Trying To Implement Interface - The Method DoSomething Is Undefined For The Type B
Dec 2, 2014
Let's say we have situation like this:
abstract class A
class B extends A
class C extends B
class D extends C implements SomeInterface
I'm trying to implement a method "doSomething" declared in SomeInterface in class D. While trying to call doSomething in main I get the error message ”The method doSomething is undefined for the type B”
This is my code i main:
B container = new D("1,2,3,4,5,6,7,8");
System.out.println(container.doSomething());
I need container to be an object of type B, because it goes later into a list of type B. According to what I've been told, the only file I need to edit to make this work is class D.
View Replies
ADVERTISEMENT
May 26, 2015
I have a problem with my code with Junit:
"The method infinityNorm(double[) is undefined for the Type Vektor."
This error pops up for both the euclidian norm and the manhattan norm.
Here is the code:
package de.ostfalia.gdp.ss15;
public class Vektor {
public static void main(String[] args) {
double[] array = {1, 2, 3, 4, 5, 6, 7, 8, 9};
System.out.println("Euclidian Norm: " + euclidianNorm(array));
System.out.println("Manhattan Norm: " + manhattanNorm(array));
euclidianNorm(array);
[code]...
What is the problem here?
View Replies
View Related
Sep 17, 2014
Am doing mapreduce in java for hadoop. The below code is for Reducer. i get a problem with the TryParseint. What is this error and how to rectify it?
Error : The method TryParseInt(String) is undefined for the type MaxPubYearReducer
import java.io.IOException;
import java.util.*;
import org.apache.hadoop.conf.Configuration;
import org.apache.hadoop.fs.Path;
import org.apache.hadoop.conf.*;
import org.apache.hadoop.io.*;
[Code] ....
Attached image(s)
View Replies
View Related
Jan 16, 2014
Is there a reason why this error is occurring? I can't identify what's causing it to happen.
Java Code:
package tictac1;
import java.util.*;
public class TicTacToe{
//Instance variables
private char[][] board; //2D array of chars for the board
public TicTacToe(){ //creates a board where each space holds whitespace
board = new char[3][3];
for (int row = 0; row < 3; row ++){
[code]...
View Replies
View Related
Jul 29, 2014
I am trying to run a class with a client code and I get the following error
The method add(TimeSpan) is undefined for the type TEST
Why i get this error?
package timespan;
// Represents a time span of hours and minutes elapsed.
// Class invariant: minutes < 60
public class TimeSpan {
private int hours;
private int minutes;
[Code] ....
View Replies
View Related
Sep 3, 2014
if i call a class that implements an interface the method inside the interface will be triggered automatically by the compiler or happens only in the observer pattern? i keep simple to be surr the message came across, a typical example would be a listener on a button, or a collection that calls comparator)
View Replies
View Related
Apr 15, 2015
if some of you worked with Unity Game engine (C#) the idea is that game has main loop and once per cycle it call for example Update() method in all objects which implement certain interface.
I would like to repeat such pattern in Java for another another program, not even game related, but I would still need a main loop and event driven behaviour with async call backsSo question is how to implement the fallowing scenario:
Imagine i have interface which implement some methods and one of them is Execute()
I have the main controller class which implement main loop, also multiple other classes which implement the same interface with method Execute(). How can i call this Execute() method on all objects which implement that interface each loop cycle?
Should i keep and track reference of each object which was implemented with this interface and go through inner "for" loop trough each reference and call manually Execute() method in each of them?what if each object implementing interface have to run Execute() method simultaneously? in parallel independent from each other?
Referring back to Unity engine and their Update() method - there is exactly the same situation:you can have multiple objects with script attached, thats script implement interface which has multiple methods and one of them is Update() and once per cycle all objects with that Update() method will be executed in parallel independently
View Replies
View Related
Sep 17, 2014
So I created an interface which has the method
int getCalls();
I am trying to implement this method in another class but I'm not sure how to do so. My attempt is:
public getCalls(){ return getCalls(); }
When I run the program it sends the following exception:
Exception in thread "main" java.lang.StackOverflowError
at FibonacciForget.getCalls(FibonacciForget.java:14)
and it highlights the [return getCalls();] part.
What is the correct way to implement the getCalls() method?
View Replies
View Related
Apr 14, 2015
I have been researching the Iterator and making a class implement iterable. I have seen this example shown below and was wondering how I could change this so that iterable() is not called upon in the main. I would like to be able to make a method that returns an instance of a class that implements the Iterator interface hopefully an inner class. This is because my program will not have a main and will be supplied with a main that includes a new Object with will use the iterator method.
import java.util.*;
public class IteratorDemo {
public static void main(String args[]) {
// Create an array list
ArrayList al = new ArrayList();
// add elements to the array list
al.add("C");
[Code] ....
This is all I have been able to understand from what I want to do. This does not work and this is what I am trying to achieve
public class MyArrayList implements Iterable {
public static final int DEFAULT_SIZE = 5;
public static final int EXPANSION = 5;
private int capacity;
private int size;
private Object[] items;
[Code] ...
