Shuffling A Deck Of Cards

May 30, 2014

Assuming we have an array that is int[] cardDeck = new int[52] and each card is given a value with the following method; this deck does not include Jokers. Note: 11, 12, and 13 and used to represent Jacks, Queens, and Kings respectively, and 1 is used to represent Aces.

Java Code:

public static void loadDeck(int[] cardDeck)
{
for(int i = 0; i < cardDeck.length; i++)
{
if(i+1 > 39)
cardDeck[i] = i+1-39;
else if(i+1 > 26)

[Code] ....

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Java Deck Of Cards And Dealing Five Cards

Aug 2, 2014

Basically I started writing my code in one class, then I split it up into a Card class and a DeckOfCards class and I now need to figure out how to get it all to work together. I get a little confused with calling methods sometimes, especially when separate classes are in play. I think I just need a method to deal out . Besides getting it all working together correctly. I'm also having trouble creating the method to deal out five cards that also tells how many cards are left in the deck and I believe I need a toString method but I honestly do not know how to go about that.

Design and implement a class called Card that represents a standard playing card. Each card has a suit and a face value. Then create a class called DeckOfCards that stores 52 objects of the Card class. Include methods to shuffle the deck, deal a card and report the number of cards left in the deck. The shuffle methods should assume a full deck. Create a driver class (CardsGame) with a main method that deals five cards from the shuffled deck, printing each card as it is dealt. Make sure to write the appropriate constructors, getters, setters, toString and other methods as required for both classes.

The main class, CardsGame Class

import java.util.Scanner;
public class CardsGame {
public static void main (String [] args) {
DeckOfCards deck = new DeckOfCards();
//call shuffle
deck.shuffle();

[Code] ....

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Deck Of Cards And Dealing Five Cards

Aug 2, 2014

I have an assignment for my summer class. Basically I started writing my code in one class, then I split it up into a Card class and a DeckOfCards class and I now need to figure out how to get it all to work together. I get a little confused with calling methods sometimes, especially when separate classes are in play. I think I just need a method to deal out . Besides getting it all working together correctly. I'm also having trouble creating the method to deal out five cards that also tells how many cards are left in the deck and I believe I need a toString method but I honestly do not know how to go about that. FYI, I think the prof would rather arrays then enums since we're dealing with arrays right now hence the array for the 52 card deck.

Here are the directions...

Design and implement a class called Card that represents a standard playing card. Each card has a suit and a face value. Then create a class called DeckOfCards that stores 52 objects of the Card class. Include methods to shuffle the deck, deal a card and report the number of cards left in the deck. The shuffle methods should assume a full deck. Create a driver class (CardsGame) with a main method that deals five cards from the shuffled deck, printing each card as it is dealt. Make sure to write the appropriate constructors, getters, setters, toString and other methods as required for both classes.

The main class, CardsGame Class

Java Code:

import java.util.Scanner;
public class CardsGame {
public static void main (String [] args) {
DeckOfCards deck = new DeckOfCards();
//call shuffle
deck.shuffle();

[code]...

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Randomly Shuffling Cards

Apr 8, 2015

i'm trying to make a random card shuffler but the output would sometimes have same value multiple times. For example it might print out A5 at the fifth index then print out A5 again as the 32 index.

public class randomGenerateCards {
public static void main(String[] args) {
String temp;
String[] cards = new String[]
{ "A1", "A2", "A3", "A4", "A5", "A6", "A7", "A8", "A9", "A10", "A11",
"A12", "A13", "S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8",
"S9", "S10", "S11", "S12", "S13", "H1", "H2", "H3", "H4", "H5",
"H6", "H7", "H8", "H9", "H10", "H11", "H12", "H13", "D1", "D2",
"D3", "D4", "D5", "D6", "D7", "D8", "D9", "D10", "D11", "D12",

[code]....

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Deck Of Cards Program

Mar 12, 2014

I have red underlines under "Card" and "cards" in my Deck class and "deal" in my driver and i don't know how to fix them to get it to properly run.

