Swing/AWT/SWT :: Panel Not Showing Added Components
Apr 27, 2014
My panel named panelIncomeInfo are not showing the components that I have added.
public class PayrollGUI {
private JPanel panelIncomeInfo = new JPanel ();
private JPanel panel = new JPanel ();
private JPanel panelPayCheckInfo = new JPanel ();
private JButton close = new JButton ("Close");
I have a JPanel that's using a simple GridBagLayout.
JPanel panel = new JPanel(); GridBagLayout qPanelLayout = new GridBagLayout(); qPanelLayout.columnWidths = new int[] { 0 }; qPanelLayout.rowHeights = new int[] { 0 }; qPanelLayout.columnWeights = new double[] { Double.MIN_VALUE }; qPanelLayout.rowWeights = new double[] { 0.0 }; panel.setLayout(qPanelLayout); componentCount = 0;
Based on user input I am adding sub-panels to the panel. These sub-panels may vary in height. They take up the full width of the Panel.
public void add(Component comp) { GridBagConstraints gbc = new GridBagConstraints(); gbc.fill = GridBagConstraints.HORIZONTAL; gbc.insets = new Insets(2,2,2,2); gbc.gridx = 0; gbc.gridy = componentCount++; panel.add(comp, gbc_questionPane1); }
The odd behaviour I'm seeing is that if the height of the new sub-panel I'm adding is less than the height of the largest sub-panel currently displayed then the main panel does not repaint. If its height is equal or greater then the Panel does repaint, and any sub-panels that were added but not visible before are now painted. What have I missed?
I have three classes.. 1. panel class 2. frame class and 3. tester class...I am creating the objects like so but when I add button to panel then panel to frame I am not seeing the button. here is my code
import javax.swing.JButton; import javax.swing.JPanel; public class Panel extends JPanel{ private JPanel p; private JButton b;
When i click on the button from bottom panel, top panel need to be redrawn. But redrawing is not happening. It happens only when resizing the applet.
public class Graphics_Chart(){ public init(){ JScrollPane topPane = new JScrollPane(new ImagePanel2()); topPane.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_NEVER); topPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_NEVER);
I have a JPanel with vertical BoxLayout. It contains four components. I set the JPanel to LEFT_ALIGNMENT, which has no effect on its components. I set the first component to LEFT_ALIGNMENT, which has no effect. Only after I have set all four components to LEFT_ALIGNMENT do any of them align properly.
This suggests that it is impossible to have varying alignments in a container. They must all be the same alignment.
I accept that this is just the way things are: "Java works in mysterious ways." And I'm sure that it is possible to work around this limitation by stacking boxes that themselves have different internal alignments.
But I still wonder what in the world was going on in the minds of the Java developers. Is there a rational reason for this oddity?
This raises my most serious criticism of Swing: the hidden gotcha. Swing is a tangled mess of cross-connecting requirements that are impossible to divine by simple inspection of the documentation. If you want to use, say, a JRadioButton, it's not enough to study the documentation on JRadioButtons; you must also consult lots of documents for which there is no obvious connection to JRadioButton other than it being part of Swing.
I am trying to send a JPanel object to the server. While doing so I get the error -
java.io.NotSerializableException: javax.swing.filechooser.WindowsFileSystemView at java.io.ObjectOutputStream.writeObject0(Unknown Source) at java.io.ObjectOutputStream.defaultWriteFields(Unknown Source) at java.io.ObjectOutputStream.writeSerialData(Unknown Source) at java.io.ObjectOutputStream.writeOrdinaryObject(Unknown Source)
I have swing UI designed and I want the components to resize when the frame is manually resized. The design is as shown in the fig Project UI.jpg
The panel 4 and panel 5 will change their contents according to the list item clicked. Panel 4 just has text area but panel 5 a panel with numerous components as label, combo box, text field,check box will be present.Now if the frame resizes, I won't all the components to resize according to the frame size.
Let me explain by simplifying the GUI to a simple frame in which I have a JCheckbox and a JPanel mypanel.mypanel has a Textfield tf,JComboBox cmb as it's components.So now if I deselect the JCheckbox, all the components in the mypanel should be disabled. I used a code like:
but the components inside the panels are not disabled. In my actual program I have a large number of different kinds of components in mypanel.So disabling/enabling each of them on each actionPerformed of the mycheckbox will be laborious. Isn't there any way by which I can disable/enable the mypanel to disable/enable all the components in it?
I keep hearing these two term when it comes to painting in Swing, however, I'm not sure which is which. To my understanding is that the child components are the ones that already exist on screen (could be a JButton, JFrame, or custom painting) . and the parent components are the one to be added/drawn next. (hence, if we override the paintChildren() method when painting, the components that were already on the screen don't appear any more).
