Swing/AWT/SWT :: Positioning Slider Of Vertical Scrollbar Not Working
Apr 4, 2014
I have written a drum machine using Java. Into said drum machine I list all 47 available MIDI drums. The instrument list is placed into a JPanel, along with a gridArray of checkboxes. The JPanel is then in turn added to a scrollpane. I have listed the MIDI drums in order of 'ground-up'. For example, the bass drum is generally at the bottom of most drum kits, so it is at the bottom of my MIDI drums list. Next up would be the snare, followed by the cymbals, and then by all the specialty percussives. Since most beats are started from the 'ground-up', laying to foundation, so to speak, I want the scroll bar of the scrollpane which houses the JPanel, which in turn houses the instrument list and the beat checkboxes, to be positioned, upon opening, at the bottom of the scroll pane. Nothing I have tried works. It always positions the slider somewhere in the middle of the scroll track. Below is a listing of just the buildGUI portion of the code, all the MIDI functionality has been removed to keep the size of the post to this forum down.
I have developed JavaFx application with playback option using JavaFx Media player and slider controls. I am updating slider value using javafx mediaplayer.currentTime().addListener() method by adding Change/Invalidate listener.
While playing MP4 video, slider values are not updating (Change/Invalidate listener not getting triggered while playing video) on Mac OS(version : 10.9.1). Below is the sample code snippet.
I have a problem with slider which i want to create jlabels in a panel by sliding the slider and get the value but the jlabel doesn't show in jpanel. Below is the code :
JPanel PanelBoxes; JPanel panel; JLabel c; public static void main(String[] args){ DividePanel div = new DividePanel(); div.go();
I like to adding a scrollbar to a jpanel with flowlayout but is imposible, i don't see the scrollbar. I've tried a thousand different ways but I have not accomplished anything.
Here is my code:
//Creamos el panel que contendra los botones de cada producto diferente package com.foolsrecords.tpv.tablaproductos.vista; //Hacemos todas las importaciones necesarias import com.foolsrecords.tpv.modelo.Producto; import com.foolsrecords.tpv.modelo.eventos.ControladorEventListener;
Also, the e.getX()/Y() methods in my mouse listeners always spit out the position of the mouse relative to window instead of the entire screen. Is there a way to flip that or at least a way to track the movement of my window on my screen? Another acceptable fix for me would be to have my Robot object's mouseMouse(x,y) method move my mouse to a position (x,y) relative to the window instead of the entire screen.
I've been noticing some of my programs have been a little buggy recently, and think it's down to confusion over doubles and positioning. Lets say I have a label called banner that I want to scroll across the screen. Now I need to know the label's width in order to position it, but the width depends on the amount of text, so i use this code:
double bannerWidth = banner.getWidth();
Which forces me into using a double if I want to be accurate.
But the problem is that I'm trying to use a condition that compares the label's horizontal position (currentX) to the left edge of the screen (LEFT_EDGE), minus the width of the label (bannerWidth). In other words when the label is off the screen, it should go back to its starting position.
I assume that means that any variables I use to track the label's position (in this case currentX), or constants that I use to check equality (LEFT_EDGE), have to be doubles as well?
My difficulty is that I iterate currentX. But currentX--; won't work because doubles don't iterate as I'd expect.
So casting becomes an option..... but if I cast to an integer I effectively lose width on the label. And that is magnified each loop, resulting in the label's starting position moving further and further to the left.
What's a simple way to flip an Image along the vertical or horizontal? I've searched high and low and surprised to find that I can't find something short and compact.
I am working on writing a desktop based email client using swing. First some specifics: I need to show emails in a (dynamically updatable) vertical list. Each item in this vertical list would represent an email showing: (a) the subject, (b) a photo of the sender that I have locally available & a couple of buttons. So, I plan to create a JPanel containing a JLabel to show the Subject, The photo inside a JLabel & JButtons. I have the layout of this panel done and is not a problem.
My problem is with stacking all these JPanels (each representing an email) and showing them on the UI as a list. I am not sure of any way to do this. Moreover, when a new email is received, it has to be displayed at the top of the list (not at the bottom).
Specifically, I need a good way of displaying a vertical list of JPanels & be able to add new JPanels at the top of the list.
import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.*; import java.util.Random; import java.awt.FlowLayout; public class Slider3 {
[code]....
The oint is to make an animation using Timer with various frames - So that's my code, but when I define the sider class, I keep getting cannot find symbol errors! I don't know what to do! Is it the change listener? My teacher never really taught us how to do it apart from Actionlistener. He said we might have to put it within an ActionListener?
