I'm trying to create a tile based map JPanel but all I get is a white screen. I'm fairly new to the Java Swing and AWT package so I've been watching tutorials on YouTube so learn as much as I can.
I've got three classes: Window.java which includes the Main method, Panel.java which is the JPanel and Tile.java to draw all the images into an array.
Window.java:
import javax.swing.JFrame;
public class Window extends JFrame {
public Window() {
setTitle("Project");
setSize(500, 400);
[Code] .....
I've checked through everything and still cannot find what I'm doing wrong. I did try different codes but I just got errors instead.
I'm trying to create a tile based map JPanel but all I get is a white screen. I'm fairly new to the Java Swing and AWT package so I've been watching tutorials on YouTube so learn as much as I can. I don't know where I'm going wrong.
I've got three classes: Window.java which includes the Main method, Panel.java which is the JPanel and Tile.java to draw all the images into an array.
Window.java:
import javax.swing.JFrame; public class Window extends JFrame { public Window() { setTitle("Project"); setSize(500, 400); setLocationRelativeTo(null);
So, Iv'e been trying to make a simple Text Based RPG with Java, and it is going quite well, and my friends want to play it too but they aren't very tech savvy, so it's hard to tell them to get an IDE or use the CMD, so I wanted to know if there was a way to make my text-based game into a window, like using JFrame or something. All i need is a window that displays the text, and a bar on the bottom that lets the user input what they want (Kind of like a CMD).
I'm relatively new to Java, I'm trying to create a text based game, like those old ones where you type "north" or "east" to move as such, and "look" to inspect the area. My only problem thus far has been trying to figure out just how I should... "structure?" the movement. As in, what's the best overall way to approach this? I've tried making a new method for every area and just passing a variable called "location," but along with passing the inventory and stat arrays, it's just become messy. Or is this a good way to do it? I have a separate method for when the player enters something, but then how will it know which description to give when the player types "look?"
I started a text based game, but I am dissatisfied with the console that PrintF prints to. How can I set up a window and have text output to that window, and have my player type responses in the window?
So, I've been working on creating a text-based game engine that would create games similar to Achaea. It's been working pretty well so far. I just finished creating a great mapping system, but now I've run into a problem. I have a mapping system, but actually creating a map would prove to be quite a lot of work. Each location that the player can be inside of has a name, description, map symbol, and an array of the things inside of it. How can I make some sort of map creation program or something so that I can create my maps more easily?
I thought perhaps making a constructor that accepts a list of files, the first containing a table of strings for the names, the second containing a table of strings for the descriptions, etc.; but it seems that would be quite tedious and may be more complex than actually just hard-programming maps.
I am trying to make a text based game. the game has been working perfectly setting up the rooms, first couple of commands, and running it. I am now trying to add items to it but every time it try to run the game it returns :
java.lang.NullPointerException at Room.addItem(Room.java:107) at Game.createRooms(Game.java:133) at Game.<init>(Game.java:28) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
[Code] .....
Here are the classes that matter for this particular situation
import java.util.HashMap; public class Item { private HashMap<String, Item> itemList; private String name; private String itemDescription;
[Code] ....
I know that it is the line
itemList.put(item.getItemName(), new Item(item.getItemName(), item.getItemDescription()));
In the game class that is causing the nullpointer exception i just really cant figure out why that keeps happening and how to add the values correctly....
I started programming some time ago and i recently finished a game i've been programming in Java just to get used to the code. The game is a simple text-based RPG where almost everything is random except the character movement.
I've been thinking about learning HTML and CSS because i'm really interested in building webpages. I have no one to ask this question so here i am.
Is there a way to implement my game in a webpage?
I imagine a black window exactly like a classic OS terminal where the text is streamed and the user can play the game with keyboard inputs. I made the game with 5 different classes, i used Eclipse and i have my project there. Should i use a service like Github to share works like this one?
I have come across an issue with arraylists. I am writing a text based RPG game as something to start with ...
