Resizing 2D Arrays
Sep 19, 2014How do i increase the size of a 2D array from 2X2 to 4X4 where only the boundary elements are zeroes and the rest of them remain the same?
View RepliesHow do i increase the size of a 2D array from 2X2 to 4X4 where only the boundary elements are zeroes and the rest of them remain the same?
View RepliesI want my jrame should not be resized when clicking on maximize button of window.and for this i have put setResizable(false)in the constructor of class which extends Jframe.
View Replies View RelatedI am trying to develop a GUI through hard coding. I encountered a challenge:
I created a Jframe and onto this I added a JPanel. I assigned thge flow layout manager of the frame to null(because i want to do the positioning of my components manually)
The program is running perfect except when i click the maximise button of the frame, the JPanel does not change its size.
With Netbeans IDE - i found that the propert is Horizontal Resizable propert. I have tried to look for the method but in vain.
I am trying to develop identical things from hard coding and in drag and drop environment. so with drag and drop its easy but in hard coding how do I work it out?
Here is the code :
public class JPanelDemo {
JFrame frame;
JPanel panel;
JPanelDemo(){
createFrame();
[Code] ....
I have to write a resize method so that when my Bucket gets to a certain point, then it resizes the bucket when it is called. What is happening is, I am getting strange results when I run the method. My mean bucket length should be at 2.5 for the last insertion, but I am getting something like 0.1346. Here is my dictionary class
// The "Dictionary" class.
// The Dictionary class implemented using hashing. Hash buckets are used. A dictionary contains a set of data elements with corresponding keys. Each element is inserted into the dictionary with a key. Later the key can be used to look up the element. Using the key, an element can be changed or it can be deleted from the dictionary. There is also an operation for checking to see if the dictionary is empty.
package dictionary;
public class Dictionary {
protected final static int MAX_BUCKETS = 1000; // number of buckets
protected DictHashEntry[] buckets; // the bucket array
private int collisionCount = 0;
[Code] .....
I have created a JFrame that contains 3 JPanel.
My problem is, when i clicked in the bouton to expand the Frame,the 3 JPanel are fixed and do not expanded with the Jframe.
Am trying to dynamically insert buttons (which will be presenting card in a frame) using grid layout.As shown image is getting inserted but its not fit in button.I tried Darryl's Stretch icon as well but of no support.
panel_playerCards.setLayout(new GridLayout(2,10, 0, 0));
for(int i=0;i<9;i++){
StretchIcon icon=new StretchIcon(UnoGui.class.getResource("/UnoColors/green/card10.png"));
btnArr[i].setIcon(icon);
btnArr[i].addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
}
});
I would like to keep the same values of the positions for dividers (SplitPane) even if the width or the height of the window changes. I want to keep the proportion of the differents dividers. After resizing the window, the values of positions are not the sames ! I use this source without success :
stage.widthProperty().addListener(new ChangeListener<Number>() {
@Override public void changed( ObservableValue<? extends Number> observableValue, Number number, Number number2) {
sp.setDividerPositions(0.40f, 0.02f, 0.54f);
[Code] ....
This class is part of a homework assignment and I have a problem:
package event;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import model.Model;
import shapes.Rectangle;
import shapes.Shape;
import shapes.Line;
public class ShapeMouseHandler extends MouseAdapter {
private Model model;
[Code] .....
I want to be able to move a drawn shape around by dragging and resizing a given shape (I can click that on a panel, the choosing-mechanism works)
I have tried for a week now to get the move-by-dragging and resizing to work, no success. What the code should look like?
I am trying to add scrollbars to my frame containing many different components and appearing when user resizes the window with the mouse adds pictures and admin of this online application adds labels or other components.
I want scrollbars to appear when the frame is resized and has components you don't see under so you can scroll down.
If I have for example this code, how i add the scrollbars when i make frame smaller ?
public class Test extends JFrame {
private JPanel contentPane;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
[Code] ....
I mainly would like to know is a int[4][4] or a int [4*4] is more efficient to use. Which takes more storage? Which requires more to process? that kind of stuff.
View Replies View RelatedI'm wonder about the issue of constructor for arrays. Let say I have a class tablica, and one component int[] tab. If I get it right until now tab is nothing more than empty reference to some unexisting array?
import java.util.Random;
class tablica{
int[] tab;
tablica (){ // i wish it was constructor
[code]....
Then, I'm trying to build the constructor for class tablica. What can be the parameter of such constructor? Is it fields of array? It is simple forf for basic variable
- I liken values defined in constructor with those global defined in class. But how to do it with array component tab.
If I create array object in main method then how can I use this constructor?
In the program below I populated three arrays: student id, name, and GPA. The findStudent() method attempts to match users input with the input stored in the studentID array using an if/ else statement. When I use the if/ else statement the else always executes regardless if the IDs match? I am trying to get JOptionPane.showMessageDialog(null, "Incorrect entry"); to print only if the IDs don't match.
