Swing/AWT/SWT :: Reading Point Objects From DRW File And Drawing Lines On Panel

Sep 15, 2014

I am trying to read Point objects from .drw file which contains endpoints of line segments, and draw lines making a square on panel when I run the program. This is what I have got so far. how to get the points using array for drawing ?

// inside the method to read points objects from .drw file
try {
fos = new FileInputStream("square.drw");
oos = new ObjectInputStream(fos);
// creating an object of Point class
endPoints = new Point[sampleSize];

[code]...

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Reading Point Objects From DRW File And Drawing Lines On Panel

Sep 15, 2014

I am trying to read Point objects from square.drw file which contains endpoints of line segments, and draw lines making a square on panel when I run the program. This is what I have got so far. How to get the points using array for drawing ?
 
// Initializing fields
private Point[] endPoints ;
FileInputStream fos;
ObjectInputStream oos;
int sampleSize = 0;
 
[Code] ....

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Drawing Multiple Objects Swing

Jun 30, 2014

I have to do an assigment using Swing, where I have to make a Board(extends JPanel) and add multiple instances of moving elements to it, with following requirements:

By adding a new object to the Board, the others must not slow down. Also the user interface must not be blocked by the moving objects. So, the movement of the objects must be handled in a separate thread.

and

The application must support adding lots of objects, so it is not okay if every object has its own thread, as this would take too many resources. Design the application in such a way that it uses a constant number of threads, meaning that the number of threads does not grow when adding more objects.

The question is:

How to do this thing with constant number of threads?

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Reading Pairs Of Lines From A File?

Jul 19, 2014

This what the data file looks like -

5165168416516988798484984984984984
9898798798798

1556516846516518498
51688484979789798798798491

The problem was to make code which will combine consecutive lines which contain some data into one line and print it. I made a solution that works.

import java.io.File;
import java.io.FileNotFoundException;
import java.util.NoSuchElementException;
import java.util.Scanner;
public class Filez {
public static void main(String[] args) {
File file = null;

[code]...

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Reading A File And Splitting Certain Lines Into Arrays

Jan 30, 2015

Me and my mate are struggling to get our code to split a line in a text file which are separated by (":") and store into an array. We've managed to split each individual line into an array, but cannot work out how to do it with multiple splits over one line.

try{
FileReader fr = new FileReader("C:UsersTomDocumentsNetBeansPro jectsfootballA2_Tom_Tyler2srcukackingsto nci5100football_a2 om_mcLean_tyler_wattsmo delfootball_teams_phase1a.txt");
BufferedReader br = new BufferedReader(fr);
while(br.ready()){
String nextLine = br.readLine();
String[] fTArray = nextLine.split(",");
System.out.println();
for(String str : fTArray) {
System.out.println(str);
}
}

This code works but how would we do it for multiple splits over one line, along with this array?

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Not Reading All Lines While Comparing User Entered Name To The One That Exists In File?

Jan 21, 2014

Logic her eis when user selects option1, it asks for user to enter name and as soon as user enters name, it should compar name to existing names in txt file. I have user while loop and for loop but for some reason, it doesnt compare properly as there seems to be some mistake in looping and it just read first line or you can say single line rather than comparing it with all lines in txt file. i have attached votes.txt file with this. Also, if user doesnt exists infile, it will ask user to enter vote as yes or no and add it to file and then count total number of Yes and No votes from file and compare them.

my votes.txt file looks as below with two columns namely (name and vote).

Hiren No
samir yes
bob no
rikul no
master yes
patrick no
summer yes
bhanja no

package samples;

import homework.EmployeeA;
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileWriter;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Scanner;

[code]....

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Swing/AWT/SWT :: Iterating Through Objects To Draw On Panel?

Apr 23, 2014

I currently have the code set up to iterate through objects and keep track of them but how do I do the same and draw the objects on the panel window? I'm confused on what to do and how to start it.

Here's the code I have so far, the 'Car' which I want to draw extends to another class which extends to GameObject. I currently have a 'draw()' method under the 'Car' class but nothing in the 'draw()' method yet. From what I understand i'm suppose to have a 'draw()' method under 'GameObjects' class also?

public class MapView extends JPanel implements IObserver, ActionListener{
JPanel myPanel;
private Timer timer = new Timer(5, this);
int x = 0;
int moveX = 2;
public MapView(){
super.setBorder(BorderFactory.createTitledBorder("Map:"));

[code]....

