I've been trying to create a server/client chat program, but I keep running into areas where I'm not really sure how to work it. I've run into a wall where my client just sits and spins instead of working. URL.... I can work out the dynamic parts later, I just want to understand the meat and potatoes of reading from sockets and writing to sockets (and how to do both at the same time).
So i wrote this text to try and create a simple chat program that does the following: Prepend names to messages, announce entrance and exit of chat, display user list, and share a whiteboard.So far the Server seems to be working but the Chat Client is throwing errors at me left and right..
CURRENT ERROR: Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:Windowssystem32>cd.. C:Windows>cd.. C:>Usersjaydesktopchat 'Usersjaydesktopchat' is not recognized as an internal or external command, operable program or batch file.
I worked on this simple client server chat app and it worked now for my project i needed to work on client server audio streaming broadcast but i dont really know much bout audio api and methods on java...
I have to develop a code in parallel which is implemented in sequential yet. How to add the server client relation in the program so that work can be divided into multiple clients.
I've been provided a code skeleton for what must be done, but despite my best efforts to make things work, I'm coming up dry (obviously, due to a lack of knowledge.) One thing that might work is if I knew how to debug this type of application, line-by-line, to see exactly what is going on. Obviously, it's easy enough to debug the client part, but moving over to the server part, I haven't been able to figure that out (I'm using Eclipse.)
I am currently writing two java classes (client and server). The client takes an input number form keyboard and sends it to the server. The server then multiplies this number by two and sends it back to the client. The numbers should also be printed to screen along the way, for example if I input the number 3 I should get
"From Client: 3" "From Server: 6"
They should continuously do this unless a negative number is received by the client, say for example the number -3 is sent to the server and it returns -6.
The code I have for the two classes so far is:
import java.io.*; import java.net.*; import java.nio.ByteBuffer; import java.util.Scanner; class Client { public static void main(String args[]) throws Exception { DatagramSocket clientSocket = new DatagramSocket();
[Code] .....
Currently, when I run the program all I get is an output of the number first entered. I am aware it requires a loop but I don't know where and what the condition should be.
Also if I wanted to adapt this so that it would take the integer from client and subtract two at the server and return to client who sends back to server to keep subtracting two unless it reaches a negative number at which point the client will terminate the program - how might I do this.
I do realise there needs to be a while loop in the above code, but I wanted to test it sent the number from client to server and its not doing it. All I get is a print screen of 'enter number' and then the number I enter.
I had some questions about a theoretical java program. Say you had a java program on a linux server/pc that referenced a folder on that server. And say you had a Client PC (Windows) that had a share folder to that java program.
If that windows client PC tried to run the program would it run (with a GUI if it had one) and would the main directory of the java program still be on the linux server or would it be on the windows computer since that is the computer that is running the program?
Basically I have a program I am trying to find the best way to run it remotely on a windows computer but it references files on the linux server it is located at and needs to put files it creates there as well. I am just trying to make sure I understand my theory here on how the program will run if it IS run remotely.
My overall goal is to create a server that can receive a message from a client and send an automatic reply in captial letters..As well as having the incoming messages decoded to display the header information..The server also needs to save a log of incoming and outgoing commutations..The client needs to be able to attacha text or JPG file and be able to coummucnate with the client.Okay this is what i have so far
I really need them to be able to communicate with each other with messages i am struggling making that work as so far they can talk only to themselves the message aren't getting sent between them, let alone adding the other feutures.
Me and my brother decided to make a relatively simple client/server program where clients get into a simple chat lobby and can invite others to play small games(like pong). The basic server code has been written, and we have made a special client that is used for debugging.
We use a self-defined protocol of Strings where a message looks like "4-|user,pass". The number before the delimiter "-|" is the operation code, that tells the server what kind of message this client sends. Based on that number, the server dispatches the message to the appropriate handler method. 4 is authentication for example, and the handler looks the user and pass up in a file and if found, returns true, otherwise, false. Then the server responds to the clinet with 2-|"any message" where the client will recognize opcode 2 as a "authentication accepted" and proceed with the next part of client code. In a similar way, we plan to write all message types(both in the game, in the lobby and in a game setup room).
While testing we ran into a problem where the BufferedReader .readLine() does not seem to be a blocking call like it should be, so the client keeps spamming 'null' in the output field that we made to see the server response to the message we send. When we try to debug the server code and set breakpoints at the suspicious locations, it strangely skips both while(true) loops without activating either breakpoint and executes the finally{} code, even though the client did not close the connection and the second while loop was never entered. The first while loop IS entered though, because the test client gets a "0" on its output, which is the server message indicating "please authenticate yourself".
We decided to use messages in a string format and decode it at both sides as it seemed easier than transmitting java objects and making sure they are of the same type, also for reducing overhead as much of possible.URL....
I have developed a window based chat application for chatting, screen sharing, file sharing, video playing.