Java Code:
//FILE: StudentIDArray.java
import javax.swing.*; //Used for the JOption dialog boxes
import java.util.*; //Used for Scanner input
public class StudentIDArray {
boolean nameFound = true;
final int numOfElements = 2; //Final int to control to loop for data
[code]....
I'm working on a side project, which will eventually hopefully be a Pokedex, and I've just been going to it at the end of every chapter and using the stuff I've learned to work on it.So I just read chapter 3, which is all about variables and teaches how to use arrays.
my question is, does an array have to be declared inside a method? Because I'm trying to create an array inside a class without any methods and without the main, and I continuously get errors. Here's a quick working of my code that won't compile.
class blah {
blah a[] = new blah[7];
a[0] = new blah();
}
The error message focuses on a[0] = new blah(); Telling me the 0 should be a ], the = is an illegal start of type, so on and so forth. The program compiles completely fine if it's within a method, like this:
class blah {
void a() {
blah a[] = new blah[7];
a[0] = new blah();
}
}
Or if I have public static void main (String[]args); But I'm trying to practice working outside of main.So does an array have to be within a method,
I have created a class and a matrix of doubles (or at least, I think I have, that's partly what I want to verify).I need to return the values of the array,Here is my class:
public class example{
double[][] Position=new double[2][11];
double calculate(){
for (int time=0;time<=10;time=time+1){
Position[1][time]=time;
Position[2][time]=time+1;
double A=Position[2][time];
return A;
}
}
}
I am getting the error: "This method must return a result of type double", though to me it looks like I am returning double (A).
I am having trouble conceptualizing how to fill arrays. I understand that I can declare one and number it's elements, and it stores values of a certain data types. I don't really understand beyond that. Like how I would fill and use data in it.
I can be more specific with an assignment I have for school, but need to get started understanding how to fill arrays with data and then how to use that data.
So im making this ghost game where i display an 8x8 filled with 0s and a randomly generator five 1s in there I can get it to display 0s and add 1s, however sometimes the 1s that are randomly generated sometimes go on the same spot making it look like there are only four 1s. How would i go about fixing that?
package Grade12;
import java.util.Random;
public class Ghost {
public static void main(String[] args) {
Random generator = new Random();
int gameboard [][] = new int [8][8];
int randomx, randomy, counter = 0, sum = 0;
for(int row = 0; row < 8; row++){
for(int col = 0; col < 8; col++){
(gameboard[row][col]) = 0;
}
[code]...
The assignment goes like this...Write a Payroll class that uses the following arrays as fields:
employeeID - An array of seven integers to hold employee identification numbers. The array should be initialized with the following numbers:
5658845452012578951228777541
845127713028507580489
hours - An array of seven integers to hold the number of hours worked by each employee.payRate - An array of seven doubles to hold each employee's hourly pay rate.wages - An array of seven doubles to hold each employee's gross wages.The class should relate the data in each array through the subscripts.
For example, the number in element 0 of the hours array should be the number of hours worked by the employee whose identification number is stored in element 0 of the employeeID array. That same employee's pay rate should be stored in element 0 of the payRate array. In addition to the appropriate accessor and mutator methods, the class should have a method that accepts an employee's identification number as an argument and returns the gross pay for that employee.Demonstrate the class in a complete program that displays each employee number and asks the user to enter that employee's hours and pay rate. It should then display each employee's identification number and gross wages.Input Validation: Do not accept negative values for hours or numbers less than 6.0 for a pay rate.
My problem with this program is that everytime I try to print the employee ID's or the wages, I get hashcode or something like it (#[I1a77cdc or something like that). I tried using the toString method, but it lists all of the values, when I'm trying to display one at a time. Here is the code for the class:
// moduleArray class
public class moduleArray {
final int NUM_EMPLOYEES = 7;
int[] employeeID = {5658845, 4520125, 7895122, 8777541, 8451277, 1302850, 7580489};
int[] hours = new int[NUM_EMPLOYEES];
[code]...
This is the demo program to list the ID's. I've been messing with it for some time, and right now I just want it to display values.
import java.util.Scanner;
public class moduleArrayDemo {
public static void main(String[] args) {
final int NUM_EMPLOYEES = 7;
int[] ID = new int[NUM_EMPLOYEES];
[code]...
Okay, so the assignment was creating a word search for the given array. I've created all the code necessary, but I've ran into trouble. This problem occurs with the Up-Forward, Up-Backward, Down-Forward, and Down-Backward sections. If I only set one of these to run, it works. But if I have all 4 set at the same time, it errors out on the first one that runs.
public class P_WordSearch {
public static void main(String[] args) {
char[][] puzzle = {
{'B','O','O','G','S','R','O','W','I','N','G'},
{'E','B','L','G','N','I','M','M','I','W','S'},
{'L','C','E','A','T','I','P','U','P','I','S'},
{'C','M','I','N','C','A','X','Y','O','S','N'},
[Code] ....
