Swing/AWT/SWT :: How Much Overhead Involved In Associated Paint Methods

Jan 27, 2014

Since the Paint methods are being executed anytime a frame is being moved or resized, how much overhead could an application incur if the application

- has many frames
- doing a lot of moving
- doing a lot of resizing
- has a lot of background processes running.

As a rule, I try to only keep the most essential code in these types of methods and wondering if that type of thinking is "old school".

How much overhead is actually involved? If you needed to monitor the size of a given frame anytime the user resizes it, would you be concerned that using these methods would incur too much overhead?

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Swing/AWT/SWT :: Paint Screen Without Paint Methods?

Sep 22, 2014

Is it possible to paint to the screen without using methods such as paint(), paintBorder(), paintChildren, paintBorder, paintComponent, paintAll() and any other paint like methods I may have missed. These are, by the way, taken both from JComponent and Component. So, is it possible?

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Swing/AWT/SWT :: How To Paint Image On Frame

Mar 8, 2015

I simply want to paint an image on my frame, just once each time the paint() method is called, but how to call the paint method in any good way. This is how it looks:

import java.awt.AWTException;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Robot;
import java.awt.Toolkit;
import java.awt.image.BufferedImage;

[Code] ....

I have a frame in another class, and from my assumption I need to somehow tell my paint method to paint on that specific frame right?

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Swing/AWT/SWT :: Paint Application - Mouse Events In Same Class

Apr 15, 2015

I have my paint application, i use the following mouse event to draw my shapes (mousePressed, mouseReleased, mouseDragged). Now after the user paint a circle for example, he must be able to drag the shape; to be able to do this. i think i must again implement the different mouse Events. I have done it and the drag is not working. How can i achieve this. can we implement multiple (mousePressed, mouseReleased, mouseDragged) in the same java class??

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Swing/AWT/SWT :: Keeping Track Of Strings Drawn On JPanel Using Paint

Nov 1, 2014

So, I have this simple program that paints a string on JPanel using g2.drawString("Hello world", 40, 120). Basically, I want to be able to keep track of many strings on the JPanel at once. I'm not sure how to do this. For example, I would want to have an ArrayList of objects that keep track of these strings.

I want to be able to click-and-drag these strings so I will need to know there locations, etc.

Right now, using g2.drawString, it only draws the string. I want something like gw.draw(myStringObject).

import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import javax.swing.JFrame;
import javax.swing.JPanel;

[Code] .....

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Swing/AWT/SWT :: Mini Paint Program - Changing Size Of Shapes

Jun 4, 2014

I am currently writing a small drawing program and I am having trouble with changing the size of the shapes. To do this, I have to access the arraylist shapes, check whether pressedX/pressedY is on any of the shapes in the arraylist using the findShape() method and then when released, uses moveBy() in the Rectangle/Oval/Line class and moveShape() in the miniDraw class to move the shape and draw it in the newreleasedX/releasedY position.

So far I think I have pin pointed the problem to being the method in all the shapes classes, that checks whether the pressedX/pressedY which is the on() method, and the findShape() method in the miniDraw class.

This is the minidraw class

import ecs100.*;
import java.awt.Color;
import java.io.*;
import java.util.*;
import javax.swing.JColorChooser;

[Code] .....

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Swing/AWT/SWT :: Paint Circle In Frame On Key Press - Cannot Get KeyListener To Work

Nov 3, 2014

I wanted to try out using a KeyListener to read what key I press so it can paint a circle in my frame, but I can't get it to work?

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

[Code] ....

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Processing Large Dataset - Class Memory Overhead

Apr 7, 2015

I've been tasked with processing a large dataset as part of a class assignment. One of the fields is a 24-digit unsigned hex number. I realized that, rather than storing the field verbatim in a char array of length 24, I could store the actual value of the hex number in an array only 6 chars long (I chose char over int because chars are unsigned). To do this, I wrote the following simple class to accept the hex string and convert it so that it can be stored in that manner:

private class Hex24
{
private final char[] hexAsInt = new char[6];
public Hex24(String h)
{
for(int index = 0; index < 6; ++index)
hexAsInt[index] = (char)Integer.parseUnsignedInt(h.substring(index * 4, (index + 1) * 4));

[Code] ....

Assuming all this works (haven't tested it, but I think it should), what I'm wondering is how much memory this will save me (if any) compared to just throwing everything into a char[24] array. The underlying char[6] is obviously quite a bit smaller, but objects must take up more space than just their fields since Java needs to know what kind of object it is so it can know what methods it has, etc..How to accurately compare the size of a Hex24 object to the size of a 24 character array.

