Swing/AWT/SWT :: Cannot Get ActionListener To Change JLabel Text

Apr 24, 2014

I am trying to write an application where if you click and hold down on 1 button and move the mouse to another button and release the text on the 2 buttons should be switched around.I have a print line so I can se the text are supposed to get switched around but it is just not happening in the GUI.

I attached all my code in case the flaw was to find somewhere else in the code, but the functionality I am working on is the lines 76 to 121.

import javax.swing.BoxLayout;
import javax.swing.JFrame;
import javax.swing.JButton;
import javax.swing.JOptionPane;
import javax.swing.JPanel;

[code]....

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How To Change JLabel Text By Clicking On JButton

Feb 25, 2015

Here's my coding so far...I want to be able to change what the JLabel says when clicking on one of the buttons for example : when clicking on UP i want it to say "Going Up!"...how do i do this?

import java.awt.BorderLayout;
import javax.swing.JFrame;
import javax.swing.JButton;
import javax.swing.JLabel;
 public class BorderLayoutJFrame extends JFrame {

[Code] .......

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Change Text In JLabel When Button Pressed

Dec 4, 2014

Ok, so I am trying to learn about JFrames and JPanels. I have figured out buttons, layouts, etc. What im having trouble with is accessing the label object from the ButtonHandler class since it is static and I need my JLabel to be non-static so that it can change. Basically, I want JLabel to change to a pre-determined text string once a button is pressed. Here's what I have so far

package makewindow;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;

[code]....

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Jul 30, 2014

This is a part of my program. When the user enters "Exam Schedule" in the JtextField and clicks the add button I want the link to change to a link that opens a local pdf file. And if the user enters "Academic Calendar" the Jlabel will be set to another link. So far this works fine but the problem is that if you erase the textfield and enter another value the link of the previous value will still be there.

public void actionPerformed (ActionEvent e){
if (e.getSource ==add) {
if (text.getText().equalsIgnoreCase("Exam Schedule")){
link1.setText(text.getText());
link1.setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));

[Code] .....

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Feb 20, 2014

I'm trying to create a chess program in java swing, and for the board I'm using an 8 by 8 array of jlabels stuck inside a jpanel with a grid layout. I would like the board to change size when the window changes size, and the grid layout accomplishes this succesfully, until I add the actual icons to the jlabels. Then the board just stays a fixed size. Someone suggested I use their "Stretch Icon" class, found here:[URL] ...., so I tried initializing the icons using one of the constructors in the class (the one that takes an image name and a boolean value for whether or not you want the resisizing to be proportionate (to maintain the aspect ratio)). However, the same thing happened. The board appears, but it does not resisize. To attempt to fix this problem, I tried simplifying my code, reducing the program to two jlabels within the jpanel, for which I then tried to set the image in the same way. Here is my simplified code:

import java.awt.*;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.ImageIcon;

[Code] ....

I'm misusing the stretch icon class, or just generally what's going wrong/how to fix it?

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Swing/AWT/SWT :: Changing Text Of JLabel From Another Class

May 26, 2014

Create a dnd (dungeons and dragons) character creator and back ground generator, have it display and run on a gui, to start with i decided to creator the gui as i go so i can see the progress, first i tried eclipse and windows builder, well after 1 day of reinstalling windows builder in about 5 different ways from multiple guides and sometimes getting it to partly work ...

After doing some more research I have figured out how to get the main program to display the gui . Heres what i have:

package com.mrgreaper;
import javax.swing.*;
public class MainWindow {
private JPanel mainWindow;
private JLabel playerlbl;
private JLabel playerNamelbl;

[Code] .....

Now this works fine and the gui displays when the program is run but I can't change the text of any of the jlabels or textfield. If I try to do it in the main class i need to change them from private to public static but then in the form builder it says "cannot bind to static field *name of field*" but if i take static off then i cant change its value!

From what i understand this is because the window is an instance, so how to i change the value in that instance? I could put all my code in the one class, the one that creates the gui, but i really want it seperate, i would like the gui to update as the code runs... So how do i do it, how do i change the contents of jlabels on the fly, read the contents of text boxes on the fly etc....

I tried adding a getter setter

public void setCharFirst(JLabel charFirst) {
this.charFirst = charFirst;
}
in the MainWindow.class

Then i tried to set it from my main function

MainWindow.setCharFirst("test");

but it cant access it as my main function is static and it is not now can i make it static...