Card Class:

Java Code:

public class Card
{
public final static int ACE = 1; // note: or use enumerated types
public final static int TWO = 2;
public final static int THREE = 3;
public final static int FOUR = 4;
public final static int FIVE = 5;
public final static int SIX = 6;
public final static int SEVEN = 7;

[code]...

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Unshuffled Deck Of Cards

Sep 30, 2014

I am trying to make a program that will make a deck of 52 cards, but not shuffle it. I can't get rid of the errors in the code that I have so far.

Java Code:

public class Deck {
private Card[] deck;
private int cardsUsed;
public Deck() {
deck = new Card[52];
int cardCt = 0;
for ( int suit = 0; suit <= 3; suit++ ) {
for ( int value = 1; value <= 13; value++ ) {
deck[cardCt] = new Card(value,suit);
cardCt++;
}
}
cardsUsed = 0;
}
} mh_sh_highlight_all('java');

I am getting red squiggly lines on lines:

#3 under "Card"
#8 under "deck" and "Card"
#12 under "deck" and "Card"

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Java Dealing 5 Random Cards From A Deck

Aug 3, 2014

I redid my entire code to use array-lists instead of just arrays my professor finally got back to me and said he doesn't want us to use lists. The assignment is to create a CardGame driver class, then create a "card" in a card class, then a "deck of cards" in a DeckOfCards class, shuffle, and deal 5 random cards and "deal a card and report the number of cards left in the deck". That last line in quotes is what I do not know how to do.

Also, I renamed a lot of variables via some suggestions and the assignments states "Make sure to write the appropriate constructors, getters, setters, toString and other methods as required for both classes." I think they're appropriate. Should I change some of he methods to better getters and setters identifiers?

Here is my code.

import java.util.Random;
public class CardsGameTest {
//execute application.
public static void main(String[] args) {
DeckOfCards myDeck = new DeckOfCards();
myDeck.shuffle(); //shuffle cards.

[code].....

The instructions also say to "print each card as it is dealt" does that mean 5 cards one at a time? Anyways, I was thinking that in the driver class I could add a for loop to the for loop and as it deals a card it could run through the second for loop and print how many cards are left in the deck.

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Trying To Assign Random Numbers To A Deck Of Cards

May 15, 2014

I am trying to assign random numbers to a deck of cards without repeating the numbers. What am I doing wrong?

package hokm;
import java.util.Random;
import java.util.Scanner;
public class Hokm
{
public static void main(String[] args) {
int [][] number=new int[52][2];

[Code] .....

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Creating Instances To Represent Deck Of Cards

Feb 12, 2014

I am creating a deck of 52 cards each with their rank(1 2 3...King, Ace) and suit(Clubs... Spades).

I want to be able to print out value of each card after creating them such as - 2 of CLUBS and so on. I am able to do that now. Only problem is, when it comes to the picture cards, I am representing them with numbers 11(Jack), 12(Queen) 13(King) and 14(Ace). I can't quite get around to changing the numbers to be represented as the actual words (King and so on).

I imagine that I should store the jack,queen,king,ace values in an enum too and call it in my loop but can't quite get it. Should I have like a 3rd for loop in my following codes to make it work?

Java Code:

//My main method. The Card class follows below

public static void main(String[] args) {
Card[] cards = new Card[52];
int i = 0;
for (Card.Suits suit : Card.Suits.values()) {
for (int y = 2; y < 15; y++) {
cards[i] = new Card(y, suit.name());
i++;

[Code] .....

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Applets :: Display Images Of Playing Cards And Shuffle The Deck

Jul 28, 2014

"In this assignment you will use an applet to display images of playing cards. The applet should load a deck of 52 playing card images from the "images" folder that you downloaded. The applet should shuffle the deck (use a random number generator) and display the first 10 cards of the shuffled deck. Display the cards in two rows of five cards each."

That is my goal for this assignment. I've got my code compiling and I will post it below and I've got an html page but when I try to open it I get an error

import java.applet.Applet;
import java.awt.Graphics;
import java.awt.Image;
import java.util.Random;
public class Assignment12 extends Applet {
Image card1;
Image card2;

[Code] ....

