I am able to draw this image using filloaval() but afterwards when i am calculating some area i have to shade that in the figure in some different color
//program that calculates the circumference and area of a circle
import java.util.Scanner; public class circle{ public static void main(String[] args){ Scanner input= new Scanner( System.in); double r; //declares radius
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And here is what is displayed in the command prompt when I compile my code:
circle.java:17: error: cannot find symbol r.input.nextdouble();//entered the radius symbol: method nextdouble() location: variable input of type Scanner 1 error
I'm starting with my version of very basic program: calculating area of circle. And of course it doesn't get well. My question: what is wrong in this code?
public class circleAre{ double radious; void putData(double radi){ radi = radious;
package areatest; import javax.swing.JOptionPane; public class AreaTest {
public static double areaTriangle (double length, double width){ //How to calculate the area of a triangle return .5f * length * width;
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When I try to get the area of a rectangle it gives me 9 no matter what input I give it. When I try to get the area of a triangle it gives me .5 no matter what input I give it. Same with the circle but it always gives me 12.56370...
I am doing an assignment that is asking for the user to put in the radius of a circle and the program figures out the area, diameter and circumference. It is using 2 different java programs to accomplish this. One with the info on how to get area, diameter and circumference and one is the demo that runs the program. I keep getting errors on my demo.
// Circle Class public class Circle { private double rad; private double Pie; private double area; private double diameter;
for my assignment I am to only add the sort and total inventory methods in the inventory class. And not create an array in the inventory class at all. My inventory class should contain all the variables needed to use with the two new methods: sort and calculate total inventory.By not creating any array in the inventory class and not touching the variables at all.For the inventoryTest class, I only need to declare an array of the inventory class by making an instance of the inventory.
public class inventory {
private int prodNumber; // product number private String prodName; // product name private int unitsTotal; // total units in stock private double unitPrice; // price per unit private double totalInventory; // amount of total inventory
i'm trying to do a nested circle dynamically. i don't know whats wrong with my program ...
private Ellipse2D.Float doubleElip(int x1, int y1, int x2, int y2){ int x = Math.min(x1, x2); int y = Math.min(y1, y2); int width = Math.abs(x1 - x2); int height = Math.abs(y1 - y2); for( int i=0; i < 1; i++){ Ellipse2D.Float elip = new Ellipse2D.Float(x , y, width/i, height/i); } return elip; }
So I have this randomly generated set of tiles that is wrapped in a circle and I'm not really sure how to scroll it around the circle. Basically it's a side-view planet that is in 2D and needs to be wrapped and moving at a controllable rate to give the illusion of planet rotation. What to do to the x and y to make it scroll around. I want every tile except the water tiles to move from left to right and then wrap around the circle. Here's what a planet looks like: [URL] ....
Java Code:
for (int x = 0; x < planet1.length; x++) { for (int y = 0; y < planet1[0].length; y++) { if (planet1[x][y] == 1 || planet1[x][y] == 2) { g.drawImage(water, x * 32, y * 32);
i want to draw a circle inside a circle in java. so far i'm using this piece of code
private Ellipse2D.Float drawEllipse(int x1, int y1, int x2, int y2) { int x = Math.min(x1, x2); int y = Math.min(y1, y2); int width = Math.abs(x1 - x2); int height = Math.abs(y1 - y2); return new Ellipse2D.Float(x, y, width, height); }
I have to print points on a circle in increments of -0.1, but when I use a number larger than 1.3, the list stops at 0.1 larger than negRadius, and I don't know why. (Assume the center is (0,0))
public class PointsOnACircleV1 { public static void main(String[] args) { double radius = 1;
The method public static int steps(int posts, int stride) calculates how many strides can be taken to get back to posts. Let's say if the method is (12, 4), it takes only three steps. Now let's say the method has parameters (12,5), so it should be (5, 10, 3, 8, 1, 6, 11, 4, 9, 2, 7, 12). My method works for such examplse as (12, 4) or (12,3) or (6,2)... but how can I figure out (12,5)?
Java Code:
public static int steps(int posts, int stride) { int countSteps = 0; int result = 0; do { result += stride;
run: Exception in thread "main" java.lang.NullPointerException at swingdesing.Game.buffer(Game.java:32) at swingdesing.Game.moveBall(Game.java:27) at swingdesing.Game.main(Game.java:51) BUILD SUCCESSFUL (total time: 9 seconds)
Prompt: Write a class encapsulating the concept of a circle, assuming a circle has the following attributes: a Point representing the center of the circle, and the radius of the circle, and integer.
Include a constructor, the accessors and mutators, and methods toString and equals. Also include methods returning the perimeter ( 2 x 𝜋 x 𝑟 ) and area ( 𝜋 x 𝑟^2) of the circle. Write a client (application) class to test all the methods in your class. I started out trying to thing how to do this and I mapped out a certain idea but do not know how to incorporate the point represent the center of the circle. I am not sure how to proceed further..
import java.awt.*; public class Circle { public static void main(String[] args) {
final double PI = 3.14; int x,y, radius = 4; double area; double perimeter;
What's that diameter? Create a new method for the circle class called diameter. Add this method to the circle class described on page 15-1. It should return a double that is the diameter of the circle. No parameters are passed to this method.
