Swing - Binary Game With Six Buttons

Jun 13, 2014

I am trying to build a binary game. I have six buttons. What I need to do is when I click on each button, the number needs to be changed from 0 to 1 and from 1 to 0 back again. However, I cannot do it wiht the below code. In addition, I would like to buttons on the GUI to be laid horizontally as well.

public class BinaryGame extends JFrame implements ActionListener
{
private JFrame binaryGameFrame;
private JLabel StartLabel;
private JPanel controlPanel;
private JFrame guiBinaryGameFrame;
private Object firstButton;
private int numClicks=0;

[Code] ....

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Guessing Game - Won't Add Buttons To Frame

Aug 6, 2014

I have a guessing game that im working on but it wont add my buttons to the frame, why?

// GuessGame.java
// Guess the number
import javax.swing.JFrame;
public class GuessGame extends JFrame {
public static void main(String args[]) {
GuessGame panel = new GuessGame();
panel.setSize(400,350);

[Code] ...

The window pull up and even in the design view it shows everything on there but when i run its just a blank window.

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Swing/AWT/SWT :: New Set Of Buttons

May 22, 2014

So I have a Jframe that has a set of functions that act on a node. What I want to do is allow the user to expand the gui by creating new sets (copies) of these functions when they have more nodes.I thought of hiding extra sets and making it appear they are adding them by making them visible.

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Swing - Adding Second Row Of Buttons

Nov 27, 2014

I am new to swing and I wanted to know how to be able to make a second row of buttons. Right now I have a text pane at the top and at the bottom one row of buttons. But I need to add another row or two of buttons. I've only been coding in Java.

public class TextPane {
public static void main(String[] args) throws IOException
{
/////////////
//I/O FILES//
/////////////
//Create the input file
FileWriter inputFile = new FileWriter("userInputStory.txt");//story user creates with the <nouns>, <verbs>, etc
PrintWriter inputFileWriter = new PrintWriter(inputFile);

[Code] .....

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Swing/AWT/SWT :: Buttons Not Showing On JFrame

Aug 30, 2014

This is right from a book I'm reading but it doesn't work. The problem is to write an application that lets you determine the integer value returned by the InputEvent method getModifiers() when you click your left, right, or middle mouse button on a JFrame.

This is the code copied directly from the book. What is missing:

import java.awt.event.InputEvent;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.JFrame;
public class JLeftOrRight {

[Code] ......

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Swing/AWT/SWT :: Add Radio Buttons To ButtonGroup Dynamically?

Dec 5, 2014

I am using a HashMap to store names (keys) and IDs (values). I have set it up so that the radio buttons are added to the JPanel dynamically. That is, each time a name/id is added, a new radio button is automatically generated and added to the panel. Here is a snippet of the code I have thus far:

private void employeeButtons() {
buttonPanel = new JPanel();
buttonPanel.setLayout(new GridLayout(5,2,5,5));
empMap.put("Kyle", "1090");
empMap.put("Alex", "6490");
empMap.put("Mark", "9090");
empMap.put("Anne", "4390");

[code]...

The above code adds all of the radio buttons to the panel just fine. However, I need the buttons to be mutually exclusive. I would like to be able to not only add the buttons dynamically, but I need the buttons to be added to a ButtonGroup dynamically as well. That is, when I add a new hashmap entry the a new radio button is generated and added to the radiobutton group.

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Swing/AWT/SWT :: Buttons Not Displaying Till Mouseover Them?

Jan 19, 2012

I set out to make a Tic-tac-toe (Cross and Noughts) game to test my learning so far. While things have gone pretty well so far, I am absolutely stumped by my current issue. When I compile and run the code, the Grid of buttons that I generate do not appear. However, if I mouse over the window, they seem to then get refreshed/repainted. I cannot for the life of me figure out why this is happening. From Googling the issue, it seems this is either an issue with the layout manager or related to a thread conflict with the GUI? [URL] ....

I'm listing out the code for the game class and the button class.

import java.awt.event.*;
import javax.swing.*;
import java.awt.*;
import java.util.*;
public class CrossNoughtsGame {
private JFrame frame;
private JPanel mainPanel;
private ArrayList<CNButton> buttonList = new ArrayList<CNButton>();
private boolean isX = true;

[Code] ....

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Swing/AWT/SWT :: Option Buttons Goes Into SelectionValues Argument

Dec 12, 2014

public static void main(String[] args) {
String[] images = new String[5];
images[0] = "B.png";
images[1] = "M.png";
images[2] = "H.png";
images[3] = "D.png";
images[4] = "S.png";

[code]....