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Java Applet - Using Constructor To Populate Deck Of Cards Instead Of Method

Sep 14, 2014

I have two questions.

1 - I don't understand why I'm getting an empty stack error when calling the removecard method in my Table class line 13?

2 - I am trying to use a constructor to populate my deck of cards instead of a method when creating my theDeck object in my Table class line 11 but I get the following error:

java.lang.StackOverflowError
at java.util.Vector.<init>(Unknown Source)
at java.util.Vector.<init>(Unknown Source)
at java.util.Stack.<init>(Unknown Source)
at Deck.<init>(Deck.java:7)
at Deck.<init>(Deck.java:34)

public class Card {
 String enseigne;
int valeur;
 
[Code]....

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Images Of Cards - Shuffle Deck With Random Number Generator And Display First 10

Aug 18, 2014

So I'm trying to make an applet that displays images of cards. The applet has a deck of 52 playing card images. It should shuffle the deck with a random number generator and display the first 10 cards of the shuffled deck.

With this code I have about 100 errors and I'm not sure what I'm doing wrong: I know I have to use arrays in order to ultimately display the images, but do I have to create Image objects for the Image [] cards array? I am getting many "class, interface, enum expected" errors as well as others.

import java.util.Random;
import java.awt.Image;
import java.applet.Applet;
import java.awt.Graphics;
public class unit12 extends Applet
{

[Code] .....

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Shuffling Array - Swapping Every Element

Aug 25, 2014

While shuffling an array, if I use Collections.shuffle(), there is a chance that an element in a particular index in the input array can be present in the same index in the output array. Is there an existing method that handles that too? If not, how can I best handle it? After shuffling, will swapping every element with the last element work?

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Shuffling Array Returns All Zeroes?

Sep 11, 2014

I have to shuffle a deck of cards (supposed to be 52 but I started with 3) and I wrote this code but it returns all zeroes for the RandomDeck.

import java.util.Random;
public class shuffleDeck {
public static void main(String[] args) {
int[] Deck = new int[3];
for (int i=0; i<3; i++)

[code]...

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Shuffling Array Is Putting Same Integer In More Than One Place

Sep 11, 2014

I have to shuffle a deck (array) of 52 integers but I started with 3 for testing if it was an even shuffle and it will place the same integer in more than one spot in the random array. I'm not sure what I'm doing wrong...

import java.util.Random;
public class shuffleDeck {
public static void main(String[] args) {
int[] Deck = new int[3];
for (int i=0; i<3; i++) {

[Code] ....

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Filling Array With Object - Deck Is Empty

Jun 6, 2014

I am trying to create an array filled with the object Card. It keep throwing the exception that the "deck is empty". I am not sure why that's happening because the code for filling the array seems fine.

public class Deck {
private Card[] deck;
private CardPile cardPile;
private int numCards;
public Deck() throws InvalidDataException{
this.deck = new Card[52];

[Code] .....

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Deck Card Game - Creating Classes For Code

May 17, 2014

I created the below code and it works fine. It is a deck card game. I just want to divide my code into classes so that it seems more organized.

Java Code:

package getimage;

import java.awt.BorderLayout;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.Collections;
import javax.swing.*;

[code]....

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Random Shuffle Array Of Card Objects Which Does Function Of Deck

Oct 26, 2014

I have to random shuffle an array of Card Objects which does the funcion of a deck. Heres the code:

Java Code:

public void barajear(){
int j;
for (int i=0;i<52;i++){
j=Baraja.random(51);
if (this.mazo[j]==null){
this.mazo[j]=this.arreglo[i];
}else{
--i;
}
}
} mh_sh_highlight_all('java');

so bassically theres an array called "arreglo" which has the cards in order and the function "random" its an rng of numbers from 0 to 51.what i'm trying to do it's to take the cards from the ordenated array and put them randomly in the other but only if it's empty.(the array "mazo" has alredy been initialized with null).it worked at first, but now, after compiling succesfully i tried to run it and the cmd just...

