How to drag an image beyond the JFrame limits. In Netbeans, when you drag a Java file editor pane out of the main application frame and onto a second monitor, Netbeans provides a semi-transparent image of the pane you're dragging. I would like to reproduce this effect in my own code. I've been able to do this in a test program (code below) using a glass pane, but cannot figure out a good way to get the image to drag beyond the limits of the main application frame. I looked at the DragnGhostDemo from SwingHacks but it has the same limitation. How this could be accomplished?
In the test application below, click on on the button and drag it's image across the application frame.
I am trying to make a game with an image on it, and I have one class that gets the image and the other is the game. When I run the program, it just shows my image on a gray JFrame. This leads me to think the image might be covering my whole game, which is weird because it is a mostly transparent image. I have tried resizing it and everything but I don't know what to do..
I am trying to drag the window down wards and screen has alignment issues. I tried to use WindowListeners, Component Listeners, MouseListeners ect…
But still this problem persists as only I release the mouse after drag down it appears fine that we have handled ComponentResized() method. So how to restrict component size while keep dragging down?
I have been trying to make a game lately, but I can't seem to work out how to get an image to display on my JFrame. I have tried everything, copied different codes of the internet, but nothing works. Here is my code of the GUI:
import javax.swing.*; import java.awt.*; import java.awt.event.*; public class GUI extends JFrame implements Runnable, ActionListener { JButton start = new JButton("Start nieuw spel"); JButton instellingen = new JButton("Instellingen"); public GUI() {
I'm trying to open an image within a JFrame but the image doesn't show. The directory path is correct. The JFrame opens perfectly but no image is showing.
JFrame frame = new JFrame("IMAGE"); frame.setSize(500,500); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); ImageIcon image = new ImageIcon("images/main.jpg"); JLabel label = new JLabel("", image, JLabel.CENTER); JPanel panel = new JPanel(new BorderLayout()); panel.add( label, BorderLayout.CENTER ); frame.setVisible(true);
I use Canvas, Graphics & JFrame, but not JPanel, how do I add an Image? To see my code: [Java] package pack.script.game; import java.awt. BorderLayout; import java.awt.Canv - Pastebin.com
What do I need to add, or where can I find information on how to add an image? Can I add an image using Graphics? I will import any utils, swings or awts needed. But I don't want to change my code too much.
I am looking for a solution that will allow me to use a custom background image to replace the JFrame window. I am able to add a background Image, however I am not able to remove the "white" that is supposed to be transparent.
For example; if the image was shaped like a bird with transparent background (.PNG), I would like that to be put on the JFrame. Usually it will be a square with the image in the middle with white background, which I am unable to remove.
Sir, I'am new to Swing Programming. I have to create an application where an image is displayed on one Label. The same image has to be split in parts and stored in database pert wise. Later the user has to retrieve the entire image by viewing a small part of the image. I have already displayed the full image on the Label, now i don't know how to split the image and store it part wise in the database.
Write a subclass of BasicGame in which the computer asks the user to choose a whole number from 1 to 100, inclusive. The program then makes a number of guesses. After each guess, the user tells whether the guess is too high, too low, or exactly right. Once the computer "knows" what the correct number is, the computer tells the user the correct number and the number of guesses tried. Have the program ask the user after each game whether she wants to play again. Design the program so that it always guesses the correct answer by the seventh try at latest. Hint: Have two instance variables that keep track of the smallest and largest values that the guess could be (initially 1 and 100). After each wrong guess, update these smallest and largest values appropriately.This is what I have written for the assignment:
Java Code:
import javax.swing.JOptionPane; public class GuessThatNumber extends BasicGame { private java.util.Random randy; private int itsCompNumber; private int itsHigh = 99; private int itsLow = 1;
[code]...
The part I'm having trouble with is changing the high and low values based on the input of "too high" or "too low," which I tried in the continueGame method... When I test the game, the values for itsCompNumber aren't restricted by the user's input at all, and I'm not sure how to fix it.
I'm trying to add an image on an undecorated JFrame and make it translucent by adjusting its opacity. The problem is that my Image also becomes translucent.
Here is my code:
package Loading; import javax.swing.*; import java.awt.*; public class TransparentFrame extends JFrame{ public TransparentFrame(){ createAndShowGUI();
[Code] .....
