Swing/AWT/SWT :: Displaying Image On Button Press

Mar 22, 2014

I have been reading some java guides here [URL] .... and was trying to put a bit of what I have learnt into practice but am having some difficulty. Basically, using netbeans IDE I have created a new jFrameform so that I can place swing components in design mode. What I want to create isnt overly complicated but I just cant seem to get it. In design I have simply added a panel and a button. When I press the button I want to display an image I have located at:

/resources/images/numbers/1.png.

This is my code so far (most of it has been automatically generated from me adding things via design mode:

/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/

package test;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.*;

[Code] ....

I assume I need something like below somewhere , do i need to create a draw method? if so how do I call it as it is expecting graphics2d as a parameter, what would I pass into it?

BufferedImage img = null;
try {
img = ImageIO.read(new File("/resources/images/numbers/1.png"));
} catch (IOException e) {
}

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I'm currently following this Java tutorial:[URL]

I'm at the Image part of this chapter and I wrote/copied these 2 classes:

[URL]

The error:

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at image.Image.<init>(Image.java:10)
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