Why the Progress Bar is not Working in Second attempt?When i am Invoking Below Method on actionPerformed at first attempt its Working Fine but After that Its Not Working at all....
Just i want add a progress bar for listening MySwingWorker's setProgress updates. When buton clicked swingworker should executed and progress bar should come to screen. I read many articles about that but not understand correctly. Because i am beginner in JAVA.
Question1: Should i (create new class) or (implement to current gui or swingworker class) for progressbar?
Question2: Should i fired progress bar first and execute swingworker from progressbar class? or should i execute swingworker first and fired progress bar later and how?
I am working on a project in Eclipse, and it is my first time working with swing.I have the GUI setup the way that I like it, my hang-up is how to "update" the variables in the code as they are changed.The basics of the code is that I have several different String[] that will show up in a Jtable depending upon the input of the lists I have in the GUI.
in essence, if list1==2 && list2==3 returnedarray = array1
I would like to have the returnedarray/Jtable be updated live as the lists are manipulated. So as soon as I change my list selections to... list1==1 && list2==3
the code would shift to the proper array... returnedarray = array2
If making the output update live isn't a possibility how would I code a button to update the input/output giving me the proper String[]?
I have this method that does several RegEx queries along with a lot of searching and replacing of text, and each regex search / replace takes some time and a total of maybe two minutes for all of them to finish up. So I added a ProgressBar to my JavaFX form and I added code after each step to simply use the ProgressBar.setProgress method by a factor of 10% each step ... so the code would resemble something like this:
do a regex query if it finds things then do a replaceAll method on the string being searched ProgressBar.setProgress(.1)
do another RegexQuery If it finds stuff, so a replaceAll method ProgressBar.setProgress(.2)
etc...
What is happening is that the progress bar will not actually paint any progress until AFTER the entire method is done executing. So from the users perspective, they click on the button and the program appears to freeze until its all done with that method at which point it instantly changes the progress bar to the last value I set ...
So the desired effect is simply not working, and I don't know why.
I tried changing (as in replacing the progress bar with a different control) the progress bar value settings with updating text in a text box on the form, and even that didn't display any of the text messages until AFTER the procedure was done executing at which point, all of the text logs appeared at one time instead of gradually adding text to the box in increments as the method executed.So it FEELS like any time a method is actually running, the JavaFX scene simply freezes until the method is done running. And it doesn't matter if I change the progress bars value directly or put it into its own method which gets called throughout the execution of the regex method ... either way, nothing actually happens on the form until the software is done executing all of the procedures called and then it comes back to a "resting" state...
I tried simplifying it by making a single method that does two things ... it updates the progress bar and then it waits for 1 second. Then it increments a variable then updates the progress bar, then waits a second, thinking to myself that 1 second pause would give it time to update the progress bars value but even that little method would not work.
Even that little piece of code will not actually show any changes in the progress bar until after its done looping at which point, the progress bar is filled to 100%, but I never see the first 9 changes in the progress bar within that for next loop.
I have been going in circles trying to update a JTable. For now I just need to take input from a textfield after clicking on a JButton and have that text be placed in the JTable. LeftPanel listens, while RightPanel holds the table. Here is what I have so far:
I wrote a simple random spelling game for a class project, was never able to get the labels to update when they should. I have tried .updateUI, .paintImmediately followed by .revalidate and by .repaint. Nothing seems to be working.
What the game does is show a random word for about 10 seconds, disappear and they user is to spell that word, you have 3 tries then will start over. The "brains" of the game work just fine, it is the labels updating with new text when they should doesn't seem to be working. There is 4 classes but the below is the "Main" that has the problems. Also have a null exception problem with the timer.stop(); not sure why. I am still pretty new to java.
Public class SpellMe extends JFrame { // variables JPanel mainPanel, secondPanel, thirdPanel; JLabel mainLabel, wordLabel; String spWord, sp; JTextArea guess;
I am using JSF2 with Primefaces. Here is my business requirement-Hidden field on JSF page should take the value from the session object that is set in managed bean. Session object is updated every time when the user submits the page. I am able to update the session object in the managed bean and able to get the value in the hidden field first time and after that i see the same value in the hidden field even though session object has different value. Here is the hidden field: <h:inputHidden id="xyz" value="xyz"/> i tried using sessionScope but still didn't work.