I am trying to concatenate two arrays but on on compiling it is showing
Java Code: import static java.util.Arrays.*;
class Mergesort
{
public static void main(String...s)
{
Mergesort r=new Mergesort();
int x[]={1,2,3,4,5,6};
int y[]={9,8,7,15,14,13,12,11};
[Code]...
I am receiving one error when using arrays and methods. It's at the bottom of the code and I have commented what the error is .
import java.io.*;
import javax.swing.*;
public class CEO_PROGRAM_PartB
{
public static void main (String[] args) throws IOException
[code]....
The assignment was to create 3 parallel arrays to make a student database.The first array will contain 4 digit student id's, the second a string array with student names, and the third array is student gpa's. The user is to receive a dialog box asking to enter the student id, and if the id is correct the user is to see the student name and grade. If the user input does not match any value in the student id array, the user is to receive a message stating invalid id. Here is the code I have so far.
For some reason no matter what the user enters, the information for the last array entry is displayed.
public class parallelStudent
{
public static int sequentialSearch(int[] array, int value)
{
int index; //loop control variable
int element; //element the value is found at
boolean found; //flag indicating search results
[code]...
We had to use these methods with the given parameters and code them correctly. We cannot use any built in java methods for sets.
import java.util.Scanner;
public class setPractice {
public static Scanner kbd;
public static final int MAXSIZE = 20;
public static void main(String[] args) {
kbd = new Scanner(System.in);
int[] setA = new int[MAXSIZE];
int[] setB = new int[MAXSIZE];
int[] intersect = new int[MAXSIZE];
[Code] ....
This is the input given to the program:
How many numbers will be in the 1st set: 3 Enter list of integers for 1st set: 12 3 2
The ascending order for 1st is: 2 3 12
How many numbers will be in the 2nd set: 4
Enter list of integers for 2nd set: 2 3 6 1
The ascending order for the 2nd set is: 1 2 3 6
The intersection of the two sets is: 0 0 0 //Program not correctly print intersection of two sets
The difference of A-B is: //Program is not printing the difference either...
I am having trouble grasping 2 dimensional arrays .I have a certain problem:
String[][] words = {
{"Red", "Blue", "Green"},
{"Orange", "Purple". "Yellow"}
[code]....
I ran the code and got OrangePurpleYellowRedBlueGreen.
import java.util.*;
public class OneDimenArray {
public static void main(String[] args) {
double[] decimals = new double[12];
double nums = 0.0;
double a = 1.0;
[Code] ....
These are the erroe codes I'm getting;
OneDimenArray.java:13: error: ']' expected
double[] decimals = double[Scanner.nextDouble()];
^
OneDimenArray.java:13: error: ';' expected
double[] decimals = double[Scanner.nextDouble()];
^
2 errors
----jGRASP wedge2: exit code for process is 1.
----jGRASP: operation complete.
I need to send a byte array across a network. I know how to do this. (server->client)
byte[] myArray = new byte[]{0,1,2,3,4,5,6,7,8,9};
DataOutputStream.write(myArray);
... and I know how to receive it.
byte[] myArray = new byte[10];
DataInputStream.read(myArray);
When I send over one of these arrays, it ends up stopping storing values in the array when only about half the array is received, even though the array is sent from the server all at once. This results in the receiver's array, in this case, being something like {1,2,3,4,0,0,0,0,0,0}.
I can easily solve this - and already have - by simply adding a loop onto it and waiting for the bytes to all be received, as the method returns the amount of bytes actually read.
byte[] myArray = new byte[10];
int bytesRead = 0;
while( bytesRead < myArray.length) {
bytesRead += DataInputStream.read( myArray, bytesRead, myArray.length - bytesRead );
}
I am simply wondering if there is a better solution to this, as the current solution isn't that elegant. Did I do something wrong to cause only a part of the array to be sent first? Would it be better to use DataInputStream.readByte() to read off the bytes one by one rather than an array at once, and then store them in an array afterward? Would this cause a performance decrease as each byte is read individually? (I'm sending an array of several million bytes)
I am writing a code based on the following question: "Write a method called arrayMin that accepts as an argument an array of numbers and returns the minimum value of the numbers in that array.Create an array to test your code with and call the method from main to print the min to the screen".
I cannot seem to get the code to calculate the minimum number.
Here is my progress thus far:
import java.util.*;
public class Lab11q3
{
public static void main(String[] args) {
Scanner console = new Scanner(System.in);
int number;
[code]....