Any way to resize an ImageIcon when placing it on a Button so that I don't have to physically rezize the image file?? I am writing an Application, not an applet, so the getImage method won't work.
how to display a jpg image on a through a Jlabel. I am sure it is a simple error but I am still new to GUI's. line 31 to 35 you can see the ImageIcon and file wrapped in the JLabel. I verified its in the correct location and file name, but usually fails (i thought) when it is not correct.
I want to import an image to resize but not sure how to start of.Should I be using the "BufferedImage & ImageIO.read" method or the "paint(Graphics g) { Image img1 = Toolkit.getDefaultToolkit().getImage" method?
I recently made a game. But, I want to package it and give it to my friends. I know that I can create a jar of it and add the images to the folder, but what I would absolutely love is for it to just be a picture with the game name and click to run. The second thing is to replace that java icon to an icon of my preference, which I have been told numerous times to do with
Recently I have been working on an executable launcher. I tried to get the executable icons and set them on the JButtons. Still there are some problems. Here is a part of the code:
Here the getConfig() method is already defined to get a string in a "properties" file. However, the icons are very small and they don't fill the entire button.
How can the icon fill the entire button (for example, having a custom size of 48x48, or automatically filled the button)? The frame will not be resized.
I need to create a program that draws a graph, but for now, all I have done is two lines: the X and Y axis. The program is designed in a way as to automatically resize the graph when the window is resized.
Is this code in some way extremely inefficient? I get TERRIBLE flickering when I resize the window. Is there something that will at least reduce the flickering?
mainApp.java: import java.awt.*; import javax.swing.*; public class mainApp { public static void main(String[] args) { JFrame frame = new JFrame(); frame.setSize(300,300); frame.setVisible(true);
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I have added a screenshot that shows the window flickering.
I have a problem with my program. My aim is to display in a JPanel, 2 rectangles from an arraylist, and resize them by clicking. I want to give the user the ability to change the height of the rectangles (independently) by moving the top and/or bottom edges. There is errors in my code but where ? Netbeans underlines 2 lines (in bold).
I have swing UI designed and I want the components to resize when the frame is manually resized. The design is as shown in the fig Project UI.jpg
The panel 4 and panel 5 will change their contents according to the list item clicked. Panel 4 just has text area but panel 5 a panel with numerous components as label, combo box, text field,check box will be present.Now if the frame resizes, I won't all the components to resize according to the frame size.
Lets say the JDialog opens 5x5. The user is allowed to modify its size to be any size larger than 5x5 but is not allowed to make it smaller. Is there such a property or will this have to be regulated via code?
Is it possible to allow users to resize columns in a JTable that has no header? I'd like the user to be able to grab the column lines on any of the data rows and be able to resize just like they can in the header.
My JPanel when adding components to it will never make its self larger but it will make my components inside smaller even though I have set the minimum and preferred sizes for those components? I am using the GridBagLayout for my layout manager as I am trying to get used to it.
I developed a swing application using group layout. It resizes when I resize the frame but when I change the screen resolution or when I run the application in a laptop which has small sized screen, the components over lap each other. I need my application to fit according to the screen resolution
The code is as follows
private void initComponents() { jComboBox1 = new javax.swing.JComboBox(); jButton1 = new javax.swing.JButton(); jButton2 = new javax.swing.JButton(); jLabel1 = new javax.swing.JLabel(); jLabel2 = new javax.swing.JLabel(); jLabel3 = new javax.swing.JLabel();
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According to the list item selected, an internal frame will appear in the desktop pane. I use group layout for that internal frame too.
I'm using a jpanel with an 8 by 8 grid layout of jlabels to which I'm adding images to represent a chess board. At first, I was using the ImageIcon class to initialize my icons, but as soon as I added these icons to the labels, the labels no longer changed size with the window (which I want to happen). URL...
So I copied in the class, and initialized a different set of icons using the stretch icon class (specifically, the method that allows you to initialize a stretch icon from a filename), however, when I use these stretch icons, the result is the same. Is something wrong with the class, or with my implimentation of it, and how would I fix this?
I'm using a jpanel with an 8 by 8 grid layout of jlabels to which I'm adding images to represent a chess board. At first, I was using the ImageIcon class to initialize my icons, but as soon as I added these icons to the labels, the labels no longer changed size with the window (which I want to happen). Someone suggested to me to use this custom stretch icon class, found here:
[URL] ....
So I copied in the class, and initialized a different set of icons using the stretch icon class (specifically, the method that allows you to initialize a stretch icon from a filename), however, when I use these stretch icons, the result is the same. Is something wrong with the class, or with my implementation of it, and how would I fix this?
I'm trying to create a chess program in java swing, and for the board I'm using an 8 by 8 array of jlabels stuck inside a jpanel with a grid layout. I would like the board to change size when the window changes size, and the grid layout accomplishes this succesfully, until I add the actual icons to the jlabels. Then the board just stays a fixed size. Someone suggested I use their "Stretch Icon" class, found here:[URL] ...., so I tried initializing the icons using one of the constructors in the class (the one that takes an image name and a boolean value for whether or not you want the resisizing to be proportionate (to maintain the aspect ratio)). However, the same thing happened. The board appears, but it does not resisize. To attempt to fix this problem, I tried simplifying my code, reducing the program to two jlabels within the jpanel, for which I then tried to set the image in the same way. Here is my simplified code:
Sir, I'am new to Swing Programming. I have to create an application where an image is displayed on one Label. The same image has to be split in parts and stored in database pert wise. Later the user has to retrieve the entire image by viewing a small part of the image. I have already displayed the full image on the Label, now i don't know how to split the image and store it part wise in the database.
1. The human user of my application asks it to fire up a scanner which scans a paper document. The document is a filled in form. 2. The application then displays the scanned image to the human user.The image is displayed in a JScrollPane since it may be larger than the scroll pane. 3. The human user needs to locate a certain item in the form, for example a social security number, and enter it into a field in a data entry screen.Note that the image and the field appear on the same screen.
Of-course the social security number always appears in the same location in the image. Also the image needs to be the appropriate magnification and resolution to allow the human user to easily read and understand the item he is searching for in the image.
What is the best way to present the scanned image to the user such that he immediately sees the item he requires and can enter it into the data entry field.
I have added the image in the src and bin directories and cross-checked that the name of the image file is correct..Here is the main class
import javax.swing.*; public class apples { public static void main(String args[]) { JFrame frame = new JFrame(); MyDrawPanel wid = new MyDrawPanel(); frame.add(wid); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); frame.setSize(300,300); } }
and here is the class that does the image adding part
import java.awt.*; import javax.swing.*;
public class MyDrawPanel extends JPanel { public void paintComponent(Graphics g) {
Image image = new ImageIcon("b.png").getImage(); g.drawImage(image,20, 20, this); } }
My database contains path of images that I want my jComboBox to diaplay. I have written the following code but it does not work for comboBox but works fine when I display image on jLabel etc. How should I go about this