I want to be able to show a set of pictures that would result in a primitive sort of animation. I'd like to do something lighter than making my thread sleep. Is there a way to pause the code without pausing the thread, other than something like a for-next loop of 1 to 2000 just to take up time?
import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.*; import java.util.Random; import java.awt.FlowLayout; public class Slider3 {
[code]....
The oint is to make an animation using Timer with various frames - So that's my code, but when I define the sider class, I keep getting cannot find symbol errors! I don't know what to do! Is it the change listener? My teacher never really taught us how to do it apart from Actionlistener. He said we might have to put it within an ActionListener?
I have an image that moves with arrow keys, and I want to make it appear to be moving. So, I made that image, and then another with the legs moved, to give the illusion of motion. I added it to an event
But it only serves to change it once. How would I make it revert to the original frame once it is converted to the second frame (image 6)? I tried a gif but to no avail?
I have a JTable with 6 rows and 6 columns, i.e. 36 cells. I have 1 image-icons.. I want an animation of the image, it should just be shown in the JTable as described below.
In my following explananation: Cell[row;column]
State 1 Cell[0;0] = 1st image Cell[remain] = empty
I am trying to program a slot machine and as of now, I am trying to make my slots spin and randomly stop on one of the graphics. Right now, I am having difficultly making the animation/slot stop randomly.
Previously, I tried using a randomly set timer that would cancel the execution, but the image did not appear/stop on the screen.Right now, I am using a random generator and a while to say that if it is a certain number, then stop the image.Here's what I tried:
I am wondering why in the example below the opacity is interpolated from the start value to the specified keyframe value but the width is not. It just jumps to the keyframe value right on button click.
I'm trying to get my animation for my java game to move along the edges of my device. Once it hits the edge I would like it to turn and keep moving along the edges. I'm sure this is easier than I'm making it but I can't find much on this. Right now my animation moves right and goes right off the screen until the app is closed and restarted.
I am looking for a way to find a resize animation for an application I'm developing. I found this answer but I figure there could be a better method out there,
Java - How do I create a Resize animation for JavaFX stage? - Stack Overflow
I am just looking to select something in a list, then press a button which would enable the animation and enlarge the stage. This will happen twice.
I have a problem with this ascii animation program I am working on. I declared a method inside of my class AsciiAnimation extends JFrame implements ActionListener, called
package AsciiAnimation; import java.awt.*; import java.awt.event.*; import java.util.ArrayList; import javax.swing.*; public class AsciiAnimation extends JFrame implements ActionListener{ int currentFrame = 0; ArrayList<String> frameList = new ArrayList<String>();
[Code] ....
Basically I just am trying to figure out how java works with me accessing those 2 data members, currentFrame and frameList inside of my first class ALL in the same package.
Just i want add a progress bar for listening MySwingWorker's setProgress updates. When buton clicked swingworker should executed and progress bar should come to screen. I read many articles about that but not understand correctly. Because i am beginner in JAVA.
Question1: Should i (create new class) or (implement to current gui or swingworker class) for progressbar?
Question2: Should i fired progress bar first and execute swingworker from progressbar class? or should i execute swingworker first and fired progress bar later and how?
One of the four JDialog class would look something like this without the comments.
package client; import javax.swing.JDialog; @SuppressWarnings("serial") public class AddCustomerDialog extends JDialog implements Dialog{ public AddCustomerDialog () { //Some stuff goes here to set the settings for JDialog instance
I would like to be able to change the locale in my Swing application at runtime and have all the text elements on the GUI update themselves with localized text from a ResourceBundle of the new locale.If there a simple way of achieving this without having to create an event model for all GUI pages?
I have created a jtable with two columns so I need add checkboxes dynamically in to the first column.Bıt I couldn find something like add.How can do this.This is what I have so far
public CheckBoxes(){ table=new JTable(new TableModels()); TableColumnModel columnModel = null; JCheckBox box; for (int i = 0; i <2; i++) {
I've almost finished building an Editor in Java, but i'm a bit stuck on creating a JCheckBox that saves your credentials (as in password only) . I would like it to be on a JPanel under the password input box and above the Login and Register buttons.
