Swing/AWT/SWT :: Scrollable JPanel Using MigLayout

Dec 28, 2014

I have been trying to create a chat client which makes use of a scrollable jpanel and at runtime adds JTextFields to the panel.

Panel Initialising

msgPanel = new JPanel(new MigLayout());
msgPanel.setPreferredSize(new Dimension(400,335));
JScrollPane msgPanelScroll = new JScrollPane(msgPanel);
msgPanelScroll.setHorizontalScrollBarPolicy(ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER);
msgPanelScroll.setVerticalScrollBarPolicy(ScrollPaneConstants.VERTICAL_SCROLLBAR_AS_NEEDED);
mainPanel.add(msgPanelScroll,"span 3,alignx center,wrap");

[Code] .....

But now Im facing the following issues. The text field aligns to the center of the panel & on adding more fields the panel accommodates as it can and does not begin scrolling.

Screenshots attatched

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May 23, 2014

The question is when I hit the maximize button on the JFrame my panel instantly goes to the top left corner of the JFrame. Is it possible to center the panel inside the JFrame, when the maximize button is pushed? I am familiar with push and grow that MigLayout uses but this isn't exactly what I need. I don't want several textFields to span the screen. Instead I would rather have the panel centered.

This is just a sample project to test out the MigLayout API

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[Code] ....

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[Code] ....

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How can I make a call to paintComponent within the JPanel-class, from another Class?

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[Code] .....

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I pick this code from Head first Java

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int x=0;
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[code]...

but just a Jframe is appearing no Jpanel no green color circle?What is wrong with code

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[Code] .....

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Let me explain by simplifying the GUI to a simple frame in which I have a JCheckbox and a JPanel mypanel.mypanel has a Textfield tf,JComboBox cmb as it's components.So now if I deselect the JCheckbox, all the components in the mypanel should be disabled. I used a code like:

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...
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[Code] .....

Here is the video:

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[code]....

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[Code] ....

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[code]....

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[Code] ....

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Dec 9, 2014

I'm writing a Java Swing program for my software development class to allow a user to create a map for a side scroller video game. I'm stuck on a particular part of my GUI where I'm trying to create a properties box for specific tiles. When I draw the components onto the JPanel and display it as it is, it shows two check boxes per row. On the ScrollPane however, all the check boxes go straight onto one line and draw out the scroll pane. Right now I am only concerned with just making the basic GUI.

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[Code] .....

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[code]....

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/**
*
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[Code] ....

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public void actionPerformed(ActionEvent e) {
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[Code]...

prepareHandsForGuiCode is

public UNODeckMain prepareHandsForGui(UNODeckMain unoDeckMain){
JButton[] btnArr =new JButton[50];
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Am i skipping something ?

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I am having problems trying to get my jPanel to display my drawings properly after scrolling. (My drawings is done using by overriding the paint() method as the paintComponent() method does not work in my case.) My jPanel is component of my JScrollpane, and my JScrollpane is part of my jFrame.

The organization of components is: JFrame <-- JScrollPane <-- JPanel ( <-- means added to).

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