Trying To Assign Random Numbers To A Deck Of Cards

May 15, 2014

I am trying to assign random numbers to a deck of cards without repeating the numbers. What am I doing wrong?

package hokm;
import java.util.Random;
import java.util.Scanner;
public class Hokm
{
public static void main(String[] args) {
int [][] number=new int[52][2];

[Code] .....

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Java Dealing 5 Random Cards From A Deck

Aug 3, 2014

I redid my entire code to use array-lists instead of just arrays my professor finally got back to me and said he doesn't want us to use lists. The assignment is to create a CardGame driver class, then create a "card" in a card class, then a "deck of cards" in a DeckOfCards class, shuffle, and deal 5 random cards and "deal a card and report the number of cards left in the deck". That last line in quotes is what I do not know how to do.

Also, I renamed a lot of variables via some suggestions and the assignments states "Make sure to write the appropriate constructors, getters, setters, toString and other methods as required for both classes." I think they're appropriate. Should I change some of he methods to better getters and setters identifiers?

Here is my code.

import java.util.Random;
public class CardsGameTest {
//execute application.
public static void main(String[] args) {
DeckOfCards myDeck = new DeckOfCards();
myDeck.shuffle(); //shuffle cards.

[code].....

The instructions also say to "print each card as it is dealt" does that mean 5 cards one at a time? Anyways, I was thinking that in the driver class I could add a for loop to the for loop and as it deals a card it could run through the second for loop and print how many cards are left in the deck.

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Images Of Cards - Shuffle Deck With Random Number Generator And Display First 10

Aug 18, 2014

So I'm trying to make an applet that displays images of cards. The applet has a deck of 52 playing card images. It should shuffle the deck with a random number generator and display the first 10 cards of the shuffled deck.

With this code I have about 100 errors and I'm not sure what I'm doing wrong: I know I have to use arrays in order to ultimately display the images, but do I have to create Image objects for the Image [] cards array? I am getting many "class, interface, enum expected" errors as well as others.

import java.util.Random;
import java.awt.Image;
import java.applet.Applet;
import java.awt.Graphics;
public class unit12 extends Applet
{

[Code] .....

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Java Deck Of Cards And Dealing Five Cards

Aug 2, 2014

Basically I started writing my code in one class, then I split it up into a Card class and a DeckOfCards class and I now need to figure out how to get it all to work together. I get a little confused with calling methods sometimes, especially when separate classes are in play. I think I just need a method to deal out . Besides getting it all working together correctly. I'm also having trouble creating the method to deal out five cards that also tells how many cards are left in the deck and I believe I need a toString method but I honestly do not know how to go about that.

Design and implement a class called Card that represents a standard playing card. Each card has a suit and a face value. Then create a class called DeckOfCards that stores 52 objects of the Card class. Include methods to shuffle the deck, deal a card and report the number of cards left in the deck. The shuffle methods should assume a full deck. Create a driver class (CardsGame) with a main method that deals five cards from the shuffled deck, printing each card as it is dealt. Make sure to write the appropriate constructors, getters, setters, toString and other methods as required for both classes.

The main class, CardsGame Class

import java.util.Scanner;
public class CardsGame {
public static void main (String [] args) {
DeckOfCards deck = new DeckOfCards();
//call shuffle
deck.shuffle();

[Code] ....

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Deck Of Cards And Dealing Five Cards

Aug 2, 2014

I have an assignment for my summer class. Basically I started writing my code in one class, then I split it up into a Card class and a DeckOfCards class and I now need to figure out how to get it all to work together. I get a little confused with calling methods sometimes, especially when separate classes are in play. I think I just need a method to deal out . Besides getting it all working together correctly. I'm also having trouble creating the method to deal out five cards that also tells how many cards are left in the deck and I believe I need a toString method but I honestly do not know how to go about that. FYI, I think the prof would rather arrays then enums since we're dealing with arrays right now hence the array for the 52 card deck.

Here are the directions...