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Counting Cards GUI Interface

Dec 5, 2014

I curious for tips for moving forward within my current code for my counting cards GUI interface. I need two labels one for the card deck, and the other for the randomized card face. When the card face shows, in the count value text field the value of the card is added. For each card this is to happen through until the whole deck. There is also a card count text field to count how many cards have been dealt out. Now with that being said, I am being held back by getting the two labels to show in my GUI, the buttons show, but I need getting the cards and its value to show and initialize, with the card count in the card count text field.

import java.lang.Math;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class CardsGui extends JFrame

[Code] ....

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JFrame Scroll Bar - Displaying Cards

Apr 27, 2015

I have tried to add a scroll bar line 28 - 31 and can't figure out why its not working. Its not even showing the scroll bar!

public class TheFrame extends JFrame {
  private static ThePanel canvas;
  private String deckImagesToUse;
  /**
  * The constructor creates a Frame ready to display the cards
  */
  public TheFrame(String cardImgFile) {

[Code] .....

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Applet That Display Images Of Playing Cards?

Aug 18, 2014

So I'm trying to make an applet that displays images of playing cards. The applet should load a deck of 52 playing card images (the folder is called "images"). The applet should shuffle the deck (using a random number generator) and display the first 10 cards of the shuffled deck. I then have to display the cards in two rows of five cards each.

With this code I have about 100 errors and I'm not sure what I'm doing wrong:

import java.util.Random;
import java.awt.Image;
import java.applet.Applet;
import java.awt.Graphics;
public class unit12 extends Applet
{
Image card1, card2, card3, card4, card5, card6, card7, card8, card9, card10;

[Code] ....

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Poker Game Evaluator - Sort 5 Cards In Decreasing Order

Nov 27, 2014

I am trying to sort the 5 cards in decreasing order and this is exactly what my professor gave us but it has errors.

int pos;
int max;
for (pos = 0; pos < hand.length; pos++){
max = pos;
for (int i = pos + 1; i < hand.length; i++){
if (hand[max] < hand[i]){
max = i;
}
}
if (max != pos){
int temp = hand[pos];
hand[pos] = hand[max];
hand[max] = temp;
}
}
}

Line 6 has an error with the < operator.
Line 11&13 says cannot convert from card to Int.
This method is passing in Card[] hand

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Using JAVA Scanner Class - Manipulate And Generate Data Dictionary Add Cards For Each

Feb 24, 2015

I have a string of variable tags (tag) filled with variables, and using a Scanner (scan) to manipulate and generate data dictionary add cards for each. The variables are delimited with new line character, and the variables are structured such that the actual name of the variable contains info as to its data type, size, etc. What I need to do is move the scanner to a particular point into the string then use .nextInt() or similar. I don't want to do this to the whole variable, just where I start it from. How can I do this?

E.g..

/* variables in String tag...
ANS_s20Tx12VDstr
ANS_:Tx67MSvis
ANS_zRx11MSctr
...
..
*/

Scanner scan = new Scanner( tag );
int ptr = tag.indexOf( "_" );
ptr++;
if ( Character.toLowerCase( tag.charAt( ptr ) ) == 's' )
// then start at the "_" character and grab the nextInt()

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Servlets :: Provide Interface To Operator To Manage Multiple Printers Of Smart Cards

May 9, 2014

Part of my app is to provide an interface to an operator to manage multiple printers of smart cards.

A JSP page displays all printers and each printer has a print button.

I want the operator to press several buttons and each button pressed starts a thread.

Threads should run in parallel and pressing a button does not cancel the processing of the previous button.

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Store A Number Of Different Value Cards For A Number Of Players?

Feb 18, 2014

i am trying to store a number of different value cards for a number of players. E.g there can be 2 , 4 or more players and each player can have any number of cards.

I have decided to use an arraylist for cards and tried using an array for players. But after coding and reading some information online, i realised that it is not possible to have an array of arraylist.

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