Initially I had a single zone which was all stored in an arraylist and everything was working in regards to the player moving around. The problem I now have is how to add further zones to my game. Ideally I would like an arraylist for each zone, and would use the below to create each arraylist
public static ArrayList<RoomsClass> castleMap = new ArrayList<>();
The problem I now have is how to handle the player moving, initially with a single zone/arraylist I could reference that arraylist directly
public void findRoomCoords(int ID) { for (int i = 0; i < castleMap.size(); i++) { if (castleMap.get(i).roomID.equals(ID)) { PLAYER.setCurrentRoomZone(castleMap.get(i).roomZone); PLAYER.setCurrentRoomX(castleMap.get(i).roomX); PLAYER.setCurrentRoomY(castleMap.get(i).roomY); PLAYER.setCurrentRoomZ(castleMap.get(i).roomZ); } } }
My initial thought was to use a getter/setter to remove the reference of castleMap from my movement code in order to access different arraylists, however this is where things have fallen over, I can't seem to work out how to get the arraylist name to change, depending on the outcome of the setZoneMap() method.
public void setZoneMap() { switch (PLAYER.getCurrentRoomZone()) { case 0: { zoneMap = Castle.castleMap; break;
I have been working on this function and i can't get it to work. It's a little bit complicated so let me first explain what this is about:
1. As a little exam in my studies i have to program a halma console game with KI an stuff.
2. Everything is finished and works except for the Move-Calculation.
3. A Move is a Move from Field a to Field b which a player can perform in one round based on the game rules (Careful: We are not using the standard halma rules, we use different ones).
4. Class Move consists of the Starting Cell where the Figure before the Move stands and a target Cell where the figure will stay on at the Move end. It may include an Array of serveral Cells, the stop cells which the figure passes from start -> target since several jumps can be performed in one Move.
Valid Examples for Moves:
a -> b (From Field a to Field b) d -> f through g,h,i (From Field d to Field f through the Field g,h,i
My Move Calculation where all possible Moves are calculated for a given figure consists of 2 parts. An expand() function which will generate all possible moves (works perfectly) and a jumpFix() function which isn't working properly.
Example:
After expand() I'm getting something like that:
a -> b b -> c c -> d s -> t
This is however not finished, because the first 3 Moves are actually 1 Move. Because the player can Move from a -> d in one turn because those 3 are consecutive Move. The fixed Move would look like that:
a -> d through b,c
jumpFix() is also perfectly working for that situation, however there is one specific situation when it doesn't work. Let's say we have this situation.
a -> b b -> c c -> d b -> e e -> f f -> g s -> t
Then the only valid jumpFix() output would be:
a -> d through b,c a -> g through b,e,f s -> t
However i can not get it to work yet. Note: It definitely needs to be iterative, not rekursive else i would get an StackoverflowError.
This is my current Code of jumpFix():
Java Code:
/** * Takes a look into all calculated moves and finds those which should be seen as one move, but are still considered to be more than one move (several jumps in one move) */
public static List<Move> jumpFix(List<Move> moves) { Set<Move> result = new HashSet<Move>(); Set<Move> remove = new HashSet<Move>(); int lastSize = -1; // repeat action until no moves could be merged while (lastSize != remove.size()) {
[Code] ....
How to implement the special case where a Move splits into 2 or more branches and jumpFix() able to handle this case.
I am programming a tiled map with three layers, where I want to draw Tiles by Zorder, smallest - largest, I have got it to work for the top of the map, however the further you go down the other tiles end up always drawing over the character I have on screen:
map.jpg
What I should be defining my ZOrder value at, currently they are:
I have to write Scanner and Parser for the C-Code based on Java and obtain Abstract syntax tree(AST) . I am allowed to use tools like ANTLR, CUP. But i should be able to expand all macros in my code to its basic low level data type like int, boolean and whats the best approach?How to start initially?
For some time i've been trying to rewrite my XML configurated webapp into one that has Java Based cofiguration. Unfortunately ,even after going through many tutorials i've been unable to do so.
I'm trying to create java based fairly simple forum.
