I simply want to paint an image on my frame, just once each time the paint() method is called, but how to call the paint method in any good way. This is how it looks:
Is it possible to paint to the screen without using methods such as paint(), paintBorder(), paintChildren, paintBorder, paintComponent, paintAll() and any other paint like methods I may have missed. These are, by the way, taken both from JComponent and Component. So, is it possible?
I have noticed, that if i call setVisible(true) before i add the button, then it works, but the button is not displayed... How can i achieve that the button is displays AND the KeyListener works?
I have been reading some java guides here [URL] .... and was trying to put a bit of what I have learnt into practice but am having some difficulty. Basically, using netbeans IDE I have created a new jFrameform so that I can place swing components in design mode. What I want to create isnt overly complicated but I just cant seem to get it. In design I have simply added a panel and a button. When I press the button I want to display an image I have located at:
/resources/images/numbers/1.png.
This is my code so far (most of it has been automatically generated from me adding things via design mode:
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */
I assume I need something like below somewhere , do i need to create a draw method? if so how do I call it as it is expecting graphics2d as a parameter, what would I pass into it?
Since the Paint methods are being executed anytime a frame is being moved or resized, how much overhead could an application incur if the application
- has many frames - doing a lot of moving - doing a lot of resizing - has a lot of background processes running.
As a rule, I try to only keep the most essential code in these types of methods and wondering if that type of thinking is "old school".
How much overhead is actually involved? If you needed to monitor the size of a given frame anytime the user resizes it, would you be concerned that using these methods would incur too much overhead?
I have my paint application, i use the following mouse event to draw my shapes (mousePressed, mouseReleased, mouseDragged). Now after the user paint a circle for example, he must be able to drag the shape; to be able to do this. i think i must again implement the different mouse Events. I have done it and the drag is not working. How can i achieve this. can we implement multiple (mousePressed, mouseReleased, mouseDragged) in the same java class??
So, I have this simple program that paints a string on JPanel using g2.drawString("Hello world", 40, 120). Basically, I want to be able to keep track of many strings on the JPanel at once. I'm not sure how to do this. For example, I would want to have an ArrayList of objects that keep track of these strings.
I want to be able to click-and-drag these strings so I will need to know there locations, etc.
Right now, using g2.drawString, it only draws the string. I want something like gw.draw(myStringObject).
I am currently writing a small drawing program and I am having trouble with changing the size of the shapes. To do this, I have to access the arraylist shapes, check whether pressedX/pressedY is on any of the shapes in the arraylist using the findShape() method and then when released, uses moveBy() in the Rectangle/Oval/Line class and moveShape() in the miniDraw class to move the shape and draw it in the newreleasedX/releasedY position.
So far I think I have pin pointed the problem to being the method in all the shapes classes, that checks whether the pressedX/pressedY which is the on() method, and the findShape() method in the miniDraw class.
i want to draw a circle inside a circle in java. so far i'm using this piece of code
private Ellipse2D.Float drawEllipse(int x1, int y1, int x2, int y2) { int x = Math.min(x1, x2); int y = Math.min(y1, y2); int width = Math.abs(x1 - x2); int height = Math.abs(y1 - y2); return new Ellipse2D.Float(x, y, width, height); }
So Ive got to make a turtle on an image draw a semicircle that starts at the top of a circle and goes down and to the left, changing colors halfway through. I've got everything down, I can draw the turtles and make them do straight lines. My problem is more math related. I need to use the equation of a circle, give it points, and figure out how to write that code in java.
We use the equation for a circle: (x - a)^2 + (y - b)^2 = r^2
public void paintComponent (Graphics g) { g.setColor(Color.white); g.fillRect(0,0,this.getWidth(), this.getHeight()); g.setColor(Color.green); g.fillOval(x, y, 40, 40); }
I had done all the previous code (in my own style) and found that the background rectangle was either being redrawn on its own, or there was something else removing the old circles from the screen. I then typed in the code from the previous page exactly as it was, to see if I had some change in syntax that would cause this, and it did the same thing.
Here's my code:
import javax.swing.*; import java.awt.*; public class SimpleAnimation { int x, y; private static final int HEIGHT = 600; private static final int WIDTH = 600;
[Code] .....
Is this because I'm using JRE7? I can't find any documentation that indicates the repaint() method has changed since Java 5.
I wrote the following code to get a frame,button in south and a red color circle,which i got.In the "actionPerformed" method i wrote "setContentPane(mp2)" thinking it would put another panel on the frame with a blue circle but when i pushed the button,the button got stuck and the circled did not change.
import java.io.*; import javax.swing.*; import java.awt.*; import java.awt.event.*; class Fra implements ActionListener { MyPanel2 mp2; JFrame frame; JButton button; public static void main(String[] args)
i have problem with the following two java classes, driver class Reservations and Room class. When i run, it just show blank frame, tell me where i gone wrong.
import javax.swing.JOptionPane; import java.awt.*; import java.awt.event.*; public class Reservations extends Frame implements ActionListener { Color lightRed=new Color(255,90,90); Color lightGreen=new Color(140,215,40); Rooms room=new Rooms(5,3);
I am in the progress of updating my code and re-testing after switching from Java 6 to Java 7. When I open multiple JInternalFrames in my application under java 6 I am used to closing the top most internal frame and having the frame immediately under it become the next active frame. When I run the same code under Java 7 I see a different behaviour in as much as when I close the last frame I opened, the next one to become active is the first one.
