Swing/AWT/SWT :: While Loop Does Not Run

Mar 11, 2014

I'm developing a Swing Project and I have a textarea in which the item names will be entered separating with commas. The code has to check every element and fetch the price of it and calculate the total amount and display it in the text field. But Somehow it does not enter the while Loop? Why?

Here is the code

String str = accessories.getText();
accessories.setText(str.toUpperCase());
String[] str_arr = accessories.getText().split(",");
float t1 = 0;
float t2 = 0;
for (int i = 0; i < str_arr.length; i++) {
System.out.println(str_arr[i]);
System.out.println("

[code]....

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Dec 11, 2014

I like to list all pdf files of the mentioned directory, but I only get all time the first pdf file...Where is my error? I really don't get it...

new Thread() {
@Override
public void run() {
String directory;
directory = "C:UsersTommyDesktoppdf";
File inputFiles = new File(directory);
CopyOfSettingsGui.this.running = true;

[Code] .....

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Swing/AWT/SWT :: Wait For Mouse Click Before Running While Loop

Oct 7, 2013

I've got the game working just fine, but I don't like the way it starts playing the second you hit the "Run Last Class" button in Eclipse, and would really like to have the game start, then wait for the user to click a button before running the core WHILE loop. Everything is implemented in a single class, and here is the playGame method that starts the ball moving:

private void playGame(){
while (!gameover){
moveBall();
checkForCollisions();
}

All I want to do is pause before the WHILE loop until the users clicks the mouse button, nothing fancier than that! I've done quite a bit of reading, and it looks like ActionEvent may be the way to go, but I'm not clear on how to use it correctly in this scenario.

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Jan 5, 2015

I have a program where i want to indicate the user when i have completed a task which i am running inside a for loop. Below is my code.

for(Map.Entry<Double,SimplestCopyInstance> entry : myList.entrySet()){
double key = entry.getKey();
SimplestCopyInstance scp = entry.getValue();
Copy cp = new Copy();
cp.putLocations(scp.getSrc(), scp.getDes());
scp.setStatus(cp.baseCopy()+"");

[Code] ....

I have used netbeans to build my app. So there creating jTable is out of my control as that part was inside auto-generated code. I have just used the jTable.setValue().

My problem is, above method is inside a button click event. Updated values not displaying until the loops ends.

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Swing/AWT/SWT :: Call Repaint 200 Times In Loop And It Only Calls PaintComponent Once?

Dec 2, 2014

I have been baffled by the functioning of repaint() - and the SwingPaintDemo3 with the moving square seems mysterious - you call repaint(x,y,w,h) twice and the first time it clears the clip area and the 2nd time it paints the red box. The code in paintComponent tells it to paint the box both times, yet somehow it ignores the initial box and only paints the 2nd one.

I've been writing code to bounce some balls in a box to try and understand the behavior. I set up an array of ball objects, loop through them, move them adjusting for collisions with walls and each other, then repaint(). I call repaint x2 for each ball, just like in the example. In my paintComponenet code, if I try to just paint the current ball only one ball will move, even if I send a different ball object each time. The only way to get all the balls to show up is to put a loop in paintComponenet that goes through all 100 balls every time I call it. I was worried that to move 100 balls I was painting 100x100 times.

So I put some System.out.println commands in my ball move loop, inside my object ball draw commands, and inside the paint component.

private void calculateMoveBall(BoxBalls oneBall) {
System.out.printf("
Entering calculateMoveBall [%1$2d]
",

[Code].....

So even though I called repaint() 200 times (twice for each ball), repaint was actually only called once, drew all the balls at once, and then went back. And I just noticed it appears to have waited until I exited the calculateMoveBall loop to go into paintComponent! The spooky things is how does it know to do that? Does the Java machine 'see' that it is inside of a loop, and perhaps also sees the loop inside of paintComponent, and somehow correctly guesses that it doesn't have to do it 200 times, but can wait and do it once? If I attempt to do the same thing in code, take the loop out of paintComponent() and call repaint() with the current ball, expecting the machine to do exactly what I tell it, it refuses and does it's own thing, waiting to call paintComponent on the 100th ball, drawing only the last ball (so I guess the loop inside paintComponent is not in the logic).