Design and implement a class called Card that represents a standard playing card. Each card has a suit and a face value. Then create a class called DeckOfCards that stores 52 objects of the Card class. Include methods to shuffle the deck, deal a card and report the number of cards left in the deck. The shuffle methods should assume a full deck. Create a driver class (CardsGame) with a main method that deals five cards from the shuffled deck, printing each card as it is dealt. Make sure to write the appropriate constructors, getters, setters, toString and other methods as required for both classes.

The main class, CardsGame Class

Java Code:

import java.util.Scanner;
public class CardsGame {
public static void main (String [] args) {
DeckOfCards deck = new DeckOfCards();
//call shuffle
deck.shuffle();

[code]...

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Shuffling A Deck Of Cards

May 30, 2014

Assuming we have an array that is int[] cardDeck = new int[52] and each card is given a value with the following method; this deck does not include Jokers. Note: 11, 12, and 13 and used to represent Jacks, Queens, and Kings respectively, and 1 is used to represent Aces.

Java Code:

public static void loadDeck(int[] cardDeck)
{
for(int i = 0; i < cardDeck.length; i++)
{
if(i+1 > 39)
cardDeck[i] = i+1-39;
else if(i+1 > 26)

[Code] ....

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Deck Of Cards Program

Mar 12, 2014

I have red underlines under "Card" and "cards" in my Deck class and "deal" in my driver and i don't know how to fix them to get it to properly run.

Card Class:

Java Code:

public class Card
{
public final static int ACE = 1; // note: or use enumerated types
public final static int TWO = 2;
public final static int THREE = 3;
public final static int FOUR = 4;
public final static int FIVE = 5;
public final static int SIX = 6;
public final static int SEVEN = 7;

[code]...

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Unshuffled Deck Of Cards

Sep 30, 2014

I am trying to make a program that will make a deck of 52 cards, but not shuffle it. I can't get rid of the errors in the code that I have so far.

Java Code:

public class Deck {
private Card[] deck;
private int cardsUsed;
public Deck() {
deck = new Card[52];
int cardCt = 0;
for ( int suit = 0; suit <= 3; suit++ ) {
for ( int value = 1; value <= 13; value++ ) {
deck[cardCt] = new Card(value,suit);
cardCt++;
}
}
cardsUsed = 0;
}
} mh_sh_highlight_all('java');

I am getting red squiggly lines on lines:

#3 under "Card"
#8 under "deck" and "Card"
#12 under "deck" and "Card"

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Creating Instances To Represent Deck Of Cards

Feb 12, 2014

I am creating a deck of 52 cards each with their rank(1 2 3...King, Ace) and suit(Clubs... Spades).

I want to be able to print out value of each card after creating them such as - 2 of CLUBS and so on. I am able to do that now. Only problem is, when it comes to the picture cards, I am representing them with numbers 11(Jack), 12(Queen) 13(King) and 14(Ace). I can't quite get around to changing the numbers to be represented as the actual words (King and so on).

I imagine that I should store the jack,queen,king,ace values in an enum too and call it in my loop but can't quite get it. Should I have like a 3rd for loop in my following codes to make it work?

Java Code:

//My main method. The Card class follows below

public static void main(String[] args) {
Card[] cards = new Card[52];
int i = 0;
for (Card.Suits suit : Card.Suits.values()) {
for (int y = 2; y < 15; y++) {
cards[i] = new Card(y, suit.name());
i++;

[Code] .....

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Applets :: Display Images Of Playing Cards And Shuffle The Deck

Jul 28, 2014

"In this assignment you will use an applet to display images of playing cards. The applet should load a deck of 52 playing card images from the "images" folder that you downloaded. The applet should shuffle the deck (use a random number generator) and display the first 10 cards of the shuffled deck. Display the cards in two rows of five cards each."

That is my goal for this assignment. I've got my code compiling and I will post it below and I've got an html page but when I try to open it I get an error

import java.applet.Applet;
import java.awt.Graphics;
import java.awt.Image;
import java.util.Random;
public class Assignment12 extends Applet {
Image card1;
Image card2;

[Code] ....

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Java Applet - Using Constructor To Populate Deck Of Cards Instead Of Method

Sep 14, 2014

I have two questions.

1 - I don't understand why I'm getting an empty stack error when calling the removecard method in my Table class line 13?