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Nov 18, 2014

why JLabel setText method is not setting up the text dynamically even though i am calling repaint() once i set the text? Code snippet is below

Locale currentLocale = new Locale(panel.getCountryLocal(), panel.getCountry());
ResourceBundle messages = ResourceBundle.getBundle(Constants.messageBundle, currentLocale);
messages = Panel.getMessages();
String displayString = messages.getString("101022");

[code]....

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Swing/AWT/SWT :: JTextField Size Changes With JLabel Text Length

Nov 11, 2014

I want to create 3 JTextFields in a row with all being of equal size.But my first Text field gets so wide than the other two.After adding each component at a time and seeing what causes the problem I realized that if I type a long text for the JLabel that's when this problem occurs.If I reduce the length of the text in the JLabel JTextFields get into the sizes I want. Here's my code

import java.awt.*;
import java.awt.event.*;
import java.lang.Math;
public class Calculator1 extends JFrame {
JTextField value1=new JTextField("0");
JTextField value2=new JTextField("0");

[Code] ....

How can I stop the JTextFields changing size when I change the JLabel label1's text length...

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Swing/AWT/SWT :: Changing Text Of JLabel By Pressing A Button?

Sep 20, 2014

I don't get what I missed in the code. I used the example of changing the text of a button by clicking on it, but instead I also added a JLabel and tried to make the button change its text instead, but it didn't work. What did I do wrong?

import java.awt.event.*;
import java.awt.*;
import javax.swing.*;
class Buttone implements ActionListener{
JLabel label;
JButton button;

[Code] ....

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Swing/AWT/SWT :: How To Change JLable Text By Pressing JButton

Feb 25, 2015

i just started java and I'm trying to change the JLabel text by clicking on the JButton however it isn't working,

import java.awt.BorderLayout;
import javax.swing.JFrame;
import javax.swing.JButton;
import javax.swing.JLabel;
public class BorderLayoutJFrame extends JFrame
{
public static final int WIDTH = 400;
public static final int HEIGHT = 400;

[Code]...

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Oct 20, 2014

I'd like to change the text on the two buttons which I have in my Dialog Box, how should I do this?

Also, when I click the X Button in the top right of the Dialog Box, nothing happens, and the program only stops when I end it in jGrasp. How do I make this button close the program when clicked on?

import javax.swing.*;
import java.util.Random;
public class SwingInputExample {
public static void main(String args[]) {

[Code] .....

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How To Make JLabel Hyperlink Change Depending On JTextField

Jul 30, 2014

This is a part of my program. When the user enters "Exam Schedule" in the JtextField and clicks the add button I want the link to change to a link that opens a local pdf file. And if the user enters "Academic Calendar" the Jlabel will be set to another link. So far this works fine but the problem is that if you erase the textfield and enter another value the link of the previous value will still be there.

public void actionPerformed (ActionEvent e){
if (e.getSource ==add) {
if (text.getText().equalsIgnoreCase("Exam Schedule")){
link1.setText(text.getText());
link1.setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));

[Code] ....

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Changing JLabel Text From Anywhere In Program

Feb 18, 2014

I'm using NetBeans.

I have a JFrame with four JPanels, SensorLL, SensorLC, SensorCR and SensorRR. They are instances of the class SensorUI. Each has a JLabel called Sensor.

The class SensorUI has a method writeSensor that writes to the JLabel "Sensor". I will have four temperature sensors. I have not started the code to read the temperature sensors yet. I will have a timer that will run once a second. When it fires I will read the sensors and display the result in the

JLabel "Sensor" in each jPanel.

I use MyMain to call FrameDemo and create the JFrame and a method

in FrameDemo to add the JPanels using addObject.

I can use SensorLL.writeSensor will write text to JLabel Sensor while in Mymain.

Then I start the timer ReadSensor.

When it times out it calls SampleSensors

For an experiment, while in SampleSensors I try to write to the JLabel in the instance SensorLL with

SensorLL.writeSensor("xx_");

I can't because it says it can't find the symbol variable SensorLL in SampleSensors class.

How can I "get to" that JLabel text when ever I need to?

Java Code:

public class MyMain {
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
// TODO code application logic here
//SensorUI SensorLL = null;
System.out.println("Start of main");
//Schedule a job for the event-dispatching thread:
//creating and showing this application's GUI.
FrameDemo.createAndShowGUI();

[Code] .......

