Simulation - Two Cars Are Going To Race Against Each Other

Oct 22, 2014

I was thinking to make a game where two cars are going to race against each other. I already have two gif pictures which are the cars. I do now have a background and a racer track. So we can start from here.

I have made a object with construction which I called Racers. Inside that, i wrote a PaintWindow (Where the window and much more is inside), -car1, -car2. All these is private. So I made something like this now:

package p2;
public class Race {
private Object window;
private Car car1;
private Car car2;
public Race(PaintWindow window, Car c1, Car c2) {

[Code] .....

But the problem is now that im kinda lost and I dont really know what to write anymore. How can I get a for example a green background on the whole PaintWindow with two Racers tracks and inside the racers tracks (Each car have each track) does it have to be cars. So I need to somehow import the cars inside it too. But thats the problem I need. that I dont really know what more to do. To make it easier, I have a Main-method in another class.

public static void main(String[] args) {
PaintWindow window = new PaintWindow();
Car c1 = new Car(new ImageIcon("C:/Users/Sarah/Desktop/CarBlue.GIF"));
Car c2 = new Car(new ImageIcon("C:Users/Sarah/Desktop/CarRed.GIF"));
Race race = new Race(window,c1,c2);
race.action();
if(args.length>0) {
Paintwindow.pause(2000);
window.dispose();

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Race Car Game

Oct 20, 2014

Create another class called Race with a main method. Make some Car objects, and use them in a race.The first race will have 2 cars. The main method only needs 2 local variables, i.e. the 2 Car objects.

-The length of the race is 1000.

-Both cars will start out with a speed of 30.

The race will be implemented as a loop. Each time through the loop:

-Your cars will move to a next location by adding their current speed to their location. (If the speed is 50, and they are at location 200, then change the location to 250.)

-Call out the race (SOPLs) like a NASCAR announcer: Andretti is in the lead at position 365. He is flying at 30 mph!

-Or It's neck and neck with both cars at position 45 or something more creative that you can come up with.

-Each car will increase or decrease their speed randomly each time through the main loop.

-The car that is behind will increase its speed by 2 mph, and the car that is in the lead will decrease its speed by 2 mph. (Tighten the race to make it more exciting.)

-The loop will continue until one of the cars is declared to be the winner.

This is my code so far.

public class RaceCarsMain {
public static void main(String[] args) {

int length = 0;

Cars c = new Cars("Andretti", 30);
Cars c2 = new Cars("Fiviotini", 30);
while (c.getLocation() < 1000){
length++;
c.randomSpeedChange();
c.accelerate(2);
c.deaccelerate(2);
c.locationchange();

[code]....

I have been able to print out the first car "Andretti" until its location reaches 1000, but the 2nd car I have not being able to print out the change of speed and change of location.how to proceed and making the 2nd car do the same, do I have to create another class? or how can i use the Cars class to do it for both.

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Could Program Fail With Race Condition By Concurrent Threads In A Multi Thread Environment

Feb 18, 2014

I have a task of returning US holiday based on the given date and this utility will be used in a multi thread environment. I have written as below, how to know if my code breaks at any given point by multiple threads

Declared Enum

public enum Holiday {
CHRISTMASDAY("Christmas Day"),
GOODFRIDAY("Good Friday"),
INDEPENDENCEDAY("Independence Day"),
LABORDAY("Labor Day"),
NONE("None");

[code]...

I tried to test this with few concurrent threads, and noticed that the DB call is made for the very first time or when the year being requested is not same as the cached year. But I wanted to see, if this is properly synchronizing and would not fail in any case. My intention is to make a singleton HolidayCalendar, and also synchronized well enough so that every thread using this class gets the required data without blocking each other.

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Mar 12, 2014

I am trying to work on a project that involves Java Simulation Library, the imported library jslCode.jar cant be found ...

package jslx.forecasting.demandgeneration;
import jsl.utilities.random.distributions.Binomial;
import jsl.utilities.random.distributions.Constant;
import jsl.utilities.random.distributions.Exponential;
import jsl.utilities.random.GetValueIfc;

[Code] ....

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Mar 31, 2015

Is it possible to programmatically simulate a click event on a tab (JTabbedPane) to trigger its changeListener once a button is clicked ?

