Swing/AWT/SWT :: Call Repaint 200 Times In Loop And It Only Calls PaintComponent Once?
Dec 2, 2014
I have been baffled by the functioning of repaint() - and the SwingPaintDemo3 with the moving square seems mysterious - you call repaint(x,y,w,h) twice and the first time it clears the clip area and the 2nd time it paints the red box. The code in paintComponent tells it to paint the box both times, yet somehow it ignores the initial box and only paints the 2nd one.
I've been writing code to bounce some balls in a box to try and understand the behavior. I set up an array of ball objects, loop through them, move them adjusting for collisions with walls and each other, then repaint(). I call repaint x2 for each ball, just like in the example. In my paintComponenet code, if I try to just paint the current ball only one ball will move, even if I send a different ball object each time. The only way to get all the balls to show up is to put a loop in paintComponenet that goes through all 100 balls every time I call it. I was worried that to move 100 balls I was painting 100x100 times.
So I put some System.out.println commands in my ball move loop, inside my object ball draw commands, and inside the paint component.
private void calculateMoveBall(BoxBalls oneBall) {
System.out.printf("
Entering calculateMoveBall [%1$2d]
",
[Code].....
So even though I called repaint() 200 times (twice for each ball), repaint was actually only called once, drew all the balls at once, and then went back. And I just noticed it appears to have waited until I exited the calculateMoveBall loop to go into paintComponent! The spooky things is how does it know to do that? Does the Java machine 'see' that it is inside of a loop, and perhaps also sees the loop inside of paintComponent, and somehow correctly guesses that it doesn't have to do it 200 times, but can wait and do it once? If I attempt to do the same thing in code, take the loop out of paintComponent() and call repaint() with the current ball, expecting the machine to do exactly what I tell it, it refuses and does it's own thing, waiting to call paintComponent on the 100th ball, drawing only the last ball (so I guess the loop inside paintComponent is not in the logic).
So a call to repaint() is a request for a higher being to decide if it has the time or energy to repaint the clip. If not, it ignores the call, or stacks them up for later (maybe I should try a million and see if it has room for that!) - well so far up to 4000 it behaves the same. This is useful if you are happy with "this is how it works so use it that way". However I really don't like having some kind of hidden logic that I have to trust to work the right way. If I don't want it to wait until later I'm not sure what to do. And I don't trust the machine to do whatever whenever. How do you debug that???
Questions: Is there documentation to know what repaint() will do or how it decides when to call paintComponent? The Swing tutorial gives the example but not the why. "By now you know that the paintComponent method is where all of your painting code should be placed. It is true that this method will be invoked when it is time to paint" "An important point worth noting is that although we have invoked repaint twice in a row in the same event handler, Swing is smart enough to take that information and repaint those sections of the screen all in one single paint operation. In other words, Swing will not repaint the component twice in a row, even if that is what the code appears to be doing." (What the code appears to be doing - now we have to guess what it is doing)
Is there a way to force repaint() to call paintComponent on a clip rectangle (not just on the whole thing?) I would think invalidate() would force repainting of the whole componenet.
Perhaps this is when you draw to a bitmap in memory and paint the whole thing on the screen...
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Oct 25, 2014
Java Code:
package com.cjburkey.games.war.g;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
[code]....
Why is paintComponent not being called by repaint();? Also, paintComponent is called twice when the program starts, that works, repaint is the thing that doesn't work.
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Nov 7, 2014
How can I make a call to paintComponent within the JPanel-class, from another Class?
In class TestClass:
public class TestClass {
public TestClass() {
JFrame frame = new JFrame();
frame.setLayout(new BorderLayout());
frame.setSize(500,500);
initComponents();
[Code] .....
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Oct 3, 2014
I am teaching myself AWT/Swing ... It concerns an application that creates dynamic graphics using the Graphics class. I understand that the code that creates graphics should be put in a "paintComponent" method of a (descendant of a) JPanel class. And that when you want to change something on this panel outside "paintComponent", you have to call the "repaint" method, that somehow causes "paintComponent" to be invoked.
However, I don't fully understand the explanation of the example at [URL]... . It concerns an application that moves a red square when a mouse button is clicked. The code can be found at the link, but I also repeat it below.
package painting;
import javax.swing.SwingUtilities;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.BorderFactory;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
[Code]...