All are working well on my local network systems (eg. dynamic server ip is 192.168.1.122). But if i try to run on my server (e.g. static server ip 50.62.8.22) it is not get connected..,
I have two programs that I'll post below, one is a Server and the other is a Client. The ChatServer runs once and many clients can run ChatClient from separate computers and talk together in their GUI's. The the client program comes with two buttons, one that's simulates the sending of a message to a single user ; "Send Message To User", and one that just generally sends a message ; "Send Message To All". Although now the Clients on the server seem to be able to selectively send messages to an individual by giving the recipient name, all the clients can see that message, which is not exact what I am aiming for. What I am going for is having the "Send Message To User" button click to send a message to the named user without all other users seeing the message.
Now I have tried thing like having various input output streams and trying to connect those, but no luck. Tried fiddling with having the names arraylist directing the messages to one client versus all but that did not work out either. How I what I would need to do to go about doing this?
I am attempting to test a TCP Client and Server for an assignment I am doing in class. The goal here is to "test your client and Server applications by transferring (i) a file having 10,000+ lines (see supplied big-file1.txt having 12000+ lines), (ii) a file having 20,000+ lines (you may create one of your own from big-file1.txt, or obtain a large size file from the Google website at [URL] ...). Then, compute and display the total transfer time of the files at both of the sides separately (your choice in millisecond/second)."
I have created the TCPClient and TCPServer java classes, ran the server first and then the client, and using mathematical formulas to calculate the transfer time. Trouble is, I'm having trouble testing the client and server in the file area and not the area where I had to input a line, let the server print it, and then have the client eliminate the articles from the line. I need testing the file. Here is my code so far:
TCPClient:
package tcpclient; import java.io.*; import java.net.*; public class TCPClient { public static void main(String[] args) throws IOException{ // TODO Auto-generated method stub String sentence;
[code] ....
How to fix the code so that the time in seconds does not output as 60 for both files and that the files go through the exchange?
I have a program using Pipe line to exchange the infomation in the Client-Server model. Can I separate out main function and then put into Server main and Client main?
//PipeEchoServer public class PipedEchoServer extends Thread { PipedInputStream readPipe; PipedOutputStream writePipe; PipedEchoServer(PipedInputStream readPipe, PipedOutputStream writePipe){ this.readPipe = readPipe;
I've just recently started playing around with network programming in Java, and I've come up with a simplistic server than can handle multiple clients and return the IP and port each one is connected to (or I'm under the impression that is so). What I've been requested to do as an exercise by one of the programming teachers at my high school (I'm not in a class, this is my own time) is send a message from one client to the other through the ServerSocket so that it may "watch" everything going on. I'm not sure how to go about this at all.
EDIT : now it never seems to go the the else or else if statements...
That is now the main problem. It never, ever, goes past the first if statement, no matter what it is.
EDIT : Okay, I haven't changed a line of code but suddenly not a single if statement is working. They just stopped. The client simply hangs and I can't type anything.
Server
public class Server implements Runnable { Socket clientSocket; Server(Socket clientSocket) { this.clientSocket = clientSocket; } public static void main(String args[]) throws Exception { ServerSocket ssock = new ServerSocket(3480); System.out.println("Listening on port 3480");
I have a problem on how to make my client to send the object to a server.
So I have one interface called "RMIInterface" and client "RMIClient" and server "RMIServer":
RMIInterface interface RMIInterface { public String getMessage(String text) throws RemoteException; } RMIClient public class RMIClient {
[code]....
With this program I can connect to a Server with a Client, and print in Client console a message.But, how can I send message from a client to a server, and print that message in server console output?
make the simpliest example with sending a message to a server, edit inteface header code to public interface RMIInterface extends Remote, I forgot to add.
I want to ask that, when a server listen to A port and it accepts a request from a client then the server accepts the request using accept method,but how does the server get the info about the client like wat is the port no and ip address of the client,I read a answer regarding this that Server never gets the port no of client only the ip address and it connects to client using a connection stream but as far I know from networking, a device must have the ip address and port no of the device it wants to connect to.
So we have a Client and Server. Client opens a socket to Server, server initiates new Thread to handle the communication with client. Is there a way to be singnalled when there is input on socket, so I don't have to use infinite while loop solution?
I have gf 4.0.1 and swing client. I want to get EJB over SSL. I've set all certificates. However, I can get it work only when client and server are at the same host. What I see in tcpdump when they are at the same host:
I'm trying to build a SSL mutual authenticating private server. I'm not sure what keystores, truststores, or certificates I need to accomplish this. I made keystores for both programs using:
It's an RMI program that has to be able to return the mean, mode and median of a set of numbers.It's composed of 4 classes; a client, an implementation class (with the math), an Interface, and a server class.
I am creating a server that stores application updates. When the client connects the server send the update. The server is sending the file but the file is not complete, i.e, if the file is 317kb,its send 117kb. Below is the code I am using :
import java.io.BufferedInputStream; import java.io.File; import java.io.FileInputStream; import java.io.IOException; import java.io.OutputStream; import java.net.ServerSocket; import java.net.Socket; public class TestFileServer {
Using MySQL to store the chat data/users and then recieve the chat data every time the chat table updates because someone entered a new message. I am woundering if this is the right way to do it or should try something else?
What I am looking for is someway to run a query each time the database has been updated or receive data from the database each 10 sec, is it even posible, if yes then how? Been trying to look into threading, but do not seem solve this problem and cant find any information about it.