There is my code so far, on the line JOptionPane.showInputDialog(null, "Give us a word starting with "+text[i]+":", "tut", 2, image, ?, null);, eclipse gave me 2 extra arguments following the icon and I'm not sure what exactly goes into the 2nd to last, the "selectionValues" argument.

After checking the Java docs, it was apparent that the option buttons goes into the selectionValues argument, but is there a way to work past that if I would only like the default (OK, Cancel) buttons on my window? The school haven't taught us the method to create custom buttons and I doubt I would've been set something that was not taught.

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Swing/AWT/SWT :: Add Buttons Dynamically In A New Jpanel On Click Of A Button

Jun 20, 2014

Am trying to add buttons dynamically in a new Jpanel on click of a button. i am getting new Jpanel but not able to see the buttons.

btnNewButton_1.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
if((!(playerFirst.getText().equalsIgnoreCase("") ||playerSecond.getText().equalsIgnoreCase(""))&&(!playerFirst.getText().equalsIgnoreCase(playerSecond.getText())) ) ){
//unoGameController.playGame(playerFirst.getText(), playerSecond.getText());
CardLayout cardLayout=(CardLayout)(frmUno.getContentPane().getLayout());

[Code]...

prepareHandsForGuiCode is

public UNODeckMain prepareHandsForGui(UNODeckMain unoDeckMain){
JButton[] btnArr =new JButton[50];
for(int i=0;i<50;i++){
btnArr[i]=new JButton("hi");
panel_player1.add(btnArr[i]);
}return unoDeckMain; }

Am i skipping something ?

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Swing/AWT/SWT :: Select 2 Buttons In A Radio Button Group?

Mar 16, 2014

How do you make it so that you can select 2 buttons in a radio button group? for example: If I have 7 radio buttons, and I want to be able to select 2 of the 7 instead of 1.

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Swing/AWT/SWT :: JSpinner - Adding Listener To Arrow Buttons

Jan 25, 2007

I need to change the value only when I press one of the arrows in a JSpinner component.How can I add a listener to the arrow buttons. I tried ChangeListener but it was not what I needed

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Swing/AWT/SWT :: Providing Focus To Keyboard Buttons On JInternalFrame

Dec 5, 2014

I'm having issues with providing focus to keyboard buttons when a JInternalFrame with keyboard buttons is called in my program. So for example when the program is started the attachment called signinscn.png is called.

This screen is a JDesktopPane which calls JPanel for its components.

From here a JInternalFrame containing the buttons ESC and F1 to F4 as seen in the attachment called signinscn.png is called.

I would like the buttons in my JInternalFrame to have focus such that when a user engages the equivalent keyboard button i.e. ESC or F1 to F4 WITHOUT clicking on the JInternalFrame the respective button's action listener kicks in. At the moment only after the user clicks on the JInternalFrame do the equivalent keyboard buttons respond.

Here's the constructor of my JInternalFrame and you can see how I handle the ESC keyboard button in the constructor of the JInternalFrame (but as I mentioned only after the user has engaged the JInternalFrame):

//!<
public AdminHomeJIFrame() {
super(null, false, // Resizable
false, // Closable
false, // Maximizable
false); // Iconifiable

BasicInternalFrameTitlePane titlePane =
(BasicInternalFrameTitlePane)((BasicInternalFrameUI)this.getUI()).getNorthPane();

[Code] ....

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Swing/AWT/SWT :: Printing JTable - Java (TM) Platform SE Binary Has Stopped Working

Nov 19, 2014

I am getting the following message when trying to print a JTable.

"Java(TM) platform SE binary has stopped working"

Here is the code:

try {
MessageFormat headerFormat = new MessageFormat("Page {0}");
MessageFormat footerFormat = new MessageFormat("- {0} -");
table.print(JTable.PrintMode.FIT_WIDTH, headerFormat, footerFormat);
} catch (java.awt.print.PrinterException pe) {
System.err.println("Error printing: " + pe.getMessage());
}

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Swing/AWT/SWT :: Display Image On Game

Jan 19, 2014

I have a class that retrieves an image, and a class that is a game. I want to put my image onto the game to use it as the main figure. As of right now in eclipse, the game class runs, so the game works, but the image doesn't do anything. Need to put the image into the game? Here is my image class:

import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.*;

[code]....

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Swing/AWT/SWT :: Graphical Front End For A Poker Game?

Oct 19, 2014

basically I'm a good way through developing a Poker game which I've been developing just for fun(!?) and also to improve my skills, which it has done substantially. The logic involved with some of the hand comparisons and the evaluations of the winner is pretty complex.