So I have a player an enemy and enemy bounds the enemy can go. I need to have the enemy track my position and when I go into the position (I am using a collision method for this) the enemy comes over at a speed of 1. My problem is the enemy jumps to me and then follows at speed of 2 (2 is the player speed). The code is wrong this is why it is jumping and I have my other problems. so my question is what is a good solution for this? I am trying to make a method to track playerposition() so what I am thinking I could do is find x, y of player then store those into an array and return the array to Enemy so he tracks.
player.java public class Player{ int x = 100; // Location of player int y = 200; // location of player int xa = 0; // Representation of where the player goes int ya = 0; // Representation of where the player goes private int speed = 2;
[Code] .....
Please note this is not the entire code I have cut some things out that did not need to be there. Also, the code is just to get an idea of what I was thinking of doing. The ideas that are came up with are not meant to be a reflection of what I already have but, what I could add or replace.
import java.awt.GridLayout; import javax.swing.*; public class Screen { JButton start; JButton reset; JButton box[][] = new JButton[20][20]; Screen()
[Code] ....
I am trying to place the buttons on the bottom. I tried a few different things but the grid layout keeps grabbing it and making them a part of the grid at the button.
import java.awt.GridLayout; import javax.swing.*; public class Screen { JButton start; JButton reset; JButton box[][] = new JButton[20][20];
[Code] ....
I am trying to place the buttons on the bottom. I tried a few different things but the grid layout keeps grabbing it and making them a part of the grid at the button.
1: 3D space. How do i define the space where i will make my world? Is there a certain point that i will define as 0,0,0 or is there some other way.
2: Camera positioning. When i have the 3D space, how to i make it so that the camera will show that what i want it to show. Lets say il define its lokatios 30,50,100 and direction is NW, then how to i make it so that is see the SW direction from the point 30,50,100?
I'm new to java and I need changing the direction of these balls from a horizontal axis to a vertical axis bouncing in the center. I've tried reversing the integers but there seems to be something i've missed.
package package_bouncingball; import java.applet.*; import java.awt.*; import javax.swing.*; import javax.swing.event.*; public class Class_bouncingball extends Applet implements Runnable { int x_pos1 = 150;
I'm trying to get a progress bar to work on my GUI.
This is what I have so far, the parameters are taken from another class that takes in an image in packets from a Raspberry Pi and stores them to a file on PC.
public void ImageInfoReceivedHandler(int sizeOfFile) { progressBar.setMinimum(0); progressBar.setMaximum(sizeOfFile); progressBar.setIndeterminate(false);
[Code] .....
The println are printing out the correct values and they are being implemented in the methods, but nothing is happening in the GUI.
I have a thread setup in the GUI when a button is pressed
getImageButton.setText("Timer Started"); transmit = new transferImage(port); lblImgProcess.setText("Getting Image, Please Wait"); transferThread = new Thread(transmit); transferThread.start();
So the thread starts and image is then transmitted, does the progress bar need to be in that event handler?
after reading the oracle tutorial on how to make frames and reading FrameDemo2.java. URL....i thought setDefaultLookAndFeelDecorated(true); would give me a different decoration than the default windows 7 border.but toggling between true and false changes nothing, and changing setUndecorated does nothing either.what am i supposed to do to make it look like the one in theFrameDemo2 window?
I was suspecting I had a jButton not working, so I added a console print to test. See below. When I click the button, the console doesn't display anything. Am I using the button wrong?
private void jButtonUpdateItemsMouseClicked(java.awt.event.MouseEvent evt) { System.out.println("click"); System.out.println(drawPreviousRectangle);//this is a boolean }
I have also tried the following with the same results (or lack of).
private void jButtonUpdateMajorDeckItemsActionPerformed(java.awt.event.ActionEvent evt) { System.out.println("click"); System.out.println(drawPreviousRectangle);//this is a boolean }
I am trying to get a scrollPane working correctly, but not having any luck. The picture drawn in the center panel is quite large and goes off the screen. I visited URL... but I am missing something vital. Both tracks show, but there is no knob to do the scrolling.
public DViewer() { super(); frame = new JFrame(); frame.setSize(Toolkit.getDefaultToolkit().getScreenSize()); frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
The class does get compiled but the submit button doesn't work?
/** * Orchestration class for Account */ import java.awt.*; //Importing the java.awt.* class import java.awt.event.*;//Importing the java.awt.event.* class import javax.swing.*;//Importing the javax.swing. class public class AccountDemo extends JFrame { /// initializes the variables in the container