I want to generate a new tile every 1,5,10,15 (please check the code to gain an understanding of where I'm going) the session last for 4m :20 sec, I need using the date package, I tried using the sleep method however I don't want to pause the whole thread, so I need setting up the time aspect of the key generation (assume all other code works).
Java Code:
import info.gridworld.actor.*;
import info.gridworld.grid.*;
import java.awt.*;
import java.util.*;
//importations, just in case you were wondering
//locations and actor world are set up
//assume all other code works
[Code] ....
I'm using grid world to set up the locations, the tiles are actors that move south every turn
I run Java EE application on Glassfish server v3 together with Oracle 12 DB on the same machine under Windows Server 2012 64bit. I use latest ojdbc7 driver.
After 2 or 3 hours, when there is more than 1 user (3-5) using my application, it stops responding and I get this in glassfish logs
javax.enterprise.resource.resourceadapter.com.sun.enterprise.resource.allocator|_ThreadID=152;_ThreadName=Thread-2;|RAR5038:Unexpected exception while creating resource for pool dbPool. Exception : javax.resource.spi.ResourceAllocationException: Connection could not be allocated because: IO Error: Socket read timed out
[Code] ....
From the database side it looks like this
Fatal NI connect error 12560, connecting to: (LOCAL=NO) VERSION INFORMATION: TNS for 64-bit Windows: Version 12.1.0.1.0 - Production Oracle Bequeath NT Protocol Adapter for 64-bit Windows: Version 12.1.0.1.0 - Production
[Code] ....
When I just reset db listener everything works ok for next 1-2 hours (depends on application load). So temporary solution is to run bat script from windows scheduler to reset the listener every 1h. I tried everything I could find - applied these parameters:
I am trying to create this snake and input it into the next window that is opened when the play button is pushed but how to draw this snake or get him into the frame and i have looked all over google.
import javax.swing.*; import javax.swing.Box.Filler; import java.awt.*; import java.awt.event.*; public class SnakeObject extends JFrame { public SnakeObject()
I need to find the Winner using Object Orientation logic I have my old logic from my Tic Tac Toe game but it is not Object Orientated. So I want to convert it and add that code to my GUI Tic Tac Toe. I need to return a winner or tie.
I've been assigned to create a Black Jack game with a gui. In this game I've created a seperate Player and Dealer class, and both initiated them, however when I try to call a Player object in a certain way I get a null pointer reference. (It should be noted that the Player object is an array)
public void runGame(){ while(running){ while(dealer.getPoints() <=19){ int count=0;
[Code] .....
And this is how I've initilized the Player class in the constructor
Player[] players = new Player[numberofplayers]; for(int i=0; i<numberofplayers; i++){ players[i] = new Player(i); players[i].setDeck(d1); gui.add(players[i].getPanel()); }
What I don't get is if I change players[i] to dealer, it works fine.
I Have one query regarding OTP, In my project while registration the otp should be generate and send to the mobile number of user which is registered the form.
The problem you have is that it doesn't produce a 4x4 array. For that you need more nested for loops.This is what I have tried so far:
import java.util.Scanner; import java.util.Random; public class challenged2e { static Scanner console = new Scanner(System.in); public static int i=0; public static void main (String args[])
[code]...
I get 21 errors and they all have to do with i and j.
I have a project which has a set of configuration files, where each configuration file represents an environment specific configurations. In other words, I have 3 environments, development, staging, and production. The configuration for each environment is different, e.g. DB name, url etc.
Whenever I want to deploy the same code, on each environment, I have to manually generate environment specific .war file, so that it has environment specific configuration file in it.
What I am looking for is a kind of solution where i have to compile only once in maven and it generates only one .war file, which I can use on every environment. In other words, i want the environment specifi application server/tomcat to identify which configuration to pick.
That way, I'll be sure that we are deploying and testing the same .war file on every environment/application server.
How can i restructure the application to achieve this functionality?
I am generating pdf and displaying it in separate window/tab using the approach described in BalusC Code: PDF handling.I need to display blockui ajax loader when i select the commandlink to display pdf.The pdf gets generated but the ajax loader image remains as it is.I need to manually refresh the page to hide it.Is there any way using which it can be hidden as soon as the pdf gets displayed.My code snippet is as below
I want to do a Registration page on some website. i connected to mysql and creating some id like 1 and 2 like this , but i don't want like this. i want to generate v21001 and v21002 to generate on every registration.
