Swing/AWT/SWT :: Keeping Track Of Strings Drawn On JPanel Using Paint

Nov 1, 2014

So, I have this simple program that paints a string on JPanel using g2.drawString("Hello world", 40, 120). Basically, I want to be able to keep track of many strings on the JPanel at once. I'm not sure how to do this. For example, I would want to have an ArrayList of objects that keep track of these strings.

I want to be able to click-and-drag these strings so I will need to know there locations, etc.

Right now, using g2.drawString, it only draws the string. I want something like gw.draw(myStringObject).

import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import javax.swing.JFrame;
import javax.swing.JPanel;

[Code] .....

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Swing/AWT/SWT :: Deleting Shape Drawn On JPanel

Apr 7, 2015

I want to delete the shape i have drawn on the panel. Here is my code

import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.geom.Rectangle2D;

[Code] ....

Why it is not deleting my rectangle.

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Java Tictactoe Game Images Won't Paint / Be Drawn

Jul 24, 2014

I'm following this tutorial![URL] I've copied over a lot of the code and also copied/pasted other parts! I understand how it works, but I can't figure out why the "X" or "O" won't paint onto the screen when the window is clicked on! Only a button is drawn when I click on the screen.

/*
package tictactoe;
import javax.swing.*;
import java.awt.Image;
import java.awt.event.MouseListener;
import java.awt.event.MouseEvent;
import java.awt.Toolkit;//look into this library

[code]....

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Keeping Track Of Team Standings In A League

Apr 18, 2014

Here are my conditions: You are developing a program to keep track of team standings in a league. When a game is played, the winning team (the team with the higher score) gets 2 points and the losing team gets no points. If there is a tie, both teams get 1 point. The order of the standings must be adjusted whenever the results of a game between two teams are reported. The following class records the results of one game.

public class GameResult
{
public String homeTeam() // name of home team
{ /* code not shown */ }

public String awayTeam() // name of away team

[Code] ....

The class TeamStandings stores information on the team standings. A partial declaration is shown below.

public class TeamStandings
{
TeamInfo[] standings; // maintained in decreasing order by points,
// teams with equal points can be in any order
public void recordGameResult(GameResult result)

[Code] ....

And here is the actual question:

Write the method adjust. The method adjust should increment the team points for the team found at the index position in standings by the amount given by the parameter points. In addition, the position of the team found at index in standings should be changed to maintain standings in decreasing order by points; teams for which points are equal can appear in any order.

And here is what I have so far:

private void adjust(int index, int points)
{
int Score[] = new int[standings.length]
for ( int i=0; i <= standings.length; i++)
{
Score[i] = index, points;
}
}

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Keeping Track Of Inventory For A Company - How To Update Variables

Feb 11, 2015

My program is supposed to be used to keep track of inventory for a company. The user is prompted with a menu that asks them which item they want to update and then gives them another menu that allows them to buy, sell, or change the price of the items. For this, I need to have the variable values to change (based on the input of the user), because they are initially set to specific numbers. How would I do this?

Here's the part of my code that is relevant to this question:

balance = 4000.00;
lampQuantity = 400;
lampPrice = 10;
chairQuantity = 250;
chairPrice = 20.00;
deskQuantity = 300;
deskPrice = 100.00;
  
System.out.println("Current Balance: $" + balance);
System.out.print("1. Lamps " + lampQuantity);
System.out.println(" at $" + lampPrice);
System.out.print("2. Chairs " + chairQuantity);
System.out.println(" at $" + chairPrice);

[Code] .....

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JavaFX 2.0 :: TableView - Keeping Track Of Topmost Visible Row

Apr 1, 2015

I have a TableView and it is scrolled to have some rows visible. Lets call the top visible row T, and the bottom one B.

I now replace the items in the TableView with a whole new list of items (so new data to view), but I want to scroll back to either T or B.

It seems to me that I have to somehow keep track of the topmost visible row, or the bottom-most visible row, but I can't figure out how to do that.

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Keeping Track Of Product With Highest Price - Loop Condition

Sep 22, 2014

The Program prompts the user to enter the number of products in the product catalog. The program should then prompt the user for the name and the price of each product in the product catalog. Once all of the products have been entered, the program should output the product information (name and price) of the most expensive product in the catalog. Your solution to keep track of the product with the highest price.

import java.util.Scanner;
public class ProductTester {
private static final String price = null;
public static void main(String[] args) {
Scanner console = new Scanner(System.in);
System.out.print("Enter the number of Products: ");
int count = console.nextInt();

[Code] ....

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Keeping Track Of Player Position In Monopoly Board Game

Jun 28, 2014

I am trying to design a monopoly board game with a class and a main program. I can not make the method to keep track of the player's position after every roll. After every roll it prints "Previous position: 0".The player should also not go over 14th spot because the board is just 15 including 0. That is what I have (just the particular method and the part from the main program which call it).

public int getpospl1()
{
System.out.println( getplayer1name() + " Rolls "
+ "Dice 1: " + getrolld1() + "" + "Dice 2: " + getrolld2() + "" );
int spot1 = 14; //The end spot
int start = 0;
int previousPosition = start;

[Code] .....