So a call to repaint() is a request for a higher being to decide if it has the time or energy to repaint the clip. If not, it ignores the call, or stacks them up for later (maybe I should try a million and see if it has room for that!) - well so far up to 4000 it behaves the same. This is useful if you are happy with "this is how it works so use it that way". However I really don't like having some kind of hidden logic that I have to trust to work the right way. If I don't want it to wait until later I'm not sure what to do. And I don't trust the machine to do whatever whenever. How do you debug that???

Questions: Is there documentation to know what repaint() will do or how it decides when to call paintComponent? The Swing tutorial gives the example but not the why. "By now you know that the paintComponent method is where all of your painting code should be placed. It is true that this method will be invoked when it is time to paint" "An important point worth noting is that although we have invoked repaint twice in a row in the same event handler, Swing is smart enough to take that information and repaint those sections of the screen all in one single paint operation. In other words, Swing will not repaint the component twice in a row, even if that is what the code appears to be doing." (What the code appears to be doing - now we have to guess what it is doing)

Is there a way to force repaint() to call paintComponent on a clip rectangle (not just on the whole thing?) I would think invalidate() would force repainting of the whole componenet.

Perhaps this is when you draw to a bitmap in memory and paint the whole thing on the screen...

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May 2, 2014

I've used Netbeans IDE to create a simple Swing JFrame container, class NewJFrame.

NewJFrame calls another JFrame with dialog in it. Problem is there is an endless call made to it. Here's the issue relevant piece of code:

//Code for calling class
package p;
public class NewJFrame extends javax.swing.JFrame implements ActionListener {
.........
public NewJFrame() {
initComponents(); //IDE auto generated code for binding

[Code] ....

I searched but i cannot understand why run class is getting called multiple times. I have attached the screen prints for both the screens. 2nd screen print(of called class) is very shallow since screen was blinking unstopped due to multiple calls, but i have attached a faint image of it.

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Jan 27, 2015

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int[] array=new int[7]
array[0]=2;
array[1]=3;
array[2]=4;

now what I want to do is print these three numbers in a loop so that my array[3]=2;array[4]=3;array[5]=4 ...... till the last one. Also the array could be any size and not just 7.

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Feb 25, 2014

Here's the code: it's while loop inside a for loop to determine the proper length of a variable:

for (int i = 0; i < num; i++) {
horse[i]=new thoroughbred();
boolean propernamelength = false;
while (propernamelength==false){
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[code]....

I was just wondering what was going on here -- I've initialized the variable, so why do I get this message? (actually the carat was under the variable name inside the parentheses.

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Nov 2, 2014

I have everything else working. My problem is that when i type "quit" to close the outer loop. It still runs the inner loop. The National Bank manager wants you to code a program that reads each clients charges to their Credit Card account and outputs the average charge per client and the overall average for the total number of clients in the Bank.

Hint: The OUTER LOOP in your program should allow the user the name of the client and end the program when the name entered is QUIT.In addition to the outer loop, you need AN INNER LOOP that will allow the user to input the clients charge to his/her account by entering one charge at a time and end inputting the charges whenever she/he enters -1 for a value. This INNER LOOP will performed the Add for all the charges entered for a client and count the number of charges entered.

After INNER LOOP ends, the program calculates an average for this student. The average is calculated by dividing the Total into the number of charges entered. The program prints the average charge for that client, adds the Total to a GrandTotal, assigns zero to the Total and counter variables before it loops back to get the grade for another client.Use DecimalFormat or NumberFormat to format the numeric output to dollar amounts.