Nonetheless, once I've finished the threaded timer to control the regulation of rising blind levels, and the betting mechanics for the Computer players I'll be looking to start creating the front end and this is where I'm a little confused.

Obviously for what I want, neither swing or AWT would be sufficient, so I guess the gap in my knowledge is how to integrate my back end code with a web front end. Is this possible? - What options exist for integration? just pure CSS / JS, or would Angular.js be viable? I'm looking to utilise some ready made images as graphics with maybe some minor animation effects.

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Swing/AWT/SWT :: 2D Spaceship Game - Image Rotation And Position

Aug 29, 2014

I'm attempting to create a 2D spaceship game from scratch. My problem is that I feel like the way Im rotating images is awkward and just wrong. I believe what I'm doing in the following code is loading an image into a JPanel and rotating the image and moving the JPanel.

The code is unrefined and only partial, but it show how I am manipulating images.

import java.util.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.awt.geom.AffineTransform;
import javax.swing.*;
import java.lang.Math.*;
import java.io.*;
import javax.imageio.*;

[Code] .....

What seems so awkward is that I have to create a new JPanel for every image, I would think there is a better way but I don't know. I have tried to get one image on top of an other with the JPanels to no avail. That said I haven't put much time into trying to get that to work. I want to know if I should continue my attempt with JPanels or to pursue a different method.

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Connect Four Game With Java Swing / Make Multi D Panel Maker When Try To Run It

May 31, 2014

I am trying to make a Connect Four game with java swing, but I am getting an error with my attempt at making an multi D panel maker when I try to run it.

import javax.swing.*;
import java.awt.Color;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
 
[code]...

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Swing/AWT/SWT :: Hangman Game - No Graphics Show Up On Eighth Guess (Blank Frame)

Feb 5, 2015

I'm having some problems with the graphics of my hangman game. The graphic that's supposed to show up on the first guess (the hangman pole) doesn't show up until guess number 2. And on the eighth guess, no graphics show up (I just get a blank frame).

import java.awt.*;
import javax.swing.*;
public class HangmanFigure extends JPanel {
private int guesses;
private Image background;
public HangmanFigure() {
super();

[Code] .....

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Swing/AWT/SWT :: BorderLayout - Adding Multiple Video Game Oriented Objects Such As Sprites To JFrame?

May 24, 2014

I decided to write a small Java program to experiment around with BorderLayout, because I'm developing a Java game and I need to have 2 objects placed in a single JFrame at the same time, and everyone I asked said I need BorderLayout to do that.Before you answer: Also, is using BorderLayout the best option for adding multiple video game oriented objects such a sprites to a JFrame?

So the Java program I wrote is supposed to place a JButton on the JFrame and ALSO place a graphic component (a rectangle in this case). The problem is, only the button shows up, as can be seen in the image link below: URL....

Here is the code:

**main.java** --> The main method class + JFrame/JPanel/JButton constructor
import java.awt.BorderLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class main {

[code]....

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Opoly Game - Goal Of The Game Is To Reach Or Exceed Reward Value 1000

Mar 12, 2015

Opoly works this way: The board is a circular track of variable length (the user determines the length when the game app runs). There is only one player, who begins the game at position 0.

Thus, if the board length is 20, then the board locations start at position 0 and end at position 19. The player starts with a reward of 100, and the goal of the game is to reach or exceed reward value 1000. When this reward value is reached or exceeded, the game is over. When the game ends, your program should report the number of turns the player has taken, and the final reward amount attained.

In Opoly the game piece advances via a spinner - a device that takes on one of the values 1, 2, 3, 4, 5 at random, with each of the five spin values equally likely.

Although the board is circular, you should draw the state of the board as a single "line", using an 'o' to represent the current player position, and * represent all other positions. Thus if the board size is 10, then this board drawing:

**o******

means that the player is at location 2 on the board.

Here are the other Opoly game rules:

If your board piece lands on a board cell that is evenly divisible by 7, your reward doubles.

If you land on the final board cell, you must go back 3 spaces. Thus if the board size is 20, the last position is position 19, and if you land there, you should go back to position 16. (If the position of the last cell is evenly divisible by 7, no extra points are added, but if the new piece location, 3 places back, IS evenly divisible by 7, then extra points ARE added).

If you make it all the way around the board, you get 100 points. Note that if you land exactly on location 0, you first receive 100 extra points (for making it all the around), and then your score is doubled, since 0 is evenly divisible by 7,

Every tenth move (that is, every tenth spin of the spinner, move numbers 10,20,30,... etc.), reduces the reward by 50 points. This penalty is applied up front, as soon as the 10th or 20th or 30th move is made, even if other actions at that instant also apply. Notice that with this rule it's possible for the reward amount to become negative.

