Sockets Can Be Used To Transfers File Over Network
May 7, 2014
This question has confused me because "Errors" are capitalized and I'm not sure what they mean.
To me this question is false. Sockets can be used to transfers file over a network.
I can't see why this wouldn't work. The code looks fine to me.
I don't think this is true unless you're using the mouseEntered() or mouseExited() method. But again, I'm not sure.
I think this is true, I don't know what else could have listeners.
They're only worth a few marks each so the answer is only suppose to be a line or two. They are all true or false questions that require an explanation.
I have written a java code to transfer files from one server to another using the concept of socket programming. I got the codes from another java forum that meet my requirements. The program is said to transfer large sized files (like .mkv , .mprg movies) from one machine to another and can be used to transfer files of all formats. But after running the codes I found that the program is not able to transfer large sized files such as movies and even pdf of sizes 80mb or 111mb. When i transfer small sized files, it gets transferred and the output shows that. You can run the codes and observe it. But when i try to transfer large sized files, the program goes on running for hours. The large sized files are not getting transferred. The program has used bytebuffer but still this error occurs.
**ClientMain.java** import java.io.IOException; import java.net.Socket; public class ClientMain
[code]....
Note that:-
1. ClientMain.java and DirectoryTxr.java are the two classes under client application. 2. ServerMain.java and DirectoryRcr.java are the two classes under Server application. 3. run the ClientMain.java and ServerMain.java simultaneously
Also specify the source directory, destination directory and host address of the machine in which server is running in the ClientMain.java(as per your computer). Here we are not specifying source file ,instead a source directory or folder is specifying.So the entire files of source directory will be transferred.
I am working on a project with client/server relationship and I want the client to be able to transfer their personal music files over the socket. Every time I attempt to do it the file is created but it is empty.
Server code:
Java Code:
public class Server extends JFrame { //=============================== // FIELDS //=============================== // connection essentials private ServerSocket server; private Socket connection;
I would like to understand how does multipart/form-data works during file upload scenario's, Does it chunks the data from client to server while transferring the files ?
I have just started learning about sockets and such... and i have created a chat program with a server and a client
server:
public class Server { private static ServerSocket server; private static Socket connection; private static PrintWriter pw; private static BufferedReader br; private static JTextField textOutput;
[Code] ....
so, everything is working fine . There is only one thing i would like to do now: make it so that i can run the server from my computer and then others can run the client from theirs and we will be able to chat . So I tried:
In the client code on line 56 is says:
connection = new Socket("localhost",7777);
So I changed "localhost",7777 to "myip",7777)
But when i run the server on my computer and run the client on another computer i get this error:
Why is the connection getting refused? is it for security reasons? so hackers cant connect to me or something? And is there a way to tell your computer to allow that client to connect?
I am having a problem passing an int value from one class to the other. The gist of the objective of this program is to compute a local sum at each client, and then once the local sums are computed.. to compute the overall sum from all the clients. My problem is that I'm having trouble figuring out how to pass each sum from each individual client in the class multicastSenderReceiver to the readThread class. I keep getting an error.
I feel that I have to be able to pass the sum value from each client generated in multicastSenderReceiver to the other class, because that is the only way I'll accurately be able to sum up all the values..
I created an instant messenger using java. When I have the Server that communicates between the clients and one client running on my Computer the CPU Usage is at 100%. It really slows down everything else I'm doing and I figure this might be an issue if I gave this to people to use. I don't want the client taking up a lot of CPU Usage if they're just running it in the background while doing other things on their computer. The program utilizes multithreading. Each thread is constantly being polled for input.
The Server, as seen below, has two threads. I explain what the threads do before the code. There is also another while loop running constantly in the server that is waiting for sockets to connect. The loop does not run constantly at the line socket.accept(); it stops and just waits.