How can i make my image opaque but the frame behind it completely invisible. Why I'm getting serialize class warning in this code? that is:
"The serializable class TransparentFrame does not declare a static final serialVersionUID field of type long"
noticed that if I use integers only and simple multiiplication to get my exponent results (in this instance I was looking into Base 26) what is returned is odd, BUT consistent results once I surpass the integer upper limit of 2,147,483,647. I anticipated that once this limit was reached the program would blow up somehow, but no.
public static void main(String[] args) throws IOException{ // TODO Auto-generated method stub BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); System.out.print("Enter an integer exponent: "); int i = Integer.parseInt(br.readLine()); CountAlpha ca = new CountAlpha();
I'm doing a exercise for dragging mouse to draw a line. I found a code to do this, but I don't know something in the code. example array Shape in the code.
Is there a way to simply slap a rectangle into a JPanel (make it appear) with out creating an inner Class or helper Method, all within "Main"? And if not, why?
Making a JFrame is easy.
Adding a JPanel is a snap.
import java.awt.Color; import javax.swing.JFrame; import javax.swing.JPanel; public class TheJFrame { public static void main(String[] args) { // TODO Auto-generated method stub
I have a Jframe and i want to add inside 4 different jpanel.This is easy.
what is difficult is how can i change them dynamically with 4 other new jpanels and 4 other new jpanels?
I have try with BorderLayout but not working.
It's a wizard like but not the same.
I have a jpanel with jbuttons jpanel with a jtable jpanel with textarea and jpanel with jlabels. All this have to change with other 4 jpanels, where to look?
All I need to do is show in just one JFrame the two combined JFrames. One JFrame namely leftPanel will appear to the left or west and the other namely rightPanel to the right or east using BorderLayout. I already did creating them first as JPanels or as internal classes and subsetted them in one JFrame but that didn't work because it looked messy. And now I've created them as two separate JFrames, compiled separately, and tried to subset them as one in the JFrame. I didn't add any functionality to this program because all I intend to do is to show those two JFrames together in one JFrame. Here's the code:
import javax.swing.*; import java.awt.*; import java.awt.event.*; public class dirtyIceCream extends JFrame { leftPanel westPanel; rightPanel eastPanel; public dirtyIceCream()
[code].....
What am I missing or did I code anything wrong here? Or should I use NetBeans IDE for anything as complicated as this?
I am rather new to Swing, and I am building a game right now in which I need to display a pop-up window as a reminder for what commands exist within the game. I created a class extending JFrame for this and added all the information I need. However, for some reason, no matter how many different ways I try to set the size of this window (setSize(w, h), pack(), using a different layout, adding the compnents to a JPanel first and setting the preffered size of that, then adding the JPanel to the JFrame), it doesn't work. Instead of a window of my requested size, I get a tiny, maybe 100 x 100 pixel window that needs to be resized in order for its contents to be visible.
package GUI; import javax.swing.JFrame; import javax.swing.JPanel; import java.awt.Graphics; import java.awt.Color; public class gui5 { int x=0; int y=0; public static void main(String... x) {
[code]...
but just a Jframe is appearing no Jpanel no green color circle?What is wrong with code
Following is the code on the click of a button, id like to know how do i close the current jframe on which the jButton4 is currently placed. I know how to send it to the next Jframe i.e JobCard. But need to close the current one. I tried using this.setVisible(true); But it does not work.
private void jButton4ActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: this.setVisible(false); JobCard jobCard = new JobCard(); jobCard.setVisible(true); }
I need to put a Web Page in my JFrame application , I got a lot codes on the internet and could implement without problems , but the problem is that this code has an ugly page as hell, with colored all wrong and with a very poor quality , one of code I used was this :
* import javax.swing . ;
{ public class SwingWebPage public static void main ( String args [ ] ) throws Exception { JEditorPane website = new JEditorPane ( " http://www.google.com/ " ) ; website.setEditable ( false) ;
[code]...
If you test , you'll see that the page is displayed in the JFrame is horrible.
I am try to do an application based in multiples JFrames, each one with its particular responsibilities, and use one JPanel as a menu with buttons that connect one JFrame to another, But this menu is instantiated at run in view (layout made by netbeans) the Main Jframe appears with its internal JPanel, but the instantiated JPanel does not appear or does not show it's buttons. (notice only run method in the second class):
JPanel Menu that will be used in all alone JFrames of application:
public class MenuSuperior extends javax.swing.JPanel { public MenuSuperior() { initComponents(); } private void initComponents() {