Isn't changing my backgrounds in my MouseAdapter I keep getting these errors:
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
Yesterday, I established a connection with oracle 12c, codes is here:
ods.setURL("jdbc:oracle:thin:c##mytest/myt@//myhost:1521/orcl");Connection conn=ods.getConnection(); where "c##mytest/myt" is username and password. It worked well.
But, today, "IO Error:The Network Adapter could not establish the connection" appeared when I tried to run my program again.
I changed //myhost into 127.0.0.1, it worked again.(Before I did this, I checked lsnrctl and regedit and firewall....., no difference)
Here is my question:
1) What happens between //myhost to 127.0.0.1, hostname cannot be use to JDBC? If yes, how?
Besides, I have some other questions:
2) How import a *.dmp file which exported from 10g into 12c?
I have been working on this mouse movement code that detects which direction the mouse moves in hope to use it in a game. The only problem is that I can not figure out how to make it move to the other side of the screen so I could continue turning to the right or left without having to stop. How would I actually get the x and y coordinants of the mouse to change?
PHP Code: if(x == xscreen){ //set x to 0 }else if(x == 0){ //set x to xscreen }else if(y == yscreen){ //set y to 0 }else if(y == 0){ //set y to yscreen } mh_sh_highlight_all('php');
The program i am creating consists of two JPanels (currently) and one canvas. The canvas is in the center of the JFrame, while flanked by JPanels where both have 13 buttons each.
To paint a simple picture, my program will draw letters on the middle canvas when a button is clicked.
I created my own buttons that implement the ActionListener interface , so when a button is clicked it will display its character in the console. But my question is, How do you implement the listener to draw something on the Canvas when the button's are clicked?
I'm running the code below which compiles ok using latest version of Java and on Sublime. The problem when it complies the output screen is blank and I can only see the text by adjusting the size of the box with my mouse - and then it colours in black. Code and screenshot below. Is there something wrong with the paint/graf part of the code?
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class BackArray extends JFrame { int store[] = {2,6,4,8,34,67,19,99,10,12,89,68,45,37}; int xcoord = 100; boolean firsttime=true;
I'm doing a exercise for dragging mouse to draw a line. I found a code to do this, but I don't know something in the code. example array Shape in the code.
I am developing an application where blind person can interact with computer i have completed the part where computer responds as per command given by user.The part where i am stuck is i want to give voice feedback as user moves the curser for example if mouse is on d drive then user should get feedback that its d drive....i want to do it for whole windows ...
I decided to change the mouse cursor based on the theme of the game. This is the code that I wrote for the declaration of the cursor:
ImageIcon imageIcon = new ImageIcon ("cursor / cursor.gif"); Image img = imageIcon.getImage (); Toolkit t = Toolkit.getDefaultToolkit (); Cursor cursor = t.createCustomCursor (img, new Point (0,0), "cur"); this.setCursor (cursor);
Having to click on different JButton in the menu of the game, a few screens later, I have to manage something in particular, such as determining the point of clicks that allows the action to take place?
In particular I would like to change the point of hotspots. The size of 136x163 is cursor.gif
Image - TinyPic - Servizio di hosting d'immagini, condivisione immagini & hosting di video gratuito
As you can see in the image I want to create the point of hotspots in the red dot of the image. How should I do to pass the correct coordinates in Point?
private JFrame frame= new JFrame("Animated Button"); private Animate b1= new Animate("OKAY"); float initialAlpha; Timer t; float incrementAlpha = -.03f;
[Code] ....
The error is:
XML Code: [HTML]Exception in thread "AWT-EventQueue-0" java.lang.IllegalArgumentException: alpha value out of range at java.awt.AlphaComposite.<init>(Unknown Source) at java.awt.AlphaComposite.getInstance(Unknown Source) at Animate.paintComponent(Animate.java:26) at javax.swing.JComponent.paint(Unknown Source)
So I'm making buttons for a game I'm making. The graphics work, at least to the extent that I don't have to fix them yet. However, click detection is a bit iffy. For example pressing where the black line is in the first picture below, triggers a response. Now obviously that point is not on the button. I have tested the buttons bounding box by drawing a rectangle around it, using it's getBounds() method (which is also used for click detection) and it draws a perfect rectangle around it. So then I tested the mouse click points and it turns out that even though the button is placed at y = 100, at the black line, the mouse point is also equal to 100... Now, why that is happening, especially because, if I place the button in the top left corner, the mouse detection correctly detects the top pixels and there is no offset...
try to make a game in this code i am trying to make the basics i have made a mouse it should move the game code is
import java.applet.Applet; import java.awt.*; public class Game extends gameLoop { public void init() { setSize( 854 , 480); Thread th = new Thread (this);
I've been creating a digital clock using Java, and have made the mouse cursor invisible after a set period of time (40-seconds) and had the thought to make it visible again if mouse was moved.
