I am trying to make a program that prints triangle... and I did various test on each method to realise that the problem lies with this segment.When I call this method, nothing prints out, I figure there is something with the loop that I am not realizing.the loop is backwards because it's supposed to have the right side edge parralel (when I try to print it out the spaces do not appear, imagine the x are space...), so as each line is looped the # of spaces diminishes
xxxx* xxx*x* xx*xx* x*xxx* *****
public class test { public static void main(String[] args){ for (int countdown = 5; countdown <= 1; countdown = countdown--){ showNTimes(countdown, ' '); showNTimes(5- countdown, '*'); System.out.println(""); } } public static void showNTimes ( int nbTimes, char carac ) { for ( int i = 1 ; i <= nbTimes ; i = i + 1 ) { System.out.print( carac ); } } }
I'm doing a problem where the area of a triangle is returned (if valid). However, I want to return a message (i.e. 'triangle is not valid) if the triangle is invalid.
I'm not sure how to go about to doing this as my method (called area) will only let me return doubles. Possible to return a string in an else within my area method?
public class MyTriangle { public static void main(String[] args) { //triangle is valid if the sum of any two sides is bigger than the third System.out.println(isValid(3, 4, 5)); System.out.println(area(543, 4, 5));
A triangle is defined by the x- and y- coordinates of its three corner points. Compute the following the following properties of a given triangle: the lengths of all sides, the angles at all corners, the perimeter and the area. The program must prompt a user for the point coordinates. I have created a class Triangle and a class TriangleSimulator, I am stuck and can't figure out why my program won't run correctly.
import java.util.Scanner; public class Triangle { Scanner in = new Scanner(System.in); private int x1; private int x2; private int x3;
class triangle { public static void main (String[] args) { System.out.println("Provide three side lengths - 000 to terminate."); int a = In.getInt(); int b = In.getInt(); int c = In.getInt();
[code]....
My problem is that when I enter 5,2,5 it should be isosceles and acute but it comes out as isosceles and obtuse, and when I type 5,5,5 it comes out equilateral and right. The only one that works is if I enter 3,5,4 it will come out as scalene and right. I been at this for a while and my math looks correct.
I am having trouble getting my main triangle program to run. My teacher gave us a sample program, so I tried running his, and it doesn't run either.
Here is the class:
import java.util.Scanner; public class ShelbyHarms_3_06_Triangle { private double sideA, sideB, sideC; // Instance variables, numbers for area and perimeter static Scanner console = new Scanner(System.in); // Establish keyboard
[Code] .....
My errors for the main program(the class has no errors) are:
helbyHarms_3_06.java:37: error: cannot find symbol theSides.getSides(); ^ symbol: variable theSides location: class ShelbyHarms_3_06
class shape{ public static void main(String [] args){ for(int x =0 ; x<=6;x++){ for(int y =0 ; x > y ; y++){ System.out.print(x); } System.out.print(" "); } } }
I've been having trouble with this code for about a week and I've finally got it down to one error. Here is the code:
import java.util.Scanner; public class Triangle { public static void main (String[] args) { Scanner Console = new Scanner(System.in); System.out.print("Please enter the three lengths of your Triangle: "); double a = console.nextDouble();
[Code] ....
And here is the error:
Triangle.java:30: error: class, interface, or enum expected } // End class ^ 1 error
I'm trying to make a triangle that plots the point in where the corners show their position in the window and also that the user may drag each corner to a desired position.
I'm new to JavaFX and I'm exploring its 3D capabilities, and in particular the TriangleMesh visualisation.
I have developed a very basic application, based on the Molecule Sample Application provided in the examples, that read a mesh file generated by an external tool (Gmsh) and displays it. Pretty basic.
My problem is that the rendering is not what I expected (see attachement)
My guess is that I got something wrong with the texture coordinates or the triangles orientation.
- I don't what to have textures attached to my meshes. These are 3D meshes used for scientific simulation purposes. I thus have set all texCoords to 0. - I don't control the orientation of my triangles, they are generated by Gmsh. Their orientation is also not interesting for my end users so I would like to display all triangles the same way. I used the meshView.setCullFace(CullFace.NONE); method.
So in the code below I create an instance of my own triangle class and use one of its methods. The thing is I use one of my triangle classes methods in a method other the main method of my main program so I'm thinking it can't access it?
Any way here's the code for my triangle class
import java.util.Scanner; public class QudratullahMommandi_Triangle_06 { Scanner keyboard = new Scanner(System.in); private double side1; private double side2; private double side3;
[Code] ....
and here's the error message
QudratullahMommandi_S_06.java:46: error: cannot find symbol { triangle1.outPut(); ^ symbol: variable triangle1 location: class QudratullahMommandi_S_06 1 error
package areatest; import javax.swing.JOptionPane; public class AreaTest {
public static double areaTriangle (double length, double width){ //How to calculate the area of a triangle return .5f * length * width;
[Code] .....
When I try to get the area of a rectangle it gives me 9 no matter what input I give it. When I try to get the area of a triangle it gives me .5 no matter what input I give it. Same with the circle but it always gives me 12.56370...
The program needs to print an isosceles triangle depending on variables Height, BorderSymbol and Interior symbol, how to do that. Here is what i did so far :
{ int height = 5; int i = 0; int count = 0; String line = "";
[code]....
and the output is a blanc page nothing on the screen only spaces...
I'm having a random x and y coordinate generate and I need to check if the coordinates are inside of a right triangle on this imaginary coordinate plane.
depth is a variable for the row in the triangle. My problem is that i need the solution to be recursive and i am having trouble doing this. So far i have
public static int findMax(int[][] array,int depth) { if (depth==0) return array[0][0]; else if }
I have a FractalGUI and a FractalTriangle class. The FractalTriangle class is what does a lot of the work, it uses ATriangle(s) to make a triangle, and it uses recursion to draw three children triangles along each parent triangle. Fractal Triangle has a method "makeTriangle" private ATriangle makeTriangle( Point p0, Point p1 ) which takes the ATriangles and sets them the right size and everything, but for some reason I can only get one level of children triangles, and they are also already their upon running which they shouldn't be, they should appear when the depth is 2. When the depth is three it should add three triangles each onto the three added at depth two. At depth 4 it should add three each onto the three previously made triangles, and so on until depth reaches 6, the max depth. Here is some code of my FractalTriangle.
The Atriangle class given to us ("starter code") does not extend or implement anything, and has basic methods (setLocation, setSize, setThickness, setColor, etc. )
//---------------- class variables ------------------------------ //---- recursive generation parameters public static double sizeRatio = 0.5; // integer represent % public static double offset = 0.5; // offset/100 = parametric value // child positioning offset public static double p2projection = 0.5; // parametric value of projection of // vertex p2 onto the base; can be < 0 public static boolean outside = true;
[code]....
the way it looks without the recursion looks much more right, but I am supposed to have recursion in that constructor but I can't figure out how to get it right with the recursion. It's so weird how with the recursion the big red triangle ( base triangle ) disappears, and you can see the children are really really small.