Swing/AWT/SWT :: Hangman Game - No Graphics Show Up On Eighth Guess (Blank Frame)

Feb 5, 2015

I'm having some problems with the graphics of my hangman game. The graphic that's supposed to show up on the first guess (the hangman pole) doesn't show up until guess number 2. And on the eighth guess, no graphics show up (I just get a blank frame).

import java.awt.*;
import javax.swing.*;
public class HangmanFigure extends JPanel {
private int guesses;
private Image background;
public HangmanFigure() {
super();

[Code] .....

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Hangman Program To Show Graphics

Nov 22, 2014

So I am trying to make my hangman program to show graphics. Here is what I have so far. How do I make my variables in here into a graphics program?

import java.util.Scanner;
import java.awt.*;
import javax.swing.*;
public class Hangman2 extends JFrame
{
public static void main(String args[])
{
Scanner sc = new Scanner (System.in);
Hangman2 gp = new Hangman2();

[code]....

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May 27, 2014

I am creating a hangman code. So the game i am creating is 2 player, first player enters the word and second player guesses. i made the code but i don't know how to restrict the first player from adding random characters into the secret word because for my project the word can only contain letters. so i need making the code so the player 1 can only enter letters.

My code is below:

/**
* Auto Generated Java Class.
*/
import java.util.Scanner;
public class Hangman {
public static void main(String[] args) {
Scanner input= new Scanner(System.in);
String player1,player2;
int wrongguessamount = 0; //keeps the count of the amount of wrong guesses
int correctguessamount = 0; //keeps count of the amount of correct guesses
int maxincorrect=6;//makes sure the user cant guess more than 6 times

[Code] .....

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I am trying to create this snake and input it into the next window that is opened when the play button is pushed but how to draw this snake or get him into the frame and i have looked all over google.

import javax.swing.*;
import javax.swing.Box.Filler;
import java.awt.*;
import java.awt.event.*;
public class SnakeObject extends JFrame
{
public SnakeObject()

[Code] ....

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Jul 5, 2014

i have problem with the following two java classes, driver class Reservations and Room class. When i run, it just show blank frame, tell me where i gone wrong.

import javax.swing.JOptionPane;
import java.awt.*;
import java.awt.event.*;
public class Reservations extends Frame implements ActionListener {
Color lightRed=new Color(255,90,90);
Color lightGreen=new Color(140,215,40);
Rooms room=new Rooms(5,3);

[code]...

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Dec 16, 2014

I'm writing an ESP game code for class. The problem is i cant get it to cycle through the colors after each guess is entered. It stays fixed on the original random number generated.

import java.util.Random;
import java.util.Scanner;
public class Final1 {
String colorInput, computerColor;
int computerNum, right, wrong;

[Code] ....

This repeats 10x but the color never changes from the initial random chosen.

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Apr 18, 2015

I am trying to create a Hangman game with a gui. i already have buttons for the letters, each with its own action listener. I'm having difficulties creating the gallows and man.

I have a class called guiTest, which contains all of the letters. This is essentially what i have. Can I add the image to this class, or do I need to create a new class that extends JFrame?

Java Code: import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.Container;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import javax.swing.JFrame;
import javax.swing.JButton;

[code]....

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Jan 18, 2014

i'm started to program a hangman game i Java not javascript i ecplice. the code so i can move forword just take the code and program it s it works.

import java.util.*;
public class GameLogic {
private boolean isStarted;
private int numberOfGuesses;
private int maxGuesses;
private List<String> guesses;
private String currentWord;

[code]....

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Guessing Game GUI - Comparing Guess With Randomly Generated Number

Apr 13, 2014

package guess.the.numbers;
import java.awt.*;
import javax.swing.*;
import java.util.Random;
import java.awt.event.*;
ublic class GuessTheNumbers extends JFrame{
private JButton guessBtn;
private JButton restartBtn;

[Code] ....

I am getting a strange error and it almost seems like its not comparing it to the random generated number just the guess that i entered before. Here are my error messages.

Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at guess.the.numbers.GuessTheNumbers$ButtonHandler.actionPerformed(GuessTheNumbers.java:119)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2018)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2341)

[Code] .....

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Oct 12, 2014

You have to create a very basic hangman type of game. Open Notepad and create a list of at least ten words in a text file. Save the file as a .txt file and use it to read words for the game. In this game you do not have to show pictures but you do need to keep track of the amount of times that the user has guessed wrong. When the game starts, show the amount of characters in the word represented as dashes and ask the user to type in a letter. if the user guesses correctly show the word again with the correct letter filled in the correct positions(s) and if the user correctly guessed the word, show a message. If the user guesses wrong, keep track of the body parts that needs to be reduced with every wrong guess and inform the user as well, also show a message.

I'm struggling with reading the file, showing the amount of parts left and asking the user to play again. Here is the code:

package hangman;

/**
*
* @author
*/
import java.nio.*;
import java.io.*;
import java.util.*;
public class HangMan {

[code]...