I trying to replace original (and empty) JPanel in JFrame with my own made one, components does no appear right, when I pass the mouse first button appears:
My JPanel when adding components to it will never make its self larger but it will make my components inside smaller even though I have set the minimum and preferred sizes for those components? I am using the GridBagLayout for my layout manager as I am trying to get used to it.
I keep hearing these two term when it comes to painting in Swing, however, I'm not sure which is which. To my understanding is that the child components are the ones that already exist on screen (could be a JButton, JFrame, or custom painting) . and the parent components are the one to be added/drawn next. (hence, if we override the paintChildren() method when painting, the components that were already on the screen don't appear any more) ....
I wish to display a progress bar during a lengthy file translation process. When I created a ProgressBar class to do this and tested it with a short test program, it seemed to work fine. But when I add my ProgressBar class to a package containing various other classes, put that package in a jar file, and then execute the class using the progress bar from a menu in my main program, the frame of the progress bar shows up with the appropriate caption but the JLabel, JProgressBar, and JButton are not displayed. I have gone over my code numerous times and checked that the ProgressBar class constructor is getting the proper arguments.
// package gov.nasa.jpl.ephemeris; import java.awt.*; import java.awt.event.*; import javax.swing.*; /** * Progress bar with message text above the bar and a Cancel button below it */ public class ProgressBar extends JFrame { private boolean _cancelled = false; private JProgressBar _progressBar = null;
[Code] ....
I have also been wondering whether I need a separate instance of the border for each panel, or whether I can just create one instance and use it for all three panels.
I'm working on Ubuntu with resolution 1600*900; I used MigLayout to place the components of the application; but when I go with higher resolutions,components adjustment and alignment are not up to the mark.
I have quite a specific view for how I want my components layed out. No matter what I try I can get them to display how I want! I'm using three JPanels. There's a main panel that goes inside the tabbed pane. This main panel contains two other panels. The First panel is a gridbaglayout panel, with labels on the left column, and components on the right column. The second panel is underneath the second, and contains a label, and a button beneath it. THis uses a basic box layout, with one component per line. The label doesn't always appear (depends if a component is changed). With everything showing, this is how it looks so far:
However, I want the Labels on the left of the pane. The right hand column should be aligned horizontally and have more space from the labels. Ideally I'd like a gap between the last label/checkbox and the Note label.
This is my current code for the panel/s inside the tabbed pane window.
videoPanel = new JPanel(); applyVidBtn = new JButton("Apply Settings"); applyVidBtn.setVisible(false); warningLbl = new JLabel("Note. Applying these settings causes a program restart."); warningLbl.setVisible(false);
Is it possible for a rectangle with dotted side be shown when dragging the mouse on a component?Just something like the one in the attachments, usually occurs in some graphics/pictures software.
This is right from a book I'm reading but it doesn't work. The problem is to write an application that lets you determine the integer value returned by the InputEvent method getModifiers() when you click your left, right, or middle mouse button on a JFrame.
This is the code copied directly from the book. What is missing:
import java.awt.event.InputEvent; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.JFrame; public class JLeftOrRight {
i have problem with the following two java classes, driver class Reservations and Room class. When i run, it just show blank frame, tell me where i gone wrong.
import javax.swing.JOptionPane; import java.awt.*; import java.awt.event.*; public class Reservations extends Frame implements ActionListener { Color lightRed=new Color(255,90,90); Color lightGreen=new Color(140,215,40); Rooms room=new Rooms(5,3);
I currently have the code set up to iterate through objects and keep track of them but how do I do the same and draw the objects on the panel window? I'm confused on what to do and how to start it.
Here's the code I have so far, the 'Car' which I want to draw extends to another class which extends to GameObject. I currently have a 'draw()' method under the 'Car' class but nothing in the 'draw()' method yet. From what I understand i'm suppose to have a 'draw()' method under 'GameObjects' class also?
public class MapView extends JPanel implements IObserver, ActionListener{ JPanel myPanel; private Timer timer = new Timer(5, this); int x = 0; int moveX = 2; public MapView(){ super.setBorder(BorderFactory.createTitledBorder("Map:"));
[code]....
Mostly I don't understand how to go through the iterator again to paint the objects. Wouldn't I need to put another iterator under 'paintComponent()' or can it be done under 'update()' ?
how to get some shapes from the GameObjects onto my panel.
I've created a chat program, but now I need to show messages in different colors depending if the message is received or sent. I was wondering if I can use jlabel to do this but in this case I need that jlabels to scroll in a jpanel. how to do this or maybe using a rtf ?
I have this panel in a nested class in the MainPanel class and it does not display, when I launch the applet, or more like, the two menus "LineColor" and "BackColor" from the nested class ColorPanel do not display .