The User, split into a menu and chat window, has two threads as well. I explain what the threads do before the code. After I originally posted I put a 100 ms sleep in all my threads. CPU Usage is still at 100%*
This thread listens for input from the user. The input tells the server what action to take. There is a thread running for every user currently connected to the server.
public void run() { try { input = new DataInputStream(user.getSocket().getInputStream()); output = new DataOutputStream(user.getSocket().getOutputStream());
I have been practicing writing java code, my university course is going to cover socket programming and multi-threading.
I am presently just starting to write myself a framework for all multiplayer games I may make in the future, my aim really is simply to practice and understand better and this time, im not using an ide, just sublime text, all new grounds for me, I have a good basic understanding of the subject but I want to be fluent.
import java.net.*; import java.util.ArrayList; import java.io.*; /*SMOOTH THREAD SAFE MULTI CLIENT HANDLING CLASS. * *This class will create connection objects when a connection is detected, these connections will run in a separate thread and update an array list in their parent class containing their last sent data
I'm working on an assignment right now which involves passing a variable series of numbers to the Server to be sorted into the correct order and returned to the client.
So far I have it connecting to the server and asking for my numbers, and I am entering each number and pressing return, and it is accepting each number individually.
One (smaller I think) problem i'm having is with the client code, specifically the while loop.. I've tried to code it so that when I enter a full stop ('.') the program will stop asking me for more numbers and move on to sending them to the server.. but instead it just crashes giving an error.. heres an example
"Enter a number: 1 Enter a number: 3 Enter a number: 2 Enter a number: 1. java.lang.NumberFormatException: For input string: "1." at java.lang.NumberFormatException.forInputString(Num berFormatException.java:65)
[Code] ....
Here's the client code in full
package numberSortprogram; import java.io.*; import java.net.ServerSocket; public class NumSortClient { public static void main(String[] args) { InputStreamReader is = new InputStreamReader(System.in); [Code] ....
The big problem that I have is figuring out how to send the sorted array back to the client..
So, what im trying to get to happen is-
-Client is asked to enter numbers -Client enters series of numbers into an array -Array is converted to a string and sent to the server -String is then split into an array of strings and sorted using compareTo (don't know if this is the best way?) -Sorted array is sent back to client and displayed.
fyi this is making use of streamsockets..
All of the rest of my code is below:
package numberSortprogram; import java.io.IOException; import java.net.*; import java.util.regex.PatternSyntaxException; public class NumSortServer { public static void main(String[] args) { int serverPort = 4444; // default port if (args.length == 1 )
I have an application written in Java on the Linux platform. My application will work the following way:
User A will open application. User B will open application.User A will need to send User B a message but without a socket connection.User B will need to send User A a message but without a socket connection.The user should be able to identify the messages sent to each other.If User A reads user B's message the message will no longer be available in the channel of communication.If one user exits their application their message should be removed.User C should not be able to read user A and user B message (This is only via the application design, no real security here).Applications should be able to work on different machines however they will utilize a shared network mount to access files modified by each other.
I do have to note that the messages being sent is rather small and only 1 message is sent from each user, so in that regard I did not want to setup a client/server model to do this using sockets.
Basically I am looking for a similar concept as a message queue but more relevant to my requirements done in Java. What are some good options to use that will address some of my requirements? I have not touched Java in a long time and only have used it for certain usage so I am trying to get an idea of which current technologies are best for what I need.
I want to make a service like Spotify, where I can stream music that I have stored on my computer (in this case server) to my laptop or phone.
* What would be a suitable format for this? * How would I actually stream it? I want to stream, not download and then play, I want to play the music while downloading.
I have a program thats ran over a network and is multi-player. However whenever I fire any bullets they do not fire on the other clients screen. Here's the code
import java.awt.*; import java.awt.event.*; import java.awt.geom.*; import javax.swing.*; import java.util.*; public class TankWar {
I am trying to develop an application which will be showing a TimeSeries graph(related library JFreeChart) displaying network activity related to a particular network interface embedded in a JFrame.I have created a JPopUpMenu which is having containing a list of JMenuItems showing network interfaces as their String values.Menu is popping up correctly
Further I am selecting a JMenuItem related to a particular network interface to show network activity in TimeSeries graph.On selecting a JMenuItem I can see that graph is moving on constantly but not able to see any network activity.
