Traffic Light Simulation Using Multithreading

Feb 2, 2015

I am writing a simple program to simulate a traffic light. What I want is to make them glow after each 1 second, one by one. For example: Firstly Red, then after 10 seconds, red will be put to off and yellow will start glowing and then accordingly green. This process shall continue incessantly (Just for experimental purpose). I have some arrangement done but could not figure out how to put them together in run() method of Runnable interface. I know how interthread communication works. But could not find any logic in this case when three threads will run together.

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class TrafficLight extends JFrame implements Runnable
{
JButton red, green, yellow ;
TrafficLight()

[Code] .....

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Why Does Traffic Light Jumps Over Red Light State

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I have a TrafficLightsManager Thread class that create one new CarTrafficLight object, and manage him by synchronized semaphore.

Unfortunetly the line sleep(5000); after the traffic1.WaitToRed(); never happenned, and the class jumps very quickly over the Red State.

I added the Message "!!!" before moving out from the Red State to the orange to check if the red exists at all and the result was positive - the red status entered and then I got the "!!!" message,but at the second that I accepting the message the red state turns into the orange state......

I don't get it!!!

package MyTzomet;
import java.awt.Point;
import javax.swing.JOptionPane;
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[Code] .....

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Snippet of code in display method for lighting:

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[Code] ....

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class A
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[Code] ....

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I was thinking to make a game where two cars are going to race against each other. I already have two gif pictures which are the cars. I do now have a background and a racer track. So we can start from here.

I have made a object with construction which I called Racers. Inside that, i wrote a PaintWindow (Where the window and much more is inside), -car1, -car2. All these is private. So I made something like this now:

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[Code] .....

But the problem is now that im kinda lost and I dont really know what to write anymore. How can I get a for example a green background on the whole PaintWindow with two Racers tracks and inside the racers tracks (Each car have each track) does it have to be cars. So I need to somehow import the cars inside it too. But thats the problem I need. that I dont really know what more to do. To make it easier, I have a Main-method in another class.

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BTW

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May 26, 2014

As you may have known, I'm creating a Bingo simulator from scratch.

Precondition: an n amount of randomly generated cards are created.

Postcondition: After a number is called, cards that has that number will have its value be true.

For example:

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Java Code:

Card 1 //Name of card

1 24 32 48 63
2 22 41 51 64
3 16 37 52 61
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false false false false false
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[Code] .....

So what I want to do is have a method that allows me to use the callRandomNumber method so that the matrix location with that random value is marked true for all of the boards.

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Sep 13, 2014

I'm very new to Java (I literally started learning it yesterday) and I've been working on a simple program that's meant to simulate interactions between optics objects and light rays.

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Here's a screenshot : 2014-09-13 at 7.39.23 PM.jpg

I wrote 7 classes:

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What I know so far is that the problem boils down to the checkRay() function in the Optics class. When a mirror has already reflected a ray, the line:

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I debugged it line by line and found the problem was that my variable 't' (that is the parameter for the parametric line which represents the mirror) in the Intersection class got big values when it's meant to be between 0 and 1 (since it's a line segment), which resulted in the function returning null (as it should when 't' is not between 0 and 1).

I've confirmed with tests that this has nothing to do with the specific mirror or angle of incidence. It only occurs when a mirror has already been intersected with by a ray.

I've found out that my function:

public PVector getNormal(PVector D){
D.normalize();
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Changes the value of the 'D' PVector of the mirror inside my 'objects' ArrayList. How can it access the private PVector 'D' from outside the Mirror class? This normalization to the direction vector is what causes the Intersection class to return null the second time around!

The problem was that in the getNormal function, the input vector argument was a reference to the 'D' vector for the mirror in my 'objects' ArrayList so the .normalize() function acted upon the original vector, changing it's value and screwing things up. The two classes I talked about:

Optics: (note line 64. this line returns a null intersection when it shouldn't)

package ofer.davidson;
 import java.util.ArrayList;
 public class Optics {
 //Arrays to store all the optics objects and rays that are created
ArrayList<Object> objects;
ArrayList<Ray> rays;
 
[Code] .....

Also why doesn't my background turn white??

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An example of what I did is:

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We have not learnt about multi threading, that is the next assignment.

Here is a quote from my lecturer:

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The person waiting for the lift and then doing lots of other things should do all that in a fraction of a second. So, you don't let the person really wait. Instead, you will set a timestamp in the future in the person object that "he's busy till that time". In all other steps in your simulation you will first check if a person is "busy" (i.e. has a timestamp in the future). If so, you can't use this object, otherwise, you can.

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(inside planet Class)
double x;
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double mass;
double xForce;
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[Code] ....

Things I have already tried:
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