Just i want add a progress bar for listening MySwingWorker's setProgress updates. When buton clicked swingworker should executed and progress bar should come to screen. I read many articles about that but not understand correctly. Because i am beginner in JAVA.
Question1: Should i (create new class) or (implement to current gui or swingworker class) for progressbar?
Question2: Should i fired progress bar first and execute swingworker from progressbar class? or should i execute swingworker first and fired progress bar later and how?
One of the four JDialog class would look something like this without the comments.
package client; import javax.swing.JDialog; @SuppressWarnings("serial") public class AddCustomerDialog extends JDialog implements Dialog{ public AddCustomerDialog () { //Some stuff goes here to set the settings for JDialog instance
I would like to be able to change the locale in my Swing application at runtime and have all the text elements on the GUI update themselves with localized text from a ResourceBundle of the new locale.If there a simple way of achieving this without having to create an event model for all GUI pages?
I have created a jtable with two columns so I need add checkboxes dynamically in to the first column.Bıt I couldn find something like add.How can do this.This is what I have so far
public CheckBoxes(){ table=new JTable(new TableModels()); TableColumnModel columnModel = null; JCheckBox box; for (int i = 0; i <2; i++) {
I've almost finished building an Editor in Java, but i'm a bit stuck on creating a JCheckBox that saves your credentials (as in password only) . I would like it to be on a JPanel under the password input box and above the Login and Register buttons.
Code: Login.java (Main class for this problem)
[URL] ....
The main thing here is using GridLayout, which is what im currently working with but can't seem to get it under the password input box.. check: [URL] ....
how to open a GUI on top of another GUI? I have built a GUI and have a button that when pressed I want to open a new GUI which is another java application within the project, it seems pretty straight forward and I just need to insert 'new [name of application]()'
Button btnEdit = new Button(shell, SWT.NONE); btnEdit.addSelectionListener(new SelectionAdapter() { @Override public void widgetSelected(SelectionEvent e) { new edit(); } }); btnEdit.setBounds(76, 10, 75, 25); btnEdit.setText("Edit");
I find myself asking these two questions because I see them as relating. First question is; I always write
Java Code: f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); mh_sh_highlight_all('java'); (where f is a JFrame object)
to set the close for the JFrame. What I don't get about this is what is going on in the parenthesis. I looked in the Java Documentation, and it says an int goes inside. In that case, I don't really get what the word JFrame is doing there. Overall, please explain what is inside the parenthesis of that line and why it has to be there.The second question is a generic question. I notice a lot of times an object will be created, and as its parameter, you will have to instantiate an object. an example would be
Java Code: Class f = new Class(new Object) mh_sh_highlight_all('java');
What does it mean when an object gets created inside of a new object? Why is putting Java Code: new Object mh_sh_highlight_all('java'); ever necessary when concerning the two parenthesis?
I am trying to add a JMenuBar to this program with just one dropdown to select one option but I am getting an error with the setJMenuBar(menuBar); line as it does not extend JFram. How I would add a menu to this program another way.
public class Calculator extends JPanel implements ActionListener{ private static final long serialVersionUID = 1L; JMenuBar menuBar = new JMenuBar(); JMenu noteMenu = new JMenu("Note"); JMenuItem newNote = new JMenuItem("New Note"); public static final int WIDTH = 350; public static final int HEIGHT = 560;
According to what I read, "when programming in Swing, your GUI creation code should be placed on the Event Dispatch Thread (EDT). This will prevent potential race conditions that could lead to deadlock." (See below for code.)
Why is this? How could making a GUI lead to deadlock?
public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI(); } }); }
I'm developing a Swing Project and I have a textarea in which the item names will be entered separating with commas. The code has to check every element and fetch the price of it and calculate the total amount and display it in the text field. But Somehow it does not enter the while Loop? Why?
Here is the code
String str = accessories.getText(); accessories.setText(str.toUpperCase()); String[] str_arr = accessories.getText().split(","); float t1 = 0; float t2 = 0; for (int i = 0; i < str_arr.length; i++) { System.out.println(str_arr[i]); System.out.println("
According to what I read, “when programming in Swing, your GUI creation code should be placed on the Event Dispatch Thread (EDT). This will prevent potential race conditions that could lead to deadlock.” (See below for code.)