Here's the code that makes it invisible:
ActionListener mouseTimeout = new ActionListener() { public void actionPerformed(ActionEvent e) { setCursor(blankCursor); } }; /* Make mouse cursor disappear after 40 seconds */ Timer mTimeout = new Timer(40000, mouseTimeout); mTimeout.start();
And here is what I have so far for making it visible again:
MouseMotionListener mouse = new MouseMotionListener() { @Override public void mouseDragged(MouseEvent e) { } @Override public void mouseMoved(MouseEvent e) { } };
I have tried using "setCursor(DEFAULT_CURSOR)" but NetBeans says that it "cannot find symbol" .....
What it's supposed to do: This code is supposed to see if the clicked card is selected. If it's not, select it and show the player where it can move / attack. If it is selected, then find out what card the player clicked on. If he clicked on the card that was already selected, deselect it. If he clicks on a friendly card (same playerID), then select that card. If he clicks on an enemy card (different playerID), attack that card. If he clicks on a tile, move it to that tile.
The problem: However, line 24-58 give me a bit of a problem. Right now, it works fine BECAUSE lines 46-58 are commented (which also means the unit can't move). If I uncomment those lines, the unit becomes able to move, however, lines 34-46 cease working...
Java Code:
@Override public void mouseClicked(MouseEvent e) { mainloop: for (int i = 0; i < Main.cards.size(); i++) { Card c = (Card) Main.cards.get(i); if (Card.cardSelected == null) {// Contains / Is not selected if (c.contains(e.getX(), e.getY())) { Tile.reset(); Card.reset(); Card.cardSelected = c;
Is there a possibility to use events for additional mouse buttons, like the next or previous mouse buttons, in javafx? If I use the setOnMousePressed event on a node, it only throws an event for the "PRIMARY" "SECONDARY" and "MIDDLE" buttons.
If I use this java application [URL] .... it is also possible to throw events for the next or previous mouse buttons of the mouse. But not in my javafx application.
treeView.setOnMouseClicked(new EventHandler<MouseEvent>() { @Override public void handle(MouseEvent mouseEvent) { if (mouseEvent.getClickCount() == 2 && mouseEvent.getButton() == MouseButton.PRIMARY) { // Some action } } });
For some reason when I click on a tab body I can also perform the listener action. How I can add additional statement to perform the action only if I select node?
I have my paint application, i use the following mouse event to draw my shapes (mousePressed, mouseReleased, mouseDragged). Now after the user paint a circle for example, he must be able to drag the shape; to be able to do this. i think i must again implement the different mouse Events. I have done it and the drag is not working. How can i achieve this. can we implement multiple (mousePressed, mouseReleased, mouseDragged) in the same java class??
I've got the game working just fine, but I don't like the way it starts playing the second you hit the "Run Last Class" button in Eclipse, and would really like to have the game start, then wait for the user to click a button before running the core WHILE loop. Everything is implemented in a single class, and here is the playGame method that starts the ball moving:
private void playGame(){ while (!gameover){ moveBall(); checkForCollisions(); }
All I want to do is pause before the WHILE loop until the users clicks the mouse button, nothing fancier than that! I've done quite a bit of reading, and it looks like ActionEvent may be the way to go, but I'm not clear on how to use it correctly in this scenario.
The goal is to desplays circles (max of 30) of fixed radius = 20, with the rightmost circle drawn in blue and left most circle in red and the rest are in white. The center is determined by the location of the point where the mouse is pressed. the number of circles is equivalent to number of mouse has been pressed_ the circles will be drawn only when you push the "draw" button.
import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.*; import javax.swing.JPanel; public class CirclePanel extends JPanel { private final int WIDTH = 500, HEIGHT = 300; private final int RDIUS = 20; private final int MAX = 30;