I guess another option/thing I might want to compare size efficiency for is putting the char[6] along with the conversion/comparison logic directly into the classes (as fields/member methods) where I'm currently using Hex24 fields. I'd guess this is the most memory-efficient option I've come up with, but it would lead to a lot of code duplication.

Another thing I'd like to compare is the size of a String vs. the size of the equivalent char array for shortish text fields. If this difference is big enough it might be worth storing those fields as arrays rather than Strings.

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Write Unit Tests When Some Other Classes Are Involved And Abstraction Is Much Higher?

Mar 5, 2015

I have two classes Person and Group. Group object is suppose to contain many Persons, How can I write unit tests when some other classes are involved and abstraction is much higher?

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Swing/AWT/SWT :: JFrame Close Methods?

Sep 24, 2014

I didn't know about right method for correct close operation for JFrame component or kill the object. I found out few, which of them you are using usually???

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(false);
JFrame.DO_NOTHING_ON_CLOSE.
System.exit(0);

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Java Swing Frame Can't Call On Other Methods From Main

Mar 25, 2015

I am trying to make a 2d graphical animation using the java swing classes in order to make a frame. I had a basic version working when all of the code was under the main method, but when I moved some into another method it broke it. With y understanding of java my code should work as I create a variable of the method containing the code and then assign the size and exit button. However this causes many problems such as my BeaconFrame method informing me that it is unused when I have used it. Here is my code:

import javax.swing.*;
import java.awt.*;
 public class BelishaBeacon {
  public void BeaconFrame() {
JFrame frame = new JFrame();
JPanel panel1 = new JPanel();

[code]....

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Paint In Thread Or Runnable

Jun 25, 2014

import java.awt.Graphics;
import javax.swing.JFrame;
class node{
node(int a,node next){
this.a=a;this.next=next;

[Code] ....

The code was ran not right, I want it's result is: 1 2 3 4 5 and delay(1000) every time that it prints a number

Example: 1 (delay(1000)) 2 (delay(1000)) ....

And the paint must do that

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Call A Method To Paint Graphics?

Jan 3, 2015

I am currently drawing graphics onto a JPanel, by overriding the standard paintComponent method.

Is it possible to call a method to draw some predefined shapes, instead of filling this method with all the stuff I need drawn, and if so, how do I do that?

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How To Make Paint Program Not Error Out

Oct 14, 2013

I am screwing around with mouse listeners so i decided to make a basic paint program. It works fine but when it draws more than 100 circles it errors out. i know why its doing it (its because i set the array to 100) but my question is how to make it so it has not limit in the array.

Here is the code

public class PaintProject extends Applet {
int numClicks = 100;
int numCicles;
int xCoord[];
int yCoord[];
boolean paint;

[Code] .....

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Multiple JPanels - Paint Not Working

Jun 17, 2014

nothing is painted.Here's the code for the Main class:

Java Code: import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.io.BufferedReader;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.InetAddress;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
import java.util.Random;

[code]....

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Paint Not Looping Until Boolean Is True

Jan 19, 2015

I have a piece of code for an applet that I want to run as the main applet code, and I want it to loop until a boolean is true, but it needs to paint while the code is looping. Here is the relevant part of my code ....

public void paint(Graphics g)
{
g.drawImage(background, 0, 0, this);
if(over == false)
{
tick();

[Code] ....

(I have tried replacing the if with a for, that does not work.)

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Pass Arguments From Main To Paint Method

Feb 5, 2015

I want to take command line arguments and pass them to a paint method. This is a test program that will just draw some equations. How can I get the input array clinputs[] to be used in public void paint( Graphics g) ?

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class LinePlot extends JFrame {
public LinePlot() {
super( "Line Plot" );
setSize(800,600);

[Code] .....

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Loss Of Data In ArrayList When Paint Is Called

May 23, 2014

Java Code:

public void draw(ArrayList<int[]> good,ArrayList<int[]> bad){
drawing = true;
goodToDraw=good;
badToDraw=bad;
System.out.println("Canvase/draw: Calling paint with a size of "+goodToDraw.size());
middleMan();

[code]....

What this does is two ArrayList are sent to the draw function.one called good and the other bad. Right now I am only working on good. What is suppose to happen is paint takes all the good coordinates and paints them but I seem to loose the arrayList size when repaint is called. You can see in the picture below of my console that it starts of with 20. Then because I was wondering if the scope was to short i called middleman to make sure that it held its size outside of the first function. Then finally it calls paint and tells me the array is empty. To simplefy..Why does my arraylist size go to zero when I call repaint?

