i have a client side program that grabs information about the computer it runs on. I want to have it grab the same info every so often, and check it against the original.
what can be used to do something like that? end game would be having it start up with the pc, then check periodically. if the values are different, send them to the database
I am using ui:repeat tag to iterate over a list. Now in that I need to do some processing based on the current iteration index like we have in a normal for loop. I have to do some processing based on the current iteration index. How can I get that.
I wanted to make a small program to move a small rectangle by pressing the WASD keys. The program works, except that when I hold a key to move the rectangle, after a second, auto-repeat starts up, and the rectangle motion accelerates. I want to prevent automatic repeat to activate, so that the rectangle moves at a constant speed when I hold a key and stops when I released. Here is the ButtonMotion classe :
Ii am trying run a do while loop on java a specific amount of times for example if i were to type in "Enter number of years" and enter 4. i need the loop to execute 4 times or if i said 6 times then i would be 6. the program i have repeats it and takes it back to reentering "Enter number of years" i need it to execute by its self x amount of times. here is what i have so far
System.out.println("Enter the number of years: "); years = keyboard.nextInt(); rainfall = generator.nextInt(10) + 1; System.out.println("Year " + "rainfall amounts were");; for (int months = 1; months <= 12; months++)
My question is how can I make the program repeat until the user enters the number 4 to exit?
/** * Write an application for a furniture company; the program determines the price of a table. Ask the user to choose 1 for pine, 2 for oak, or 3 for mahogany. The output is the name of the wood chosen as well as the price of the table. Pine table cost $100, oak tables cost $225, and mahogany table cost $310. Also ask the user to specify a
(1) large table or a (2) small table.
Add $35 to the price of any large table and add nothing to the price for a small table. Display the output. Your program must repeat until the user chooses to exit.
*/ import java.util.Scanner; public class Wood { public static void main(String[] args) { Scanner input = new Scanner (System.in); System.out.println ("Table Prices");
I am trying to write a Random Number Generator that will not contain any repeat value in a given range
something this I have try so far
import java.util.Random; /** * This class is used to generate a * Range of Random Number in a range from int a to int b */ public class RandomNumberGenerator { public static void main(String[] args) { int[] arr=randomNummbers(1, 20); for(int j=0;j<arr.length;j++){
[Code]...
although this code generate random numbers but some values are also getting duplicate.So how to write a program for random number that will not repeat any integer in range?
[attachment=38859:bcourt.jpg]I/m not used to Timers, so this will be my first time using it and I don't know how. I've been searching the internet for an hour but I can't find an answer into it. I'm currently doing a basketball game which has a Buttons (Shoot,Dribble,Hold) and I need those timers for my buttons to work. Her's the code:
import javax.swing.*; import java.awt.*; import java.awt.event.*; public class BasketBall extends JPanel implements ActionListener { JButton shootButton = new JButton("SHOOT"); JButton drbblButton = new JButton("DRIBBLE"); JButton holdButton = new JButton("HOLD");
i am trying to make taxi meter which shows the current price.Rightnow I have to click startmeter afterevery 1 minute than it's update the new price but I want it to update automatically once the price change after 1 minute instead of me pressing startmeter everytime.This is my 1st time I am using timer class. I am not sure why timer is not working.
One of the classes that i need to serialize includes a few Timers. When I serialize it and then load it up again, the Timers are stopped. How do I start the timers where they left off?I'm using Swing Timers. Should I be using the other kind?
I using the Timers in this case to change something after a countdown, but only once, then the Timers are stopped. I set the Timer tick interval to the time I want it to wait. Should I be using smaller tick intervals, and just waiting for the tenth (or so) tick, or is my way fine?
currently the timer works its format is in 00:00 minutes:seconds, but i want it to start as MMMM d, yyyy h:mm:ss, for example March 17 2014 00:00:01, so only one second has passed here. i believe the set and get format method is fine but the timerhaschanged needs to change as this is where the format takes place.
I am currently making a quiz for a project. I am almost finished, but I need to use a timer.
Here is what I want to happen:
The user to has 15 seconds to answer each question. If they answer, they are given the option to move to the next question, or leave the quiz. If they answer incorrectly, the quiz closes. If they do not answer within the 15 seconds, the program treats this as an incorrect answer, and the quiz closes.
Here is a section of the quiz code which includes the start of the code to the end of the code for the first question:
In my main method I am trying to create a Timer, but when I put new Timer(1000,listener) the constructor is not defined. It is when there is nothing in it. I find this super weird because in all my other programs this does not happen. I looked at the documentation and can't see what I am doing wrong, so I turn here.
Why does my program write that i have problem in Timer?
public class Ball extends JPanel implements ActionListener { Timer timer = new Timer (3, this); int x = 0, y = 0, aX = 2, aY = 2; public void PaintComponent(Graphics g){ Graphics2D g2 = (Graphics2D) g;
I am looking for a timer class that can measure how much time has passed since the timer started (like a stopwatch). I don't wan't to use the swing timer because then I would have to create an ActionListener that increments a variable every time an event is created and that seems like too much work for the simple things I want to do. I just want it to have methods for starting the timer, stopping the timer, pausing the timer, restarting the timer, and getting the time.
I have the following problem in my application, I am using a method called timer () and inside of the not recognize me the visual of the application ie the different components of the view that if they are in that moment ......
public void timer() { System.out.println("Entro a TEMPORIZADOR"); ses = Executors.newScheduledThreadPool(1); // Ejecutar dentro de 4 segundos, repetir cada 3 segundos ses.scheduleAtFixedRate(this, 4 * 1000, 3 * 1000, TimeUnit.MILLISECONDS);
I'm working on a space invades game and I have a swing timer set up to update the score(number of aliens killed) and for the aliens to shoot. I'm trying to get the score to update at say 100 ms, but the aliens to shoot at 3200ms. I tried to use 2 timers one for the aliens, and one for the score,but the aliens would just use faster score timer.
im not familiar with Javascript..i need a simple code for text to change with countdown timer and fade in/out effect for the text..i have a code but not with the counter or the effect
<div id="myDiv1">
please wait for a while your link will appear in (i want put here the countdown timer 30 sec)
</div> <script type="text/javascript"> window.onload = function () { setTimeout(function () { var div = document.getElementById('myDiv1'); div.innerHTML = '<a href="the link">click here to get your link</a>'; }, 30000); } </script>