Set Icon Of File Depending On What Is In It - Like PNG

Feb 15, 2014

So I'm in the middle of creating a model program with voxels. I want to be able to see how the model looks like when I'm in for example my documents (not inside the real program). I want it to show an image of the model, just like a png file shows its image. I've tried looking around, but I've only found threads about changing exe files icon.

Image example:

So, is this possible in Java or do I need to use c/c++ (with JNA) to make this possible?

Or is it not possible at all?

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00*0*0*00
000***000

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Scanner keyboard = new Scanner (System.in);
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[code]....

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Apr 15, 2014

The program should has the output depending the number I'll input. (The number should be from 1-9) . This is the program's output should be:

Input number: 4

Output:
# # # 1 # # # # #
# # # 2 # # # # #
# # # 3 # # # # #
1 2 3 4 5 6 7 8 9
# # # 5 # # # # #
# # # 6 # # # # #
# # # 7 # # # # #
# # # 8 # # # # #
# # # 9 # # # # #

(Example 2):
Input numbers: 8

Output:
# # # # # # # 1 #
# # # # # # # 2 #
# # # # # # # 3 #
# # # # # # # 4 #
# # # # # # # 5 #
# # # # # # # 6 #
# # # # # # # 7 #
1 2 3 4 5 6 7 8 9
# # # # # # # 9 #

(Example 3):
Input number: 5

Output:
# # # # 1 # # # #
# # # # 2 # # # #
# # # # 3 # # # #
# # # # 4 # # # #
1 2 3 4 5 6 7 8 9
# # # # 6 # # # #
# # # # 7 # # # #
# # # # 8 # # # #
# # # # 9 # # # #

I'm not asking the code to make this program, I have trouble to understand the algorithm to make this program ...

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public class Test {
public int sumArgs;
public int arg1;
public int arg2;

[Code] ....

The error occurs on the line 'return "Positive";

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The code is as follows

private void initComponents() {
jComboBox1 = new javax.swing.JComboBox();
jButton1 = new javax.swing.JButton();
jButton2 = new javax.swing.JButton();
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jLabel2 = new javax.swing.JLabel();
jLabel3 = new javax.swing.JLabel();

[Code]...

According to the list item selected, an internal frame will appear in the desktop pane. I use group layout for that internal frame too.

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{
int height = 5;
int i = 0;
int count = 0;
String line = "";
 
[code]....

and the output is a blanc page nothing on the screen only spaces...

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Mar 14, 2015

I am creating a login form for my project and it works great,the issue is that i want to open up different forms dependent on the username and password that i enter.for example if i enter a password 'manager' then it should open the manager page,or 'employee' should open the employee page.

I'm thinking that it is just a case of creating another sql query but i have tried and i cannot see the solution,i can open the employee page by default but that is not what i am trying to achieve. I am using an sqlite database which holds the username and password.

Here is my code
 
private void btn_LoginActionPerformed(java.awt.event.ActionEvent evt) {
// code to login to the back office system
String sql =" select username,password from Employee where username =? AND password =?";//sql query
try{
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[Code] ......

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Jul 30, 2014

This is a part of my program. When the user enters "Exam Schedule" in the JtextField and clicks the add button I want the link to change to a link that opens a local pdf file. And if the user enters "Academic Calendar" the Jlabel will be set to another link. So far this works fine but the problem is that if you erase the textfield and enter another value the link of the previous value will still be there.

public void actionPerformed (ActionEvent e){
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[Code] ....

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Swing/AWT/SWT :: How To Make JLabel Hyperlink Change Depending On JTextField

Jul 30, 2014

This is a part of my program. When the user enters "Exam Schedule" in the JtextField and clicks the add button I want the link to change to a link that opens a local pdf file. And if the user enters "Academic Calendar" the Jlabel will be set to another link. So far this works fine but the problem is that if you erase the textfield and enter another value the link of the previous value will still be there.

public void actionPerformed (ActionEvent e){
if (e.getSource ==add) {
if (text.getText().equalsIgnoreCase("Exam Schedule")){
link1.setText(text.getText());
link1.setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));

[Code] .....

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I'm trying to get the program to roll a four sided die between 100 and 1000 times, depending on your input, and then displaying the answer.

public class Lab08
{
public static void main(String[] args)
{
int v1 =0, v2 = 0, v3 = 0, v4 = 0;
int n;
char response;
System.out.print("Enter number of rolls (100-1000): ");
 
[Code] ....