Mostly I don't understand how to go through the iterator again to paint the objects. Wouldn't I need to put another iterator under 'paintComponent()' or can it be done under 'update()' ?

how to get some shapes from the GameObjects onto my panel.

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Graphing Using Drawing Panel

May 1, 2014

import java.awt.*;
 public class Program5 {
 public static void main(String[] args) {
DrawingPanel panel = new DrawingPanel(300,500);
panel.setBackground(Color.white);
Graphics g = panel.getGraphics();
g.setFont(new Font("Helvetica", Font.PLAIN, 12));
double ball = 10;

[code]....

I'm fairly new to Java and am having a hard time with this particular assignment. The program runs and shows up on the drawing panel fine but I can't get the lines quite right.Capture.jpg

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Transparent Panel Drawing

Apr 23, 2015

solve my problems regarding drawings on my JPanel(Transparent panel).My Jframe & other components are created by netbeans GUI builder & the transparent panel is created manually but one problem is that i can't impose this Transparent panel into JFrame like it is attached to the JFrame.Another problem is that,i want that transparent panel size should be counted in inch like my attached picture(TOTAL SIze 36 inch) & also when i clicked on that panel those mouse points highest distance should be measured in Inch.How can i do all of these three task??

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Swing/AWT/SWT :: When Click On Button From Bottom Panel Top Panel Need To Be Redrawn

Apr 1, 2014

When i click on the button from bottom panel, top panel need to be redrawn. But redrawing is not happening. It happens only when resizing the applet.

public class Graphics_Chart(){
public init(){
JScrollPane topPane = new JScrollPane(new ImagePanel2());
topPane.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_NEVER);
topPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_NEVER);

[code]...

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Swing/AWT/SWT :: Reading Text File Into GUI

Jul 2, 2006

I am using a JFrame with JPanel (with radiobuttons and jtextfields) and am wanting to get data from a text file (around 100 words) and input 4 words at a time into my gui. I have been trying to do this by filling an string array with the data, (no problems here) then using jTextField to read the array. (having a few problems in this area though) Am about 80% there...but just wondering is there a better way to approach this problem, that is, inputing words into gui, refreshing, input 4 new words, refreshing, etc.

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Program Like Applet - Creating Multithreading Or Drawing Objects

Aug 20, 2014

What is the best choice to program like an applet i mean easy with creating multithreading or drawing objects etc.

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Swing/AWT/SWT :: Reading Text File And Display In A Pane

May 15, 2014

I have my below Swing GUI code in which I want to read and display some contents present in text file say (test.txt) which is located in my local disk (C: est.txt). My pane tab 2 is divided into two halves horizontally. How can I read and write the test.txt file contents under the tab tab2 in the first half of the pane(where currently it is 2 written)?

Sample test.txt present in my local hard disk location
username:test1
Password:test1
DataBasename: testDB

CODE FOR TABBED PANE

import javax.swing.*;
import java.awt.*;
public class SplitPaneExp {
public static void main(String[] args){
Runnable r = new Runnable() {
public void run() {
JFrame frame = new JFrame("WELCOME");

[Code] ......

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Swing/AWT/SWT :: Why Delays In Drawing Images

Jun 17, 2014

I have a question about the execution of code to draw images relative to code that comes after that. I don't normally do this sort of thinghere's the problematic code:

int stn = 0;
while (stn < 10)
{
glb1.xOfText += 20;
glb1.yOfText += 20;
gc1.drawImage(glb1.img1 , glb1.xOfText , glb1.yOfText);
TimeKeeper.pause(500);
stn++;
}

Where glb1 is a final reference to an object that holds common data for the game.while its x and y values say they are for text, they are also used for image placement (at least during this testing phase.)

gc1 is the "graphics context" of the canvas that the images are being drawn on.

The person who wrote this said, "When the attached code is run, the calls to TimeKeeper.pause(500), which in turn call Thread.sleep(500), are all executed in row, and then the results of drawing the image 10 times is displayed. (I know because some of the previous image pastes left some visual data behind.)"