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Apr 20, 2014

I'd like to learn more in Java security, namly Kerberos and SSO. The question is weather I have too weak laptop. I have 8 GB ram. How many virtualbox instances od I have to run in order to JAAS, SSO kerberos demo to simulate. For instance VM with Windows 2008 Server -> 3 GB RAM, Centos VM -> 1GB. Is 8 GB RAM in my laptop not too little?

BTW

I do not have yet experience in SSO/Kreberos but I want to know what to do in order to simulate and exercise.

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Nov 28, 2014

I have a class "ExecuteJob" which has Print Q in the form of Priority Q.

You can keep adding job to the Q by calling one of the method in the class. However, and object cant do things simultaneity can it? While im adding a new job to the print queue, can it be executing and existing job in the print Q.

To achieve that, I would need to implement process and threads? I believe am I right? So that adding a job is independent to being removed?

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Apr 1, 2014

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CallNumber Method For Bingo Simulation

May 26, 2014

As you may have known, I'm creating a Bingo simulator from scratch.

Precondition: an n amount of randomly generated cards are created.

Postcondition: After a number is called, cards that has that number will have its value be true.

For example:

Precondition

Java Code:

Card 1 //Name of card

1 24 32 48 63
2 22 41 51 64
3 16 37 52 61
4 19 33 57 72
5 20 34 54 71 //Card with numbers

false false false false false
false false false false false
false false false false false
false false false false false
false false false false false //Card with boolean values to indicate marked values

[Code] .....

So what I want to do is have a method that allows me to use the callRandomNumber method so that the matrix location with that random value is marked true for all of the boards.

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Feb 2, 2015

I am writing a simple program to simulate a traffic light. What I want is to make them glow after each 1 second, one by one. For example: Firstly Red, then after 10 seconds, red will be put to off and yellow will start glowing and then accordingly green. This process shall continue incessantly (Just for experimental purpose). I have some arrangement done but could not figure out how to put them together in run() method of Runnable interface. I know how interthread communication works. But could not find any logic in this case when three threads will run together.

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class TrafficLight extends JFrame implements Runnable
{
JButton red, green, yellow ;
TrafficLight()

[Code] .....

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Simple 2D Optics Simulation Program

Sep 13, 2014

I'm very new to Java (I literally started learning it yesterday) and I've been working on a simple program that's meant to simulate interactions between optics objects and light rays.

Everything has been going really well, except that my mirrors only reflect the first ray that comes in contact with them.

Here's a screenshot : 2014-09-13 at 7.39.23 PM.jpg

I wrote 7 classes:

Main class to create the optics objectOptics class. the most important class that uses a recursive function to detect the nearest intersection point of a ray with the nearest optics object. It then calculates a reflected ray and inputs it back into the function until no intersections are found or the max recursion depth is met.Ray. creates a rays (in parametric form O + tD where O is the origin, D is the direction and t is a non-negative scalar)Object. empty abstract class used for polymorphism (so when i add more optics objects like prisms and lenses they'll share the object type)Mirror. Basically a line segment created with the Line classLine. Creates a line segmentDraw. JComponent with paintComponent function that loops through an array of shapes and draws them to the screen.

What I know so far is that the problem boils down to the checkRay() function in the Optics class. When a mirror has already reflected a ray, the line:

Intersection sec = new Intersection(ray,(Mirror)obj);

creates an intersection with a null point.

I debugged it line by line and found the problem was that my variable 't' (that is the parameter for the parametric line which represents the mirror) in the Intersection class got big values when it's meant to be between 0 and 1 (since it's a line segment), which resulted in the function returning null (as it should when 't' is not between 0 and 1).

I've confirmed with tests that this has nothing to do with the specific mirror or angle of incidence. It only occurs when a mirror has already been intersected with by a ray.

I've found out that my function:

public PVector getNormal(PVector D){
D.normalize();
return new PVector(D.y,-D.x);
}

Changes the value of the 'D' PVector of the mirror inside my 'objects' ArrayList. How can it access the private PVector 'D' from outside the Mirror class? This normalization to the direction vector is what causes the Intersection class to return null the second time around!

