I'm trying to build a program which sets a fill color for a rectangle. Each time the mouse is clicked the fill color changes according to the position of the mouse's X and Y. I succeeded to create a JFrame with a changing background according to the Mouse's position, but I can't seem to change the color of the rectangle (defined in MyPanel class).
is there a good way to change the color of a JList item that isn't selected? I'm throwing my hand at building a client/server chat app and on the client side, I need to highlight the name of the person (which is in a JList) who has sent a message to the client GUI.
The Toys of the Future Company has decided to issue a new line of toy robots. While they are not sure exactly what their robots will look like, they do know the functionality that they will all have. All robots will be able to move forward, turn right, turn left, spin and detect an object in front of it via a sensor. The robot will use a touch sensor to determine whether it has hit an object in front of it, such as a wall. The robot will have two, three, or four wheels, but it will only be driven by two of them: a right wheel and a left wheel. Each wheel will be attached to a motor that controls it.
* ^ this is only something to think about Produce a UML class diagram.
Using UML, describe the objects and classes that will be associated with this new toy. Either hand draw or use an appropriate UML creation tool to generate a UML design document for your Robot class. Create a set of classes that can be used to control the robot.
Develop your new class.
Create a new NetBeans project entitled, "Assignment_8_1" and develop your new class. Now, using the objects and classes that you have written, write a program for your robot that allows it to move in a large square. Allow your robot to run in a big two dimensional array and every time the robot encounters a square in your array, turn that square black.
So here is the code for the moving ball:
package ballapplet; import java.awt.*; import java.util.Formatter; import javax.swing.*; public class BallApplet extends JPanel { private static final int BOX_WIDTH = 640;
[Code] ....
I want to know how to change the color of an object, and how to move it in specific directions.
But the error is giving me incompatible types. I would like to set all the pixels at a certain point up to the dimensions of my rectangle and so on. How would I do that?
In the image, the color of the frame of the window/JFrame is black. My question is that can we set the color of this frame, or is it just provided by the operating system and whatever color is default color of windows in an operating system will appear in our application?
I am talking about the frame, the boundary in the JFrame container which contains the close, maximize, and minimize buttons.
I am trying to create a virus simulation program. The program is supposed to just be a map of the world where the user can click any country in the world to specify where they want their virus to start, specify how transmittable the virus is, and be able to see how the virus spreads through the world by seeing a change in color throughout the world,
I want the world map to initially start out with a very light yellow, and as areas of the world slowly start to get more and more infected by the virus, I want those areas on the map to start changing to a very dark red (going from a light yellow, through shades of orange and red, to dark red).
So, the main idea of this is to have a program that displays an image where certain parts of the image will slowly change color during the runtime of the program. I obviously know how to change colors of certain parts of a window or even an image, and how to even start this.
I'm struggling to change the colour of the X and Y axis. I can change the colour of the ticks and the tick labels in CSS... But not the axis themselves.
how to change the color of an output element in Eclipse? Can't seem to find it anywhere on the internet.For example, a response to my question 'What color do you want?' could be 'red'. I added an if-statement, which states if input = red, start using a red colored 'X' as string for further output.How do I obtain the color red for my X?? Or isn't it possible changing the color of output elements?
I am trying to create a virus simulation program. The program is supposed to just be a map of the world where the user can click any country in the world to specify where they want their virus to start, specify how transmittable the virus is, and be able to see how the virus spreads through the world by seeing a change in color throughout the world,
I want the world map to initially start out with a very light yellow, and as areas of the world slowly start to get more and more infected by the virus, I want those areas on the map to start changing to a very dark red (going from a light yellow, through shades of orange and red, to dark red).
So, the main idea of this is to have a program that displays an image where certain parts of the image will slowly change color during the runtime of the program. I obviously know how to change colors of certain parts of a window or even an image, but this is very very detailed and advanced but how to even start this.
It's very simple, I've added an AWT component/control (specifically a Choice object to a Frame. It's a pop-up menu by any other name.
Above the pop-up, there's a label. I'm trying to change its font to no success.
* I create Label object called label1: Label label1 = new Label("This is a pop-up") * I create a Font object called f: Font f = new Font("Times New Roman, Font.BOLD, 18) * I apply the new font to the label: (in AFrame's constructor) label1,setFont(f)
When displayed the label's font seems to be stuck on Arialor something similar. Changing the point size however does have an effect.
import java.awt.Choice; import java.awt.event.ItemEvent; import java.awt.event.ItemListener; /** * Defines a 'pop-up' AWT control that will be added to AFrame. * It extends Choice - I may need extra functionality later. */
public class APopUp extends Choice implements ItemListener { // instance variables int noi; // no of items String selected; // item selected from choice
I'm currently having trouble with a Breakout clone that I'm working on when I want to change the scenes of the game. When I start out with the main menu and I hit play, the main menu calls for the StateManager to remove the MainMenu and then to add the GameState to start playing through the levels. But, whenever this is done it just gives a NullPointerException and freezes the game. I know the code for initially starting a State is fine because that is the same way the MainMenu is loaded but there seems to be an issue with changing from one to another...
This is the StateManager class that adds and removes the States/Canvases to and from the JFrame/Main class: package com.pathtocreating.Breakout_V2.state;
import java.awt.BorderLayout; import java.util.ArrayList; import javax.swing.JFrame; public class StateManager { private ArrayList<State> states;
[Code] ....
The code that calls the change of state in MainMenuState is called in the update method:
Here is the full stack trace when clicking the area to change states:
Exception in thread "Thread-2" java.lang.NullPointerException at sun.java2d.SunGraphics2D.validateColor(Unknown Source) at sun.java2d.SunGraphics2D.<init>(Unknown Source) at sun.awt.image.SunVolatileImage.createGraphics(Unknown Source)
[Code] ...