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Swing/AWT/SWT :: Paint Screen Without Paint Methods?

Sep 22, 2014

Is it possible to paint to the screen without using methods such as paint(), paintBorder(), paintChildren, paintBorder, paintComponent, paintAll() and any other paint like methods I may have missed. These are, by the way, taken both from JComponent and Component. So, is it possible?

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Swing/AWT/SWT :: How To Paint Image On Frame

Mar 8, 2015

I simply want to paint an image on my frame, just once each time the paint() method is called, but how to call the paint method in any good way. This is how it looks:

import java.awt.AWTException;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Robot;
import java.awt.Toolkit;
import java.awt.image.BufferedImage;

[Code] ....

I have a frame in another class, and from my assumption I need to somehow tell my paint method to paint on that specific frame right?

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Swing/AWT/SWT :: How Much Overhead Involved In Associated Paint Methods

Jan 27, 2014

Since the Paint methods are being executed anytime a frame is being moved or resized, how much overhead could an application incur if the application

- has many frames
- doing a lot of moving
- doing a lot of resizing
- has a lot of background processes running.

As a rule, I try to only keep the most essential code in these types of methods and wondering if that type of thinking is "old school".

How much overhead is actually involved? If you needed to monitor the size of a given frame anytime the user resizes it, would you be concerned that using these methods would incur too much overhead?

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Swing/AWT/SWT :: Paint Application - Mouse Events In Same Class

Apr 15, 2015

I have my paint application, i use the following mouse event to draw my shapes (mousePressed, mouseReleased, mouseDragged). Now after the user paint a circle for example, he must be able to drag the shape; to be able to do this. i think i must again implement the different mouse Events. I have done it and the drag is not working. How can i achieve this. can we implement multiple (mousePressed, mouseReleased, mouseDragged) in the same java class??

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Swing/AWT/SWT :: Mini Paint Program - Changing Size Of Shapes

Jun 4, 2014

I am currently writing a small drawing program and I am having trouble with changing the size of the shapes. To do this, I have to access the arraylist shapes, check whether pressedX/pressedY is on any of the shapes in the arraylist using the findShape() method and then when released, uses moveBy() in the Rectangle/Oval/Line class and moveShape() in the miniDraw class to move the shape and draw it in the newreleasedX/releasedY position.

So far I think I have pin pointed the problem to being the method in all the shapes classes, that checks whether the pressedX/pressedY which is the on() method, and the findShape() method in the miniDraw class.

This is the minidraw class

import ecs100.*;
import java.awt.Color;
import java.io.*;
import java.util.*;
import javax.swing.JColorChooser;

[Code] .....

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Swing/AWT/SWT :: Paint Circle In Frame On Key Press - Cannot Get KeyListener To Work

Nov 3, 2014

I wanted to try out using a KeyListener to read what key I press so it can paint a circle in my frame, but I can't get it to work?

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

[Code] ....

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Swing/AWT/SWT :: Track Down Why SetViewPortView On A JScrollPane Is Taking So Long

Apr 27, 2014

I've built up an unreasonably large and unreasonably complicated JPanel. Unfortunately, when I use setViewportView to add it to a JScrollPane, a get an extended UI freeze—that operation takes several seconds. I'm trying to figure out what's taking so long. I've tried some fairly extreme things, like overriding the paintComponent, PaintComponents, paintChildren, paint, repaint, validate, revalidate, and validateTree methods in the panel with no-ops to try to figure out what's taking so long, but to no avail. I've tried validating the JPanel before adding it, but that has no effect. If I override the addImpl method of the scroll pane, that makes things quick, but it doesn't really narrow things down much.

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Swing/AWT/SWT :: JInternalFrame Over JPanel

Oct 3, 2014

I would like to know the possible ways to put up JInternalFrame over JPanel to achieve the following output.

Is it even Possible because i learned JInternalFrame can only be added to JDesktopPane.?

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Swing/AWT/SWT :: Image Not Being Displayed In Jpanel

Feb 19, 2014

Trying to get an image to display in a GUI.

try {
ByteArrayInputStream in = new ByteArrayInputStream(
transferWorker.bOutput
.toByteArray());
BufferedImage bufferedImage = ImageIO
.read(in);

[Code] ....

But nothing is happening in the GUI. I have stepped through and bufferedimage contains the data, but its not being displayed. Whats happening is, an image is being transmitted to serial port of laptop, so i'm taking it in and storing it in a BufferOutputStream and then trying to open it in my GUI class.

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Swing/AWT/SWT :: JPanel Inside A Jframe?

Apr 9, 2014

I have a Jframe and i want to add inside 4 different jpanel.This is easy.

what is difficult is how can i change them dynamically with 4 other new jpanels and 4 other new jpanels?

