I want to tell my java method to wait one second while something else is happening. Why not use Thread.sleep(x)? For me it stops the whole program and does not let that some else happen. Why not use wait(x)? It crashes. I tried using timers, but that doesn't solve the problem... Isn't there a simple "Java please wait 1 sec for him to catch up"?
I am trying to create a gambling POS system and having problems with a method trying to get a value right after it was set. A jbutton sets another jframe visible which contains buttons. Upon action of the button, a value is set and the jframe is disposed.
private void btnPrizeActionPerformed(java.awt.event.ActionEvent evt) { PrizeSelling prize = new PrizeSelling(); prize.setVisible(true);//create prize selection window bin = getButton(); //gets what button is selected to load the correct prizes for correct game prize.DBconnect(bin);//sends bin number to prize loading method
[Code] ....
As soon as btnPrize is clicked it gets the total value of the prizes selected which of course is 0 because it is ran before it is set. How can I make it wait until the window is closed before continuing?
With a simple "Hello World" application, once the println is executed the application exits and the process goes away.
If a simple Frame application is executed, the Frame is displayed, the println is executed but the application does not exit.
public class Frame3 extends JFrame { Frame3() { setBounds(100,100,300,100); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true); } public static void main(String args[]) { new Frame3(); System.out.println("You are here"); } }
It isn't that Java is aware an object exists because if I create a basic non-swing, non-gui object it will exit right after the println.
Q1. What is it that causes Java NOT to exit after creating the JFrame? Q2. What type of object(s) when created will cause the application to continue running? Q3. What would I do if I wanted the println statement to be executed only after the JFrame was closed?
I am new to Java but not to programming, and I wonder what command there is available in Java to put a pause in the program sequence, for instance when you display "press any key to continue... "?
i have two different buttons. when i clicked first, the picture is shown and then when clicked second button it shown picture and both of will be closed. but i cant see second picture because immediately second button will be closed. how can i stopped second button for a 3 seconds fpr example?
I am writing a console application that is to make use of the system editor on *NIX. For that I have written a method which writes a string to a file, launches an editor to change that file, and then reads the file again. The problem is the call to run the editor doesn't wait for that application to have closed.
Java Code: Runtime.getRuntime().exec(editorcmd + " " + tmpfn); mh_sh_highlight_all('java'); I need the program to wait for the editor to have finished.
I've got the game working just fine, but I don't like the way it starts playing the second you hit the "Run Last Class" button in Eclipse, and would really like to have the game start, then wait for the user to click a button before running the core WHILE loop. Everything is implemented in a single class, and here is the playGame method that starts the ball moving:
private void playGame(){ while (!gameover){ moveBall(); checkForCollisions(); }
All I want to do is pause before the WHILE loop until the users clicks the mouse button, nothing fancier than that! I've done quite a bit of reading, and it looks like ActionEvent may be the way to go, but I'm not clear on how to use it correctly in this scenario.
I am trying to call a java method in jsp. The main idea is to hide menu based on the user who logs in. The java class flows like this :
public class UserVerification { public static void main(String[] args) { UserVerification obj = new UserVerification(); System.out.print(obj.GetUserVerification("abc"));
The class Overloading below asks for two names and prints three different greetings. Your task is to write the class methods missing from the class declaration. Methods print the greetings as shown in the example print. The names and parameter types of the needed methods can be checked from the main method because all methods are called there. This exercise also does not require you to copy the source code below to the return field. The method declarations will suffice.
Example output
Type in the first name: John
Type in the second name: Doe
Java Code:
import java.util.Scanner; public class Overloading { public static void main(String[] args) { String firstName, secondName; Scanner reader = new Scanner(System.in);
I have a JSP page that calls a Java method .. using GlassFish 4.0 it worked just fine, now I'm trying to run it on a new server with Tomcat 6.0 but it keeps giving me this error: "the function result must be used with a prefix when a default namespace is not specified"
I need to access a method from a dll in java as below and is giving an error
"Exception in thread "main" java.lang.UnsatisfiedLinkError: Testdll.Decrypt(Ljava/lang/StringLjava/lang/String; at Testdll.Decrypt(Native Method) at Testdll.main(Testdll.java:31) " I have included the jna-4.0.0.jar and the HashMatchCryptography.dll to the project in eclipe and the java-library-path has the path for the lib
How do I code this so that after the user has added to the arraylist 'theFruit' if they then press 'V' to view all fruit it includes the default fruit as well as the fruit they've added?