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Java Tictactoe Game Images Won't Paint / Be Drawn

Jul 24, 2014

I'm following this tutorial![URL] I've copied over a lot of the code and also copied/pasted other parts! I understand how it works, but I can't figure out why the "X" or "O" won't paint onto the screen when the window is clicked on! Only a button is drawn when I click on the screen.

/*
package tictactoe;
import javax.swing.*;
import java.awt.Image;
import java.awt.event.MouseListener;
import java.awt.event.MouseEvent;
import java.awt.Toolkit;//look into this library

[code]....

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Paint Window Moving Picture From Bottom To Top Diagonally

Sep 30, 2014

PaintWindow pw = new PaintWindow();
Random rand = new Random();
ImageIcon image = new ImageIcon("C:/Users/Ghostkilla/Desktop/gubbe.jpg");
setWidth(pw.getBackgroundWidth());
int height = pw.getBackgroundHeight();

[Code] ....

If you run this code it will move a picture from right to left and hit the left wall and then go to right again leaving the window (It stops there). I want to make so it hits left and then right wall continuously till someones close the window. So basically I am using a for loop to make it go left right all the time.

How to make so the picture moves from bottomleftcorner to toprightcorner diagonally without leaving the window.

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Paint Method - Draw Oval In Random Coordination

Mar 13, 2014

So I created little program. So window is in full screen. Paint method.
 
package Test;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.*;
import java.util.Random;
public class Main extends JFrame {
Graphics g;

[Code] ....

So, paint method works perfectly. He paint rectangle. Good. But I dont know how using ,,paint2'' method. I need when you press z button, ,,paint2'' method draw Oval in random coordination. So instead ,,paint2'' method i using repaint() but i dont know nothing about paint methods and so on. So how using ,,paint2'' method? Now when i run program, i get a lot of error..

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Using Methods Within Methods

Jan 10, 2014

I have written two methods called "contains" and "overlaps". The method "contains" is to detemine whether a point (x, y coordinate) is within the surface area of a square object. The location of the square objects is determined by the location of the upper left corner of the square.The method "overlaps" is to determine whether two square objects overlap each other.

I have written these as two separate methods. However I want to change the method "overlaps", so that it uses the method "contains" within it. I.e. using a method within a method. Thereby hopefully making the "overlaps" method a bit more clear and easy to read.

Java Code:

/** Returns true of the point with the coordinates x,y, are within the square. */
public boolean contains(int x, int y){
int sx = location.getX(); //"location" refers to a square object
int sy = location.getY(); // getX() and getY() are to find it's coordinates
// "side" is the side length of the square
if (x >= sx && x <= (sx + side) && y >= sy && y <= (sy + side)){

[code]....

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How To Run Two Methods At The Same Time

Jun 22, 2014

Below is the main class of a project ive been working on, the goal is to start a countdown specified by the user. When the countdown reaches zero the base drops in the song that is being played. (Its not done yet) The main problem that arises is the fact that my song plays, and AFTER that, the timer starts.

Output:

Please input countdown in HH:mm:ss format.
00:00:41
Start?
Yes

The name of of the song is: Skrillex & Damian "Jr Gong" Marley - "Make It Bun Dem"

The time of base drop is: 00:00:41 //Song starts here

//Song is done
//Then timer starts
00:00:41
00:00:40
00:00:39

[code].....

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Using Methods Of Interface

Feb 5, 2014

I have following code. In this code CSClient is an interface. All methods of CSClient are implementaed in CSClientImpl class. Do I not need CS Client Impl imported in this code ?

How can I call getBranch() of CSClient, which is not implemented in CSClient as " this. getCsClient(). get Branch (new CSVPath(vpath), true);" ? This code works fine without any error in eclipse.

How can a method getBranch(), which is implemented in CSClientImpl class be used in this code without importing CSClientImpl ?

package com.rbc.teamsite.client;

import java.io.File;
import java.io.FileWriter;
import java.io.InputStream;
import java.io.PrintWriter;
import java.text.SimpleDateFormat;
import java.util.ArrayList;

[code]....

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Methods That Do And Do Not Return Any Value

Oct 8, 2014

Write the header for a method named send that has one parameter of type String, and does not return a value.Write the header for a method named average that has two parameters, both of type int, and returns an int value.

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Methods Of Using ItemListener

Dec 1, 2014

I have seen these two methods of using ItemListener. I am curios which is better and why. What are the differences?

ItemListener a;
Choice ce = new Choice();
ce.addItemListener(a);

[code]....

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