Further I can see that packetArrived method of PacketListener is not being overridden by class PacketHandler as I am not able to see data packets on console and static list in main class is also empty.
Suppose you are given a computer with 1GB RAM. The disk of this computer holds a 10GB file containing random numbers. Propose a technique for sorting the file without using the disk or network or virtual memory. Outline your approach, propose an algorithm, and implement the algorithm. What is the algorithmic complexity of your algorithm.
I got my first project in which i need to receive some data from multiple client on network regularly(say every second) and then process that data and stored it to the database and then GUI needs to be created which display data accordingly.
While thinking for the design i thought blocking queue to implement the same. Like producer receive data from the port into a string builder and put that into the LinkedBlockingQueue. Consumer will take this data , process some work on it and store it into the database.I am using sybase ase 15 as a database.
My question is as i am receiving data very frequently which require insertion , updation and search almost every second into the database. What is the best way to improve the performance.
say i have 2 types of data is coming one having keyword 'Alarm' and other having 'ceased' so i need to use something like this
common fields in both is name and number.
if (ceased) search into the database for particular event for which this ceased receive using name and numbe rand update the another field into it Also make separate entry for it else make a entry
Also as i am using 2-3 thread for consumers and thread = Number of client for the producer. So i thought to use synchronization at the consumer side which writes data into the database such that only 1 thread can write it.
I have downloaded jns-1.7 & tried to run an example program "Simulator.java" by specifing the jar classpath while compiling as "javac -cp <path-to-jns-jar-file> Simulator.java". But i got 21 errors as follows:
Simulator.java:3: error: package jns.command does not exist import jns.command.Command; ^ Simulator.java:4: error: package jns.element does not exist import jns.element.Element;
[Code] ...
21 errors
I am trying my hand on JNS as i need to deveop a key-distribution scheme (random Key-Distribution scheme) using a simulator. As i have experience in java, i thought to use JNS instead of NS2/NS3 which seems very complex to me.
I'm working in project, my theme is to develop an application management system for fingerprint and RFID card attendance machine in java programming language.
My problem i didn't find documentation in java for connecting with this device.
Tank war game thats ran over a network and is multiplayer, however whenever I fire a bullet it shows on my screen but not the other player's screen. Here's the code:
The first 4 class below are the main classes while the last class is the testing class. I got it all to compile but for whatever reason there are several runtime errors. I have spent hours trying to figure out what they are, but I was only able to eliminate a few.
Tank war game thats ran over a network and is multiplayer, however whenever I fire a bullet it shows on my screen but not the other player's screen. Here's a snippet of code form where i think the problem is coming from:
class Tank implements Ball { double locX, locY, radius, angle; int self; // index of this tank in WarPanel.tanks public boolean turnL, turnR, forth, back, fire; boolean prevtL, prevtR, prevfo; Color color;
I have a program that records and reruns network traffic. It was developed in C and runs in my case under Windows 7 Professional but will run almost anywhere. I have observed a lack of stability.
First I have a JAVA stand alone GUI program that runs the program as follows:
g11_bttn_start_script_capture.addSelectionListener(new SelectionAdapter() { @Override public void widgetSelected(SelectionEvent e) {
Yesterday, I established a connection with oracle 12c, codes is here:
ods.setURL("jdbc:oracle:thin:c##mytest/myt@//myhost:1521/orcl");Connection conn=ods.getConnection(); where "c##mytest/myt" is username and password. It worked well.
But, today, "IO Error:The Network Adapter could not establish the connection" appeared when I tried to run my program again.
I changed //myhost into 127.0.0.1, it worked again.(Before I did this, I checked lsnrctl and regedit and firewall....., no difference)
Here is my question:
1) What happens between //myhost to 127.0.0.1, hostname cannot be use to JDBC? If yes, how?
Besides, I have some other questions:
2) How import a *.dmp file which exported from 10g into 12c?