Swing/AWT/SWT :: Add JTextField And Additional Output Within ComponentEvent Handlers
Jan 30, 2014
Using the code from the Java Docs (listed below) I am getting behavior that was a bit unexpected. The only changes were to add JTextField and additional output within the ComponentEvent handlers. Run the code and when the frame appears, think of each side as North, South, East (right side) and West (left side) as you are looking at it. This was run using JDK 1.7.0_25.
Run the code.
1 - Click the East edge (right) of the frame and drag to be wider or more narrow. Only the "Resized" is executed for all components which makes sense.
2 - Click the West edge (left) of the frame and drag to be wider or more narrow. This time "Resized" is executed for all components EXCEPT it is "Moved" for JFrame. Why is it "Moved" here for JFrame but not in Step 1?
3 - Click the South edge (bottom) of the frame and drag to be taller or shorter. This time only 2 components are affected. JPanel is "Moved" while JFrame is "Resized".Why isn't both JFrame and JPanel just "Resized"?
4 - Click the North edge (top) of the frame and drag to be taller or shorter. This time only 2 components are affected again but the output is slightly different. JPanel is "Moved" while JFrame is BOTH "Resized" and "Moved".
There just doesn't seem to be consistency here. What are the guidelines or criteria for when these Events are to be executed?
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class ComponentEventDemo extends JPanel
implements ComponentListener,
ItemListener {
I'm having difficulty implementing keyboard and mouse event handlers at the same time for a program designed to notify the user when a key has been pressed or a mouse button clicked.
I can make and understand a program that does one or the other, but when I try to combine them, either the keyboard only or the mouse only works.
How would I display certain output text if the text entered equaled "text".
So lets say you enter a question into a JTextField. You press a button that submits the text. The output displayed depends on what the question you asked was.
Think about it as "If question = What color is the sky? On submit, display text "Blue". How to implement this.
I have been reading several suggested solutions for implementing autocomplete for a JTextField. However, the documentation is a bit confusing to me. It seems like they mostly require switching to a JComboBox. Can I or can I not continue to use a JTextField and implement an autocomplete feature? I also saw what I thought was a built-in autocomplete "decorator" for swing objects (although it was not clear if it can be used for JTextField) but most of the implementations seem to start from scratch. Any simplest way to implement this (assuming those 2 conditions are not mutually exclusive)?
I'm writing a java program in eclipse of a tic-tac-toe game. I have to create it using JTextField's only I'm having trouble where the JTextField will only accept one letter and will only accept X and O is there any particular way to do this I started off with this piece of code
String text=tf1.getText(); if(text.length()>1) { System.out.println("this is not allowed"); tf1.setText("");
But it doesn't work so is there something I'm missing....
I am trying to get the data entered in a JTextField into a JTable but not clear on how. The LeftPanel is where the button is located and the RightPanel is where the JTable is. I want the actionPerformed to update the row of the JTable but I can't figure out how. There is another class that controls the GUI but did not think it was necessary to include. Also, I am aware that I am getting an error at the addRow line, can't seem to alleviate it.
public class LeftPanel extends JPanel {
private static final long serialVersionUID = -2311952438693382407L; private RightPanel rPanel; public LeftPanel(){ Dimension size = getPreferredSize(); size.width = 250; setPreferredSize(size);
I'm having a hard time finding out the way to make JTextField editable. In what circumstances it can be disabled to write? [even the text in the field can't be selected, not to mention being uneditable. I did the followings to make it editable.
1. In its Properties panel(frame or whatever), checked the "editable" item. 2. In the code I made it run the code below :
What i wanted was a JRadioButton with no label carrying around a JTextField. When I added a restore configuration feature in the real program, i found that the text destined for the JTextField was being echoed into the JRadioButton.
Perhaps it is obvious but i sure don't see what I am doing wrong. I am using Java 1.7.0 for development if that makes a difference.
Im writing a program that records the score in a dart game. One component of the program is a stage where players enter their name.This information needs to be displayed in another part of the program. These two components are in two different classes. My problem is I dont know how to get that information from one class to another.
Im using Jtextfield in Jframe to record the information.
I want to have JTextField automatically highlighting the current values for overwriting when the box is selected. Is there a way to do this? It seems like something that might occur in an action listener.
I need to take the value of what's typed in my JTextField, and once the submit button is clicked, I want to add that string to my JComboBox list items.
Depending which RadioButton they selected, I need to put the team in HOME or AWAY teams, and so on and so on, until they continue clicking submit.
I want to create 3 JTextFields in a row with all being of equal size.But my first Text field gets so wide than the other two.After adding each component at a time and seeing what causes the problem I realized that if I type a long text for the JLabel that's when this problem occurs.If I reduce the length of the text in the JLabel JTextFields get into the sizes I want. Here's my code
import java.awt.*; import java.awt.event.*; import java.lang.Math; public class Calculator1 extends JFrame { JTextField value1=new JTextField("0"); JTextField value2=new JTextField("0");
[Code] ....
How can I stop the JTextFields changing size when I change the JLabel label1's text length...
I am designing a advanced search option in a java project with sqlite in NetBeans. there are 5 different JTextfields and 5 columns, I want to populate JTable with corresponding matching criteria. If a JTextfield is empty then it should select all items of that column.
query i was using is: String val1=txt_billing2.getText(); //five input fields String val2=txt_station2.getText(); String val3=txt_invoice2.getText(); String val4=txt_amonth2.getText(); String val5=txt_umonth2.getText();
[code]....
but when i leave a JTextfield empty it shows no data in JTable. only method i know is to use if else conditions but that generates 5!= 120 conditions!!!