View Replies
View Related
Sep 12, 2014
I am trying to make a ChessBoard class composed of an array of JLabels inside a JPanel with a grid layout. I am also trying to override the getPreferredSize method so that the board will change size when I resize the main window (in another class in which I will instancize this class as part of a larger GUI). I got this kind of layout working before, but now I am trying to get it to work with multiple classes. However, after copying in the part of the previous code corresponding to the panel's layout, I am encountering some errors that I don't know how to solve. Specifically, when I try to override the getPreferredSize method, the compiler tells me "method does not override or implement a method from a super type, " and that it can't find the method "getPreferredSize"
Here's my code:
public class ChessBoard extends JPanel//the panel that this class extends is the boardHousing
{
//mental chess board piece array
Piece mentalBoard[][] = new Piece[8][8];
//actual GUI chessboard JLabel Array
static JLabel chessBoard[][] = new JLabel[8][8];
[Code] ....
I would just think that I was overriding the method incorrectly, but the weird thing is that I got that specific section of code to work before -- the only thing different now is that there are multiple classes, so my ChessBoard class itself is extending JPanel.
View Replies
View Related
Jan 16, 2015
I am trying to implement the following example to override the equality and hashCode method if the class has reference type member. I do get the expected result "true" for equal and "false" for non-equal objects. But the print statement in the Circle's equal method is not executed when the objects values are not equal. I don't know what i am missing, though i get the equality result "false" as expected for non equal objects.
class Point{
private int x, y;
Point (int x, int y) {
this.x =x;
this.y = y;
[code]....
View Replies
View Related
Oct 27, 2014
This code is directly from Swing: I'm using Eclipse and keep getting an error on line 10 saying :
"The type JTextField must implement the inherited abstract method ActionListener.actionPerformed(ActionEvent)."
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;
[Code] ......
View Replies
View Related
Oct 30, 2014
When I run my code, I get an error with this line
if(Collections.binsearch(dict, word3) != -1) {
I imported the collections utility and everything. Tell me if you need to see more of the code. The exact error is binsearch is undefined for the type Collections.
View Replies
View Related
Nov 16, 2014
I need to implement the attached interface ("Locality"). In the attached UML diagram it has a 1 on 1 relationship with the class "Team". I don't know if this can be somehow implemented in Java. Can I create the attribute "team" in the Locality interface and let it be used by the "Town" and "City" classes? Could it be better to implement it as an abstract class instead?
View Replies
View Related
Apr 12, 2014
how to 'implement' an interface and 'extend' a class. Now I want to try and recall the information by memory without using any reference material.
Implementing an interface...
Java Code: //This interface will hold information for cell phones//Like saying... you can't BE a cell phone unless you have this information, at the very least
public interface CellInfo {
public void model();
public void make();
public void androidVer();
}
//Now I implement the interface for a class called Galaxy, which is a class about a specific phone
public class Galaxy implements CellInfo
public void model() {
System.out.println("I'm a Galaxy S5.");
}
public void make() {
System.out.println("I'm made by Samsung.");
[code]....
View Replies
View Related
Mar 15, 2014
Below is the requirements and code. I am getting the error CODELAB ANALYSIS: LOGICAL ERROR(S)We think you might want to consider using: >
Hints:
-Correct solutions that use equals almost certainly also uses high
-Correct solutions that use equals almost certainly also uses low
Assume the existence of a Widget class that implements the Comparable interface and thus has a compareTo method that accepts an Object parameter and returns an int . Write an efficient static method , getWidgetMatch, that has two parameters . The first parameter is a reference to a Widget object . The second parameter is a potentially very large array of Widget objects that has been sorted in ascending order based on the Widget compareTo method . The getWidgetMatch searches for an element in the array that matches the first parameter on the basis of the equals method and returns true if found and false otherwise.
public static boolean getWidgetMatch(Widget a, Widget[] b){
int bot=0;
int top=b.length-1;
int x = 0;
int y=0;
while (bot >= top)
[code]....
View Replies
View Related
Jan 23, 2015
how it is decided which class will implement a session listener interface? Which class will implement HttpSessionListener? Which one will implement HttpSessionActivationListener, HttpSessionBindingListener or HttpSessionAttributeListener?
View Replies
View Related
Dec 15, 2014
How do you enforce any class which implements an interface should also implement comparable too? Say for instance you may have an interface
public interface Task
{ ... }
public class DoThis implements Task { ... }
public class DoThis1 implements Task { ... }
I want all of the classes which implements the interface Task to implement comparable too. Of course I can just say implements Task, Comparable. But is there something which we could do from interface level, i mean interface Task level?
View Replies
View Related
Jan 8, 2014
I am writing a game in Java for Android (although my question isn't Android or Game Dev specific).
I have a SceneManager class and a Scene interface and then various other classes that implement the Scene interface (Code at the end of this post).
