i want to rotate this shape using AffineTransform without changing its position and its size. i want the arrow to be in a straight line. how can i proceed??
I have use this but the place of the arrow is changing.
AffineTransform at = new AffineTransform(); at.rotate(Math.toRadians(45)); c.transform(at);
So I need to create a square and make it rotate when the letter R is pressed and then make it stop when the letter R is pressed again. I need make it rotate using a maths equation that I can't figure it out myself right this moment.
Code for square:
package lab2; public class Square { public double [][] vertices = new double[4][2]; //not good to make this public public Square(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) { vertices[0][0]=x1; vertices[0][1]=y1; vertices[1][0]=x2;
[Code] ....
In the Square code there is a method to write an equation to rotate it but I can't figure that part out ....
I'm having problems getting my program to display a JLabel. The program draws shapes of random size and color across a panel. I have this part working. (There is more code for the drawing of shapes, I left it out for easier reading). When I try to add a JLabel in the main method, it does not display.
import javax.swing.JFrame; import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; public class TestDraw {
I'm trying to make a JLabel with an image fade in from transparent to fully visible.Is this possible with the JLabel itself or would I have to change the Image? If I'd have to change the Image's opacity how would I do this?
I am trying to write an application where if you click and hold down on 1 button and move the mouse to another button and release the text on the 2 buttons should be switched around.I have a print line so I can se the text are supposed to get switched around but it is just not happening in the GUI.
I attached all my code in case the flaw was to find somewhere else in the code, but the functionality I am working on is the lines 76 to 121.
Create a dnd (dungeons and dragons) character creator and back ground generator, have it display and run on a gui, to start with i decided to creator the gui as i go so i can see the progress, first i tried eclipse and windows builder, well after 1 day of reinstalling windows builder in about 5 different ways from multiple guides and sometimes getting it to partly work ...
After doing some more research I have figured out how to get the main program to display the gui . Heres what i have:
package com.mrgreaper; import javax.swing.*; public class MainWindow { private JPanel mainWindow; private JLabel playerlbl; private JLabel playerNamelbl;
[Code] .....
Now this works fine and the gui displays when the program is run but I can't change the text of any of the jlabels or textfield. If I try to do it in the main class i need to change them from private to public static but then in the form builder it says "cannot bind to static field *name of field*" but if i take static off then i cant change its value!
From what i understand this is because the window is an instance, so how to i change the value in that instance? I could put all my code in the one class, the one that creates the gui, but i really want it seperate, i would like the gui to update as the code runs... So how do i do it, how do i change the contents of jlabels on the fly, read the contents of text boxes on the fly etc....
I tried adding a getter setter
public void setCharFirst(JLabel charFirst) { this.charFirst = charFirst; } in the MainWindow.class
Then i tried to set it from my main function
MainWindow.setCharFirst("test");
but it cant access it as my main function is static and it is not now can i make it static...
I want to create 3 JTextFields in a row with all being of equal size.But my first Text field gets so wide than the other two.After adding each component at a time and seeing what causes the problem I realized that if I type a long text for the JLabel that's when this problem occurs.If I reduce the length of the text in the JLabel JTextFields get into the sizes I want. Here's my code
import java.awt.*; import java.awt.event.*; import java.lang.Math; public class Calculator1 extends JFrame { JTextField value1=new JTextField("0"); JTextField value2=new JTextField("0");
[Code] ....
How can I stop the JTextFields changing size when I change the JLabel label1's text length...
I am working on a project (assignment) and i want to be able to click on jlabel and the select border will show (as shown in the image attached) and i used it to resize the jlabel. I tried
@Override public void componentResized(ComponentEvent e) { super.componentResized(e); setPreferredSize(getSize()); } });`
yet is not working. I tried some other code that are not working.
I don't get what I missed in the code. I used the example of changing the text of a button by clicking on it, but instead I also added a JLabel and tried to make the button change its text instead, but it didn't work. What did I do wrong?
