Swing/AWT/SWT :: Using Image As Button - Remove Border?
Oct 10, 2014
I tried a few things and I was unsuccessful at removing the border around my image button. It seemed simple enough when reading on StackOverflow but I'm still getting errors : s
ImageIcon cardIcon_1_1 = new ImageIcon("../images/empty.png");
JLabel cardImg_1_1 = new JLabel(cardIcon_1_1);
cardImg_1_1.setBorder(BorderFactory.createEmptyBorder());
cardImg_1_1.setContentAreaFilled(false);
Errors:
Multiple markers at this line
- Syntax error on token ";", @ expected
- Syntax error on token ".", @ expected after this token
Multiple markers at this line
- Syntax error, insert "Identifier (" to complete
MethodHeaderName
- Syntax error, insert "SimpleName" to complete
QualifiedName
- Syntax error, insert ")" to complete MethodDeclaration
I'm using an applet it had to be in the initialize part of my program...
I have been reading some java guides here [URL] .... and was trying to put a bit of what I have learnt into practice but am having some difficulty. Basically, using netbeans IDE I have created a new jFrameform so that I can place swing components in design mode. What I want to create isnt overly complicated but I just cant seem to get it. In design I have simply added a panel and a button. When I press the button I want to display an image I have located at:
/resources/images/numbers/1.png.
This is my code so far (most of it has been automatically generated from me adding things via design mode:
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */
I assume I need something like below somewhere , do i need to create a draw method? if so how do I call it as it is expecting graphics2d as a parameter, what would I pass into it?
I've recently decided to learn Java on my own using internet material such as forums, blogs and you tube. Ive never programed before but through some research I concluded that Java is going to be on the mid spectrum of difficulty as far as verbiage goes. I ma in no way implying that Java is easy but instead closer to spoken English that c++ if my research is correct. So here is my attempt at a basic program where I click a button and it will make an image appear. Not sure where Im falling short
package clicktoimage; import java.awt.*; import java.awt.event.*; import javax.swing.*; public class Clicktoimage extends JFrame { private JLabel label; private ImageIcon image;
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@Override public void componentResized(ComponentEvent e) { super.componentResized(e); setPreferredSize(getSize()); } });`
yet is not working. I tried some other code that are not working.
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I made something which looks almost good, but if you look closer there are a few wrong things.To achieve this, I made 2 paths, then painted them in 2 different colours.
The main problem is painting with AA, because the colours overlap and are affected.
I think it would be smoother to paint a single path using 2 colours.
For the first problem, I think some kind of a stroke would be enough. But, if I build a stroke, it's almost same thing like drawing the path twice, like I did before. Anyway i think that would fix AA problem. But still, maybe I can achieve a smoother effect for the corners.
Question:Maybe something with a 2x1 Texture ? It's possible to achieve this ? I know I tried this before and when a curve was encountered the direction of the texture was wrong and looked messy.
PS: Ignore the blueish thing, it's a dragged component to activate the highlight border.
I am unable to clear disappear the background of .png image added in a translucent JPanel. I have tried it using JLabel but the image added is with white background. How can i get rid of this white background...
import javax.swing.*; import java.util.*; import java.awt.*; public class HomePage { JFrame frame; JPanel pnl1, pnl2, pnl3; JLabel lbl;
Sir, I'am new to Swing Programming. I have to create an application where an image is displayed on one Label. The same image has to be split in parts and stored in database pert wise. Later the user has to retrieve the entire image by viewing a small part of the image. I have already displayed the full image on the Label, now i don't know how to split the image and store it part wise in the database.
Is there something special about this? I would think not, however all of the buttons in my application work except those with images.Here's an example of one:
Java Code: // Class #1 // All components defined as private initially, used in initComponents() later to build GUI private JButton btnRock = new JButton(); /** Create the frame. **/ public GameView() { initComponents(); // Initialize components } // End of GameView Method public void initComponents() { // ROCK BUTTON btnRock = (JButton) mainController.createIcon("rock"); btnRock.setForeground(new Color(0, 0, 0)); btnRock.setBounds(12, 34, 97, 67);
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public class MadLibs { public static void main(String[] args) throws IOException { //////////////////// //TEXT PANE WINDOW// //////////////////// //Set up a JTextPane object : The JTextPane is a specialized form of the JEditorPane //designed especially for the editing (and display) of styled text. final JTextPane pane = new JTextPane();
I have a client server application. The UI for the server contains a JTable and in each row, details of the connected client are shown. Say if I have 5 connections and the 3rd connection disconnects, I need the 4th and 5th connection details to be displayed in 3rd and 4th row respectively. Can this be done?
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I want to write simple game. Why if I press button UP and RIGHT it not move diogonally, may be it have special code. And how I need to write correctly border and gravity?
public class Main { public static void main(String args[]) { JFrame frame = new JFrame("Stickman"); Ground ground = new Ground(); frame.setDefaultCloseOperation(frame.EXIT_ON_CLOSE); frame.setSize(710, 480);
I have a program I wrote long ago. I change colors of buttons at times. Here is the code:
for(int Player=0; Player < 8; Player++){ //make them all background dealerLabels[Player].setBackground(new java.awt.Color(212,208,200)); } //Now make the new dealer green dealerLabels[dl].setBackground(new java.awt.Color(51, 255, 0));
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