I have a jTextPane set up and a panel with radioButtons. My jTextPane displays the contents of a text file I have chosen. The 3rd line, 4th index, displayed in my jTextPane specifies a value of type int. When I click my radioButton, I would like that value to increase by 1. So far, I have the following code. I tried to pane.setText(value + 1), but that doesn't seem to work. How do I update the value and display the updated value in jTextPane?
My code :
private final ActionListener actionListen = new ActionListener() { for(String line: pane.getText().split("")){ String lineThree = line[3]; int value = lineThree.charAt(4); if(radioButton.isSelected()){ pane.setText(value+1); } }};
The program runs well , it adds the applet but it dosn't update the interface unless I press "_"(Minimize) . To be more clear , the object paints a spring wich goes through 4 stages , it is added to the JFrame but it dosn't uptade until I minimize the frame , that is when it goes to the next stage .
The main class which calls the spring to be added to the frame :
public class principal implements ActionListener ,Runnable{ JTextField field; JFrame frame; private class Action implements ActionListener { public void actionPerformed(ActionEvent event) { frame.repaint();
I am trying to Make A GUI which has a Jcombo box i also want it to have a jlabel that up dates depending on which option the user selects from the JcomboBox
for exampl if i select lion i want it to say you chose lion on the Jlabel and if i choose ostrich i want it to say ostrich and so on
I have two images. I want to be able to click them and kick off a call to a listener in Java to change a value in the bean. I also want the view to update my dropdown (labeled "menuModel") to either be rendered or not, depending on which image I click. Alternatively, I would be fine with the dropdown simply being disabled and enabled for the same criteria.
So far, the listener kicks off fine, and the value gets updated correctly in the bean. However, the view never gets updated. I have tried this a hundred different ways, but nothing seems to work. If I hit refresh on my browser, the view updates. But I want it to do it automatically.
I have loaded the combo box at starting of program.When i am adding the element to combo box through database it's not updating visually.But the inserted data is successfully loaded in List.
When I add an element to my array, I have to make sure that it stays a heap, ie every child is smaller than its parent. However the method that I am using for this, trickling up, is not updating the elements properly, it pretty much just leaves is as is.
Here is the relevant code:
public class MaxIntHeap { int[] array; int actualSize = 0; public MaxIntHeap(){ array = new int[20];
My program is working fine. When I executes it, it shows me this:
The clock is 54 minutes over 23 (+41 seconds.
and when i press ENTER, it shows me this:
23:54:41
But then it won't show me the update. I want to update the time, for example when I started the execution the time was 23:54:41 but it must show me something like 23:54:45, because I need the current time.
I have searched the whole internet about this but I don't know how to use the "Date.update ();".
Here is my code
package p2;
import java.util.Calendar; import java.util.Date; import javax.swing.JOptionPane; public class Time { public void myTime() { Calendar cal = Calendar.getInstance();
I have an application scoped and i want to edit it from request scoped data. I use this code but application scoped data are not updating. What i am doing wrong?
Application Scoped Data
@ManagedBean @ApplicationScoped public class ApplicationData { protected String contactEmail; public String getContactEmail() { return contactEmail;
Alright, I have a JavaFX gui that is creating a new instance of data calculation to graph in a chart; however, the data is not updating each time the Platform.runLater() feature executes. Each time an event occurs, a new instance with the same variable name occurs. I use to get methods to retrieve the data I want, so shouldn't the values update each time the new instance is created? This is a very condensed version of what happens with the event, but this is what is not working correctly.
Event: solarPlot = new SolarTracker(); solarPlot.getElevation(); solarPlot.getAzimuth(); Class constructor : public SolarTracker() {
If I run this code. I can manipulate it so that X wins. When the third X button is pressed, there is no display saying that X has won and that the game is over. I have read over this code for days and still have not figured it out.
