Speed Of Sound Program
Feb 11, 2015
I have to write a program that asks the user to enter "air", "water", or "steel", and the distance that a sound wave will travel in the medium. The program should then display the amount of time it will take. The amount of time it takes sound to travel in air can be calculated as follows;
Time = Distance/1,100
The amount of time it takes sound to travel in water can be calculated with the following formula:
Time=Distance/4,900
The amount of time it takes sound to travel in steel can be calculated with the following formula:
Time=Distance/16400
Here is my code:
import java.lang.String;
/**
This program displays numbers padded with leading zeros.
*/
public class SpeedofSound {
public static void main(String[] args) {
double D; // declares this as double
D = keyboard.nextDouble();
const double A = 1100; // declares this as a constant
[Code] .....
The following is the error I'm getting:
----jGRASP exec: javac SpeedofSound.Java
error: Class names, 'SpeedofSound.Java', are only accepted if annotation processing is explicitly requested
1 error
----jGRASP wedge2: exit code for process is 1.
----jGRASP: operation complete.
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Jul 27, 2014
I can't get the output to read correctly. I get 0 as the answer.
import java.util.Scanner;
public class TheSpeedofSound777
{
public static void main(String[] args)
{
System.out.println("Gordon Elam Sr July 26, 2014 ");
[code]...
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Jan 5, 2015
public class TextLab03st
{
public static void main(String args[])
{
System.out.println("Text Lab 03");
System.out.println();
System.out.print("What is the posted speed limit? --> ");
int speedLimit = Expo.enterString();
System.out.println("");
System.out.print("How fast was the car travelling in mph? --> ");
int trueSpeed = Expo.enterString();
int ticketPrice;
[code]...
I tried everything and there's supposedly one error saying it reached the end of the file while parsing. I'm trying to make a speeding ticket program for my class.
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Feb 25, 2014
Two machines are connected in a LAN & Sharing Files in between them.
Everything is Working Fine but now i want to calculate the Copying Speed/data transfer Speed between them.
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Sep 27, 2014
So i'm using Netbeans and have created this template for the program i want to create. Basically what I want to do is enter a time and date in 24hr format including seconds and the date of start and end time and have the program calculate the time difference between Tool launch and tool Receive that takes into factor the Launch and Receive Dates for a total of hh:mm:ss duration. I don't know how to combine both those factors output one number in a total number of hours Duration. I'm also having problems linking the ODO (odometer) which the formula would basically be time/ODO (or distance in feet) = x.x ft/sec format.
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates and open the template in the editor.
*/
public class NewJFrame extends javax.swing.JFrame {
/**
* Creates new form NewJFrame
*/
public NewJFrame() {
initComponents();
[Code] .....
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Jan 5, 2014
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Java Code:
OutputStream out = null;
URLConnection conn;
InputStream in = null;
long startup = System.currentTimeMillis();
try {
URL url = new URL(adress);
out = new BufferedOutputStream(
[Code] .....
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Apr 11, 2013
I was making a pong game, part copied code off the internet, part my own code, part my friends code. It works well enough, but the ball starts at one speed, and stays the same. I would like to know how to make the ball slowly increase.
It is a java applet, which shouldn't casue any harm right?
My code:
Pong Applet
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Pong extends Applet implements MouseMotionListener, KeyListener {
[Code] .....
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Jan 30, 2015
if I move object A to one area of the screen I want object B to to move to object A's location but I also want object B to move at a fixed speed (movement variable). How do I go about doing this? Both the x and y coordinates of object B would need to know the coordinates of object A to calculate the distance between the two and to determine how much of which axis to increment/decrement (if that makes sense?) with the inclusion of the speed variable.In other words I'm just trying to create a homing object.
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Sep 24, 2014
I created a game but want some music in it, and as I write in the title i want the sound to loop. This is the code fore the sound class i have:
Java Code:
import java.applet.Applet;
import java.applet.AudioClip;
public class Sound {
private AudioClip clip;
//all sounds
public static final Sound ScoreSound = new Sound("/Score.wav");
public static final Sound BounceSound = new Sound("/Bounce.wav");
[code].....
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Apr 23, 2014
I wrote a code from our text book for Pong. Im trying to figure out how to fill the ball with color. Im also wondering how to speed the ball up once there is contact with the paddle. The initial speed is ok but once contact is made with the paddle, it slows down. Makes it too easy to play. Here is my code so far. As far as the game goes, it works and is good. Just wanted to add a couple customizations.
Java Code:
package pong;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
[Code] .....
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Apr 7, 2015
how to make a simple game. I am having trouble when it comes to adding sound though. It tells me to do this:
package net.game.Game;
import java.applet.Applet;
import java.applet.AudioClip;
public class Sound {
public static final AudioClip BALL = Applet.newAudioClip(Sound.class.getResource("ball.wav"));
public static final AudioClip GAMEOVER = Applet.newAudioClip(Sound.class.getResource("gameover.wav"));
public static final AudioClip BACK = Applet.newAudioClip(Sound.class.getResource("back.wav"));
}
What this does is it gets the sound file then gives it a name(BALL=ball.wav GAMEOVER=gameover.wav ect..) and then there is other code in other classes that call the sound so it will run but it keeps giving me an error and I don't know what to do. How can I get it to import the sound? Here is the error.
