Two Windows Are Being Made Of Game

Jan 19, 2014

I have a game which is very simple: it is two images, and one needs to reach the other. Once it does, it resets. I have a class which holds the two images, and another which holds the game. My images class extends my game class. The problem I am having is that when I run the program, not one, but two frames appear. One is the perfect game, working perfectly, and the other is the game without images. I want the one that is the game without images to simply stop appearing. I believe it is appearing because my class that displays the image is extending the game class, but I can't not extend it because if I do I get a whole lot of bugs and errors.

Image class:
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.*;

[code]....

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How Recursion Calls Are Made

Jun 5, 2014

How the recursion works. I tried to figure out writing down low, mid, high at each recursive call. But I seem to be making a mistake somehow. I don't understand where the values are returned to in

if(leftmax>rightmax){
return leftmax;}
else
return rightmax;

Here's the code:

public class Maximum{
public static int max(int[] a,int low,int high){
int mid,leftmax,rightmax;
if(low==high)
return a[low];

[Code] ....

firstly leftmax=max(a,0,4)

Then what is the next line executed?Is it rightmax=max(a,5,8).

After this is it leftmax=max(a,5,6)

rightmax=max(a,7,8)

I tried to understand what these recursion calls by writing them down.But I somehow make a mistake.

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public class ListIterator<E> implements Iterator<E> {
public myIterator() {
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I'm making a program that prints arrows of varying tail length, head width, and displacement.The shape algorithms are working properly, but the displacement isn't working. The first arrow has zero displacement, and the second one is supposed to be bigger and start the print at 10 spaces right and 5 spaces down from the default, but it's not working. I tried changing the displacement settings of the first arrow, and no changes happened, so I know that the positions aren't registering properly in general. How to pass the xAdj and yAdj (displacement) values? I think I have the empty space formula set up, but it's still not running.

Driver:
public class Driver
{
//default values
public static final int Arrow_Default_xAdj = 0;
public static final int Arrow_Default_yAdj = 0;
public static final int Arrow_Default_tail = 5;
public static final int Arrow_Default_width = 5;

[code]...

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I understand how to do the basic stuff, like create the JFrame and the actual panels and ComboBoxes, etc. What I don't understand is how to implement the second ComboBox dependent on the first one. I'm not very experience with Listeners and such, and I'm sure that's a big part of this.

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Ok here are my 2 Classes

Both have Identical Fields

package com.Lists;
public class EmployeeOffice implements EmpInterface {
private double salary;
private String name;
private String postion;
private double hoursWorked;

[Code] .....

So if i wanna sort this Generic class using comaparator what do i do... I cant find an answer to this... I wanna sort them on the basis of salary what to do ...

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Apr 23, 2014

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Java Code:

package pong;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.event.ActionEvent;

[Code] .....

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Jun 9, 2014

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After one has created this rectangle, the user can change the color of the rectangle through clicking the 3 sliders found on the top in the program. Upon the change in color, the rectangle should change from "g.drawRect" to "g.fillRect" and use the desired color.

I have the basic outline of the program done, but working with the last part (the color and changing of the Rectangle type after changing the color)

Is there like a "then" command in Java? Like: after you've done x, do y. That would make this heaps easier.

import java.awt.event.*;
import java.awt.*;
import java.applet.*;
 
//Diese Applikation offnet ein Fenster,
//in welchem durch einen gehaltenen linken Mouse Klick
//ein Reckteck gezeichnet wird
 
public class WhatIsTheProblem006 extends Applet
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[Code] ....

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Mar 12, 2015

Opoly works this way: The board is a circular track of variable length (the user determines the length when the game app runs). There is only one player, who begins the game at position 0.

Thus, if the board length is 20, then the board locations start at position 0 and end at position 19. The player starts with a reward of 100, and the goal of the game is to reach or exceed reward value 1000. When this reward value is reached or exceeded, the game is over. When the game ends, your program should report the number of turns the player has taken, and the final reward amount attained.

In Opoly the game piece advances via a spinner - a device that takes on one of the values 1, 2, 3, 4, 5 at random, with each of the five spin values equally likely.

Although the board is circular, you should draw the state of the board as a single "line", using an 'o' to represent the current player position, and * represent all other positions. Thus if the board size is 10, then this board drawing:

**o******

means that the player is at location 2 on the board.

Here are the other Opoly game rules:

If your board piece lands on a board cell that is evenly divisible by 7, your reward doubles.

If you land on the final board cell, you must go back 3 spaces. Thus if the board size is 20, the last position is position 19, and if you land there, you should go back to position 16. (If the position of the last cell is evenly divisible by 7, no extra points are added, but if the new piece location, 3 places back, IS evenly divisible by 7, then extra points ARE added).

If you make it all the way around the board, you get 100 points. Note that if you land exactly on location 0, you first receive 100 extra points (for making it all the around), and then your score is doubled, since 0 is evenly divisible by 7,

Every tenth move (that is, every tenth spin of the spinner, move numbers 10,20,30,... etc.), reduces the reward by 50 points. This penalty is applied up front, as soon as the 10th or 20th or 30th move is made, even if other actions at that instant also apply. Notice that with this rule it's possible for the reward amount to become negative.

Here is the driver class for the game:

import java.util.*;
public class OpolyDriver{
public static void main(String[] args){
System.out.println("Enter an int > 3 - the size of the board");
Scanner s = new Scanner(System.in);
int boardSize = s.nextInt();

[Code] ....

heres the methods:

REQUIRED CODE STRUCTURE: Your Opoly class must include the following methods (in addition to the Opoly constructor) and must implement the method calls as specified:

playGame - The top-level method that controls the game. No return value, no parameters. Must call drawBoard, displayReport, spinAndMove, isGameOver.

spinAndMove - spins the spinner and then advances the piece according to the rules of the game. No return value, no parameters. Must call spin and move.

spin - generates an integer value from 1 to 5 at random- all equally likely. Returns an integer, no parameters.

move - advances the piece according to the rules of the game. No return value, takes an integer parameter that is a value from 1 to 5.

isGameOver - checks if game termination condition has been met. Returns true if game is over, false otherwise. No parameters.

drawBoard - draws the board using *'s and an o to mark the current board position. Following each board display you should also report the current reward. No return value, no parameters.

displayReport - reports the end of the game, and gives the number of rounds of play, and the final reward. No return value, no parameters.

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May 9, 2015

Im trying to make a tic tac toe game that you play against the computer using a random number generator and two dimensional arrays for the game board. Im not trying to make a GUI, the assignment is to have the board in the console, which I have done. I have run into a few problems with trying to get the computer player to correctly generate 2 integers and have those two integers be a place on the game board. Here is my code so far.

import java.util.Random;
import java.util.Scanner;
 public class TicTacToe {
 private static Scanner keyboard = new Scanner(System.in);
private static char[][] board = new char[3][3];
public static int row, col;
 
[Code] ....

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Something like: I have a java program in my windows, and it will create a directory in UNIX server /home/dir..

Based on my research, I can connect to our server in command prompt of my windows using ftp <domain> but the commands there is limited.

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[code]....

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[code]....

It's FFMPEG process, which records desktop video and writes it to file, maybe AccessController blocks access to file system.

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[Code] ....

And what I got on cmd ( I am using Windows 7) :

Jaspreet javac ExceptionHandling.java
Jaspreet java ExceptionHandling
Jun 11, 2014 5:19:40 PM java.util.prefs.WindowsPreferences <init>
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We got the sequencer

What is meant by code in blue? I know its some message from windows os and not from jvm. but i didn't understand it.

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