Swing/AWT/SWT :: Panel From Nested Class Does Not Display
Sep 26, 2014
I have this panel in a nested class in the MainPanel class and it does not display, when I launch the applet, or more like, the two menus "LineColor" and "BackColor" from the nested class ColorPanel do not display .
I am getting datas from user and checking it with database (MS SQL ) if it fits it is sweatching to new window. In new window I need to use again my database so I need to add connecting datas again. I would like to get them from login window. How to do that? I know theory but when I am writting code nothing works. Here is working code for login panel :
/*import java.awt.BorderLayout; import javax.swing.*; public class Login extends JFrame { public String url; public static void main(String[] args) { Log frameTabel = new Log();
When i click on the button from bottom panel, top panel need to be redrawn. But redrawing is not happening. It happens only when resizing the applet.
public class Graphics_Chart(){ public init(){ JScrollPane topPane = new JScrollPane(new ImagePanel2()); topPane.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_NEVER); topPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_NEVER);
So I'm working on this game for a school project and I have 2 problems
1.I do not know how to display the players score in the panel 2.Every single time the console reads the second button I click on as a 0 instead of the number underlining it
import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.*; import javax.swing.border.*; public class Matchgame extends JPanel implements ActionListener { private final JPanel Brd = new JPanel(new BorderLayout(3, 3));
I want to display a new panel with a text field and a label in it, and add the text from that textfield to an array list each time i press enter. here is what i am trying to do:
public JPanel startStateNoPanel(){ startStateNoPanel = new JPanel(null); startStateNoPanel.setBackground(Color.YELLOW); stateNo = new JLabel(); stateNo.setText("Enter Start State Number: "); stateNo.setBounds(5,40,200,20);
[Code]...
Here is my method to add Panel to Action Panel which is further added to the Frame
public void addPanel(JPanel panel, String name){ ActionPanel.add(panel, name); // there is the card layout on action panel }
symbolCountPanel is a panel which consists of a text field to take numberOf alphabets
if((symbolCountPanel.isShowing()) && (ex.getSource() == symbolCountF)){ if(!isTextFieldEmpty(symbolCountF)){ new SwingWorker<Void, Void>() { protected Void doInBackground() throws Exception { AlphabetCountF.setText(symbolCountF.getText()); setNumberOfAlphabets(Integer.parseInt(symbolCountF.getText())); // setting Number of Alphabets
Four experiments are performed, each consisting of six tests. The number of test results for each experiment is entered by the user. Write a Java program using a nested loop to compute and display the average of the test results for each experiment.
You can run the program by entering the following test results:
What is the main advantage of nested class? Rather making one class reside inside other, can't we achieve all by making it two separate classes with its own individuality?
import java.util.Arrays; import java.util.Comparator; class SimpleHolder extends Object { private final int value; public SimpleHolder(int value) { this.value = value;
[Code] ....
According to The Java Tutorial, static nested classes should not have access to other members of the enclosing class. I'd suppose to get compile-time error in the BasicComparator class. However, my code compiles just fine. Am I missing something?
I am getting data from user and checking it with database (MS SQL ) if it fits it is switching to new window. In new window I need to use again my database so I need to add connecting data again. I would like to get them from login window. How to do that? I know theory but when I am writing code nothing works. Here is working code for login panel :
/*import java.awt.BorderLayout; import javax.swing.*; public class Login extends JFrame {
I have a JPanel class that creates a left panel and a right panel. the left panel and right panel both have one button each. What I’m trying to accomplish is when I click on the button in the left panel that it updates the button in the right panel. I have to do this without changing anything in the right panel.Basically I have to have LeftPanel have a way to keep track of an instance of RightPanel and I would have to do this through the JPanel class. But I have no clue where to begin on even accomplishing this.
i want to draw a circle inside a circle in java. so far i'm using this piece of code
private Ellipse2D.Float drawEllipse(int x1, int y1, int x2, int y2) { int x = Math.min(x1, x2); int y = Math.min(y1, y2); int width = Math.abs(x1 - x2); int height = Math.abs(y1 - y2); return new Ellipse2D.Float(x, y, width, height); }
We were given a class lab that asks us to write a program that create a multidimensional array ( 5 x 5 ), populates the array using nested loops with letter from A until Y, and displays the array to the screen. and the result should look like this:
A B C D E F G H I J K L M N O P Q R S T U V W X Y
How to write this program.. I have tried all my best but the results are not coming like this..
I currently have the code set up to iterate through objects and keep track of them but how do I do the same and draw the objects on the panel window? I'm confused on what to do and how to start it.
Here's the code I have so far, the 'Car' which I want to draw extends to another class which extends to GameObject. I currently have a 'draw()' method under the 'Car' class but nothing in the 'draw()' method yet. From what I understand i'm suppose to have a 'draw()' method under 'GameObjects' class also?
public class MapView extends JPanel implements IObserver, ActionListener{ JPanel myPanel; private Timer timer = new Timer(5, this); int x = 0; int moveX = 2; public MapView(){ super.setBorder(BorderFactory.createTitledBorder("Map:"));
[code]....