I recall from reading about drawing graphics (a long time ago) that drawImage() could take time, but I don't know why the thread does not indeed sleep between calls to drawImage().

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Swing/AWT/SWT :: Drawing Images That Are GIFs

Dec 20, 2014

how to phrase the question. I created a small applet in java.. it allows me to move a toon around a blank applet window. I am using four gif files that have a walking animation in them. The issue i am having is after moving around the gif just flashes in and out really quickly.. when i start the program, moving up and down seems to be working perfectly fine, but the moment i move left or right it starts messing up for all directions. here is my code.

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class CharactorMove extends JApplet implements KeyListener

[code]....

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Constructs And Initializes A Point With Same Location As Specified Point Object

Jun 5, 2014

I was reading the oracle java tutorial under: URL....Here's the code for the Point class:

public class Point {
public int x = 0;
public int y = 0;
//constructor
public Point(int a, int b) {
x = a;
y = b;
}
}

and in the Rectangle class you have the following constructor:

public Rectangle(Point p, int w, int h) {
origin = p;
width = w;
height = h;

If we create a new Point object like this:

Point originOne = new Point(23, 94);

and then a new Rectangle object like this:

Rectangle rectOne = new Rectangle(originOne, 100, 200);

Will that set originOne to point to the object Point at (23, 94). just want to make that this is the meaning of this statement: Point(Point p)Constructs and initializes a point with the same location as the specified Point object.

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Swing/AWT/SWT :: How To Center Lines Using SpringLayout

Feb 10, 2014

I'm using the Spring Layout Manager to put a form in a JPanel and I'm trying to center the lines horizontally so they will stay centered when the window is resized. Nothing I've tried has worked, I can't find anything on the web, and even my fallback of seeing how Netbeans does it fails as Netbeans doesn't seem to support the Spring Layout.

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Swing/AWT/SWT :: Add Free Hand Drawing To ArrayList

Nov 6, 2014

I am buildning a paint application in java, where the user can choose from a combobox wheather he/she wants to draw a rectangle or by free hand. The objects are stored in an arrayList. The user can also choose in the menubar to go back one step, which means to remove the last drawn item from the arrayList and then loop through the arraylist to draw the remaining objects.

It works fine with rectangles. When I create a rectangle it creates only one rectangle, which I add to the arrayList.
My problem is with the free hand. When I draw by free hand (using mousePressed and mouseDragged) I add every "dot" of the line as an object. Which means that when I remove the last item in the arrayList it only removes one dot of the line, not the whole line.

I need to add the dots together as one line, but how can I do that?

if (e.getSource().equals(comboBox)) {
JComboBox cb = (JComboBox)e.getSource();
if (cb.getSelectedItem().equals("Rectangle")) {
this.addMouseListener(new MouseAdapter() {

[Code] .....

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Swing/AWT/SWT :: Drawing Various Shapes - Repaint Not Working

Jan 16, 2015

I'm trying to make a simple program that will feature some graphics. It will have a JCombobox that the user selects to draw various shapes. I can't get the repaint function to work however.

package selectingshapes;
import java.awt.Graphics;
import java.awt.Color;
import javax.swing.JPanel;
import java.awt.Graphics2D;

[Code] .....

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Swing/AWT/SWT :: Drawing A Semicircle Using Formula For The Equation Of A Circle

Sep 19, 2014

So Ive got to make a turtle on an image draw a semicircle that starts at the top of a circle and goes down and to the left, changing colors halfway through. I've got everything down, I can draw the turtles and make them do straight lines. My problem is more math related. I need to use the equation of a circle, give it points, and figure out how to write that code in java.

We use the equation for a circle: (x - a)^2 + (y - b)^2 = r^2

amanda.setName("amanda");
amanda.setShellColor(Color.BLUE);
amanda.setBodyColor(Color.RED);
amanda.setPenColor(Color.YELLOW);
amanda.setPenWidth(3);
amanda.forward();
amanda.turn(-90);
amanda.setPenColor(Color.BLUE);
amanda.forward(???);

the question marks are where I need to draw a line on an arc, like in the picture.