PHP Code:
Exception in thread "main" java.lang.ExceptionInInitializerError
at net.game.Game.stuff.<init>(stuff.java:35)
at net.game.Game.stuff.main(stuff.java:62)
Caused by: java.lang.NullPointerException
at sun.applet.AppletAudioClip.<init>(Unknown Source)
at java.applet.Applet.newAudioClip(Unknown Source)
at net.game.Game.Sound.<clinit>(Sound.java:7)
... 2 more
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Sep 15, 2014
Okay, so I'm looking for a way to synthesize sound, and from what I've found around the interwebs it seems amazingly complex. Is there really not a function like "sound(wavelength, time)"? Alternatively a way to use an integer array to determine the acoutstic pressure at a given time, or some other way to determine the pressure at a given time?
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Jan 15, 2015
What I want to do is very clear, just play sound and pause it. The problem is that I can't pause the music. When I click the pause button music keeps playing .I have been working on for 2 hours. I can't find the mistake; what am I doing wrong?
public class MainC extends JFrame implements Runnable,ActionListener {
private JPanel contentPane;
private JTextField txtname;
JButton btnopen;
JButton btnSave;
JButton btnplay;
[code]....
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Mar 20, 2014
im trying to play a sound when button is clicked. here is the following code
InputStream in;
try {
in = new FileInputStream(new File("failure1.wav"));
AudioStream audios = new AudioStream(in);
AudioPlayer.player.start(audios);
} catch (Exception e) {
}
just wondering why it does load;
i do get the warning
warning: AudioStream is internal proprietary API and may be removed in a future release
AudioStream audios = new AudioStream(in);
warning: AudioStream is internal proprietary API and may be removed in a future release
AudioStream audios = new AudioStream(in);
warning: AudioPlayer is internal proprietary API and may be removed in a future release
AudioPlayer.player.start(audios);
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Oct 5, 2014
I wrote the below program to set up and play the game breakout as an assignment for Stanford's CS106 programming class. I wrote it on my old mac running OSX 10.6.8, with the version of Eclipse JDK that works on that machine. When I tested it back on the mac, the program worked normally. But now I am using a Windows 8.1 computer with the corresponding version of eclipse, and when I test the program again, the sound effect I coded does not play. I get the following error message in console when the ball hits the paddle or brick, which previously caused the sound clip to play.
Exception in thread "Thread-4" java.lang.IllegalArgumentException: Requested value -120.0 smaller than allowable minimum value -80.0.
at javax.sound.sampled.FloatControl.setValue(Unknown Source)
at com.sun.media.sound.DirectAudioDevice$DirectDL$Gain.setValue(Unknown Source)
at acm.util.SoundPlayer.setLineVolume(SoundClip.java:909)
at acm.util.SoundPlayer.run(SoundClip.java:860)
at java.lang.Thread.run(Unknown Source)
why my code would request a value below the min. I am using the mediatools class that is part of the ACM libraries we are required to use for the class to play the sound in question, found here: URL....I went ahead and tested all parts of the program and the missing sound effect is the only problem. Here is my complete code:
package Breakout_package;
import acm.graphics.*;
import acm.program.*;
import acm.util.*;
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
[code]....
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Nov 28, 2014
trying to get into Java and jump into just programming an idea.I want to go through an array of numbers at a certain pace and call different sounds as it goes through.
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Mar 15, 2014
I haven't been able to find a cut and paste working example of how to receive MIDI data from a MIDI device, like my piano, and display something to System.out.There are all sorts of examples for synthesizers, sequencers and sending data to a MIDI device, but I have not been able to find a single example of how to receive MIDI data and just display a simple message.
I just need something simple that works to start playing with it, and understanding how it works. Having a working example would also support understanding the Sound API descriptions. They read like differential equations texts books to me, i.e. not clear at all.
I have a working example of how to poll all devices and getDevice.info, which is supposed to then be used to address a specific MIDI device.
I've also looked at a number of books, in the store and on line.I haven't seen a single example anywhere.the closest I found to working examples was on StackOverflow, but I didn't understand some of the other code in the examples, which may or may not have been working correctly anyway.
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Trying to find a way to use primitive data types to overload sound()method. I can't seem to warp my head around using an int or a double to overload the method. And if I did, how do you call them in the main afterwards?
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Jan 14, 2014
I am making a game with java in a program called greenfoot.My problem is that a sound won't play when the player dies and a Game Over screen pops up..
- I have saved the audio file in my sound map of the scenario
- Applied the good name of the file
- tested the sound effect and it's working
this is my code:
public GameOver()
{
setImage(new GreenfootImage("GAME OVER", 100, Color.BLACK, null));
Greenfoot.playSound("fail-trombone-03.wav");
Greenfoot.stop();
}
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May 4, 2014
I am quite new to developing Applets in java. I recently made an applet that will play a particular sound whenever a button is pressed. The sound files are placed in the same directory as the applet class file and i access them by using
AudioClip clip=getAudioClip(getCodeBase(),"A.wav").
The Applet runs fine in the appletviewer but whenever I try to open it using any browser like Chrome,IE,Firefox the applet loads but sound isn't played. I checked the java console and it showed
"java.security.AccessControlException: access denied ".
My questions are:
1. How do I allow the applet to get access to those files?
2. When the Applet is running from the local file system why CAN NOT I access those resources via getCodeBase() ???
3. I googled and found that I can sign a JAR and that can have full access to the computer. But how do I create a JAR from an applet (which has no Main method) while it asks me to point to the main class in the manifest?
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import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
[code]...
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String path = "C:Program Files (x86)Microsoft OfficeOffice12Excel.EXE";
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Process p = Runtime.getRuntime().exec(new String[]{"""+path+""" + ","+file});
I am using java 1.6.
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package hello;
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public static void main(String[] args) {
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System.out.println("Hello World");
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package runnercompiler;
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import java.util.logging.Logger;
public final class RunnerCompiler {
[code]....
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int x = user_Input1;
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[Code].....
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