I am developing an inhouse project in my organization. I unable to implement the pdf uploading, downloading, report generation logic as i am totally new to this implementation.
I am having a doubt about how to fix and what could be the code to generate a retroActive salary case in payroll generation. Upto last year(2013) it was working fine.Now it is 2014 and i am stuck as i am new to java.
The system is computing every value in yearly basis,but the inputs are in monthly basis.
I am writing a payroll program .The program generates random PPS numbers and then takes in users information and calculates the salary accordingly. I am using netbeans and my code is showing errors on line 18 and 42 ("cannot find symbol")on the code for grossPay(). The program seems to crash after a new PPS number is generated and will not run.
package sd_assg_2; import java.util.Arrays; import java.util.Random; import javax.swing.JOptionPane; public class SD_ASSG_2 { public static void main(String[] args) { String[] newPPs = getPPSno();
Opoly works this way: The board is a circular track of variable length (the user determines the length when the game app runs). There is only one player, who begins the game at position 0.
Thus, if the board length is 20, then the board locations start at position 0 and end at position 19. The player starts with a reward of 100, and the goal of the game is to reach or exceed reward value 1000. When this reward value is reached or exceeded, the game is over. When the game ends, your program should report the number of turns the player has taken, and the final reward amount attained.
In Opoly the game piece advances via a spinner - a device that takes on one of the values 1, 2, 3, 4, 5 at random, with each of the five spin values equally likely.
Although the board is circular, you should draw the state of the board as a single "line", using an 'o' to represent the current player position, and * represent all other positions. Thus if the board size is 10, then this board drawing:
**o******
means that the player is at location 2 on the board.
Here are the other Opoly game rules:
If your board piece lands on a board cell that is evenly divisible by 7, your reward doubles.
If you land on the final board cell, you must go back 3 spaces. Thus if the board size is 20, the last position is position 19, and if you land there, you should go back to position 16. (If the position of the last cell is evenly divisible by 7, no extra points are added, but if the new piece location, 3 places back, IS evenly divisible by 7, then extra points ARE added).
If you make it all the way around the board, you get 100 points. Note that if you land exactly on location 0, you first receive 100 extra points (for making it all the around), and then your score is doubled, since 0 is evenly divisible by 7,
Every tenth move (that is, every tenth spin of the spinner, move numbers 10,20,30,... etc.), reduces the reward by 50 points. This penalty is applied up front, as soon as the 10th or 20th or 30th move is made, even if other actions at that instant also apply. Notice that with this rule it's possible for the reward amount to become negative.
Here is the driver class for the game:
import java.util.*; public class OpolyDriver{ public static void main(String[] args){ System.out.println("Enter an int > 3 - the size of the board"); Scanner s = new Scanner(System.in); int boardSize = s.nextInt();
[Code] ....
heres the methods:
REQUIRED CODE STRUCTURE: Your Opoly class must include the following methods (in addition to the Opoly constructor) and must implement the method calls as specified:
playGame - The top-level method that controls the game. No return value, no parameters. Must call drawBoard, displayReport, spinAndMove, isGameOver.
spinAndMove - spins the spinner and then advances the piece according to the rules of the game. No return value, no parameters. Must call spin and move.
spin - generates an integer value from 1 to 5 at random- all equally likely. Returns an integer, no parameters.
move - advances the piece according to the rules of the game. No return value, takes an integer parameter that is a value from 1 to 5.
isGameOver - checks if game termination condition has been met. Returns true if game is over, false otherwise. No parameters.
drawBoard - draws the board using *'s and an o to mark the current board position. Following each board display you should also report the current reward. No return value, no parameters.
displayReport - reports the end of the game, and gives the number of rounds of play, and the final reward. No return value, no parameters.
Im trying to make a tic tac toe game that you play against the computer using a random number generator and two dimensional arrays for the game board. Im not trying to make a GUI, the assignment is to have the board in the console, which I have done. I have run into a few problems with trying to get the computer player to correctly generate 2 integers and have those two integers be a place on the game board. Here is my code so far.
import java.util.Random; import java.util.Scanner; public class TicTacToe { private static Scanner keyboard = new Scanner(System.in); private static char[][] board = new char[3][3]; public static int row, col;
Create an equals method that takes an object reference and returns true if the given object equals this object.