Mostly I don't understand how to go through the iterator again to paint the objects. Wouldn't I need to put another iterator under 'paintComponent()' or can it be done under 'update()' ?
how to get some shapes from the GameObjects onto my panel.
I've created a chat program, but now I need to show messages in different colors depending if the message is received or sent. I was wondering if I can use jlabel to do this but in this case I need that jlabels to scroll in a jpanel. how to do this or maybe using a rtf ?
My panel named panelIncomeInfo are not showing the components that I have added.
public class PayrollGUI { private JPanel panelIncomeInfo = new JPanel (); private JPanel panel = new JPanel (); private JPanel panelPayCheckInfo = new JPanel (); private JButton close = new JButton ("Close");
Is it possible to make Expand/Collapsable panels in Java without writing huge amounts of code? I want something like this Expand/Collapse How would I go about it?
When input validation for the first months rainfall is non-negative, this results in correct average rainfall.
When input validation is used for the first months rainfall I'm prompted to input a positive number, which is 2.
When asked to input rainfall, in inches, for each month, I begin with input -3, I am again prompted to re-enter a positive, I enter 3. What happens is, whichever positive integer I input after I had entered a negative for the first months rainfall, the average would be off by the positive number inputted.
package averagerainfall; import java.util.Scanner; public class AverageRainfall { public static void main(String[] args) { int maxYears; int totalMonths;
I have two classes: main (with JFrame) and a panelLogin class with a method returning a panel with all login components..so I create a new panelLogin in main and use the method to get the panel, put it into my JFrame. But here the problem: on the loginPanel the ActionListener for the login-event, if the input is correct,the panel shall disappear and the main panel shall appear.Should I make some kind of top class, which handels the panels?
I have a program with a main panel JPanel that implements KeyListener. I added a JTextArea to which I added as the KeyListener: this, meaning the main panel. I made the JTextArea fill the entire main panel because I want to catch a key press anywhere in the main panel.I catch the key presses and the program does what I want it to.
I added a JToolBar to the program; it is working just fine.Now that I have two components on the main panel - toolbar and panel with textarea -, the textarea must have the focus before it will send the KeyEvent and call keyPressed(). I don't want to expect the user to click on the main window to get the program to start or after each time they use the toolbar.
I have tried calling both requestFocus() and requestFocusInWindow() on the textarea; neither call worked. I put the toolbar at PAGE_END instead of PAGE_START; this worked to allow the program to start but I don't want to have the toolbar at the bottom and once I clicked on a toolbar button, the textarea lost the focus.
I need to be able to give the textarea the focus when the program starts and after the user uses a toolbar button. (I suspect that if I solve the problem when the program starts, I can use the same method after handling a button press.)
I want to switch panel on click of a button and code for switching panels is written in update method (Which gets called from notify observer of another class as part of Observer pattern.
playGame in Panel 1 of class 1 calls another class (class 2)and data comes in update method of class 1(Observer interface).
Now for switching panels code is in gameControllerDataProcessing . I am not able to switch the panels when this functionality runs.
However if i dont call the unoGameController.playGame(playerFirst.getText(), playerSecond.getText() and directly call the update method or directly write the switching panel code . then it works fine.
In JButton's click event, I wanto to show a JPanel to print the message "Processing" on the screen. Before JButton's click logic end, hide the JPanel.
Actually, JPanel is not displayed. I do not know why.When msgPanel .setVisible(false); is commented out, JPanel is normally displayed .But do not know how to hide it when JButton's click logic is finished.
Here is the code.
loadBtn.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent arg0) { JPanel msgPanel = new JPanel(rootFrame); // Show the message JPanel
I am trying to read Point objects from .drw file which contains endpoints of line segments, and draw lines making a square on panel when I run the program. This is what I have got so far. how to get the points using array for drawing ?
// inside the method to read points objects from .drw file try { fos = new FileInputStream("square.drw"); oos = new ObjectInputStream(fos); // creating an object of Point class endPoints = new Point[sampleSize];
I am trying to make a Connect Four game with java swing, but I am getting an error with my attempt at making an multi D panel maker when I try to run it.
I have a JPanel that's using a simple GridBagLayout.
JPanel panel = new JPanel(); GridBagLayout qPanelLayout = new GridBagLayout(); qPanelLayout.columnWidths = new int[] { 0 }; qPanelLayout.rowHeights = new int[] { 0 }; qPanelLayout.columnWeights = new double[] { Double.MIN_VALUE }; qPanelLayout.rowWeights = new double[] { 0.0 }; panel.setLayout(qPanelLayout); componentCount = 0;
Based on user input I am adding sub-panels to the panel. These sub-panels may vary in height. They take up the full width of the Panel.
public void add(Component comp) { GridBagConstraints gbc = new GridBagConstraints(); gbc.fill = GridBagConstraints.HORIZONTAL; gbc.insets = new Insets(2,2,2,2); gbc.gridx = 0; gbc.gridy = componentCount++; panel.add(comp, gbc_questionPane1); }
The odd behaviour I'm seeing is that if the height of the new sub-panel I'm adding is less than the height of the largest sub-panel currently displayed then the main panel does not repaint. If its height is equal or greater then the Panel does repaint, and any sub-panels that were added but not visible before are now painted. What have I missed?