This is a part of my program. When the user enters "Exam Schedule" in the JtextField and clicks the add button I want the link to change to a link that opens a local pdf file. And if the user enters "Academic Calendar" the Jlabel will be set to another link. So far this works fine but the problem is that if you erase the textfield and enter another value the link of the previous value will still be there.
public void actionPerformed (ActionEvent e){ if (e.getSource ==add) { if (text.getText().equalsIgnoreCase("Exam Schedule")){ link1.setText(text.getText()); link1.setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));
I'm trying to create a chess program in java swing, and for the board I'm using an 8 by 8 array of jlabels stuck inside a jpanel with a grid layout. I would like the board to change size when the window changes size, and the grid layout accomplishes this succesfully, until I add the actual icons to the jlabels. Then the board just stays a fixed size. Someone suggested I use their "Stretch Icon" class, found here:[URL] ...., so I tried initializing the icons using one of the constructors in the class (the one that takes an image name and a boolean value for whether or not you want the resisizing to be proportionate (to maintain the aspect ratio)). However, the same thing happened. The board appears, but it does not resisize. To attempt to fix this problem, I tried simplifying my code, reducing the program to two jlabels within the jpanel, for which I then tried to set the image in the same way. Here is my simplified code:
I have a list of Tabs which are dynamic depending on how many cars are in a database. If there are 10 cars there will be 10 tabs called car 1, car 2, car 3, etc. Each tab simply displays a photo and details of the car.
I have a JMenuItem that says start SlideShow and end SlideShow
What i would like to do is automatically slide through tabs when the start Slideshow is clicked.
I have been trying to rotate an image on a certain degree, and still remain on the same position. I have tried g.rotate, but it just rotate around a center, and it does not keep the same position as before.
I need my Java program (I'm working in Eclipse if it matters) to detect if an image is a portrait or a landscape, but since i am directly downloading them from my camera they only have it written somewhere in metadata, the image width and height is the same for landscape and portrait. I have the rotation code and the rest of the program working, but I need to somehow get a variable (for example integer one) to tell me if it is a portrait or a landscape image. I tried getting to the metadata but my Eclipse decided that import com.drew.metadata.Metadata; cannot be resolved.
BufferedImage image = ImageIO.read(new File(imagePath, imageName)); and after I get the variable "orientation" it looks like this
int orientation = ???; BufferedImage newImage = oldImage; if (orientation>1){ newImage = rotate(oldImage); }
I'm trying to replicate the rol(rotate left) instruction in assembly though can only get as far as shifting the bits with '<<' or doing Long.rotateLeft(var, 5). Both of these method don't wrap around the bits as the rol instruction does.
I am having a problem rotating a shape I am using the transformation rotation matrix and don't seem to be getting the results I expected. Now I know a lot of programmers will just tell me to use the Graphics2D rotate(theta) Method.But I would like to create this ability through writing the code.
I am trying to Make A GUI which has a Jcombo box i also want it to have a jlabel that up dates depending on which option the user selects from the JcomboBox
for exampl if i select lion i want it to say you chose lion on the Jlabel and if i choose ostrich i want it to say ostrich and so on
I am trying to move a JLabel in a JPanel, but can't seem to make it work. I can't provide a compiling code, but a few fragments. I have a JLabel [] array. i want to move with the mouse elements of this array. Let's say i want to move JLabel[i]. I implemented this:
Java Code:
static int labelY; static Point labelX; static Boolean flag = false; jLabel[i].addMouseListener(new MouseAdapter(){ public void mousePressed(MouseEvent evt){ labelY=evt.getY();
[Code]...
I used the bool flag because i can't make changes to the label when it is inside an anonymous class. I also tried using setLocation but that did not work also. I don't get any errors when compiling. But when i run it and try to drag the JLabel[i] i get a long list of errors:
Java Code:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at puzzle.hw$1$2.mouseDragged(hw.java:276) at java.awt.Component.processMouseMotionEvent(Unknown Source) at javax.swing.JComponent.processMouseMotionEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source)
I read many posts online and watched tutorials on YouTube. I can't seem to get this work. Notice I am not using any drawing/graphics capabilities - I'd like to keep it this way as we have not gotten that far yet in my studies.The image is in a source folder titled Images under/in my project.
Java Code:
private JPanel jpImage = new JPanel(); private JLabel lblImage; private ImageIcon image; private Image img; // All those above defined prior to method // Within method (relevant to code above) ...