Swing/AWT/SWT :: GUI - Create User Interface That Interacts With Setters And Getters Of Some Classes

Apr 14, 2014

I am new a creating GUIs and am not quite sure how to correctly make one. I have done the inheritance parts, and created two extra appliances: a washer and dryer. Now Creating the GUI ....

Here are the instructions to my project.

Introduction to GUIs (+ some inheritance)

For this assignment, you are going to create a user interface that interacts with the setters and getters of some classes that you will create.

First, create an abstract class called Appliance. This abstract class should have two attributes (dealing with household appliances) and two abstract methods called turnOn() and turnOff(). These methods should return void.

Then, create two subclasses of Appliance that represent household appliances (like a Refrigerator or Stove ((don't use those!))). These subclasses should have two attributes that are specific to the various appliance. Each subclass should implement the turnOn() and turnOff() methods. These methods should print to the command line some information about the appliance as it turns on and off.

Now, the fun part! Create a GUI interface!

Your window should have two panels: one for each appliance subclass. Each panel should have 4 textboxes (with appropriate labels) to receive/display information that correspond to the 4 attributes (2 from Appliance and 2 from the subclass) for each subclass.You also need 2 buttons on each panel: A Get button and a Set button.

When the Get button is pressed, the text boxes should be filled with the information from the instantiated object of the appropriate subclass. When the Set button is pressed, the object should then contain the information contained that the user has altered.

In your main method, you should create an object of each subclass, and prefill it with information (either using the constructor or the setters), then display your GUI. You should now be able to get and set the information for your objects from the GUI.

At least one of your attributes for each subclass should be numeric

Note that you will need to handle incorrectly formatted input (You can use exception handling to do this if you want to. Wrapper classes also will work)

If there is text in the boxes when the "Get" button is pressed, it should be overwritten by what is in the object. Remember that these two panels should both be on screen at the same time.

You don't need 2 different windows, one window: 2 panels.

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