Swing/AWT/SWT :: StartDrag Method Call - Drag Image Is Not Ready
Oct 15, 2013
Ok so to learn Dnd image ability a little further I created a simple drag and drop application trying to use an external image when trying to drag and drop. Unfortunately I am still getting errors during the startDrag method call. This is the error message it gives "java.awt.dnd.InvalidDnDOperationException: drag image creation problem: drag image is not ready"
The code is as follows:
package com.Test;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Image;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.datatransfer.DataFlavor;
import java.awt.datatransfer.Transferable;
[Code] ....
The code the error happens on is:
public void dragGestureRecognized(DragGestureEvent e) {
System.out.println("Drag Started!" + e.getComponent().toString());
//BufferedImage img = (BufferedImage) this.createImage(this.getWidth(), this.getHeight());
//BufferedImage img = (BufferedImage) Toolkit.getDefaultToolkit().getImage("Happy.jpg");
//if (!(img == null)){
//System.out.println("Image is not null!");
//}
Image img2 = Toolkit.getDefaultToolkit().getImage("C:1Happy.PNG");
e.startDrag(getCursor(), img2, new Point(0,0), this, this); //This is where the error is
}
I see the text Drag Started in my console with the sysout line but it will not show the image I am trying to use during the drag operation.
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