Snake Game - Refresh Grid Of ASCII Characters Every 0.2 Seconds

Mar 4, 2014

I am busy programming a clone of the popular phone game they had on Nokia cellphones a long time ago called Snake II but since I know very little about programming I will be using ASCII graphics instead of a 2D graphics engine.

My idea for implementation is having a main class called game which should refresh a grid of ascii characters every, say 0.2 seconds. Then I have another class called Dot. Each Dot object has x and y coordinates, and a direction in the x and y planes (dirx = -1 means left, dirx = 1 means right, diry = 1 means up, diry = -1 means down, and obviously the snake cant move the diagonals)

The Game class prints a "*" symbol where the Dot is, and what I'm trying to do is get the screen to refresh (I think I need to use the sleep() function for this to slow the game down to a reasonable pace), and go in the direction it is supposed to go.

(I haven't programmed this in yet but the snake will be an array of Dot, and at each refresh Dot at position 0 will pass it's coordinates and direction to Dot at position 1, Dot1 to Dot2, Dot2 to Dot3, etc.

Here's my code so far:

A first class called Game.

Java Code: //Not done yet but this is the start to my game of Snake. Basically the class Game generates a Grid of ASCII characters

import java.util.Scanner;
public class Game {
public static void main(String[] args) {
Scanner keyboard = new Scanner(System.in);
final int WIDTH = 79;

[Code] .....

My problem now is that I am taking input from the Scanner class. What it does is wait for my input, then it goes on to executing the rest of the code in other words refresh the ASCII grid. This is a problem because I need the snake to keep moving at constant pace while listening to the keyboard.

How can I get my while loop to keep going (i will add a sleep() function later) while listening to the keyboard without stopping?

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