So, I have a game. I would like to make a game where you press "start" and THEN it starts. Also, I want to have collision with triangles, not just squares. The way I handle collision right now is with if statements, if the object is within the other, game over.How would I do collision with triangles? Lastly, how do I set a high score? how to change fonts and font size in swing?
I'm using a jpanel with an 8 by 8 grid layout of jlabels to which I'm adding images to represent a chess board. At first, I was using the ImageIcon class to initialize my icons, but as soon as I added these icons to the labels, the labels no longer changed size with the window (which I want to happen). URL...
So I copied in the class, and initialized a different set of icons using the stretch icon class (specifically, the method that allows you to initialize a stretch icon from a filename), however, when I use these stretch icons, the result is the same. Is something wrong with the class, or with my implimentation of it, and how would I fix this?
I'm using a jpanel with an 8 by 8 grid layout of jlabels to which I'm adding images to represent a chess board. At first, I was using the ImageIcon class to initialize my icons, but as soon as I added these icons to the labels, the labels no longer changed size with the window (which I want to happen). Someone suggested to me to use this custom stretch icon class, found here:
[URL] ....
So I copied in the class, and initialized a different set of icons using the stretch icon class (specifically, the method that allows you to initialize a stretch icon from a filename), however, when I use these stretch icons, the result is the same. Is something wrong with the class, or with my implementation of it, and how would I fix this?
I'm trying to create a chess program in java swing, and for the board I'm using an 8 by 8 array of jlabels stuck inside a jpanel with a grid layout. I would like the board to change size when the window changes size, and the grid layout accomplishes this succesfully, until I add the actual icons to the jlabels. Then the board just stays a fixed size. Someone suggested I use their "Stretch Icon" class, found here:[URL] ...., so I tried initializing the icons using one of the constructors in the class (the one that takes an image name and a boolean value for whether or not you want the resisizing to be proportionate (to maintain the aspect ratio)). However, the same thing happened. The board appears, but it does not resisize. To attempt to fix this problem, I tried simplifying my code, reducing the program to two jlabels within the jpanel, for which I then tried to set the image in the same way. Here is my simplified code:
I wanted to make a program that would change the color of a circle when I click a button. The problem is that the circle also changes color when I manually change the size of the frame with my mouse. For some reason it trigers an ActionEvent, and i don't know why.
My code is the following:
Java Code: import java.awt.*; import javax.swing.*; public class MyFirstGui implements ActionListener { JFrame frame; public static void main(String[] args){
package name;swing library found in javax called to use the graphical contents.
import javax.swing.*; //creating the contents for the calculator public class calc { JButton btn1= new JButton("1 "); JButton btn2= new JButton("2"); JButton btn3= new JButton("3");
[code]....
I have tried different sizes for the 'TextField' but when I change the size, the position changes instead of the size itself.
I'd like to enable/disable a jpanel and it's entire contents in one fell swoop. I could of course call each component's .setEnabled() method, but I figured there must be a better way!
I have in my app a JTable. I would like to know how can i do to, when i click in a cell, my jtable paint the entire line of this cell. Here is what i did.
Method call: private void jTable1MouseClicked(java.awt.event.MouseEvent evt) { int row = jTable1.rowAtPoint( evt.getPoint() );// Don't know how to send this info through setDefaultRenderer. jTable1.setDefaultRenderer( Object.class, new RowRender() );
I am rather new to Swing, and I am building a game right now in which I need to display a pop-up window as a reminder for what commands exist within the game. I created a class extending JFrame for this and added all the information I need. However, for some reason, no matter how many different ways I try to set the size of this window (setSize(w, h), pack(), using a different layout, adding the compnents to a JPanel first and setting the preffered size of that, then adding the JPanel to the JFrame), it doesn't work. Instead of a window of my requested size, I get a tiny, maybe 100 x 100 pixel window that needs to be resized in order for its contents to be visible.
I'm running the code below which compiles ok using latest version of Java and on Sublime. The problem when it complies the output screen is blank and I can only see the text by adjusting the size of the box with my mouse - and then it colours in black. Code and screenshot below. Is there something wrong with the paint/graf part of the code?
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class BackArray extends JFrame { int store[] = {2,6,4,8,34,67,19,99,10,12,89,68,45,37}; int xcoord = 100; boolean firsttime=true;
I have created a java gui on Windows 7 with Eclipse EE, using a screen resolution of 1366 x 768. I used groups with specified boundaries. For example:
final Group g5_script_data = new Group(shell, SWT.BORDER_SOLID); g5_script_data.setText("Current DB"); g5_script_data.setBounds(0, 0, 680, 380); g5_script_data.setBackground(green);
The groups cover the whole screen.
However my colleague with a smaller resolution looses the far right of the screen.
As this is a proto-type and I'm new to Java I don't want to rework everything or convert it to say a grid layout until the proto-type is accepted and I can start from scratch with a real detailed design. It already has 6500 lines of source.
Just wondered what is my quickest/easiest way to get my app to display on a slightly smaller resolution. For sure it will not be anything silly. Something like 1280 x 768 to 1366 x 768 would do.
I need to make a simple applet, but I'm stuck with something. This is how my applet should look:
And this is how that part looks in my applet:
What I've done until now is create one JPanel which includes two other JPanels.. The first one contains only the JTextArea you can see, and the other one includes the other elements.
I just need to make the JTextArea taller, like in the example, so everything comes into place...
I have a simple application where I display a JFrame. I want to maximize the JFrame size, so I have the code this.setExtendedState(MAXIMIZED_BOTH); in the constructor. How do I find the dimensions of this JFrame in its extended state though? I tried this.getSize().Height , this getSize().getHeight() and this.getHeight()? None of them work because they just return a value of 0. And what is the difference in all these statements in terms of what they do?