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Appending New Lines In A File

Jan 21, 2015

I have this part of the file.

class CreateFile implements ActionListener{ // MailOrderCreateFile.java
@Override
public void actionPerformed(ActionEvent ae){
String getDestination = txtDestination.getText();
file = new File(getDestination); // needed for Creating and Displaying the file
currentTime = txtCurrentTime.getText();
try {
FileWriter fw = new FileWriter(file);

[Code]...

What I wanted to do is that every time I press the button that will activate this part of the code, it will write to a .txt file defined in my txtDestination var (a JTextField). After the first time the file was created, it must append a new line every succeeding presses. However, everytime I do this, it just simply overwrites the contents of the .txt file. The example output would have been like this:

First time.

O R D E R D E T A I L S:
Time ordered: 01/21/2015 Wed 10:21:54 PM
Item number: 10
Item price: $4.59
Quantity ordered: 12,321
Total: $56,553.39

[Code]...

I've tried createDetails.write but to no avail.

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Swing/AWT/SWT :: Rows In JTextArea - Entering More Lines Than Limit

Jan 9, 2014

Here's a snippet of code from a program I'm making:

private void init() {
...
testInfo = new JTextArea("Progress log:
");
testInfo.setEditable(false);
testInfo.setLineWrap(true);
testInfo.setPreferredSize(new Dimension(testInfo.getPreferredSize().width, 200));
scrollPane = new JScrollPane(testInfo);
scrollPane.setHorizontalScrollBarPolicy(ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER);
scrollPane.setVerticalScrollBarPolicy(ScrollPaneConstants.VERTICAL_SCROLLBAR_ALWAYS);
...
add(scrollPane);
}

The problem is, the JTextArea that's created has a "limited" number of rows - it seems you can still enter more lines than the "limit", but they don't show. I thought it was a problem with the JScrollPane but I'm not so sure...

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Drawing Image - Specify File Path

Jul 3, 2014

Gyazo - e5663e8da42ac46a642895d72836b933.png

As you can see I have specified a file path, as it is needed to draw the image.

The image "sun" is in a certain folder inside the directory of my jar file.

But If I were to send the whole package to my teacher to review. The file path would still remain the same, local to my computer making the image, unloadable.?

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Swing/AWT/SWT :: Graphics2D / Drawing Double Rounded Corners Border?

Mar 26, 2014

I am struggling to make a double border which has rounded corners. The border should be 2 parallel lines.

I made something which looks almost good, but if you look closer there are a few wrong things.To achieve this, I made 2 paths, then painted them in 2 different colours.

The main problem is painting with AA, because the colours overlap and are affected.

I think it would be smoother to paint a single path using 2 colours.

For the first problem, I think some kind of a stroke would be enough. But, if I build a stroke, it's almost same thing like drawing the path twice, like I did before. Anyway i think that would fix AA problem. But still, maybe I can achieve a smoother effect for the corners.

Question:Maybe something with a 2x1 Texture ? It's possible to achieve this ? I know I tried this before and when a curve was encountered the direction of the texture was wrong and looked messy.

PS: Ignore the blueish thing, it's a dragged component to activate the highlight border.

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Swing/AWT/SWT :: Drawing Arcs And Later Make It Move Anti-clockwise

Nov 12, 2014

I first need to draw this exact shape, which later I will have to make it move anti-clockwise, but for now, how to draw this thing:

First thing I can think of is drawArc, but not so sure...

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Swing/AWT/SWT :: Double Drawing Pixels When Manipulating DataBuffer Of BufferedImage

Feb 9, 2014

I've been working my way through a tutorial to build a simple 2D tile-based engine that also allows the code to manipulate the colour of pixels on the screen based on a monochrome map read from a file. I've got the code right line for line, but I seem to have a bug when it comes to draw to the screen! At regular intervals, despite what is held in the pixel array of ints (which I have confirmed to be correct when debugging), I get the same row of pixels being draw twice in a row. I figured there was some loop issue somewhere, but after attempting to debug this for some time, I haven't come up with the answer.

Original tilesheet:As rendered:

Game.java:
package igg.engine.game;
import igg.engine.game.gfx.Screen;
import igg.engine.game.gfx.SpriteSheet;
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;

[Code] ....

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