Swing/AWT/SWT :: Using Image As Button - Remove Border?

Oct 10, 2014

I tried a few things and I was unsuccessful at removing the border around my image button. It seemed simple enough when reading on StackOverflow but I'm still getting errors : s

ImageIcon cardIcon_1_1 = new ImageIcon("../images/empty.png");
JLabel cardImg_1_1 = new JLabel(cardIcon_1_1);
cardImg_1_1.setBorder(BorderFactory.createEmptyBorder());
cardImg_1_1.setContentAreaFilled(false);

Errors:

Multiple markers at this line
- Syntax error on token ";", @ expected
- Syntax error on token ".", @ expected after this token

Multiple markers at this line
- Syntax error, insert "Identifier (" to complete
MethodHeaderName
- Syntax error, insert "SimpleName" to complete
QualifiedName
- Syntax error, insert ")" to complete MethodDeclaration

I'm using an applet it had to be in the initialize part of my program...

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How can I remove the light blue border? I tried everything that I know [URL]

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Swing/AWT/SWT :: Displaying Image On Button Press

Mar 22, 2014

I have been reading some java guides here [URL] .... and was trying to put a bit of what I have learnt into practice but am having some difficulty. Basically, using netbeans IDE I have created a new jFrameform so that I can place swing components in design mode. What I want to create isnt overly complicated but I just cant seem to get it. In design I have simply added a panel and a button. When I press the button I want to display an image I have located at:

/resources/images/numbers/1.png.

This is my code so far (most of it has been automatically generated from me adding things via design mode:

/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/

package test;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.*;

[Code] ....

I assume I need something like below somewhere , do i need to create a draw method? if so how do I call it as it is expecting graphics2d as a parameter, what would I pass into it?

BufferedImage img = null;
try {
img = ImageIO.read(new File("/resources/images/numbers/1.png"));
} catch (IOException e) {
}

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Swing/AWT/SWT :: Unable To Show Image When Click On Button

Oct 21, 2014

I've recently decided to learn Java on my own using internet material such as forums, blogs and you tube. Ive never programed before but through some research I concluded that Java is going to be on the mid spectrum of difficulty as far as verbiage goes. I ma in no way implying that Java is easy but instead closer to spoken English that c++ if my research is correct. So here is my attempt at a basic program where I click a button and it will make an image appear. Not sure where Im falling short

package clicktoimage;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Clicktoimage extends JFrame {
private JLabel label;
private ImageIcon image;

[Code]...

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Trying To Insert Image Using Button In Java Swing - How To Get The Right Output

Jul 11, 2014

import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
class image implements ActionListener
{
JFrame frmobj= new JFrame("image");
JPanel panel= new JPanel();
JButton b1= new JButton("image");

[Code] ....

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Jan 6, 2014

I'm trying to use netbeans GUI creator to create a chessprogram. However, the default "freeflow" layout is very difficult to work with. However, when I switch the layout to gridbag or border layout, I can't figure out really how to do anything. I don't know how to resize or position elements. Any good set of tutorials for using netbeans GUI creator with non standard layouts?

(I originally used absolute layout, which I can easily add and position elements in, but which I abandoned because i want the chessboard squares to resize when the window changes size).

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Swing/AWT/SWT :: How To Reduce Jlabel With Selection Border Around It At Run Time

Sep 14, 2014

I am working on a project (assignment) and i want to be able to click on jlabel and the select border will show (as shown in the image attached) and i used it to resize the jlabel. I tried

@Override
public void componentResized(ComponentEvent e) {
super.componentResized(e);
setPreferredSize(getSize());
}
});`

yet is not working. I tried some other code that are not working.

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Mar 26, 2014

I am struggling to make a double border which has rounded corners. The border should be 2 parallel lines.

I made something which looks almost good, but if you look closer there are a few wrong things.To achieve this, I made 2 paths, then painted them in 2 different colours.

The main problem is painting with AA, because the colours overlap and are affected.

I think it would be smoother to paint a single path using 2 colours.

For the first problem, I think some kind of a stroke would be enough. But, if I build a stroke, it's almost same thing like drawing the path twice, like I did before. Anyway i think that would fix AA problem. But still, maybe I can achieve a smoother effect for the corners.

Question:Maybe something with a 2x1 Texture ? It's possible to achieve this ? I know I tried this before and when a curve was encountered the direction of the texture was wrong and looked messy.

PS: Ignore the blueish thing, it's a dragged component to activate the highlight border.

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import javax.swing.*;
import java.util.*;
import java.awt.*;
public class HomePage
{
JFrame frame;
JPanel pnl1, pnl2, pnl3;
JLabel lbl;

[Code] .....

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Apr 7, 2014

Sir, I'am new to Swing Programming. I have to create an application where an image is displayed on one Label. The same image has to be split in parts and stored in database pert wise. Later the user has to retrieve the entire image by viewing a small part of the image. I have already displayed the full image on the Label, now i don't know how to split the image and store it part wise in the database.

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Adding Image To A Button

Apr 9, 2014

I am trying to add an image to this button.

button3 = new JButton();
button3.setIcon(new Image("C:\Users\Owner\Desktop\AUSE.jpg"));
button3.setEnabled(true);
panel.add(button3);
add(panel);

Error I am getting?

BackgroundImageHelper.java:77: error: Image is abstract; cannot be instantiated
button3.setIcon(new Image("C:\Users\Owner\Desktop\AUSE.jpg"));
^
1 error

[Code] ....

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Java Code: // Class #1
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private JButton btnRock = new JButton();
/** Create the frame. **/
public GameView() {
initComponents(); // Initialize components
} // End of GameView Method
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[code]....

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public class MadLibs {
public static void main(String[] args) throws IOException {
////////////////////
//TEXT PANE WINDOW//
////////////////////
//Set up a JTextPane object : The JTextPane is a specialized form of the JEditorPane
//designed especially for the editing (and display) of styled text.
final JTextPane pane = new JTextPane();

[Code] ....

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import javax.swing.JFrame;
import javax.swing.JButton;
import javax.swing.JTextField;
import java.awt.Color;
import java.awt.Container;
import java.awt.FlowLayout;
import java.awt.Graphics;
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import java.awt.event.ActionListener;
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[code]....

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public class Main {
public static void main(String args[]) {
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[code]....

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import javax.swing.*;
public class MyJFrameWithJRadioButton extends JFrame
{
JRadioButton rdButton;
public MyJFrameWithJRadioButton()
{
setTitle("This is a JFrame");
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[code]....

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