Basically, in my MainGame class (which also implements the Scene Interface for Touch Event capturing purposes) I hold the bulk of my game code. Methods in this class are then called from my Level classes. (most of these are needed in all levels so it makes sense to hold them here and call them from the levels to eliminate unnecessary code duplication)
So, I have Level1, Level2......... Level20 classes which all implement Scene.
Now, the problem comes because in only 2 of my Levels something can happen (that can't in the other 18) and I need to run a response method in these 2 levels (the method isn't exactly the same, the response to this event happening is different for both levels).
To run common methods from my classes, I use my Scene Manager like this:
SceneManager.getInstance().getCurrentScene().updateLogic();
SceneManager.getInstance().getCurrentScene().render();
(The above is from my gameloop) - So it will run the updateLogic(); and render(); methods from whichever is the current scene (Level).
Scene is changed like so:
SceneManager.getInstance().setCurrentScene(LevelX);
This works great as all Level's have an updateLogic(); and render(); method.
So from my mainGame class, I am doing something like : (pseudo code)
public void checkIfSomethingHappened(){
if (something happens){
if (currentLevel==5){
Level5.response();}
[Code]....
The above would be called from my 2 level classes. So something like:
MainGame.checkIfSomethingHappened(); //Called in addition to the normal methods that make up that level
I don't really want to have this (second) 'if' statement here in the middle of my performance critical game loop.
What I'm after is something like this:
if (something happens){
SceneManager.getInstance().getCurrentScene().response();
}
However, this would require me to put stubs in the other 18 classes.
I'm thinking there must be a way to do this as the SceneManager already knows the current scene so it seems a waste checking it again via an if (or switch) statement. What is the best way to do this without having to put stubs into classes that don't require this method?
View Replies
View Related
Mar 15, 2014
I want to implement a kind of "container" in which to store objects (instances) of different types. Then with an iterator I'd call common methods. This is what I have in mind:
Java Code:
with(Positionables){
translate(2, 0, 4);
} mh_sh_highlight_all('java');
Where translate(x, y, z) is a method common for objects in Positionables which objects are of different types (Sphere, Box etc.).
Now I was thinking Positionables could be a List<Positionable> and Positionable is an abstract class and Sphere and Box extends from it. But I don't know how to propagate the call of translate() to the subclasses.
What are the best approaches for this matter? It would be perfect if I could make it so I could somehow use the "with" construction like in the example above.
View Replies
View Related
May 6, 2015
I am trying to implement product method below which returns the set representing the Cartesian product of the current set and a given set (the Cartesian product contains all ordered pairs (a, b) where a belongs to the current set, and b belongs to the given set). The product should be a ListSet <Tuple<E>> object where each ordered pair is a Tuple element. (I have a Tuple class which implements an ordered tuple)
What am I trying to do in the product method : Make 2 for loop and inside the for loop make an array of <E> then set the 2 elements of the tuple then again set tuple and add it to arrayList. how to set 2 elements of the tuple and set tuple ??
public class ListSet<E> implements Iterable<E>{
SinglyLinkedList<E> sl;
public ListSet(){
sl = new SinglyLinkedList<E>();
[code]....
View Replies
View Related
Feb 9, 2015
Okay, I am supposed to implement the functionalities of the Set class using a private data member of type ListReferencedBased<E>,how the ListReferenceBased works with what I am trying to accomplish.I am trying to complete Set.java, and I have barely started and much of the code doesn't work. ListReferenceBased was given to me completed.
import java.util.Iterator;
pubic class ListReferenceBased<E> implements ListInterface<E>, Iterable<E>{
/** reference to the first element of the list */
private Node<E> head;
/** number of items in list */
private int numItems;
[code]....
View Replies
View Related
Dec 25, 2014
I need to write a method that will consume string representation of Object type and will return one object of this type. How to set return type for the method in this case?
Here is exmaple :
public <?> identifyType(String typeString){
if (typesString.matches("String")){
return new String("");
}else if (typeString.matches("Integer")){
return new Integer(0);
}
//....etc..}
View Replies
View Related
Jul 25, 2014
Which two method HashMap key object should implement?..
View Replies
View Related
Jan 14, 2014
so, i have a problem in implement method named viewAllFactor(User us,ResultSet rs)when i call this method using <T> like objet dont work because T obj is nulli ask if i can try something to have a good result.
I have 2 classes BaseDao<T> (DAO Pattern) and Class User extends from BaseDao
this is the code
package appweb.core;
public abstract class BaseDao<T> {
public ArrayList<T> viewall() {
ResultSet rset = null;
ArrayList<T> listAll = new ArrayList<T>();
String sql = "SELECT* FROM "+ this.tableName;
System.out.println(sql);
try {
[code]....
View Replies
View Related
Feb 7, 2014
interface I1{
void show();
void display();
default void put(){
System.out.println("I am from interface I1");
[Code] ....
This code is not working..
View Replies
View Related