Swing/AWT/SWT :: Using SetText To Display GUI Results
Feb 15, 2015
I have the code here to populate a GUI. I have the math and then print out and return a single number. I have tried to use setText in the class CalculateButtonHandler.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class RectangleProgram extends JFrame {
private JLabel lengthL, widthL, areaL, perimeterL, averageL;
I am having the hardest time trying to figure out how to display an array in a 1-window GUI.
I can display 1 book separately, by basically ignoring the array and creating a new object for each book, but I need all 5 books to display in one window, and that's where I'm lost. I'd really like to use the arrayI built to generate the books in the GUI. The information of each book appearing horizontally, and the different books appearing vertically.
// Bookstore.java // This program displays information on multiple books
I am using a GUI to display search results based on user's input server name. I am using MS Access as DB and I have the DSN set up correctly.But the search results are displayed for the first typed value in text filed. I am getting same result set every time though i input different server names .
import java.sql.*; import java.awt.event.*; import javax.swing.*; import javax.swing.event.*; import javax.swing.table.DefaultTableModel; public class SearchResult implements ActionListener{
I have been working on this for hours and cannot get it to work properly. The program is to count the number of characters contained in both strings and display the results. It is also to display the final statement, but only once. This version has a complete statement for each matching character.
import java.util.Scanner; public class CountMatches { public static void main(String[] args) { String firstStr = (""); String s1 = firstStr;
I need to create a simply application that would display the results of two dice thrown five times and the total of those results. This is shown below in the attached file.
The problem is, I have a do-while loop that loops 6 times. Inside the loop, I have 2 random.nextInt(5) that generate random numbers. But how can I output the total? How can I make a variable equal to the sum of the two random numbers if the two random numbers are located inside a do-while loop?
Attached below is also the code I have thus far.
(Attached below is both files: what it needs to look like, and what it currently looks like)
Four experiments are performed, each consisting of six tests. The number of test results for each experiment is entered by the user. Write a Java program using a nested loop to compute and display the average of the test results for each experiment.
You can run the program by entering the following test results:
I'm doing a program where a user enters in exam results for students. Once he's entered the code, the code should split the results in stars in 4 categories.
I am working with a while loop that prints out infinite results. What I want to do is, if the user enters 2 digits, say "12", it should output 1 "*".
If the user enters "21" and "22", it should output "**".
There are 4 categories of marks which are marked with ints range1, range2, range3 and range4, which are user enter digits. Part 1 of the code is to split the user entered digits into its correct ranges. the ranges are 0-29, 30-39, 40-69 and 70-100. I've done the part where when the user enters a digit, it goes into the correct variable. After that when the user enters a digit over 100, the enter results should show up as stars. For example
Enter number =
21 22 44 66 44 23 11 111 (the 111 is where the program breaks and moves on)
So it should then display
0-29 ****
30-39
40-69 ***
70-100
Whatever I'm trying, it displays an infinite amount of stars. If I try to use break, It only outputs a single star, no matter how many digits I enter
Here is the code
int mark = 0; int range1 = 0, range2 = 0, range3 = 0, range4 = 0; int count1 = 0, count2 = 0, count3 = 0, count4 = 0; while (mark >=0 && mark <=100) {
[Code] .....
"The problem is with the while loop, the one above is something I was experimenting with "
how to display results in a PLAIN_MESSAGE. My program is converting hex to decimal and displaying the results. Here's the code:
package pkgfinal; import javax.swing.JOptionPane; import java.util.Scanner; public class Final { public static int Convert(String userInput, int base){ int running_sum = 0;
I'm having problems getting my program to display a JLabel. The program draws shapes of random size and color across a panel. I have this part working. (There is more code for the drawing of shapes, I left it out for easier reading). When I try to add a JLabel in the main method, it does not display.
import javax.swing.JFrame; import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; public class TestDraw {
The code below is just the GUI for a slot machine. Currently when play is clicked it displays the random number, I'm trying to make it so each random number displays an image in the GUI instead. For example if the random numbers were 2,2,3 it would display Cherry, Cherry, Bells. I started changing field1 to the image but realised I was on the wrong track as it would just display the same image not one allocated to a number. I've left in what I started doing.
how to do it?
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class SlotMachineGUI { JPanel mainPanel; SlotMachine slotEngine;
I am in the middle of creating a chess application, and am currently working on laying out a list of moves on the right of the actual board. Specifically, I want to have a JLabel that says "moves" on top of a JList that contains the moves, on top of two buttons, labeled "<" and ">" respectively, to which I will eventually add functionality to take back and un-take back moves. Currently I have the first two parts down, but when I add my buttons,the other components are getting messed up.
I have all of these things in a vertical BoxLayout inside of a JPanel with a fixed width of 70, and a height that varies according to the size of the window (I overrode the getPreferredSize method of the JPanel). The two buttons are within their own JPanel with a grid layout with one row and two columns. Then I basically just add the moves list label, the movesList, and the panel housing the buttons to the larger panel, in that order.