Code: Login.java (Main class for this problem)
[URL] ....
The main thing here is using GridLayout, which is what im currently working with but can't seem to get it under the password input box.. check: [URL] ....
how to open a GUI on top of another GUI? I have built a GUI and have a button that when pressed I want to open a new GUI which is another java application within the project, it seems pretty straight forward and I just need to insert 'new [name of application]()'
Button btnEdit = new Button(shell, SWT.NONE); btnEdit.addSelectionListener(new SelectionAdapter() { @Override public void widgetSelected(SelectionEvent e) { new edit(); } }); btnEdit.setBounds(76, 10, 75, 25); btnEdit.setText("Edit");
I find myself asking these two questions because I see them as relating. First question is; I always write
Java Code: f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); mh_sh_highlight_all('java'); (where f is a JFrame object)
to set the close for the JFrame. What I don't get about this is what is going on in the parenthesis. I looked in the Java Documentation, and it says an int goes inside. In that case, I don't really get what the word JFrame is doing there. Overall, please explain what is inside the parenthesis of that line and why it has to be there.The second question is a generic question. I notice a lot of times an object will be created, and as its parameter, you will have to instantiate an object. an example would be
Java Code: Class f = new Class(new Object) mh_sh_highlight_all('java');
What does it mean when an object gets created inside of a new object? Why is putting Java Code: new Object mh_sh_highlight_all('java'); ever necessary when concerning the two parenthesis?
I am trying to add a JMenuBar to this program with just one dropdown to select one option but I am getting an error with the setJMenuBar(menuBar); line as it does not extend JFram. How I would add a menu to this program another way.
public class Calculator extends JPanel implements ActionListener{ private static final long serialVersionUID = 1L; JMenuBar menuBar = new JMenuBar(); JMenu noteMenu = new JMenu("Note"); JMenuItem newNote = new JMenuItem("New Note"); public static final int WIDTH = 350; public static final int HEIGHT = 560;
According to what I read, "when programming in Swing, your GUI creation code should be placed on the Event Dispatch Thread (EDT). This will prevent potential race conditions that could lead to deadlock." (See below for code.)
Why is this? How could making a GUI lead to deadlock?
public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI(); } }); }
I'm developing a Swing Project and I have a textarea in which the item names will be entered separating with commas. The code has to check every element and fetch the price of it and calculate the total amount and display it in the text field. But Somehow it does not enter the while Loop? Why?
Here is the code
String str = accessories.getText(); accessories.setText(str.toUpperCase()); String[] str_arr = accessories.getText().split(","); float t1 = 0; float t2 = 0; for (int i = 0; i < str_arr.length; i++) { System.out.println(str_arr[i]); System.out.println("
According to what I read, “when programming in Swing, your GUI creation code should be placed on the Event Dispatch Thread (EDT). This will prevent potential race conditions that could lead to deadlock.” (See below for code.)
Why is this? How could making a GUI lead to deadlock?
public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI(); } }); }
So I have a Jframe that has a set of functions that act on a node. What I want to do is allow the user to expand the gui by creating new sets (copies) of these functions when they have more nodes.I thought of hiding extra sets and making it appear they are adding them by making them visible.
I am trying to implement user input in my dice rolling program but I do not understand where I need to add the actionListener. What I want the program to do is allow the user to click on each roll button and have the output be between 1 and 6. I figured I can put it in the "main" class due to the size of the program but I would like to know the best way to go about adding the actionListener into a sub-class for practice purposes.Here is my code thus far:
package com.jprogs; import java.awt.*; import javax.swing.*; public class DiceGenerator extends JFrame { DiceRollEvent dice = new DiceRollEvent(); // create the roll buttons JButton roll_1 = new JButton("Roll #1"); JButton roll_2 = new JButton("Roll #2"); JButton roll_3 = new JButton("Roll #3"); JButton roll_4 = new JButton("Roll #4"); JButton roll_5 = new JButton("Roll #5"); // create output field for each roll