To illustrate this another way, lets say I open 5 internal frames, 1,2,3,4 & 5
In java 6 when I close frame 5, frame 4 becomes the active frame.
In java 7 when I close frame 5, frame 1 becomes the active frame.
I have been doing a project of ERP solution using JAVA AWT FRAMES and MYSQL(for database purpose). Here there is an ADMIN portion, who has the authority to make PAYROLLS of individual employees. There is a Frame where individual employee details will be shown(like basic salary, HRA, no.of leaves, other allowances...etc) in text boxes.
Now what i want is to make a PDF file of that payroll, so that I can make a hardcopy of it. The idea is just like anyother online form fill-up, where at the end you submit and save (or export) as a PDF (or text file) document. But I mention that it is a stanalone project, not an online one (i think it doesn't matter though).
So the basic idea is how to make a PDF file by extracting the text field or choice contents from a frame in JAVA AWT.
I'm having trouble with this program. In my textbook it says "Write an application that displays a frame containing two panels. Each panel should contain two images (use four unique images - your choice). Fix the size of the first panel so that both of its images remain side by side. Allow the other panel to change size as needed. Experiment with the size of the window to see the images change orientation. Make sure you understand why the application behaves as it does". I successfully imported the images, but I can't find out anywhere how to allow the second panel to change size with the window.
import java.awt.*; import javax.swing.*; public class TwoPanels { public static void main(String[] args) { JFrame frame = new JFrame ("Embedded Images"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); ImageIcon iconOne = new ImageIcon ("glove.jpg"); ImageIcon iconTwo = new ImageIcon ("cleats.jpg"); ImageIcon iconThr = new ImageIcon ("bat.jpg"); ImageIcon iconFou = new ImageIcon ("baseball.jpg");
I am trying to make a 2d graphical animation using the java swing classes in order to make a frame. I had a basic version working when all of the code was under the main method, but when I moved some into another method it broke it. With y understanding of java my code should work as I create a variable of the method containing the code and then assign the size and exit button. However this causes many problems such as my BeaconFrame method informing me that it is unused when I have used it. Here is my code:
import javax.swing.*; import java.awt.*; public class BelishaBeacon { public void BeaconFrame() { JFrame frame = new JFrame(); JPanel panel1 = new JPanel();
I have a Single Frame Application and I simply want to prompt the user with a dialog confirming they really want to close before they actually close the program, specifically when they click the X in the upper right. I THOUGHT it was like any other java application, with the slight added complexity of having to target the program-created-JFrame with: ".getApplication().getMainFrame()".
With that code, DO_NOTHING_ON_CLOSE is set on the JFrame, yet the program closes anyways. Which I don't understand.So I did some reading and found this: URL....That lead me to the configureWindow override, where I successfully tried this:
root.addWindowListener(new WindowAdapter() {
@Override public void windowClosing(WindowEvent e) { // write your code here System.out.println("Window Closing"); } });
But as far as I can tell that will only let me react to the window closing, not to the command to close it, where I could then kill the command in the dialog if they so "no I'm not ready to quit yet", if that makes sense. So, how to give a prompt before closing?I am using netbeans IDE to create this app - not sure if that is relevant, since maybe it is an oddity with the IDE and not Single Frame Applications.
I am trying to get the gridBagLayout function to sort my code to look like the attached image. I am having trouble figuring out how to do it or even where to start. My code can be seen below and this was as far as I could get on my own.
I am writing a ComputerBaseTest application with Netbeans. I have each question on a panel and I want the questions(panels) to be switched, viewing the previous and the next question on a single frame, but I do not know how.
I only understand frame switching if each questn is to be on a frame but each score on each question (frame) do not sum up to give the overall score at the end of the test. Using multi-frame shows a sign of bad programming.
I am building a GUI application which consists of two panels "panel" and "panel1". "panel1" have a button "addTimer" when clicked it should add the "panel" to the frame if i gain click the button it should again add the "panel" without overlapping the previous "panel" rather it should be created below the previous "panel". If i click on the button "addTimer" n times it should add the panel n times. Along with this the frame size has to dynamically change depending on the number of panels produced. Below is the code i tried my level best to satisfy the above conditions.
package superTimerV2; import javax.swing.*; import java.awt.*; import java.awt.event.*; public class SuperTimer extends JFrame { private static final long serialVersionUID = 1L;
In the method mouseClicked(MouseEvent me) the co-ords of the click are obtained.
* if they are within the confines of the rectangle rect, console output System.out.println("inside box") is displayed * in either case the click co-ords are displayed in the console
I'm getting the co-ords of the mouse clicks but no message when the click is inside the box
import java.awt.*; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; /* Experiment 04 was successful. So now (Experiment 05) I must try and see if I can identify mouse clicks that occur within the rectangle. */
public class AFrame extends Frame implements MouseListener { ARectangle rect; public AFrame(ARectangle rect) {