It gives that same value both before and after clicking on the region.
Printing out b after the State is changed to GameState gives the following:
Create a dnd (dungeons and dragons) character creator and back ground generator, have it display and run on a gui, to start with i decided to creator the gui as i go so i can see the progress, first i tried eclipse and windows builder, well after 1 day of reinstalling windows builder in about 5 different ways from multiple guides and sometimes getting it to partly work ...
After doing some more research I have figured out how to get the main program to display the gui . Heres what i have:
package com.mrgreaper; import javax.swing.*; public class MainWindow { private JPanel mainWindow; private JLabel playerlbl; private JLabel playerNamelbl;
[Code] .....
Now this works fine and the gui displays when the program is run but I can't change the text of any of the jlabels or textfield. If I try to do it in the main class i need to change them from private to public static but then in the form builder it says "cannot bind to static field *name of field*" but if i take static off then i cant change its value!
From what i understand this is because the window is an instance, so how to i change the value in that instance? I could put all my code in the one class, the one that creates the gui, but i really want it seperate, i would like the gui to update as the code runs... So how do i do it, how do i change the contents of jlabels on the fly, read the contents of text boxes on the fly etc....
I tried adding a getter setter
public void setCharFirst(JLabel charFirst) { this.charFirst = charFirst; } in the MainWindow.class
Then i tried to set it from my main function
MainWindow.setCharFirst("test");
but it cant access it as my main function is static and it is not now can i make it static...
I don't get what I missed in the code. I used the example of changing the text of a button by clicking on it, but instead I also added a JLabel and tried to make the button change its text instead, but it didn't work. What did I do wrong?
I want to switch panel on click of a button and code for switching panels is written in update method (Which gets called from notify observer of another class as part of Observer pattern.
playGame in Panel 1 of class 1 calls another class (class 2)and data comes in update method of class 1(Observer interface).
Now for switching panels code is in gameControllerDataProcessing . I am not able to switch the panels when this functionality runs.
However if i dont call the unoGameController.playGame(playerFirst.getText(), playerSecond.getText() and directly call the update method or directly write the switching panel code . then it works fine.
I'm working on a standalone GUI under Windows using JAVA SWT and eclipse. I have a colour scheme based on six colours inplemented as:
RGB rgb01=new RGB(233, 150, 122); final Color color01=new Color(Display.getCurrent(),rgb01); RGB rgb02=new RGB(250, 128, 114); final Color color02=new Color(Display.getCurrent(),rgb02); RGB rgb03=new RGB(255, 160, 122); final Color color03=new Color(Display.getCurrent(),rgb03); RGB rgb04=new RGB(255, 165, 0); final Color color04=new Color(Display.getCurrent(),rgb04); RGB rgb05=new RGB(255, 140, 0); final Color color05=new Color(Display.getCurrent(),rgb05); RGB rgb06=new RGB(255, 127, 80); final Color color06=new Color(Display.getCurrent(),rgb06);
I have 8 sets of six colours prepared. I'd like to let the user choose a colour scheme and even change it while they use the application.
As can be seen the Color s are with final as if they are not the code below gives an error.
I have added a background image to this JFrame (see image attached) as I want the buttons and field to just be on top of the image, how to remove the colored part of the JFrame that is left?
I am currently writing a small drawing program and I am having trouble with changing the size of the shapes. To do this, I have to access the arraylist shapes, check whether pressedX/pressedY is on any of the shapes in the arraylist using the findShape() method and then when released, uses moveBy() in the Rectangle/Oval/Line class and moveShape() in the miniDraw class to move the shape and draw it in the newreleasedX/releasedY position.
So far I think I have pin pointed the problem to being the method in all the shapes classes, that checks whether the pressedX/pressedY which is the on() method, and the findShape() method in the miniDraw class.
I'm displaying a table with several read-only pieces of data, and a checkbox field that toggles the row color. The background color for the checkbox is not toggling correctly. I put together a SSCCE:
If I comment out the Nimbus look and feel, it works as expected. I googled this problem and found one possible solution on Stack Overflow. Their suggestion is:It's a bug in the synth-installed renderer, quick hack is to force the rendering checkbox opacity to true: ((JComponent) table. get Default Renderer(Boolean.class)).setOpaque(true);
I tried using this line and setting the opacity to true, but it renders the background white. I'm using Java 1.7.0_25.
I'm dealing with, change the content pane color of jFilechooser. Color has been changed but the problem is when I open the subdirectory leads errors; Note : It also trigger error when I set default directory; like chooser.setCurrentDirectory(file);
The following error is the result:
Exception in thread "AWT-EventQueue-1" java.lang.NullPointerException at javax.swing.plaf.metal.MetalFileChooserUI$IndentIcon.getIconWidth(MetalFileChooserUI.java:912) at javax.swing.SwingUtilities.layoutCompoundLabelImpl(SwingUtilities.java:961) at javax.swing.SwingUtilities.layoutCompoundLabel(SwingUtilities.java:888) at javax.swing.plaf.basic.BasicLabelUI.layoutCL(BasicLabelUI.java:94) at javax.swing.plaf.basic.BasicLabelUI.getPreferredSize(BasicLabelUI.java:239)
I have a ComboBox I'm using for a cellEditor. The list of items in the comboBox might have colors behind them, which I've managed to render. What I haven't figured out is a good way to keep the color in the cell after the item is selected.I don't' want to have a persistent comboBox in the cell, i only want to see it when editing that cell.
public TableCellEditor getCellEditor(int row, int col) { if (row==theRow && col==theCol) { JComboBox<?> combo = new JComboBox<Object>(getPickListEntries()); combo.setRenderer(new PickListRenderer(combo)); combo.setBorder(BorderFactory.createEmptyBorder()); }