Also in the method 'AddFruit' it only allows me to add 2 fruit before printing. Why is this?
import java.util.ArrayList; import java.util.Scanner; public class StkOv { public static void main(String[] args) { TheMenu();
I used java and jsf. I created dynamic datatable in java file. Can i call java method from setOnchange() event?
I am able to call java script function from setOnchange() event. See the below code which is working fine for java script.
HtmlSelectOneMenu selectOneMenu = new HtmlSelectOneMenu(); selectOneMenu.setStyleClass("dropdownStyleTwo"); selectOneMenu.setOnchange("openWin(this);IGNORE_UN LOAD=false");
I wrote openwin() function in java script. But i am not able to call java method change().
Code which is not working.
HtmlSelectOneMenu selectOneMenu = new HtmlSelectOneMenu(); selectOneMenu.setStyleClass("dropdownStyleTwo"); selectOneMenu.setOnchange("myclass.change();IGNORE _UNLOAD=false");
myclass is the bean of class Test. If user select any value from dropdown i want to call change java method. This function will apply the same selected dropdown value to the other record also.
I need to convert c# function to java method. The important thing is String strKey. Parameters for testing are strMask= 4634958 and strSN=1394901184 and the result must be strKey = 2156325482!!! The result that I am getting with my Java code is 2138641814.This is C# code:
I am new to Java and have been learning it. I have a question here. I came across the following Java class and trying to understand it thoroughly but got confused how it is able to call an abstract method. Here is the code I am referring to :
package sampleapps.gui; import javax.swing.*; import java.awt.*; public class InnerClassAnimationExample { int x=70, y=70; public static void main(String[] args) {
[Code] ....
So, in the code above, there is an inner class NewMyDrawPanel which has a paintComponent(Graphics g) method. I have highlighted 2 lines of code above.
Line 1 : Graphics2D g2d = (Graphics2D) g; Line 2 : g2d.fillOval(x,y,40,40);
I understand we are type casting reference g to Graphics2D reference g2d and we are calling fillOval() method on g2d. I don't see a fillOval() method in Graphics2D class but it is there in Graphics class and fillOval method is an abstract method.
So, my question here is :
1. If we are not able to instantiate an abstract class(Graphics2D and Graphics classes), how are we able to access the fillOval() abstract method,
2. Secondly, since the fillOval() method is an abstract method, it does not have any implementation for the method.
However, when I call the method fillOval() on Graphics2D reference, I was able to draw and fill an oval of the specified co-ordinates. So, where would the actual implementation code be?
I got the correct output here. But now I want to generalize my method into a utility class so that I can reuse the same method for setting response data directly to respective beans as given below:-
My question is how will I pass the bean object in my utility class?
public static Object getResponseData(String response,[b]String bean[/b]) throws Exception { ObjectMapper mapper = new ObjectMapper(); mapper.configure(DeserializationConfig.Feature.FAIL_ON_UNKNOWN_PROPERTIES, false); JsonNode root = mapper.readTree(response);
Write method distance, which calculates the distance between two points (x1, y1) and (x2, y2). All numbers and returned values should be of type double. Incorporate this method into an program that enable the user to enter the coordinates of the points, then calculate and display the distance by calling the method –distance.
I've tried numerous times to make it work and I'm on the right path, however I'm missing some things in the code to make my results look like this later on, which I've attached onto this post.
I am currently working on a java project, this involves me writing some code for a project, below are my attempts at coding so far:
/** * Prints out details of all animal in the zoo. * */ public void printAllAnimals() { System.out.println(" Details for all animals in Zoo " + zooId); System.out.println( "==================================");
[code]....
I currently cannot get the printallanimals() method to work as it should when executing the method printallanimals it just opens a filedialog box, when it is suppose to use the Collection object c,so that animals stored in the zoo can easily be checked.
My question is simple : I only own a List<Object>How can I set each element of _instanceMethod parameter from my List ?? If i decided to iterate through my list such as :
for (Object obj : myList){ _instanceMethod(obj); }
How can I correctly "populate" the _instanceMethod varargs signaturee by the n elements of my list ?
public class AddArray { public static void main(String[] args) { int sum = 0; sum = addArray(myarray); System.out.println(" hello"); System.out.println("This program will create an array then pass the array to an method to be totaled"); int myarray[] = new int [6];
I am trying to implement this method in another class but I'm not sure how to do so. My attempt is:
public getCalls(){ return getCalls(); }
When I run the program it sends the following exception:
Exception in thread "main" java.lang.StackOverflowError at FibonacciForget.getCalls(FibonacciForget.java:14) and it highlights the [return getCalls();] part.
What is the correct way to implement the getCalls() method?