2 - I am trying to use a constructor to populate my deck of cards instead of a method when creating my theDeck object in my Table class line 11 but I get the following error:

java.lang.StackOverflowError
at java.util.Vector.<init>(Unknown Source)
at java.util.Vector.<init>(Unknown Source)
at java.util.Stack.<init>(Unknown Source)
at Deck.<init>(Deck.java:7)
at Deck.<init>(Deck.java:34)

public class Card {
 String enseigne;
int valeur;
 
[Code]....

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Random Shuffle Array Of Card Objects Which Does Function Of Deck

Oct 26, 2014

I have to random shuffle an array of Card Objects which does the funcion of a deck. Heres the code:

Java Code:

public void barajear(){
int j;
for (int i=0;i<52;i++){
j=Baraja.random(51);
if (this.mazo[j]==null){
this.mazo[j]=this.arreglo[i];
}else{
--i;
}
}
} mh_sh_highlight_all('java');

so bassically theres an array called "arreglo" which has the cards in order and the function "random" its an rng of numbers from 0 to 51.what i'm trying to do it's to take the cards from the ordenated array and put them randomly in the other but only if it's empty.(the array "mazo" has alredy been initialized with null).it worked at first, but now, after compiling succesfully i tried to run it and the cmd just...

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Print 2 Lists - 20 Random Numbers And Another List Without Duplicate Numbers

Feb 1, 2015

I'm trying to make a program that generates 20 random integers between 1 and 20 and then prints the list of random numbers to the screen. After that, I want to print a different list to screen with the same numbers from the first list only skipping any number that has been already printed to the screen. So two lists are printed to the screen. The first one has 20 random numbers. The second one has those same 20 numbers but only prints the numbers in the first list that aren't duplicated. So if m

y list of 20 random integers contains three 2s and two 14s, only one 14 and one 2 is printed to the second list. Currently, my code generates 20 numbers from 1 to 20 and stores those numbers in an array but I don't know how to print solve the second part of my problem. I don't know how to print the s different list only without duplicate numbers. As a result, my output is nothing because it doesn't print any number from the first list as oppose to skipping only duplicate one.

public void randomNum(){
System.out.println("Twenty random integers: ");
int max = 20; // max value for range
int min = 1; // min value for range
Random rand = new Random();
int[] all = new int[20];

[Code] ....

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How To Assign Numbers Obtain From Modular Equation To Certain Position In Array

Apr 16, 2015

My biggest issues are as follows:

1) I'm trying to use a logarithm to determine the length of a user input number. I keep getting an error stating <> indetifier expected. I'm assuming this means that the program is not recognizing the function of a logarithm. I know that normally you can include that information in the method, but my teacher has stated specifically that each of these methods be called something else, as shown in the code.

2) I'm not quite sure I understand how to assign the numbers I obtain from the modular equation to a certain position in the array. As I'm asking the user to input any number these values can change so therefore I can't simply state that first number = this place.Here is my code:

import javax.swing.*;
import javax.*;
public class getSize
{
public static void main( String[] args )

[code]...

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Generate Random Numbers Without Certain Numbers In Range

Jul 31, 2014

I tried out doing number (generated randomly) != (another number) but that does not work. If I for example want a number between 1 and 10, but I do not want the number 5, what can I do in order to make this happen?

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Jul 5, 2014

Assume that vehicles are going through a two-way traffic intersection. There are three types of vehicles: car, motor bikes and trucks. Generate a series of 10 random integers, between 1 and 3,inclusive.The numbers represent the type of vehicle as stated below:

NumberVehicle Category
1Car
2Motor bikes
3Trucks

Write a program, using a for loop, to count how many vehicles going through the traffic intersection are cars, motor bikes and trucks. Then, the program should print out the numbers for each vehicle category. There is no user input for this program. How do i do it so they will add up the sum of each vehicle?

The answer should be something like

Number of cars = X
Number of motor bikes = Y
Number of Trucks = Z

but i'm getting

Total number of vehicle:

cars
motorbikes
motorbikes
cars
Trucks
Trucks
motorbikes
motorbikes
Trucks
cars
public static void main(String[] args) {

[code]....