Why is this? How could making a GUI lead to deadlock?
public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { createAndShowGUI(); } }); }
So I have a Jframe that has a set of functions that act on a node. What I want to do is allow the user to expand the gui by creating new sets (copies) of these functions when they have more nodes.I thought of hiding extra sets and making it appear they are adding them by making them visible.
I am trying to implement user input in my dice rolling program but I do not understand where I need to add the actionListener. What I want the program to do is allow the user to click on each roll button and have the output be between 1 and 6. I figured I can put it in the "main" class due to the size of the program but I would like to know the best way to go about adding the actionListener into a sub-class for practice purposes.Here is my code thus far:
package com.jprogs; import java.awt.*; import javax.swing.*; public class DiceGenerator extends JFrame { DiceRollEvent dice = new DiceRollEvent(); // create the roll buttons JButton roll_1 = new JButton("Roll #1"); JButton roll_2 = new JButton("Roll #2"); JButton roll_3 = new JButton("Roll #3"); JButton roll_4 = new JButton("Roll #4"); JButton roll_5 = new JButton("Roll #5"); // create output field for each roll
I have been trying to learn how to use the TabbedPane GUI. I can get the tabs to show up, but the buttons I have placed in each tab do not show up. Why this is not working. I assume that, for some reason, the buttons are not linking with their respective panels, or the panels are not linking to the respective tabs.
I wrote a program that asks the user to enter some information, does some calculations and tells them what they need to order. I know there is a way I just do not know how to do it. I would like the output from the program which is presented in text fields to be printed onto a form I made in excel when a button is pressed.
I'm trying to get a progress bar to work on my GUI.
This is what I have so far, the parameters are taken from another class that takes in an image in packets from a Raspberry Pi and stores them to a file on PC.
public void ImageInfoReceivedHandler(int sizeOfFile) { progressBar.setMinimum(0); progressBar.setMaximum(sizeOfFile); progressBar.setIndeterminate(false);
[Code] .....
The println are printing out the correct values and they are being implemented in the methods, but nothing is happening in the GUI.
I have a thread setup in the GUI when a button is pressed
getImageButton.setText("Timer Started"); transmit = new transferImage(port); lblImgProcess.setText("Getting Image, Please Wait"); transferThread = new Thread(transmit); transferThread.start();
So the thread starts and image is then transmitted, does the progress bar need to be in that event handler?
My JTable has a row, row number 0, which I always want to be at the top.I tried the following two approaches, both without success:
1- Use a custom table cell renderer for the header, and create a header of two rows. the second row is my JTextField.
Problem: I cannot get the JTextField to function properly. (I've seen examples with a checkbox in the header, but that one just reacts to a click somewhere on the header, my textfield must be editable).
2- Use the first row of the table. This works quite nice. However, I must prevent row 0 to be re-ordered when sorting the table.
I was thinking to add a prefix (either something like "___" or "zzz" depending on current sorting mode), but I do not know which methods to adjust for this exaclty.
Another approach would be to have N textfields above the JTable in some layout (or two JTable's on top of each other).
However, Then I would need to react to the re-ordering and re-sizing of all columns as well, which does not seem easy to me.
How do I get my GUI code into a GUI format? I wrote this put it will not make a GUI image.
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package Ofelia_Inventory_4; import java.awt.*; import java.awt.event.*;
I have a strange problems. Perhaps some of you already have had this problem before.
I have method which is suppose to check if the itemstate has changed. It ONLY works ONCE?
Thereafter, it does not matter how many times I changed the selection of the ComboBox.
Basically I have two Comboboxes.
1. If Combobox 1 is selected (e.g. Dogs, Cats) 2. Then get information from what ever the item from ComboBox 1 is selected, and display on ComboBox 2. (Dog Name, Cat Name etc)
E.g.
So If I selected Dogs on Combobox 1 Then display the Dog Names on Combobox 2. If I then change and select Cats on Combobox 1, then display Cat Names on ComboBox 2.
I have an add button on my screen to add a new node to tree. So once we click add button a popup comes to provide the new node name and then we press add button and the new node gets added to the tree.So know i want that when ever we add a new node to the tree the value of the new node should get stored in an array at the same time.
Can you have multiple key events? by that I mean say you press the right arrow key, or a number on the numeric pad, then you press the letter c. does the second key event get fired? and i can catch both events?