The output of the program should something like this:

John Smith average $850.00
Maria Gonzalez average $90.67
Terry Lucas average $959.00
Mickey Mouse course average $6,050.89
National Bank client average $1,987.67

Code:

public static void main(String[] args) {
Scanner scan = new Scanner(System.in);
String name = "";
int charge = 0;
int count = -1;
int total = 1;
int grandtotal = 0;
int average = 0;
 
[code]....

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Mar 8, 2014

How to convert this program from a while loop to a for loop.

import java.util.Scanner;
public class LongDivision {
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Scanner input = new Scanner(System.in);
System.out.println("Enter the dividend: ");

[Code] ....

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Feb 17, 2014

How do I convert my for loop below to a while and do while loop?

for(int a=1;a<=9;a++){
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System.out.print(a);
}
System.out.println();

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Feb 9, 2015

I am trying to make a program add values from a loop. So what its supposed to do is search through tokens on an imported file. The file lists State, Capital, and then capital population. Then take the population string, turn it into numbers, and then do stuff with the numbers. First I'm supposed to find the Highest and lowest population of the places in the file (which I did without problem), but the finally thing is I'm supposed to add each found population to the last so I can find the average of the populations.

I just cannot seem to grasp how to do that. I THINK I'm supposed to some how store the given value into a variable, but how do I get that variable to add to the new value?

like...?
Get token -> a
b = a
c = a + b

or wait no.....

Java Code :

import java.io.*;
import java.util.Scanner;
public class CapPopS
{
public static void main(String[] args) throws IOException
{
File stateCAP = new File("state-capital-2004population.txt");
if (!stateCAP.exists())

[Code] ....

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I have a problem with progress bar implementation to my project. Let me explain it;

I have Jframe named GUI. Filled with 2 datechooser combo box and 1 Buton.

And i have a Swingworker class named "MySwingWorker" for my long running task just like this;

package exampleproject;
import java.text.ParseException;
import java.text.SimpleDateFormat;
import java.util.Date;
import java.util.logging.Level;
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[code]....

Just i want add a progress bar for listening MySwingWorker's setProgress updates. When buton clicked swingworker should executed and progress bar should come to screen. I read many articles about that but not understand correctly. Because i am beginner in JAVA.

Question1: Should i (create new class) or (implement to current gui or swingworker class) for progressbar?

Question2: Should i fired progress bar first and execute swingworker from progressbar class? or should i execute swingworker first and fired progress bar later and how?

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factory design interface
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public interface Dialog {
void getInstanceOf ();
void initComponents ();
}

One of the four JDialog class would look something like this without the comments.

package client;
import javax.swing.JDialog;
@SuppressWarnings("serial")
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[code]....

Of course you would have your factory class

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Java Code: import java.awt.Graphics;
import javax.swing.JPanel;
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I tested to see outer if which does not need { and } even though it has multiple lines in that

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import java.util.Scanner;
public class Test {
public static void main(String[] args) {
int i = 1;
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[Code] ....

Print:
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Jun 15, 2014

I'm fairly new to programming, just started yesterday with a book I downloaded of the net. The book comes with a couple of examples on how to code and they all seem to work fine except for this loop.

class fordemo {
public static void main(String args[] ) {
int count;
for(count = 0; count < 5; count = count+1);
System.out.println(" This is count: " + count);
System.out.println("Your are all done! ");
}
}

I can't seem to find the problem. All it gives me is,
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You are all done!"

When it's supposed to give me,

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This is count: 2
This is count: 3
This is count: 4
You are all done!"

Found the error, semicolon after the for loop is not necessary. Should be...

class fordemo {
public static void main(String args[] ) {
int count;
for(count = 0; count < 5; count = count+1)
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System.out.println("Your are all done! ");
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import java.applet.*;
import java.awt.*;
import java.awt.event.*;
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[code]...

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[Code] ....

How would I get rid of the redundancy of the dots1 and roof for loop in the nested for loop? The lines are just repeated and I'm not sure how to get rid of the redundancy.

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