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Oct 2, 2014

The code was,

messageLabel = new JLabel("Top buttons change the panel color and bottom radio buttons change the text color.");
messageLabel.setHorizontalTextPosition(SwingConstants.CENTER);
messageLabel.setVerticalAlignment(SwingConstants.CENTER);

The text always displays in top-center part of the center panel. i want to align it as center-center horizontally and vertically. The problem could be, bcoz the jlabel text is inside a constructor but im not sure. The whole code is

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class ColorSample extends JFrame {
private JPanel TopPanel;

[Code] .....

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May 12, 2015

I have four buttons with different names and depending on which button is pressed I want to change the label to be displayed. Center is the name of the label the other directions are buttons. The label should change if a different button is pressed. The error I get is that it cannot be converted to String.

public void actionPerformed(ActionEvent event){
Object source = event.getSource();
if (source == east){
center.setText(east);
}
if (source == west){
center.setText(west);

[code]...

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Oct 12, 2014

I just started Java a few days ago and I'm having trouble with ActionListener..

Here are my codes so far , i'm having trouble with the

btnDetermineAction10686696_842067395825457_2521361553839739125_n.jpg:

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
 
public class NumberAnalyzer extends JFrame{
private JButton btnDetermine, btnClear;
private JTextField txtNumber, txtFactors, txtPrime;
private JLabel lblNumber, lblFactors, lblPrime;
private JPanel pnlNumber, pnlNumber1,

[Code] ....

The output should be the one in the picture:

Input is placed at the NUMBER text field.

Identify its factors, write it at FACTORS text field.

Determine if it is prime. If prime, output at PRIME text field is “Yes”, “No” otherwise.

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I am trying to implement user input in my dice rolling program but I do not understand where I need to add the actionListener. What I want the program to do is allow the user to click on each roll button and have the output be between 1 and 6. I figured I can put it in the "main" class due to the size of the program but I would like to know the best way to go about adding the actionListener into a sub-class for practice purposes.Here is my code thus far:

package com.jprogs;
import java.awt.*;
import javax.swing.*;
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DiceRollEvent dice = new DiceRollEvent();
// create the roll buttons
JButton roll_1 = new JButton("Roll #1");
JButton roll_2 = new JButton("Roll #2");
JButton roll_3 = new JButton("Roll #3");
JButton roll_4 = new JButton("Roll #4");
JButton roll_5 = new JButton("Roll #5");
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[code].....

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I have a class with jbutton declared inside like these:

public class UI{
private JFrame ventana;
private JTable table;
private JPanel panel;
private JScrollPane tableScrollPane;
private JTextField aBuscar;

[Code] .....

I would like to add actionlistener in my JButton's. Where must I declared these listener. How should I do these?

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Nov 27, 2014

I was working on implementing the game Hunting the Wumpus [URL] .... for one of my projects in College. I've got the major parts of the game already implemented. I am working on creating a start screen right now. But I've run into a strange problem. In my code the main method that draws is the PaintComponent method in the private class HTWPanel. I need the Actionlistener to listen to the "QWES" keys while the state of the game is PlayState.Playing so that the user can enter the direction he's going in. If I have the following code for my paint component, the Actionlistener works fine.

public void paintComponent(Graphics g) {
super.paintComponent(g);
map.draw(g, 100);
}

But when I try to add a start screen (by changing the background color and adding a label called "StartScreen"), the controller only listens to keys while the start screen is showing, not while the game is playing. I'm pretty sure this problem is due to some internal implementation of KeyAdacpter or ActionListener, but I'm not sure what.

public void paintComponent(Graphics g) {
super.paintComponent(g);
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this.add(startScreen);
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I attached a screenshot of my main class, HuntTheWumpus, and a screenshot of what my game looks like so far. Each square is a different room in the Wumpus's lair. The black rectangles are door representing which direction you can go to. The rooms that are 2 squares or less from the wumpus are colored red. The hunter is represented by the black circle in the upper left hand square. His he can move left right up and down into different rooms with the "QWES" keys.

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I have also tried the following with the same results (or lack of).

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A simple example:

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import java.awt.event.*;
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[code]....

Although I can define a new method that prints out the three numbers, I have to add certain break; code in different cases. So I just wonder whether there is another way to do things like this.

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or...

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