However, I am encountering two problems. One, the buttons display the text "... " instead of "<" and ">" as if there is not enough room, although I'm pretty sure three periods take up more space than one less than or more than sign. The next is that, without the buttons at the bottom, the label reading "moves" is appropriately centered (or left aligned, I can't tell which) over the movesList, and you can read its whole text. However, when I add in the buttons at the bottom, the label of the top shifts over to the right and then reads "mov..." because it has run out of room.
Here is my code:
//move list movesListLabel = new JLabel("Moves"); //the components for the actual movesList come from another class with an object called pen, but I don't think this is the problem listModel = pen.getListModel(); JList movesList = pen.getMovesList(); JScrollPane listScroller = pen.getMovesListScrollPane();
I have a class that retrieves an image, and a class that is a game. I want to put my image onto the game to use it as the main figure. As of right now in eclipse, the game class runs, so the game works, but the image doesn't do anything. Need to put the image into the game? Here is my image class:
I'm doing a project in which I must display prices of computer accessories in a Scroll Pane viewer. The if statements are all checkboxes. I am completely lost with how to print to the viewer if a checkbox is selected. Furthermore, I am also lost with how to add up all of the checkboxes.
private void USBCheckActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: double area = 0; double computerprice = 500.0; if (printerCheck.isSelected()){ double printer = 100.0;
I am fairly new to Java. I am trying to learn some image manipulation basics. I have searched the web endlessly and made numerous attempts but I cannot seem to get a darn image to display. This code is my latest attempt in Eclipse. The file I am using is chairangle.jpg which is is the src folder of the package I am working in in Eclipse. I am on Windows 8.
import java.awt.*; import javax.swing.*; import javax.swing.ImageIcon; public class otherimg extends JFrame { public static void main(String args[]){ JFrame f = new JFrame(); ImageIcon image = new ImageIcon("image/chairangle.jpg"); JLabel label = new JLabel("", image, JLabel.CENTER); JPanel panel = new JPanel(new BorderLayout()); panel.add( label, BorderLayout.CENTER ); f.pack(); f.setVisible(true); } }
i need to display the data from an xml file in a DefaultTableModel using the addRow method. in my table there are three columns named "symbol", "info" and "value", so i must create arrays of string objects from nodelists and insert them in the model with something like - addRow(new Object[] { getSymbolData, getInfoData, getValueData } ); but im stuck and cant seem to get it right.
I have this panel in a nested class in the MainPanel class and it does not display, when I launch the applet, or more like, the two menus "LineColor" and "BackColor" from the nested class ColorPanel do not display .
I have created two classes. The FrameViewer is my driver class, and Circle is my constructor.
The first problem is, the program seems to be creating both circles, but it only displays displaying the last added circle (in this case, circle2).
The second problem is, I want to pass the color I wish to use to the constructor, but I'm having problems figuring out the proper method to do so. In the constructor, I have assigned Color.BLUE as a default. On circle two, I want to override this color choice and assign Color.Orange. I am not having any luck setting this to work either.
import javax.swing.JFrame; import javax.swing.JPanel; import java.awt.Color; public class FrameViewer { public static void main(String[] args) { JFrame frame = new JFrame();
in above BCXXXXXX is the Url of DB and the ones in Square bracket are results of some query.I want to display them in format as in below picture:my code for GUI is as follows
package gui;
/** * Class that takes a query as input from GUI and fetches the required output from Database and display it on GUI. */ import java.sql.*; import java.util.*; import java.awt.event.*; import javax.swing.*; import com.POS;
I was trying to run an sql query to display onto my jtable. However, i got this as a result:
oracle.sql.CLOB@11876a2
When I run the same SQL query on Toad i get the field hugeclob and one is then able to see whats inside the field. I want to basically either have a hugeclob on my jtable or perhaps to display on a textarea the data
I have a tree-based data structure that looks somewhat like this:image1.png..Every tree always has a height of no more then 3, and each of these classes has a very specific use, generalization is not possible between them.Now, I want to display my data structure with a JTree in a Swing application. A JTree needs a TreeModel and so I created a custom TreeModel for my classes, it looks like this:
public class CustomTreeModel implements TreeModel { private Root root; public Object getRoot() { return root;
[code]....
But then I would introduce this interface to my Model classes just for the purpose of writing the View. So my data model has to be altered to make the View work, this sounds completely against MVC to me and also like something I dont really like.On the other hand, the CustomTreeModel would be much simpler, easier to understand, easier to maintain and just in general more pleasing to the eye.Should I change my Model to improve the View? Is instanceof okay to be used in View classes?
I have my below Swing GUI code in which I want to read and display some contents present in text file say (test.txt) which is located in my local disk (C: est.txt). My pane tab 2 is divided into two halves horizontally. How can I read and write the test.txt file contents under the tab tab2 in the first half of the pane(where currently it is 2 written)?
Sample test.txt present in my local hard disk location username:test1 Password:test1 DataBasename: testDB
CODE FOR TABBED PANE
import javax.swing.*; import java.awt.*; public class SplitPaneExp { public static void main(String[] args){ Runnable r = new Runnable() { public void run() { JFrame frame = new JFrame("WELCOME");
I have an application that displays a GUI and this GUI displays a table with several columns and rows. I have a class that extends DefaultTableModel. I wrote the code that displays the GUI. When the database table changes, how would I updated the GUI dynamically? Do you have any sample code that does that?