Hint: You'll need 'instanceof' and cast to a (Geocache)
So far I have:
public boolean equals(Object O){ if(O instanceof Geocache){ Geocache j=(Geocache) O; if (this.equals(j)) //I know this is wrong... but I can't figure it out return true; }
else return false; }
I think I have it correct up to the casting but I don't understand what I'm suppose to do with the this.equals(). Also I'm getting an error that I'm not returning a boolean... I get this all the time in other problems. I don't get why since I have to instances of returning booleans in this. "returns true if the given object equals this object" makes no sense to me. I assume the given object, in my case, is 'O'. What is 'this' object referring to?
I tried this program, its guessing game. Where program decide 1 number and user will guess number. I am getting 1 problem. When user want to play game again.the random number remain same. So where i can put reset random in code..? And 1 more question if I want to write driver code for this. What should i transfer to driver code.
import java.util.Random; import java.util.Scanner; public class GuessGame { public static void main(String args[]) { String choice="y";
I am new to Java and have read books, the Java docs, and searched the Internet for my problem to no avail. I have an Array of objects that contains strings. How can I get the object's strings to print in a list so that the user can select that object to manipulate its attributes? For example, the user can select "Guitar 1" from a list and manipulate its attributes like tuning it, playing it, etc. I have a class called Instruments and created 10 guitar objects.Here is the code:
Instrument [] guitar = new Instrument[10]; for (int i = 0; i < 10; i++) { guitar[0] = new Instrument("Guitar 1"); guitar[1] = new Instrument("Guitar 2"); guitar[2] = new Instrument("Guitar 3"); guitar[3] = new Instrument("Guitar 4"); guitar[4] = new Instrument("Guitar 5"); guitar[5] = new Instrument("Guitar 6");
Now lets say that I want to access a method 'addInterest()' that is in the 'SavingsAccount' class I would have to do: '((SavingsAccount)s).addInterest();'
The question I have is why do I have to cast 'b' to SavingsAccount? Isn't the actual object reference of 'b' already an instance of 'SavingsAccount' class? How does the 'BankAccount' affect the object itself? I'm really confused as to what class is truly getting instantiated and how BankAccount and SavingsAccount are both functioning to make the object 'b'.
I don't understand why the object reference variable 'a' cannot be recast from a thisA object reference to a thisB object reference.Is it the case that once a reference variable is linked to a particular object type then it cannot switch object types later on.I am facing the Java Associate Developer exam soon and I am just clearing up some issues in my head around object reference variable assignment,
class thisA {} class thisB extends thisA { String testString = "test";} public class CastQuestion2 { public static void main(String[] args) { thisA a = new thisA(); thisB b = new thisB();
I am trying to get this to where I can type in a name and it will search through each object and print back the corresponding object info.
Java Code:
import java.util.Scanner; public class MyPeople { public static void main(String[] args) { Person[] p = new Person[] { new Person("Chris", 26, "Male", "NJ", "Single"), new Person("JoAnna", 23, "Female", "NJ", "Single"), new Person("Dana", 24, "Female", "NJ", "Single"), new Person("Dan", 25, "Male", "NJ", "Single"), new Person("Mike", 31, "Male", "NJ", "Married") };
Task:The main method of the class Things below creates an object called printer deriving from the class PrintingClass and uses that object to print text. Your task is to write the PrintingClass class.
Program to complete: import java.util.Scanner; public class Things { public static void main(String args[]) { String characterString; Scanner reader = new Scanner(System.in); PrintingClass printer = new PrintingClass(); System.out.print("Type in the character string for printing: "); characterString = reader.nextLine(); printer.Print(characterString); } }
// Write the missing class here
Note: In this exercise the solution is part of a conversion unit where many classes have been declared. Because of this the classes are not declared as public using the public attribute.
Example output
Type in the character string for printing: John Doe
John Doe
My Class: class PrintingClass { public void print(){ System.out.println(characterString); } }
I have just started working with linked lists. I have a linked list of Objects and I want to be able to search for a specific object. But currently my code continues to return false. Also how would I go about removing the first index of the linked list.
public static void main(String[] args) { LinkedList<Cookies> ml = new LinkedList<>(); int choice = 0; while (choice >= 0) { choice = menu();