The problem was that in the getNormal function, the input vector argument was a reference to the 'D' vector for the mirror in my 'objects' ArrayList so the .normalize() function acted upon the original vector, changing it's value and screwing things up. The two classes I talked about:

Optics: (note line 64. this line returns a null intersection when it shouldn't)

package ofer.davidson;
 import java.util.ArrayList;
 public class Optics {
 //Arrays to store all the optics objects and rays that are created
ArrayList<Object> objects;
ArrayList<Ray> rays;
 
[Code] .....

Also why doesn't my background turn white??

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Apr 10, 2014

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An example of what I did is:

Spawn person -> person.goToElevator (Takes x seconds) - > person.waitForElevator (Until elevator arrives, x seconds). While this is happening, I needed to create another person and do the same thing, this will add another to the queue if the first person is still waiting. Etc etc, you get the point.

We have not learnt about multi threading, that is the next assignment.

Here is a quote from my lecturer:

"That's right, it requires multi-threading which we're not doing in this paper. Here's a solution that can work:

The person waiting for the lift and then doing lots of other things should do all that in a fraction of a second. So, you don't let the person really wait. Instead, you will set a timestamp in the future in the person object that "he's busy till that time". In all other steps in your simulation you will first check if a person is "busy" (i.e. has a timestamp in the future). If so, you can't use this object, otherwise, you can.

How does it create a bigger queue? Outputs I would have in my final simulation would be, averageQueueLength, numOfPeopleInBuilding etc.

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Jul 31, 2014

I am attempting to create a 2d game that has a realistic space simulation. The map is supposed to be set so that you are looking from the top down. The problem I am having exists in my interaction between the sun and a planet. Simply put, the planet will only move in a single diagonal direction without ever changing direction. The formulas I am using are F=(G*M1*M2)/D^2 and A=F/M. The code below is simplified.

(inside planet Class)
double x;
double y;
double mass;
double xForce;
double yForce;
double xAccel;
double yAccel;

[Code] ....

Things I have already tried:
1. Setting G to negative
2. changing the order of the subtraction in determining D
3. some weird pythagorean theorem thing someone suggested

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Jan 22, 2015

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Unfortunately, I am not sure how to attack this thing. I am thinking that I need to setup a queue for the initial 20 customers and an array for the 10 customers that will be joining the line every minute. However, I am not sure how I can set this up to work automatically.

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I have serious errors. I am trying to design a Bank Account Simulation. My various codes are as below.

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.sql.*;
import java.io.*;
public class Display2 extends JFrame //implements ActionListener

[Code] ....

ERROR: ResultsModel cannot be resolved to a type

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I have a traffic simulation code that is producing a start:applet not initialized error each time i run it. This is the code

import java.io.InputStream;
import java.net.URL;
import java.util.*;
import java.awt.*;
import java.applet.Applet;
import java.lang.Thread;
class Node {

[Code] ....

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Sep 28, 2014

I need to do a simulation on the assembly code level by writing a mini-compiler for each ISA, i.e., 4, 3, 2-Address Architecture, Accumulator Architecture, Stack Architecture, and Load-Store Architecture.The input to the simulator is a segment of C program:The basic sample segments of C code are:

1. A = (B + C) * D - E;

2. F = (G + H) - (I + J);

3. G = H + A[I];

4. If (I == J) F = G + H;

Else F = G - H;

5. Loop: G = G + A[I];

I = I + J;

If (I != H) Goto Loop;

6. If (G < H) Goto Less;

7. While (save[I] == K)

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Mar 13, 2015

I am making a n-body simulation. For some reason, when I have two bodies orbiting each other and I add a third body, the two initial bodies stop orbiting each other.

EXAMPLE:

[URL]- earth is orbiting the sun, when I add mars,[URL] earth AND mars does not orbit the sun and both travel in a straight line. Almost as the forces are not being computed at all on the body. How can this be?

Here is the relevant code:
 
public void update(float deltaTime){
for(int i=0; i<bodies.size();i++){
resetForces(); 
bodies.get(i).update((float)(deltaTime / Math.pow(10,9))*timeScale);
lastTime = System.nanoTime();
//sets the forces for all bodies
for(int n=0; n<bodies.size();n++){

[code]....

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