This code indeed works. However, I don't understand why. The explanation at the Oracle site is the following.
Because we are manually setting the clip, our moveSquare method invokes the repaint method not once, but twice. The first invocation tells Swing to repaint the area of the component where the square previously was (the inherited behavior uses the UI Delegate to fill that area with the current background color.) The second invocation paints the area of the component where the square currently is.
However, what I don't understand: when repaint is first invoked, squareX and squareY still have their old values. If the invocation of repaint simply causes an invocation of paintComponent, then paintComponent should draw a red square at (squareX, squareY). Just like the second invocation of repaint causes paintComponent to draw a red suare at the new values of (squareX, squareY). Instead, the first invocation results in the red square being wiped out by the background color.
So apparently, the first invocation of repaint does not simply cause an invocation of paintComponent. What does it do?
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Mar 5, 2014
I have two classes. One constructs my a rectangle using Graphics2D (the class is called Rectangles). The second takes a user input for the triangle, which I am passing back to the first class. I am trying to trigger a repaint of class one from the action listener I have on a button in the second class. how to trigger this event?
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Feb 26, 2014
I have the following code where I call panel repaint method from the action listener of the calc button but it causes stack over flow but when I modify it to call paint component method and removing the super term, the program executes. here is the code
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.Box;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.BoxLayout;
[Code] .....
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Jan 16, 2015
I'm trying to make a simple program that will feature some graphics. It will have a JCombobox that the user selects to draw various shapes. I can't get the repaint function to work however.
package selectingshapes;
import java.awt.Graphics;
import java.awt.Color;
import javax.swing.JPanel;
import java.awt.Graphics2D;
[Code] .....
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Jun 5, 2014
Here's what I would like to happen:
Java/Swing dialog box appears on the user's screenIt allows the user to enter 2 values into labelled text fields (fname/sname)They select a "Click Me" push button which I hope will write the data into the table. But the table does not get refreshed.
If I minimise the dialog box and then open it again, the data still does not appear.
The code I originally built using eclipse/WindowBuilder. I've cut it back and tried to isolate the issue. But I still cannot figure it out.
I've added some diagnostic log messages to ensure that I am seeing the various events I think I need to see and have put code in the action callbacks etc.
import java.awt.EventQueue;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
import java.awt.GridBagLayout;
[Code] .....
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Feb 19, 2014
This code is shown to eliminate "smearing":
public void paintComponent (Graphics g) {
g.setColor(Color.white);
g.fillRect(0,0,this.getWidth(), this.getHeight());
g.setColor(Color.green);
g.fillOval(x, y, 40, 40);
}
I had done all the previous code (in my own style) and found that the background rectangle was either being redrawn on its own, or there was something else removing the old circles from the screen. I then typed in the code from the previous page exactly as it was, to see if I had some change in syntax that would cause this, and it did the same thing.
Here's my code:
import javax.swing.*;
import java.awt.*;
public class SimpleAnimation {
int x, y;
private static final int HEIGHT = 600;
private static final int WIDTH = 600;
[Code] .....
Is this because I'm using JRE7? I can't find any documentation that indicates the repaint() method has changed since Java 5.
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Jan 4, 2015
I would like to be able to draw things onto the panel (via paintComponent), but I'd like it to draw 'on top' of what's already there. The default seems to be that it resets every time I call repaint.
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Jun 14, 2014
I am having is not being able to print out the diamond the amount of times the user enters (for example, when it asks how many diamonds, I enter a 2 and only one diamond comes out.)
import java.util.Scanner;
public class Pattern5
{
public static void main(String[] args)
{
// For this pattern program, ask the user how many diamonds
// she would like to print to the screen. The following pattern is one diamond.
[code]...
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Oct 4, 2014
I know the normal way of naming objects is
Pipe pipe1 = new Pipe
but I want the objects to be made inside a loop and named after how many times the loop have been gone through so I tried
Pipe pipe(numberOfTimes) = new Pipe
where numberOfTimes was a variable counting the loops. This is not working.I need the naming to be pipe1, pipe2, pipe3 etc depending on how many times the loop have been pased
Scanner keyboard = new Scanner (System.in);
String morePipes = ("yes");
int dimRor;
int numberOfPipes = -1;
[code]....