I want to create 3 JTextFields in a row with all being of equal size.But my first Text field gets so wide than the other two.After adding each component at a time and seeing what causes the problem I realized that if I type a long text for the JLabel that's when this problem occurs.If I reduce the length of the text in the JLabel JTextFields get into the sizes I want. Here's my code
import java.awt.*; import java.awt.event.*; import java.lang.Math; public class Calculator1 extends JFrame { JTextField value1=new JTextField("0"); JTextField value2=new JTextField("0");
[Code] ....
How can I stop the JTextFields changing size when I change the JLabel label1's text length...
So for a test i have a small array set as a jlist which is the contents of my jscrollpane, and it appears as if nothing is there until i adjust the window size by dragging it out or in... whats going on?
I am currently writing a small drawing program and I am having trouble with changing the size of the shapes. To do this, I have to access the arraylist shapes, check whether pressedX/pressedY is on any of the shapes in the arraylist using the findShape() method and then when released, uses moveBy() in the Rectangle/Oval/Line class and moveShape() in the miniDraw class to move the shape and draw it in the newreleasedX/releasedY position.
So far I think I have pin pointed the problem to being the method in all the shapes classes, that checks whether the pressedX/pressedY which is the on() method, and the findShape() method in the miniDraw class.
I'm building an application in Netbeans and so far I'm making good progress with it. I have created an animated splash screen in myspacegen.com and then downloaded it as a GUI file. I've then imported it into my application in Netbeans but I was restricted in myspacegens.com to the size of the image I could create. I want to know if it is possible to add code to the splash screen project within Netbeans so that it automatically adjusts to fill the screen. I have used the java commands get width and get height elsewhere in my application so that the window I create in a project automatically adjusts to fill the operator's screen but that has a 'window' to adjust and I do not want my splash screen to have a visible window.
I have a JFrame where some elements (one, for now) have to be centered manually on the contentPane when resizing the window or changing the window state. Resizing event (componentResized) works fine but the windowStateChanged event is causing problems because it doesn't seem to "update" the contentPane's new size properly - it keeps the previous value although the window's size is obviously changed. This can be seen by simply printing the result of getSize called on contentPane.
Centering is done by programmatically changing the constraint of the component (using putConstraint, SpringLayout). The issue is that getWidth used in that method returns "wrong" values which results in an uncentered component. Maybe another listener is needed here?
Additional info: Eclipse with WindowBuilder, Linux Mint 15, Java 1.7
I know about SSCCE guidelines but I cannot make this particular example both ready to compile and short.For unknown reasons, I am unable to post the code example. I keep getting this - "Post denied. New posts are limited by number of URLs it may contain and checked if it doesn't contain forbidden words."
addWindowStateListener(new WindowStateListener() { // no "@Override" was generated but it is the same with it public void windowStateChanged(WindowEvent e) { System.out.println("EVENT: " + contentPane.getSize() + ", " + getExtendedState() + ", " + e.getOldState()); // amusingly, states are actually correct - interchanging between 0 (Frame.NORMAL) and 6 (Frame.MAXIMIZED_BOTH) when I maximize and "unmaximize" tfArrayPanelCenter();
I have a strange problems. Perhaps some of you already have had this problem before.
I have method which is suppose to check if the itemstate has changed. It ONLY works ONCE?
Thereafter, it does not matter how many times I changed the selection of the ComboBox.
Basically I have two Comboboxes.
1. If Combobox 1 is selected (e.g. Dogs, Cats) 2. Then get information from what ever the item from ComboBox 1 is selected, and display on ComboBox 2. (Dog Name, Cat Name etc)
E.g.
So If I selected Dogs on Combobox 1 Then display the Dog Names on Combobox 2. If I then change and select Cats on Combobox 1, then display Cat Names on ComboBox 2.
I am quite familiar with using JOptionPane and its various displayXDialog() methods and reasonably familiar with changing fonts.
I have a JOptionPane.displayMessageDialog() that is working fine but I decided to make the font larger.
I found an example from which I coded:
Font font = UIManager.getFont("OptionPane.font"); UIManager.put("OptionPane.font", new Font(font.getName(), font.getStyle(), 24)); font = UIManager.getFont("OptionPane.font"); JOptionPane.showMessageDialog(this, "Welcome to Mover", "About Mover", -1); // no icon
After the UIManager.getFont() call after the UIManager.put() call, font shows the new font size of 24, but the showMessageDialog() dialog still has the default font.
And yes I understand that, when this works, it will affect every JOptionPane in my program.
I also tried:
Font font = UIManager.getFont("OptionPane.font"); JOptionPane message = new JOptionPane("Welcome to Mover", JOptionPane.INFORMATION_MESSAGE); JDialog dlg = message.createDialog("About Mover");
[Code] ....
This gave me a dialog with the default font and an unwanted icon.
So I tried
// both Font font = UIManager.getFont("Dialog.font"); // and Font font = UIManager.getFont("JDialog.font");
and planned to use that font in my setFont() call but font was null.
I am trying to use a CheckBoxTree that has been already created here: [URL] .... The problem which this JTree is that is uses FileSystemView for the root directory and as far as I know it does not set any root directory.
So I want to have the ability to give it a root directory. for example: new File("C:Temp") So when the tree appears , it lists files and folders in the provided address, and not the entire system.
The code is available in the provided GitHub. I tried to replace all FileSystemView fileSystemView in constrictors and bodies with File file to make it working. It worked but ended up with errors such as not showing the file icons.
How to modify it correctly or if there is any better way to convert FileSystemView to File?