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Sep 1, 2014

The problem occurs after the user inputs the guess.... it either runs the for loop if guess = numtoguess and reveals the answer even if the user input is wrong.... or it always runs the first if statement in the while loop if guess!= to numtoguess... heres the code

public static void main(String[] args) {
String[] Answers = {"yes", "Yes", "No", "no"};
String Name = JOptionPane.showInputDialog(null, "Hello, What is your name?","Random Game", JOptionPane.QUESTION_MESSAGE);
String UI = JOptionPane.showInputDialog(null, Name + " do you want to play a game", "Random Game", JOptionPane.QUESTION_MESSAGE);

[Code] ....

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Jun 5, 2014

For an array implementation of a Hangman game I have created an array to hold the game board progress. It is initialized as "_ _ _ " where the underscores represent the number of letter in the word to be guessed. I have written the following method to replace underscores with a correct guess. It is functioning correctly in that it is replacing the underscore with a correct character guess, but it is only replacing the first time this letter appears in the word. I.e. for "greed" guessing "e" would only replace the first e: _ _ e _ _how I may be able to fix this issue.

// Updates gameboard from "_" to current guess if guess is correct
if (isCorrectGuess(move)==true){
if(inWinningState()==false){
guessProgress[charLocation] = guess;}
return true;}

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Apr 23, 2015

I wrote a program that would play a game of Hangman. It plays the game but it keeps on bringing up a exception error. This is my class code

import java.util.ArrayList;
class Assignment2Q4
{
private final ArrayList<Character> guessList = new ArrayList<>();
private final char[] charArray;
private final String secretWord;
private int guesses;

[Code] ....

This is the output that is given:

Enter the secret word:
pizza
Guess a letter:
d
?????
Guess a letter:

[Code] .....

Also when I guess the first letter of the word correctly it stops the program without going further on with the guessing.

Like for ex. P????

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Nov 12, 2014

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Here's my recursive method below:

public void revealZeros(){
for(int x = -1; x <= 1; x++)
for (int y = -1; y <= 1; y++){
Square zeroSquare = (Square)board.getSquareAt(xLocation+x, yLocation+y);
if (!(zeroSquare.SquareHasBomb)){
setImage("images/empty.jpg");
}
}
revealZeros();
}

I am traversing around the square that the user clicks on with the use of two for-loops. Getting the square at that location and then applying an empty square image. On that square.

The function should then recurse itself and go onto the next square, if the next square does not have a bomb or does not have an adjacent bomb.

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import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
 import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JFrame;
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Apr 9, 2015

I created a simple Hangman game. It functions correctly, the only issue is when the file contains a phrase (2 or more words), spaces are not displayed when the program is run. For example, if the phrase was Java Programming Forums.

It would appear as _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _.

I want there to be spaces in between the words. How could I fix this? What would I need to add to my code?

import java.util.Scanner;
import java.io.*;
 public class hangman{
public static void main (String[] args) throws FileNotFoundException{
Scanner kb = new Scanner(System.in);
String guess;
String guesses = "";
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[Code] ....

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My assignment is to create a hangman game. One of my first difficulties with it is how to scan the string for an input supplied by the user.

Here is my method:

//Guesses that character c is in the secret word.
//Updates all instance variables accordingly,
//and returns true if c is present in the secret word.
public boolean guessCharacter(char c){
}

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Jul 31, 2014

The game runs fine, however I have to include how many times each letter that is guessed occurs within the word. For example, if the guess is e, the program should print out: The character e occurs in 3 positions. How would I go about doing this??

/*
* A program that plays simple word guessing game. In this game the user provides a list of words to the program.
* The program randomly selects one of the words to be guessed from this list.
* The player then guesses letters in an attempt to figure out what the hidden word might be.
* The number of guesses that the user takes are tracked and reported at the end of the game.
*/

import java.util.ArrayList;
import java.util.Random;
import java.util.Scanner;
import java.io.File;
import java.io.FileNotFoundException;

[Code] .....

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[Code] ...

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package chap7MDA;

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[Code] ....

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Feb 12, 2014

So I'm doing a project for my CS class where we have to create a snowman doing something. My picture is of Vince Young in the 2005 Rose Bowl. I'm trying to make the actual video clip from Youtube (do I need to download it? If so I can do that) appear on the scoreboard. As of right now, this is my background file:

import java.awt.*;
import java.awt.event.*;
import java.awt.Font.*;
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[Code]...

and this is the Driver file (not sure if this is necessary):

import java.awt.*;
import java.awt.event.*;
import java.awt.Font.*;
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public static void main(String args[]) {
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[Code]...

There are 3 other files that make the actual Snowmen. To do this, I need VERY basic steps, as I'm extremely confused and new to Java. Also, would I need to download the mp3 sound file seperately and play that, or will inserting the video do both?

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I'm not even sure if that is the right question to ask. I've been confused by what is A Graphics object for a while now, I used to think that it is simply a tool to use to change colors and draw to specific container(ie JFrame, JPanel). However, I've been studying buffering(triple, double, flipping...etc) and how it works for 3 days now, and my confusion has only increased. for instance, why when we need to draw to the buffer(ie BufferStrategy, BufferedImage) we get its own graphics object to draw to it and then we project it to the screen?

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I want to do a simple background which is only rendered once onto my screen. I want to use

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package com.game.blobber;
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import java.awt.Canvas;
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[Code] .....

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