Trying To Make The Image Move

Oct 27, 2014

I am having trouble making my image move to a certain position in a certain amount of time which is set inside a text file. I was wondering what I'm doing wrong and what I'm missing.

import java.io.*;
import java.util.*;
import java.io.FileReader;
public class Animator {
EZImage HP;

[code]....

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How To Make Green Selection Box To Move Around

Feb 16, 2014

I'm making a simple game where there's a 10x10 grid and you can move around a selection box and you can move around. I've been trying to make the green selection box to move around but it won't move! I only have right movement in the code but it won't work so far. Here are the classes that have to do greatly with each other.

import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.image.BufferStrategy;
import java.util.Random;
 
public class Game extends Canvas implements Runnable{
private static final long serialVersionUID = 1L;
 
[Code] ....

I also tried an approach where you click with the move and it snaps to a tile grid but that didn't work either.

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Aug 5, 2009

I've been trying to make an image rotate in a panel. I did it. But also i want the image to make a translation.

Here is the code i tryed at paintComponent() :

//////////////////////////

Graphics2D g2 = (Graphics2D) g ;
AffineTransform at = new AffineTransform() ;
// at.rotate ( angle in radians ) ;
at.rotate( this.getAngulo(1, 1) ) ;
g2.drawImage(imgemFlecha, at, this);
/////////////////////////////

I cant change image x,y doing this drawImage(). I want to make that change.

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Oct 1, 2014

How to make shapes move at same time when user enter up it should move up. It works for rectangle but i don't know how to move the others like that. (btw i am new to java). How can i do that?

import javax.swing.JFrame;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import javax.swing.JComponent;
import java.awt.geom.Ellipse2D;

[Code] .....

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Feb 18, 2015

How do I make the file reader object move to the next line if there is no more input on the line. Here is my text and output file as you can see that my text file column cuts off on the 2nd line after 70. I want to read that next line which is 100 into my labs variable however its reading it into my final exams variable. I'll also post the code but I didn't think it was necessary.

textfile:
100908095
1008070
10070

output:
Labs Projects Tests Final Exams
100908095
1008070100
70

[import java.util.Scanner;
import java.io.*;
public class MyGrades
{
public static void main (String[] args) throws IOException
{
int lab, project, test;
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[Code]...

not sure if I code wrapped it correctly

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Java Code:

import java.awt.*;
import javax.swing.*;
public class gameWorld extends JFrame {
public static void main(String[] args) {
new gameWorld();

[code]...

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I tried to make a buffered screen image that constantly refreshed an image (a black screen) however it does not seem to be working.

Java Code: import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;

[code]....

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I'm trying to add an image on an undecorated JFrame and make it translucent by adjusting its opacity. The problem is that my Image also becomes translucent.

Here is my code:

package Loading;
import javax.swing.*;
import java.awt.*;
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[Code] .....

How can i make my image opaque but the frame behind it completely invisible. Why I'm getting serialize class warning in this code? that is:

"The serializable class TransparentFrame does not declare a static final serialVersionUID field of type long"

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I am trying to move a JLabel in a JPanel, but can't seem to make it work. I can't provide a compiling code, but a few fragments. I have a JLabel [] array. i want to move with the mouse elements of this array. Let's say i want to move JLabel[i]. I implemented this:

Java Code:

static int labelY;
static Point labelX;
static Boolean flag = false;
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public void mousePressed(MouseEvent evt){
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[Code]...

I used the bool flag because i can't make changes to the label when it is inside an anonymous class. I also tried using setLocation but that did not work also. I don't get any errors when compiling. But when i run it and try to drag the JLabel[i] i get a long list of errors:

Java Code:

Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at puzzle.hw$1$2.mouseDragged(hw.java:276)
at java.awt.Component.processMouseMotionEvent(Unknown Source)
at javax.swing.JComponent.processMouseMotionEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)

[Code]...

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package game;
import java.awt.*;
import TileMap.TileMap;
import Handlers.Keys;
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private double x;
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[Code] .....

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[code]...

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Error:(43, 16) java: illegal start of expression
Error:(43, 22) java: ';' expected
Error:(43, 41) java: '.class' expected
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Error:(57, 41) java: '.class' expected
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package A808;
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public class Space
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public Space next;
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[Code]...

I seem to have been able to get all the other methods working properly, but I am pretty stuck on how to do the movePlayer. Specifically because it is passing an integer, but my objects are of type Space and Boardgame.

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First/Main:

Java Code:

package main;
import javax.swing.SwingUtilities;
public class Main {
public static void main(String[] args) {
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[Code] ......

When I drag the JPanels it just copies and makes a new one. I tested this by having a sysout send to the console a private int that I set during the initial creation of the object.

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import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JComponent;
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[Code] ....

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