Swing/AWT/SWT :: How To Rotate 2D Square Using Maths Equations Through OpenGL
Feb 23, 2015
So I need to create a square and make it rotate when the letter R is pressed and then make it stop when the letter R is pressed again. I need make it rotate using a maths equation that I can't figure it out myself right this moment.
Code for square:
package lab2;
public class Square {
public double [][] vertices = new double[4][2]; //not good to make this public
public Square(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) {
vertices[0][0]=x1;
vertices[0][1]=y1;
vertices[1][0]=x2;
[Code] ....
In the Square code there is a method to write an equation to rotate it but I can't figure that part out ....
I'm writing a java program with opengl and I'm trying to get it where the user would select something like lighting on in a JMenu and then it would turn the lighting on in the house/barn... I have a method called LightOn that I put gl.glEnable(gl.GL_LIGHT0); but it just doesn't seem to turn on when I call it from the action performed... Is there something I'm missing from my code that I'm supposed to use instead since I have tried it with a boolean.. So the boolean starts off as false and when the JMenuItem is clicked the actionPerformed will turn the boolean to true and call the method LightOn. In the display method I have what the light is supposed to be
i want to rotate this shape using AffineTransform without changing its position and its size. i want the arrow to be in a straight line. how can i proceed??
I have use this but the place of the arrow is changing.
AffineTransform at = new AffineTransform(); at.rotate(Math.toRadians(45)); c.transform(at);
I'm trying to create a cursor for a game that moves square by square. While it will move to the next square, though, it leaves the image of the previous cursor on the last square it was on.
As a visual explanation, this is what the program looks like on launch:
This is what it's suppose to look like after you press the right arrow key once (made by forcibly changing launch coordinates):
And this is what it actually looks like after you press the right arrow key once:
Here is the code for the program:
package cursortest; import javax.swing.*; import java.awt.*; import javax.imageio.*; import java.io.*; import java.awt.event.*; public class CursorTest extends JPanel implements KeyListener{
[Code] ......
I'm fully aware that I could just use g.clearRect on the area and remove it for sure, but I know for a fact I shouldn't have to as I have another program I made a long time ago that tried to do something similar without needing to resort to that.
I was trying to understand Textures and OpenGL with Java. but the tutorials I find cover such a horribly broad area X_x.Basically I can get a window up, initialize openGL, and draw many repeating blocks on my screen.
I dont specifically care about minecraft. but I would like to learn how to get Many many blocks on the screenand how to apply more than one texture to a block. I cant seem to load two textures at a time without errors. I have a dumb while loop that includes a few For loops that repeat the blocks.I guess I should learn how to use Arrays to automate the block process ? Im not sure. I started reading about object buffers, but im not sure.
public static void initDisplay() { try { Display.setFullscreen(true); Display.setVSyncEnabled(true); // Drastically effects updates per second, Camera movement lowers by 98%
I am new to DreamInCode! I was creating a game using OpenGL (and slick for textures).
Using Vector3f, I make coordinates to where my camera is camera'ing (and rotation).
It was working... until I modified something. I only added shaders. When I took the shaders off I think I might of accidentally deleted something. Nonetheless the code looks perfect to me.
On the method "input()" everything runs. No errors are thrown anywhere. I have syso'd the hell outa my code. It shows no signs of breaks. I can, however, move elements I put into my program. I am 100% sure that no other class is breaking my game (soon to be).
What you should look out for: I am not really sure about the glLoadIdentity()'s and glMatrixMode(). I am, knowing a good part of, thinking it could be gluViewPort....
My problem: Can't move my camera even tho it was working before.
I had the opengl display attach to the JFrame before i did the runnable. But after adding the runnable the display now shows up the same size as my screen size. I have tried rearranging the
canvas.setSize(); and the frame.setSize();
but nothing changes the opengl display is still the same size and when i try to close the JFrame first rather then close the display first i get this error:
Exception in thread "AWT-EventQueue-0" java.lang.IllegalStateException: From thread Thread[AWT-EventQueue-0,6,main]: Thread[main,5,main] already has the context current
which points me to my
Display.destroy();
which im guessing is telling me that i am not properly disposing the display? How to attach the opengl display to the JFrame and fix the error above?
Design a class named LinearEquation for a 2 X 2 system of linear equations:
ax + by = e cx + dy = f Where x = ed − bf/ad − bc y = af − ec/ad − bc
The class contains:
- Private data fields a, b, c, d, e, and f. - A constructor with the arguments for a, b, c, d, e, and f. - Six get methods for a, b, c, d, e, and f. - A method named isSolvable() that returns true if ad−bc is not 0. - Methods getX() and getY() that return the solution for the equation.
[code].....
how to display the information I need to display. Also I am not so sure that I wrote the code properly, I do not get any errors when I compile it.
I am in search of a library that has been created in JAVA that can be utilized to solve for roots of a nonlinear system of equations. Each equation has 2 variables, x and y, and will need a library that uses higher calculus equations. No ones that just solve for x.