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Feb 23, 2014

Recently I have been working on an executable launcher. I tried to get the executable icons and set them on the JButtons. Still there are some problems. Here is a part of the code:

try {
button[i].setIcon(FileSystemView.getFileSystemView().getSystemIcon(new File(getConfig("path." + (i+1)))));
}
catch (NullPointerException ex) {
}

Here the getConfig() method is already defined to get a string in a "properties" file. However, the icons are very small and they don't fill the entire button.

How can the icon fill the entire button (for example, having a custom size of 48x48, or automatically filled the button)? The frame will not be resized.

Here is the whole code...

import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.*;
import java.io.File.*;

[Code] ....

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Dec 2, 2014

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Java Code:

import java.awt.BorderLayout;
import java.awt.Color;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;

[code]....

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import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
import javax.swing.ImageIcon;
 
[Code] .....

I want the Jbutton Button1 icon to change when i click it howerer i am getting the error can not find symbol for the code in the actionPerformrd method.

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Nov 12, 2014

I have a problem I must solve and could not find an answer after a couple weeks of research, so here I am. I have created a custom Table Cell Renderer than extends DefaultTreeCellRenderer. The mission of this renderer is to set the branch icons depending on conditional statements. There are 3 conditions, and each one should render a different icon. These conditions must be tested against all branches in the tree. This means that using something like setOpenIcon() and setClosedIcon() will not work since it seems as though these methods set all branches to a specific icon (I could be wrong about that though). Below is the code for my custom. I made comments so it is easier to understand what I want to happen and what is not happening.

/**Custom Cell Render that will set the icons for the tree branches and the leafs*/
private TreeIconCellRenderer extends DefaultTreeCellRenderer{
public Component.getTreeCellRendererComponent(JTree tree, Object value,boolean selected,boolean expanded, boolean leaf, boolean row, boolean hasFocus){
//Get defaults in case there is no need to renderer

[Code] ...

What I really need to know is why the renderer is not differentiating between the leaves and branches. The logging statements I have added confirm that the branch block of code does not execute.

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Feb 12, 2015

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Apr 30, 2015

I'm working on making a game in JAVA. To be brief, the game is on a 6x6 matrix called "blocks[][]". The game has two players and the objective is to capture the enemies pieces by moving your piece onto there's. The players do this by moving one piece per turn either forward/backward (Vertically) or right/left (horizontal) movements. Essentially checkers without jumps.I'm not very far into the development process here. So far I have the game board created and the pieces load by clicking the "Start" button (handled by the refresh function). However I'm having a few problems... Namely moving the pieces effectively at the moment.

Right now there's a lot to do:

(1) - Implement a turn system,
(2) - Only allow a player to click their pieces (I've a validation function already in place to only permit valid moves [horizontal/vertical only]),
(3) - getting the pieces to actually "move" what I mean by this is a player selects the piece they want to move, then they select the spot they want to move to and the icon I have placed on the button is supposed to be added to the new square and the icon for its previous position is to be made null.

Please see the "actionPerformed" section to see exactly what I'm trying to do and hopefully as well see what I'm missing as to why it is not working at the moment... Also see under the Refresh function where I commented out the for loops to add the pieces. I did this because it was resulting in an ArrayOutofBounds error so I just wrote each spot out manually where I wanted them to start.

/* Ghosts *
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.event.*;
import java.util.Random;
import javax.swing.JButton;
import javax.swing.border.*;
import java.io.*;

[code].....

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JFrame frame = new JFrame();
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so the dialog has its owner frame, which is neccessary but i want the dialog has another icon ,or remove the icon on the dialog how may i do ?

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Nov 21, 2014

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public class BlackImg {
private Mycolor[][] colorArr; //Mycolor is a class i wrote that represents colors.
// no need for showing the class here.
// so i created here an array of type Mycolor, for example:
// { {(255,255,255), {(127,127,0)} }

[Code] .....

my problem is that my output comes good except the last line ,

Output:
(0,0,0) (0,0,0) (0,0,0) (0,0,0)
(0,0,0) (0,0,0) (0,0,0) (0,0,0)
(0,0,0) (0,0,0) (0,0,0) (0,0,0)
BlackImg@1db9742 //what is this line , why does it showing up ?

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Dec 24, 2014

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import java.util.*;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
 public class JEmployeeTitle2 extends JApplet implements ActionListener
{
Container con = getContentPane();

[Code] .....

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