The task is as following:-
• each user may post exactly one research topic;
• each each may see all research topics posted by other users;
• each each may read all messages contributed by all users on a particular research topic;
• each user may post a new message to contribute to the discussion on any of the topics posted.
Something like below:-
User topic: Intrusion Detection Systems Posted by: John [22/10/11 14:00] John wrote I am building a new IDS based on neural networks. …………….Comments ………….? [22/10/11 14:12] Kate wrote there could be too many false positives!
At our company we run a third-party Java-based GUI application on one of our Linux server machine, displaying the application to our local Windows work stations using the Cygwin X Server.We noticed a few problems with a new version of this application and was able to narrow it down to the following conditions:
1. Java Swing application running on a UNIX host; 2. Java used is 1.6 (problem not noticed when using Java 1.5) 3. Displaying to Cygwin X server (I've heard other windows-based X servers have the same issue, but I don't have access to any others at this time).
If we run the application natively on Windows, I'm told if the application runs on the Linux host and displays natively to that machine's display there are no problems (although I'm not able to verify this myself).The problems are:
1. Any new frame/dialog is opened in the geographic center of the dual displays, rather than in the middle of one or the other; 2. Any attempt to drag the window to a different location on the display seems to work, but as soon as you let go of the drag, the window snaps back to the original location. This only happens the first time you try to move each window. 3. Drop-down controls (JComboBox, for example) just close back up as soon as you click on them. If you click and drag the mouse to attempt to make a selection, no selection can be made.
Are these known problems using 1.6 on UNIX displaying to Windows-based X Servers?
The only real problem is number 3. I expect that if I put more work into the window placement, I should be able to get past number 1. Number 2 is just a minor annoyance.The following is a simple Java Swing application which when run in the correct environment will exhibit the problems.
I'm trying to make a method that takes an image and turns it into a tile image. So if the original image looks like this:
[URL] ....
then the output image should look like this:
[URL] ....
Here's a method that's supposed to do that but for some reason the output image looks the same as the original:
public static int[][] tile(int[][] arr){ int[][] tile = new int[arr.length][arr[0].length]; for (int i = 0; i < arr.length; i++) { tile[i]=arr[i]; } return tile; }
I recently changed the method and the error message I'm getting is "bad operand types for binary operator '+'. Here's the method:
public static int[][] tile(int[][] arr){ int[][] tile = new int[arr.length][arr[0].length]; for (int i = 0; i < arr.length; i++) { for(int j=0; j<arr[i].length;j++){ tile[j]=(tile[j])+(arr[i]); } } return tile; }
Is it possible to launch windows, specifically 8.1, directly into a java based program which would serve as the password entry screen? That is to say, instead of using the standard windows screen, could a java based alternative be used?
I have the source code used on jurassicsystems.com. I would absolutely kill to have a tweaked version of this system act as my password entry screen. It is literally something Ive wanted to have done for ages, and this emulation finally means it may be possible.
How to do draw the original binary tree based on traversal results?
A binary tree has this pre-order traversal result: A,B,D,H,I,E,F,C,G,K,J (TreeNodes) And the same tree gives the following in-order traversal: B,H,I,D,A,C,F,E,K,G,J. Can you draw the tree structure?
I am new to java, i can develop basic java programs but am not really good at it. How should i pursue and how should i start. I know the game rules.Do i need to learn swings for the same?
i can develop basic java programs but am not really good at it.I have been given this assignment of developing UNO game in java and have been given 10 days. How should i pursue and how should i start.I know the game rules.Do i need to learn swings for the same?
I'm building this custom project in stages, and I'm having difficulty getting the health of the player and the enemy to change. Upon compiling, I'll select weapon 1, then choose action 1 (basic attack), and the health of both the player and the enemy will stay at 15 and 10.There are no errors when compiling.
import java.util.Scanner; public class CustomProject { public static void main(String[]args) { Scanner sc = new Scanner(System.in); it hp = 0; int potionsleft = 0; int choice1 = 0; int weapon = 0; int enemy1hp = 10; //int newenemy1hp = 0;