Most of the libraries that have been created to solve nonlinear equations are either in Fortran, C, or Python. There are a few libraries such minpack/scipy. The only libraries that I have been able to find or programming solutions that are in JAVA either require additional programs such as Matlab or are commercial products
I did find one library put together by a professor in Colorado State, but am unsure how to use it. There does not seem to be a way to enter your functions in the code.
Newton Raphson Method - Multivariable(x and y)
[URL] .....
How to use this library or find a library that can be used in an android application would be amazing.
I am suppose to write a method for solving a quadratic equation using the following header:
public static int solveQuadratic(double[] eqn, double[] roots)
I have entered 1, -3 and -4. The answer I get is "The solution is:0.0" .
import java.util.Scanner; public class QuadratilEq { public static void main(String[] args) { // TODO Auto-generated method stub Scanner input = new Scanner (System.in); double[] eqn = new double[3]; double[] roots = new double[4];
So i was assigned to write a program that would print the answer to the system of two linear equation. the form of ax+by=c and dx+ey=f..I wrote this program, but it is incorrect since I tried it out on my terminal and I keep getting incorrect values.
import java.util.Scanner; public class Quest4 { public static void main(String[] args) { Scanner input = new Scanner(System.in);
I am in search of a library that has been created in JAVA that can be utilized to solve for roots of a nonlinear system of equations. Each equation has 2 variables, x and y, and will need a library that uses higher calculus equations. No ones that just solve for x.
Most of the libraries that have been created to solve nonlinear equations are either in Fortran, C, or Python. There are a few libraries such minpack/scipy. The only libraries that I have been able to find or programming solutions that are in JAVA either require additional programs such as Matlab or are commercial products
I did find one library, but am unsure how to use it. There does not seem to be a way to enter your functions in the code.
Newton Raphson Method - Multivariable(x and y) www(.)math.colostate(.edu)/~benoi...s/solvers.html
How to use this library or find a library that can be used in an android application.
I have a list of Tabs which are dynamic depending on how many cars are in a database. If there are 10 cars there will be 10 tabs called car 1, car 2, car 3, etc. Each tab simply displays a photo and details of the car.
I have a JMenuItem that says start SlideShow and end SlideShow
What i would like to do is automatically slide through tabs when the start Slideshow is clicked.
I have been trying to rotate an image on a certain degree, and still remain on the same position. I have tried g.rotate, but it just rotate around a center, and it does not keep the same position as before.
I need my Java program (I'm working in Eclipse if it matters) to detect if an image is a portrait or a landscape, but since i am directly downloading them from my camera they only have it written somewhere in metadata, the image width and height is the same for landscape and portrait. I have the rotation code and the rest of the program working, but I need to somehow get a variable (for example integer one) to tell me if it is a portrait or a landscape image. I tried getting to the metadata but my Eclipse decided that import com.drew.metadata.Metadata; cannot be resolved.
BufferedImage image = ImageIO.read(new File(imagePath, imageName)); and after I get the variable "orientation" it looks like this
int orientation = ???; BufferedImage newImage = oldImage; if (orientation>1){ newImage = rotate(oldImage); }
I have a .txt file which i am currently using Scanner to input into the console, the text file contains the names of football games followed by their scores:
E.g. Man U : Liverpool : 2 : 1
I need to create an equation to add together all scores to create a string reading something like "total goals: 28" ....
I'm trying to replicate the rol(rotate left) instruction in assembly though can only get as far as shifting the bits with '<<' or doing Long.rotateLeft(var, 5). Both of these method don't wrap around the bits as the rol instruction does.
I am in search of a library that has been created in JAVA that can be utilized to solve for roots of a nonlinear system of equations. Each equation has 2 variables, x and y, and will need a library that uses higher calculus equations. No ones that just solve for x.
Most of the libraries that have been created to solve nonlinear equations are either in Fortran, C, or Python. There are a few libraries such minpack/scipy. The only libraries that I have been able to find or programming solutions that are in JAVA either require additional programs such as Matlab or are commercial products
I did find one library put together by a professor in Colorado State, but am unsure how to use it. There does not seem to be a way to enter your functions in the code.
Newton Raphson Method - Multivariable(x and y) Page Not Found
How to use this library or find a library that can be used in an android application would be amazing.
There are a lot of variables in physics and it is easy to manipulate equations to find the unknown variable. Well, in my program I have the problem of determining which equation to solve for an unknown. You can see I have a timeF, timeI, time, distanceI, distanceF, distance...etc...variables. The way that I have written the code, it will scan for an empty() JTF and assign it as the unknown variable (not sure I can do it this way anymore). At that point, the value is passed into the correct calculation method to process the equation based on a series of case statements in each method...
I know the button arrays I have set up will process correctly in the checkJTF method...and I will need to account for that...but right now my focus is on getting the program to properly calculate the kinematics equations and display the result in the JPanel.
public class PhysicsFrame extends JFrame { //Kinematic variables private static float distanceI, distanceF, velocityI, velocityF, velocityAverage, acceleration, time, timeF, timeI, result; //Power variables