Here is the driver class for the game:

import java.util.*;
public class OpolyDriver{
public static void main(String[] args){
System.out.println("Enter an int > 3 - the size of the board");
Scanner s = new Scanner(System.in);
int boardSize = s.nextInt();

[Code] ....

heres the methods:

REQUIRED CODE STRUCTURE: Your Opoly class must include the following methods (in addition to the Opoly constructor) and must implement the method calls as specified:

playGame - The top-level method that controls the game. No return value, no parameters. Must call drawBoard, displayReport, spinAndMove, isGameOver.

spinAndMove - spins the spinner and then advances the piece according to the rules of the game. No return value, no parameters. Must call spin and move.

spin - generates an integer value from 1 to 5 at random- all equally likely. Returns an integer, no parameters.

move - advances the piece according to the rules of the game. No return value, takes an integer parameter that is a value from 1 to 5.

isGameOver - checks if game termination condition has been met. Returns true if game is over, false otherwise. No parameters.

drawBoard - draws the board using *'s and an o to mark the current board position. Following each board display you should also report the current reward. No return value, no parameters.

displayReport - reports the end of the game, and gives the number of rounds of play, and the final reward. No return value, no parameters.

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Tic Tac Toe Game - Random Number Generator And Two Dimensional Arrays For Game Board

May 9, 2015

Im trying to make a tic tac toe game that you play against the computer using a random number generator and two dimensional arrays for the game board. Im not trying to make a GUI, the assignment is to have the board in the console, which I have done. I have run into a few problems with trying to get the computer player to correctly generate 2 integers and have those two integers be a place on the game board. Here is my code so far.

import java.util.Random;
import java.util.Scanner;
 public class TicTacToe {
 private static Scanner keyboard = new Scanner(System.in);
private static char[][] board = new char[3][3];
public static int row, col;
 
[Code] ....

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Guessing Game - How To Reset Random Number When User Reset Game

Oct 2, 2014

I tried this program, its guessing game. Where program decide 1 number and user will guess number. I am getting 1 problem. When user want to play game again.the random number remain same. So where i can put reset random in code..? And 1 more question if I want to write driver code for this. What should i transfer to driver code.

import java.util.Random;
import java.util.Scanner;
public class GuessGame {
public static void main(String args[])
{
String choice="y";

[Code] ......

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How To Add Actions To The Buttons

Dec 22, 2014

I have started to create a calculator using Java SWING. I am new to this and don't know a huge amount. I don't know what to do now.

How do I add actions to the buttons? So when the button is pressed it will appear in the text area?

Where do I put these commands also? Within public void gui?

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
lic class Calc extends JFrame implements ActionListener {
  private JButton ZeroButton = new JButton("0");
private JButton OneButton = new JButton("1");

[code]....

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MCV - Buttons Not Working?

Sep 7, 2014

I am learning out design patterns and doing a little fun project on Model Control View (MCV). I got the concept down, it is pretty simple for the most part. However my buttons are not working.

Here is the code:

public class Controller
{
private Model model;
private View view;
 Controller(Model model, View view) {
this.model = model;
this.view = view;

[code]....

It runs but nothing. My other questions is how can I make a box that will print the results.

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Using GUI With Buttons And ArrayList

Sep 18, 2014

Right now, i'm trying to do is when a user clicks on my GUI button, it would display a text of information on the button they selected. I'm using an arraylist of objects and i'm trying to input the function inside the mouse click function. But I'm not sure how to properly display that information. Here is my GUI code. I'm working on the raven button. I have animal interface, with a parent class of Bird, and child class of Raven. How I could display this correctly...

public class AnimalJF extends JFrame {
private JPanel contentPane;
private JTextArea textArea = new JTextArea();
/**
* Launch the application.
*/
public static ArrayList<Bird> Birdlist = new ArrayList<Bird>();
public static void main(String[] args) {
Birdlist.add(new Eagle());

[Code] .....

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Buttons Are Hidden

Nov 6, 2014

I have made two classes. See below. But in my second class the buttons will not be show if I run the application.

class 1:

package h01;
import java.awt.Color;
import javax.swing.*;
public class kopieer extends JFrame{
public kopieer()
{
JFrame venster = new JFrame();

[code]....

class 2:

package h01;
import javax.swing.*;
import java.awt.event.*;
 public class kopieerpanel extends JPanel implements ActionListener
{
private JTextField veld1;
private JTextField veld2;
private JButton actieknop;
 
[code]....

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