Saving Game Objects To Some Relevant Type Of File That Can Be Recalled (Java)

Apr 14, 2015

I am simulating a game. This involves creating two Player objects(either HumanPlayer or ComputerPlayer), a TheBoard object, a TheGame object and a TheGameManager object. In the TheGameManager, i am trying to get it so that i can save the two Player objects, the TheBoard object and the TheGame object in current use at some point in the game and then load them later at some point. However, after debugged, i have found that it doesnt like the writeObject() method and skips and sends an exception up.

My TheGameManager class has the following fields:

public class TheGameManager implements GameManager {
private Player player1;
private Player player2;
private TheBoard currentBoard;
private TheGame currentGame;
//private String[] args;
private int iterations = 1;

[Code] .....

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[Code] ....

Attached image(s)

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Java Code:

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[code]....

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Java Code:

public static ArrayList<GRect> historyT;
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[Code]...

That is this normally worked until I started added more trees to the screen after they had all been erased. What happens is that it won't clear all of them unless the max has been reached, that is 6. It will remove all trees up till the last one if the max has not been reached. In other words here is my screen before the clear all if the max has not been reached(* is a tree, _ is erased): ****

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Java Code:

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[Code]...

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