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Aug 14, 2014
I am trying to execute the following method: This method takes a delivery date as one of the arguments and a list of calendar holidays as another argument. If the delivery date is present in the holiday list, I will add 1 day more to the delivery date and check again if the new delivery date is part of holiday list.
Issue is that the last 3 statements before 'return' are getting executed multiple times though there is no for or while loop. Why they are getting invoked multiple times.
@SuppressWarnings("rawtypes")
private String fetchNextWorkingDay(String sDeliveryDate, Element eleCalendarDayExceptions, SimpleDateFormat sdf, Format formatter) throws Exception {
System.out.println("");
System.out.println("Inside fetchNextWorkingDay method");
System.out.println("Del Date to compare is "+sDeliveryDate);
Boolean isDateSet = true;
[Code] .....
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Nov 22, 2014
I want to loop through each of my objects and call the method for each one. ( polymorphic array )
Error: Constructor Dog in class Dog cannot applied for gives Types
Required String,String
Found: no arguments
Reason actual and formal argument lists differ in length
Java Code:
public class animal {
private String m_type="";
private String m_name="";
public static void main (String[] args) {
[Code] ....
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Apr 27, 2014
I'm working on a space invades game and I have a swing timer set up to update the score(number of aliens killed) and for the aliens to shoot. I'm trying to get the score to update at say 100 ms, but the aliens to shoot at 3200ms. I tried to use 2 timers one for the aliens, and one for the score,but the aliens would just use faster score timer.
import java.awt.Color;
import java.awt.Container;
import java.awt.event.ActionEvent;
[Code]......
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Mar 17, 2014
I am working on splitting a time for a stopwatch and printing it on console,
String splitTimesStr = "";
currentTime = System.currentTimeMillis();
long secsTaken = (currentTime - startTime) / 1000;
long split = secsTaken - startTime;
[Code] ...
it produces
Split time: 00:02
Split time: 00:05
Split time: 00:08
Split time: 00:09
when it should produce
Split time: 00:02
Split time: 00:03
Split time: 00:03
Split time: 00:01
its printing out the time on stopwatch rather than: time on stopwatch - old time, how would i code this?
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Jan 30, 2015
I have the following listener on a tableset of names:
ListSelectionListener singleListener=new ListSelectionListener() {
public void valueChanged(ListSelectionEvent e) {
int row=e.getFirstIndex();
if (row==previousRow) {
row=-1;
[Code] .....
The println shows that getValueIsAdjusting is called 4 times when I click a single selection from the list. Is this normal behavior? If so how do I determine which call to really use. If not, where can I look to see why it is being called 4 times on a single click?
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Oct 13, 2014
Will the code below just create a new blank window rather than call the one I have? I want to call the one I have from my main method ideally.
JMenuItem menuDelete = new JMenuItem("Delete");
menuDelete.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
DeleteEnvironmentWindow deleteEnv = new DeleteEnvironmentWindow();
deleteEnv.setVisible(true);
}
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Sep 28, 2014
I am trying to make a JTree. I have used this guide :[URL]
Now when I call my Class with
TreeMainMenu tree = new TreeMainMenu();
JScrollPane MainMenu = new JScrollPane(tree);
I get only the default JTree..
I need to understand how I should build my code to call the class as JTree.
This is my code:
public class TreeMainMenu extends JTree {
private DefaultMutableTreeNode top = new DefaultMutableTreeNode("TOP");
JTree tree;
public JTree TreeMainMenu() {
APNode();
tree = new JTree(top);
tree.getSelectionModel().setSelectionMode(TreeSelectionModel.SINGLE_TREE_SELECTION);
return tree;
[code]....
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Mar 25, 2015
I am trying to make a 2d graphical animation using the java swing classes in order to make a frame. I had a basic version working when all of the code was under the main method, but when I moved some into another method it broke it. With y understanding of java my code should work as I create a variable of the method containing the code and then assign the size and exit button. However this causes many problems such as my BeaconFrame method informing me that it is unused when I have used it. Here is my code:
import javax.swing.*;
import java.awt.*;
public class BelishaBeacon {
public void BeaconFrame() {
JFrame frame = new JFrame();
JPanel panel1 = new JPanel();
[code]....