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Feb 4, 2015

I have a class project working on that is supposed to ask the user for input and create a random set of #'s in 4 rows. However it compiles but doenst run At one point Eclipse was telling me Scanner not closed?

import java.util.Scanner;
public class Matrixbuilder {
// input a number that is used to build a matrix. ie = 4 rows and 4 colums
//get the number
//build the matrix of random integers
//print the matrix
 
[code]...

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Do While Loop To Generate 6 Random Numbers?

Mar 2, 2014

I am currently taking a class in the field. My assignment is to generate 6 unique random numbers using a "Do While" expression. I might be mistaken but doesnt the inner loop execute first and then it works its way out? With this logic I believe my code should work but then again its not.

public class DoLottery {
public static void main (String args[]) {
int max= 10;
int random;
int random2;
int random3;

[code]...

I originally had output at the end but decided to comment it out to see if code would execute if I placed it every time the test was true.

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Jun 17, 2014

Writing a Java program to find sum of numbers in a random string.

(Input=abc235^%$q!12&3 output=250)

If a number has - sign then u should consider it as a negative number.(Input=abc-12t%^&$dcf22 Output=10)

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Jan 13, 2014

I've been trying to find the easiest way to write to generate a number which is between intervals of a arbitrary min and a max value.I've been searching for this but I don't find this particular thing.I've found that this combination works:

Java Code: int guess = rand.nextInt(max - (min - 1)) + min; mh_sh_highlight_all('java');

But I wonder, is this really the easiest way of writing it?

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Mar 2, 2015

How do i make this merge sort take on random numbers in an array instead of hard coding the numbers

Integer [] a = {8, 2, 6, 7, 5, 4, 3, 1};
mergeSort(a);
System.out.println(Arrays.toString(a));
}
public static void mergeSort (Comparable [] a){

[code]....

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Nov 10, 2014

For a project we have to "shuffle" items in an array using random numbers. We are supposed to generate random numbers and use those numbers to exchange array elements. But I am not sure what that means, "exchange array elements". Does that mean you generate 2 random numbers within the length of the array, and then switch the items at those locations in the array?

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User Must Get Three Random Numbers In A Row - Do While Loop

Feb 12, 2015

I need to fix a program in which the user must get a three random numbers in a row. They have five chances. This is what i have so far:

public static void main(String[] args)throws IOException {
// TODO code application logic here
BufferedReader br=new BufferedReader(new InputStreamReader(System.in));
int num1=(int)(Math.random()*(9-0));
int num2=(int)(Math.random()*(9-0));
int num3=(int)(Math.random()*(9-0));

[Code] ....

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Aug 21, 2014

I am working on a bingo project and created random numbers between 1 and 75 to generate. I have it set up that it shows the number in a text box and changes the color on the board if the number is called. When I test the program, some numbers are highlighted in addition to the number called. I believe this is because extra numbers are being chosen, but not being noted in the text box. Below is my code for the unique random numbers.

int CallNo;
String CallerTxt = new String();
public void CallNum() {
Random RandCall = new Random();
//Generate Caller Random Number
CallNo = RandCall.nextInt(75)+1;

[Code] ....

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Nov 21, 2014

I am writing a program that creates an array with random numbers. Then the user can choose what number of the array he/she wants to check the occurance of. This works fine, but the numbers generated seems very weird, only 2 of the 10 possible numbers are generated. 0 and one of the other 9 numbers, the 0 is always 10100 and the other one is always 101.

import java.util.Random;
import java.util.Scanner;
public class OppgaveC {
public static void sjekk() {
int randomArray[]=new int[101];
int countArray[]=new int[10];
Random rand = new Random();

[Code] ....

it also says i have a memory leak on my scanner, ow can i close this?

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Random 4 Char Generator Generates 3 Numbers Instead?

Jul 10, 2014

I'm trying to make the basis of a complex (pseudo)random password generator, but instead of 4 chars it is printing a 3 digit number.

public class PasswordGen {
public static void main (String[] args) {
char[] alphabet = "abcdefghijklmnopqrstuvwxyz".toCharArray();
int w = (int) ((Math.random() * 25 +1)); // pick a letter of the alphabet

[Code] ....

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