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class TicTacToe extends JFrame implements ActionListener, WindowListener{ public JFrame window = new JFrame("window");
I am trying to create a tree that is like a take on 21 Questions. The tree pretty much just starts with three default values: the root/first question "Is it a mammal?", a left child "is it: human?", and a right child "is it: fish?", and then it builds off from there. It goes left for YES and right for NO. If the program guesses the wrong animal the user must enter the correct answer and a question that will distinguish the correct answer and the failed answer. That new question then becomes both the the failed answer and new answers's parent.
A little visual:
....................Is it a mammal?
...........It is: human?........Is it: fish?
*lets say it is a mammal but not human, ie a dog
Updated tree:
.....................Is it a mammal?
.....Does it have a tail?............Is it: fish?
Is it: dog?......Is it: human?
My problem is that after I update the tree 3rd time the values do not change properly. Lets say it is a mammal and its does have a tail, BUT its a cat, then, the updated question, which would now go before "is it: dog?" would be something like: "does it chase rodents?", which its left child would be cat and right would be dog.
However, when my program displays the values it would go something like this:
//first run: GOOD Think of an animal and I will guess it! Is it a mammal? Enter yes or no: yes Is it: human? no
[Code] .....
So pretty much I can't understand what I'm doing wrong since the values in the print statements are right, but they are wrong during the actual run. Where is my error?
Write a subclass of BasicGame in which the computer asks the user to choose a whole number from 1 to 100, inclusive. The program then makes a number of guesses. After each guess, the user tells whether the guess is too high, too low, or exactly right. Once the computer "knows" what the correct number is, the computer tells the user the correct number and the number of guesses tried. Have the program ask the user after each game whether she wants to play again. Design the program so that it always guesses the correct answer by the seventh try at latest. Hint: Have two instance variables that keep track of the smallest and largest values that the guess could be (initially 1 and 100). After each wrong guess, update these smallest and largest values appropriately.This is what I have written for the assignment:
Java Code:
import javax.swing.JOptionPane; public class GuessThatNumber extends BasicGame { private java.util.Random randy; private int itsCompNumber; private int itsHigh = 99; private int itsLow = 1;
[code]...
The part I'm having trouble with is changing the high and low values based on the input of "too high" or "too low," which I tried in the continueGame method... When I test the game, the values for itsCompNumber aren't restricted by the user's input at all, and I'm not sure how to fix it.
I create and populate someLinkedList with '*' characters as soon as a gameLinkedList object is created, so my class is something like
private int size; public class gameLinkedList{ private CharNode game; public gameLinkedList(String someWord){ size=someWord.length(); for(int i=0;i<size;i++){CharNode aNode = new CharNode('p');
I am trying to use a prepareStatement to update the database but I am getting an error on setInt - cannot find symbol and on the executeUpdate() I get error no suitable methods for executeUpdate (no arguments)
public Products UpdateProductsDB() { pool = ConnectionPool.getInstance(); connection = pool.getConnection(); try { stmt = connection.prepareStatement("UPDATE products SET qtyonhand=?, qtysold=? WHERE id=?"); } catch (SQLException ex) {
[Code] ....
I used similar code for an insert statement and I don't have these problems
I have a TabView that generates the numbers of tabs, titles and content based off of the selected project from another field. I have managed to get it to load the proper number of tabs and content, but the first tab title displays the title of the first tab from the previous query.
And the method handling the content and number of tabs:
public DatabaseViewHandler() { deviceTypes = new LinkedHashMap(); } public Map<String, String> getDeviceTypes() { return this.deviceTypes;
[Code] ....
The method findAssociatedEquipment() is called when it recieves a selected project to display.
The command button calls the update for panelGroup "equipmentWrapper". It updates fine for the ui:include and generates the correct number of tabs in the correct order.
So for example the first query might only generate one tab for an 881 device. Then if you select a project that should have a 2911 and 2960 it will correctly load both, but the title for the first tab will retain 881. Should you select a third it will have the title 2911 from the second project.
The stacked bar chart not working with FXML and controller class. My code is given below
Controller class /* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package javafxapplication27; import java.net.URL; import java.util.Arrays; import java.util.ResourceBundle; import javafx.collections.FXCollections; import javafx.collections.ObservableList;
[Code]...
When I run this program, only the barchart populating, Stacked bar chart not displas any graph.