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Mar 16, 2014
I think, is of concern to a large Swing-JTabbedPane users and which does not appear in the Sun-Oracle tutorial [URL]
How to add functionality to the hidden 'Action Listener' of JTabbedPane to obtain the two following functionalities, when passing from Tab_Panel_1 to Tab_Panel_2 ?
- To call a home made function as very last task when the 'tab selection change' is triggered and just before control and visibility are leaving Tab_Panel_1.
For example : Calculations and table fillings need to be operated. One assume that the fact of leaving Tab_Panel_1 (by clicking another 'tabPanel') means that the input data in Tab_Panel_1 are completely introduced and that calculations and/or table fillings may occur (to be used by other 'Tab_Panel's).
- At the moment of entering Tab_Panel_21 or Tab_Panel_22, the very first task is to use the previous calculation results and/or table fillings as input parameter of methods own to Tab_Panel_21 and Tab_Panel_22.
For example, these data are further processed and used to feed a graph, different for Tab_Panel_21 and Tab_Panel_22.
tabbedPane.addChangeListener(new ChangeListener()?
SwingWorker?
SelectionChanged?
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Oct 15, 2013
Ok so to learn Dnd image ability a little further I created a simple drag and drop application trying to use an external image when trying to drag and drop. Unfortunately I am still getting errors during the startDrag method call. This is the error message it gives "java.awt.dnd.InvalidDnDOperationException: drag image creation problem: drag image is not ready"
The code is as follows:
package com.Test;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Image;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.datatransfer.DataFlavor;
import java.awt.datatransfer.Transferable;
[Code] ....
The code the error happens on is:
public void dragGestureRecognized(DragGestureEvent e) {
System.out.println("Drag Started!" + e.getComponent().toString());
//BufferedImage img = (BufferedImage) this.createImage(this.getWidth(), this.getHeight());
//BufferedImage img = (BufferedImage) Toolkit.getDefaultToolkit().getImage("Happy.jpg");
//if (!(img == null)){
//System.out.println("Image is not null!");
//}
Image img2 = Toolkit.getDefaultToolkit().getImage("C:1Happy.PNG");
e.startDrag(getCursor(), img2, new Point(0,0), this, this); //This is where the error is
}
I see the text Drag Started in my console with the sysout line but it will not show the image I am trying to use during the drag operation.
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Jan 24, 2014
It has to be from another class because the other class controls the fps timer, and I want it to repaint() the panel every tick. However, I cannot seem to find a way to do this because repaint() is not static, and therefor can not be called in any way from another class.
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Mar 31, 2014
I am trying to repaint a window from another class. the class Window handles an interface that displays pictures of movies. Via a JMenuBar you can add a new movie and its picture but in order for it to show in the Window i need to repaint certain aspects in the Window class GUI;
The window class constructor:
public Window() {
addComponents();
configurFrame();
addMenu();
}
The functions i want to repaint:
public void repaintWindow() {
this.getContentPane().validate();
this.getContentPane().repaint();
}
From my other class where i add a movie to an ArrayList i have made a "private Window myWindow;" there i call the function repaintWindow via mywindow.repaintWindow(); But this gives me an NullPointerException related to the repaintWindow function.
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Nov 13, 2014
So as of right now, I'm trying to swap my bar arrays and repaint it. For now, I'm using the index 5 and swapping it with index 23. When I click the shuffle button, It swaps, but the highest bar still remains the same.
Here's my code.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
public class AssortedAssortmentsOfSorts extends JFrame
[Code] ......
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May 8, 2015
I have a problem using JFreeChart with JavaFX. I wrote a small program here . At first the graph likes this:
I use fullScreen function to display the JFreeChart Line Chart Demo 2. Here I use SwingNode, ChartPanel to embedded JFreeChart into JavaFX Panel.(Detail part will be included in code later)
Then I press ESC to exit fullScreen. Then it looks like this:
So far, it's as expected. Then I use mouse drag to enlarge the window. Here comes the problem, as the following picture.
Can you see that, seems like appear another graph. And I must click on the window, then everything will become good. I wish the graph shows well even when I drag the window to enlarge, is there something I missed? And here is my code:
package testxychart;
import java.io.File;
import java.io.FileNotFoundException;
import java.util.Scanner;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
[Code] ....
I think, when I use several graphs in one JavaFX Panel, this will becomes a big problem.
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