In a tester class, test the performance of your new diameter method as follows:
(Your project should have two classes, Tester and Circle.)
here is what i have so far:
public class Circle { public Circle (double r) { radius = r; } public double area() { double a = Math.PI * radius * radius;
So Ive got to make a turtle on an image draw a semicircle that starts at the top of a circle and goes down and to the left, changing colors halfway through. I've got everything down, I can draw the turtles and make them do straight lines. My problem is more math related. I need to use the equation of a circle, give it points, and figure out how to write that code in java.
We use the equation for a circle: (x - a)^2 + (y - b)^2 = r^2
So in trying to create a circle class, and use the dimensions of that circle (radius, area, etc.) to prove it will equal pie and print (3.141592653589793). This is my code so far it and am getting an error in the last two classes. I know it has to do with Circle(Radius); in the 2nd class but whenever i call upon it, it is assigned to itself. And in the last class im not too sure how to put the B= new b(1,1).
[public class Circle { private double radius; public Circle() { radius = 0; } public Circle(double radius) { this.radius = radius;
public class Circle { private double PI = 3.14159; private double radius; public Circle() { radius = 0.0;
[Code] ....
This is the error i am receiving:
Circle.java:78: error: method getRadius in class Circle cannot be applied to given types; System.out.println("A circle with a radius of " + circle.getRadius() + " will have an area of " + circle.getArea() + " , a diameter of " + circle.getDiameter() + " and a circumference of " + circle.getCircumference()); ^ required: double found: no arguments reason: actual and formal argument lists differ in length 1 error
public void paintComponent (Graphics g) { g.setColor(Color.white); g.fillRect(0,0,this.getWidth(), this.getHeight()); g.setColor(Color.green); g.fillOval(x, y, 40, 40); }
I had done all the previous code (in my own style) and found that the background rectangle was either being redrawn on its own, or there was something else removing the old circles from the screen. I then typed in the code from the previous page exactly as it was, to see if I had some change in syntax that would cause this, and it did the same thing.
Here's my code:
import javax.swing.*; import java.awt.*; public class SimpleAnimation { int x, y; private static final int HEIGHT = 600; private static final int WIDTH = 600;
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Is this because I'm using JRE7? I can't find any documentation that indicates the repaint() method has changed since Java 5.
I'm new to programming and I have an assignment due in java class. Here is the error code:
TestCircle.java:10: error: method setradius in class Circle cannot be applied to given types; circle1 = inputCircle.setradius(); ^ required: double found: no arguments reason: actual and formal argument lists differ in length
And here is my code:
import java.util.Scanner; public class TestCircle { public static void main(String[] args) { double circle1; double circle2; double circle3; Circle inputCircle = new Circle();
I have two classes LightController & Circle. I need to use the LightController class to do the following:
Creates an instance of Circle with a diameter of 50 and a colour of OUColour.GREEN and assigns this new circle to the instance variable light.
Sets the xPos of light to 122. Sets the yPos of light to 162.
I am struggling to write the correct line of code to set the colour to green and set diameter to 50.
Code for the two classes below.
import ou.*; import java.util.*; /** * Class LightController * This class uses the Circle class, and the Shapes window to simulate a disco light, that grows and shrinks and changes colour. */
public class LightController { /* instance variables */ private Circle light; // simulates a circular disco light in the Shapes window private Random randomNumberGenerator;
(Corner point coordinates) Suppose a pentagon is centered at (0, 0) with one point at the 0 o’clock position. Write a program that prompts the user to enter the radius of the bounding circle of a pentagon and displays the coordinates of the five corner points on the pentagon. Here is a sample run:
Enter the radius of the bounding circle: 100 The coordinates of five points on the pentagon are (95.1057, 30.9017) (0.000132679, 100) (-95.1056, 30.9019) (-58.7788, -80.9015) (58.7782, -80.902)
What we know , we know both the radius of the circle(user inputted) and the side of the pentagon from formula (double side = 2 * radius * Math.sin(Math.PI/5)) .We also know that one point is (0 .100) Also i know that the distance between 2 points is Math.sqrt(Math.pow(x1 - x2 ,2) - Math.pow(y1 -y2 ,2)) .
There might be other ways to solve it but this is my best bet trough i dont remember how to solve linear equations of the form x^2 + y^2 = - radius and radius ^2 = x^2 + (y - 100) ^ 2..
The solution i found is using the radius from the center to the point we want to find out and using the radius to the point we already know ( 0 .100) but i have to solve that damn equation first ...
I have to produce a program that gives the area of a pentagon. I'm very new to java so I get confused easily. I followed the formula in the textbook but I'm doing something wrong and I don't know what. This is the code I've written.
[import java.util.Scanner; public class Pentagon { public static void main(String[]args) { Scanner input = new Scanner (System.in); // Prompt for length