This is a part of my program. When the user enters "Exam Schedule" in the JtextField and clicks the add button I want the link to change to a link that opens a local pdf file. And if the user enters "Academic Calendar" the Jlabel will be set to another link. So far this works fine but the problem is that if you erase the textfield and enter another value the link of the previous value will still be there.
public void actionPerformed (ActionEvent e){ if (e.getSource ==add) { if (text.getText().equalsIgnoreCase("Exam Schedule")){ link1.setText(text.getText()); link1.setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));
I have a swing jFrame set up with a control group which contains 3 radio buttons.
When one is clicked it sends its label to a jtextfield in a different class i have code parsing text by a term
Java Code:
Scanner s = null; try { s = new Scanner(new BufferedReader(new FileReader("/Stage_One.txt"))); s.useDelimiter("*"); String total = (s.next()); Pattern p = Pattern.compile("[]+");
[Code] ....
I just need to know how to access the jframe variables (textfields, panels and such) so i can use their inputs in code to filter a text file.
how to implement action listeners for an array of buttons. The program has an array of buttons like the number pad on a keyboard, when the user clicks a button the number/button clicked will append to the textfield. So far I'm just working on the GUI.
regionsBuilder.setMultiChoiceItems( displayNames, regionsEnabled, new DialogInterface.OnMultiChoiceClickListener() { @Override
[code]...
Questions:
1. Describe what the code displays. A error message would be shown when the use has selected an insufficient number of options.
2. Describe when an event handler (included in the code) gets executed? The event handler gets executed every time a user selects an option(???)
3. Explain a feature of what is displayed
4. Explain the meaning of all of the parameters in the central, complicated call of the code.
5. Describe how the code handles two possible situations.When the user has selected a sufficient number of options (no less than or equal to 0), then no error message would be shown. On the other hand, an error message will be shown when the user has not selected a sufficient number of options (0). (???)
This is related to the book Head first JSP and Servlets 2nd edition. The books says that there are two types of custom tag handlers - Simple and classic. Classic tags are rarely used, so I'd like to skip them for now. I skipped a few pages related to classic and saw some new pages. I am not sure if these new pages are related to classic tags.
IterationTag lets you repeat the body When you write a tag handler that extends TagSupport, you get all the lifecycle methods from the Tag interface, plus the one method from IterationTag—doAfterBody(). Without doAfterBody(), you can’t iterate over the body because doStartTag() is too early, and doEndTag() is too late. But with doAfterBody(), your return value tells the Container whether it should repeat the body again (EVAL_BODY_AGAIN) or call the doEndTag() method (SKIP_BODY).
Default return values from TagSupport.If you don’t override the TagSupport lifecycle methods that return an integer, be aware of the default values the TagSupport method implementations return. The TagSupport class assumes that your tag doesn’t have a body (by returning SKIP_BODY) from do StartTag()), and that if you DO have a body that’s evaluated, you want it evaluated only once (by returning SKIP_BODY from doAfterBody()). It also assumes that you want the rest of the page to evaluate (by returning EVAL-PAGE from doEndtag()).
Is there a possibility to use events for additional mouse buttons, like the next or previous mouse buttons, in javafx? If I use the setOnMousePressed event on a node, it only throws an event for the "PRIMARY" "SECONDARY" and "MIDDLE" buttons.
If I use this java application [URL] .... it is also possible to throw events for the next or previous mouse buttons of the mouse. But not in my javafx application.
I am writing a game in Java for Android (although my question isn't Android or Game Dev specific).
I have a SceneManager class and a Scene interface and then various other classes that implement the Scene interface (Code at the end of this post).
Basically, in my MainGame class (which also implements the Scene Interface for Touch Event capturing purposes) I hold the bulk of my game code. Methods in this class are then called from my Level classes. (most of these are needed in all levels so it makes sense to hold them here and call them from the levels to eliminate unnecessary code duplication)
So, I have Level1, Level2......... Level20 classes which all implement Scene.
Now, the problem comes because in only 2 of my Levels something can happen (that can't in the other 18) and I need to run a response method in these 2 levels (the method isn't exactly the same, the response to this event happening is different for both levels).
To run common methods from my classes, I use my Scene Manager like this:
This works great as all Level's have an updateLogic(); and render(); method.
So from my mainGame class, I am doing something like : (pseudo code)
public void checkIfSomethingHappened(){ if (something happens){ if (currentLevel==5){ Level5.response();}
[Code]....
The above would be called from my 2 level classes. So something like:
MainGame.checkIfSomethingHappened(); //Called in addition to the normal methods that make up that level
I don't really want to have this (second) 'if' statement here in the middle of my performance critical game loop.
What I'm after is something like this:
if (something happens){ SceneManager.getInstance().getCurrentScene().response(); }
However, this would require me to put stubs in the other 18 classes.
I'm thinking there must be a way to do this as the SceneManager already knows the current scene so it seems a waste checking it again via an if (or switch) statement. What is the best way to do this without having to put stubs into classes that don't require this method?
I need to add an additional field (called client). When I try to do this, I get the "no suitable constructor found" error. I don't understand what I am doing wrong or where else to look.
I have a textField in which I have text in. The text is enter customer name. I would like for this text to disappear whenever the user clicks on the textField to enter a customer name. I am using the automated swing gui builder in NetBeans. Is their some sort of feature for this under properties of the text field? If not then what are my other options?
I am able to upload the file to the server, but I am not able to get the value of text1 in the servlet (I am getting null value of text1 in the servlet), I need this textfield in the form to submit some additional information while uploading it to the server.
--> Is enctype="multipart/form-data" option of form doesn't allow other form data to be submited? if it doesn't allow it then what are the other options I have to send this additional textfield to the server.