I have try with BorderLayout but not working.

It's a wizard like but not the same.

I have a jpanel with jbuttons jpanel with a jtable jpanel with textarea and jpanel with jlabels. All this have to change with other 4 jpanels, where to look?

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Swing/AWT/SWT :: How To Call PaintComponent In JPanel

Nov 7, 2014

How can I make a call to paintComponent within the JPanel-class, from another Class?

In class TestClass:

public class TestClass {
public TestClass() {
JFrame frame = new JFrame();
frame.setLayout(new BorderLayout());
frame.setSize(500,500);
initComponents();

[Code] .....

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Swing/AWT/SWT :: Scrollable JPanel Using MigLayout

Dec 28, 2014

I have been trying to create a chat client which makes use of a scrollable jpanel and at runtime adds JTextFields to the panel.

Panel Initialising

msgPanel = new JPanel(new MigLayout());
msgPanel.setPreferredSize(new Dimension(400,335));
JScrollPane msgPanelScroll = new JScrollPane(msgPanel);
msgPanelScroll.setHorizontalScrollBarPolicy(ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER);
msgPanelScroll.setVerticalScrollBarPolicy(ScrollPaneConstants.VERTICAL_SCROLLBAR_AS_NEEDED);
mainPanel.add(msgPanelScroll,"span 3,alignx center,wrap");

[Code] .....

But now Im facing the following issues. The text field aligns to the center of the panel & on adding more fields the panel accommodates as it can and does not begin scrolling.

Screenshots attatched

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Swing/AWT/SWT :: Why Jpanel Is Not Inserted In Jframe

Apr 4, 2014

I pick this code from Head first Java

package GUI;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.Graphics;
import java.awt.Color;
public class gui5 {
int x=0;
int y=0;
public static void main(String... x) {

[code]...

but just a Jframe is appearing no Jpanel no green color circle?What is wrong with code

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Swing/AWT/SWT :: Cannot Instantiate JPanel And Add It To JFrame

Mar 27, 2014

I am try to do an application based in multiples JFrames, each one with its particular responsibilities, and use one JPanel as a menu with buttons that connect one JFrame to another, But this menu is instantiated at run in view (layout made by netbeans) the Main Jframe appears with its internal JPanel, but the instantiated JPanel does not appear or does not show it's buttons. (notice only run method in the second class):

JPanel Menu that will be used in all alone JFrames of application:

public class MenuSuperior extends javax.swing.JPanel {
public MenuSuperior() {
initComponents();
} private void initComponents() {

[Code] .....

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Swing/AWT/SWT :: Disabling JPanel And All Its Components?

Oct 8, 2001

Let me explain by simplifying the GUI to a simple frame in which I have a JCheckbox and a JPanel mypanel.mypanel has a Textfield tf,JComboBox cmb as it's components.So now if I deselect the JCheckbox, all the components in the mypanel should be disabled. I used a code like:

[code]mycheckbox.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent ae) {
if(mycheckbox.isSelected())
mypanel.setEnabled(true); else
mypanel.setEnabled(false); } });[code]

but the components inside the panels are not disabled. In my actual program I have a large number of different kinds of components in mypanel.So disabling/enabling each of them on each actionPerformed of the mycheckbox will be laborious. Isn't there any way by which I can disable/enable the mypanel to disable/enable all the components in it?

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Swing/AWT/SWT :: JPanel In JFrame - Components Do Not Appear

Apr 4, 2014

I trying to replace original (and empty) JPanel in JFrame with my own made one, components does no appear right, when I pass the mouse first button appears:

MainViewClass:
...
private void initComponents() {
...
MenujPanel = new MenuSuperior();
MenujPanel.setBorder(
BorderFactory.createTitledBorder("Dados Pessoais"));

[Code] .....

Here is the video:

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Swing/AWT/SWT :: JLists Are Not Appearing In JPanel

Apr 12, 2015

I need to add 2 JLists inside a JPanel for a crossword. The JPanel is located SOUTH and I'm using BorderLayout in the constructor to locate the JPanel.

The problem is, I can't see the 2 JLists inside the JPanel. For some strange reason the JLists appear in the center where the crosswordPanel is, even though the clues JPanel method is located SOUTH.

package crossword;

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Container;
import java.awt.Dimension;

[code]....

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Swing/AWT/SWT :: Putting Button In JPanel

Jul 3, 2014

I am trying to add buttons in a loop to my but when i compile my program i can`t see my buttons. I can see other stuff that added to jpanel ...

static JButton blocks[][];
for (int i = 0; i < block.length; i++) {
for (int j = 0; j < block[i].length; j++) {
block[i][j] = new Block(i, j);
blocks[i][j] = new JButton(i+"");
blocks[i][j].setLayout(new GridLayout((i+1) * 10, (i+1) * 10, 10, 10));
pageAxisPanel.add(blocks[i][j]);
}
}

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