I'm doing a exercise for dragging mouse to draw a line. I found a code to do this, but I don't know something in the code. example array Shape in the code.
What's a simple way to flip an Image along the vertical or horizontal? I've searched high and low and surprised to find that I can't find something short and compact.
I'm very new to Java, and I am creating a program that takes multiple user input to create one face. I have a class for the eyes, nose, lips, and headshape. For some reason, my program is not drawing the graphics. ***for question purposes, I have only included my head shape class and my test class****
my "test" class:
import javax.swing.JFrame; import javax.swing.JOptionPane; import javax.swing.JPanel; public class FaceTest { public static void main(String[] args) { String head = JOptionPane.showInputDialog("Would you like a circle, square, rectangle shaped head?: ");
This is what he wants: He wants us to prompt the user to input x values and y values (that will be entered into an array when clicking one of the two buttons (this one will say: Add point)). When they click the second button (draw lines), it should take all the points and draw a line that connects all the points together using a method that we write. In the method we have to call the paint method up which the lines will be drawn. The lines drawn should be touching every point added. It shouldn't have parameters. It will also use Graphics painter = getGraphics(); We can't use frames either.
I have everything up until the method understood.
How to write a method that will draw a line from points inputted that is called up in the action listener when the second button (draw lines) is pressed.
i want to draw a circle inside a circle in java. so far i'm using this piece of code
private Ellipse2D.Float drawEllipse(int x1, int y1, int x2, int y2) { int x = Math.min(x1, x2); int y = Math.min(y1, y2); int width = Math.abs(x1 - x2); int height = Math.abs(y1 - y2); return new Ellipse2D.Float(x, y, width, height); }
So Ive got to make a turtle on an image draw a semicircle that starts at the top of a circle and goes down and to the left, changing colors halfway through. I've got everything down, I can draw the turtles and make them do straight lines. My problem is more math related. I need to use the equation of a circle, give it points, and figure out how to write that code in java.
We use the equation for a circle: (x - a)^2 + (y - b)^2 = r^2
public void paintComponent (Graphics g) { g.setColor(Color.white); g.fillRect(0,0,this.getWidth(), this.getHeight()); g.setColor(Color.green); g.fillOval(x, y, 40, 40); }
I had done all the previous code (in my own style) and found that the background rectangle was either being redrawn on its own, or there was something else removing the old circles from the screen. I then typed in the code from the previous page exactly as it was, to see if I had some change in syntax that would cause this, and it did the same thing.
Here's my code:
import javax.swing.*; import java.awt.*; public class SimpleAnimation { int x, y; private static final int HEIGHT = 600; private static final int WIDTH = 600;
[Code] .....
Is this because I'm using JRE7? I can't find any documentation that indicates the repaint() method has changed since Java 5.
I currently have the code set up to iterate through objects and keep track of them but how do I do the same and draw the objects on the panel window? I'm confused on what to do and how to start it.
Here's the code I have so far, the 'Car' which I want to draw extends to another class which extends to GameObject. I currently have a 'draw()' method under the 'Car' class but nothing in the 'draw()' method yet. From what I understand i'm suppose to have a 'draw()' method under 'GameObjects' class also?
public class MapView extends JPanel implements IObserver, ActionListener{ JPanel myPanel; private Timer timer = new Timer(5, this); int x = 0; int moveX = 2; public MapView(){ super.setBorder(BorderFactory.createTitledBorder("Map:"));
[code]....
Mostly I don't understand how to go through the iterator again to paint the objects. Wouldn't I need to put another iterator under 'paintComponent()' or can it be done under 'update()' ?
how to get some shapes from the GameObjects onto my panel.
one of the java swing challenge I am facing. Problem statement: there are two JPanels panel 1 and panel 2 placed on a JFrame one below the other as panel 2 below panel 1. Now, I need to put a JButton in any one of the panels such that this JButton displays half in panel 1 and half in panel 2.
I'm trying to draw 3 triangles 'on top' of each other to give appearance of a tree. My code is below and struggling with how to set my x/y cords correctly.
Also I've drawn a rectangle under a new class and that should then be appearing in the south location of my border layout (south) - but it's not.
import javax.swing.*; import java.awt.*; public class Christmas1 extends JFrame { JPanel titlePanel; JLabel title;
Simple gui task. it meant to draw pie chart with different colors. i can't seem to find a mistake in it. It works if i put in g2g.draw(arc) i know arcs overlaps a bit due int conversion, but that's ok.
I have a Jframe and i want to add inside 4 different jpanel.This is easy.
what is difficult is how can i change them dynamically with 4 other new jpanels and 4 other new jpanels?
I have try with BorderLayout but not working.
It's a wizard like but not the same.
I have a jpanel with jbuttons jpanel with a jtable jpanel with textarea and jpanel with jlabels. All this have to change with other 4 jpanels, where to look?
I have a Tcr object as a member variable of the JFrame. But When ChangeListener swings into action, the variable inside it are all nulls. the TcrPanel is created before the ChangeListener is triggered.
I'm new to java and I need changing the direction of these balls from a horizontal axis to a vertical axis bouncing in the center. I've tried reversing the integers but there seems to be something i've missed.
package package_bouncingball; import java.applet.*; import java.awt.*; import javax.swing.*; import javax.swing.event.*; public class Class_bouncingball extends Applet implements Runnable { int x_pos1 = 150;
Using the sample, I tried to create a horizontal stacked bar chart, but it didn't render correctly. Only a sliver of one bar shows and cosmetically the bar's rounded corners are at the top instead of the right side.
@Override public void start(Stage primaryStage) { String austria = "Austria"; String brazil = "Brazil"; NumberAxis xAxis = new NumberAxis(); xAxis.setLabel("Value"); xAxis.setTickLabelRotation(90);
[Code] ....
Oddly, if I change the second series to this, then only one bar shows:
I am developing a java based software connected with a mysql database. I have an Item table in my database. I created a bean class which can keep all item data with it and. Then I loaded each Item data in to its object and fill a Jcombobox. Now I want to search with Item name and get all Item data when selecting that item. I have overidden the toString method to Item name in that class. Is there any way to search my Item objects inside a jcombobox?
I try to create Java Swing Desktop application which show Road map of some area in JFrame. But pc not connected to internet it will be in LAN. Map should be like if we scroll the mouse we go down from height in map. Like zooming the area.
I try to find out by google i get lots of forum links but each showing me.
1. I have to do web application. 2. Google not support 'without internet' map facility. 3. I should use lots of jpgs which store in folder for showing map from various height so it look like when we see any map in Google Earth application.
I found goworldwind.org but not clear understanding right now.